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V Rising

V Rising is a vampire-themed action developed and published by Stunlock Studios, a founded in 2010 and based in . In the game, players awaken as a weakened in the gothic world of Vardoran, where they must hunt humans for blood to sustain their strength, avoid deadly sunlight, construct and upgrade sprawling castles, and defeat powerful bosses to reclaim lost vampiric powers and ultimately challenge the reigning Vampire Lord, . The title blends crafting mechanics with fast-paced, isometric action combat inspired by MOBAs, allowing solo play or cooperative multiplayer in persistent online worlds that support both player-versus-environment (PvE) and player-versus-player (PvP) modes. Stunlock Studios announced V Rising on May 5, 2021, positioning it as their most ambitious project following the free-to-play Battlerite series, with an emphasis on creating an immersive fantasy experience. The game launched in on for Windows on May 17, 2022, where it quickly gained popularity, reaching over 150,000 concurrent players at its peak and selling one million copies within its first week. After two years of iterative updates incorporating player feedback, including balance changes, new biomes, and expanded endgame content, V Rising exited with its full 1.0 release on May 8, 2024. A console version for followed on June 11, 2024, introducing controller-optimized controls and cross-progression features. Subsequent major updates, such as the 1.1 "Invaders of Oakveil" expansion on April 28, 2025, added new zones like the werewolf-infested Oakveil forest, PvP contest modes, and further weapon balancing, with ongoing patches—including balance changes in October 2025—continuing into late 2025. Core gameplay revolves around resource management and progression: players gather materials to craft gear and spells, serve V Blood bosses to unlock technologies and abilities, and manage a thrall system by converting captured humans into loyal servants for castle automation. Combat emphasizes precise aiming with cursor-based controls, dodging attacks, and chaining weapon combos with supernatural powers, such as shape-shifting into a wolf or bat for mobility. The open world encourages exploration of diverse biomes—from haunted forests to ancient ruins—while castle-building allows for defensive fortifications against raids in PvP servers or cooperative defense in PvE clans. Upon its full release, V Rising received generally positive critical reception, earning a Metacritic score of 83/100 based on 33 reviews, with praise for its engaging combat system, atmospheric world-building, and seamless blend of survival and RPG elements. Critics highlighted the game's challenging boss encounters and replayability through multiplayer dynamics. Commercially, it has been a major success for an indie title, surpassing five million units sold worldwide as of January 2025, driven by word-of-mouth and post-launch content that has sustained a dedicated community.

Gameplay

Combat Mechanics

V Rising features a top-down action combat system characterized by fast-paced hack'n'slash , where players control a protagonist engaging enemies through a combination of and ranged attacks, precise dodging, and dynamic spellcasting. emphasizes and timing, with players able to swap between melee weapons like swords, axes, spears, slashers, claws, daggers, and twinblades for close-quarters or heavy single-target damage, and ranged options such as crossbows, longbows, and pistols for kiting and sustained pressure. Dodging is facilitated by innate vampire mobility or specialized travel abilities, allowing evasion of telegraphed enemy attacks while maintaining offensive momentum, and weapon skills unlock progressively with gear quality, enabling layered combos like a sword's whirlwind spin followed by a crossbow's explosive bolt. Central to the system's depth are vampire-specific powers, including blood magic spells drawn from disciplines such as Blood, Chaos, and Frost, which players equip as basic attacks, utility moves, or devastating ultimates. These spells scale with the player's blood quality—obtained by feeding on different enemy types—and can alter combat flow, such as using Blood Rage to heal while dealing damage or Frost spells to slow groups for safer engagements. The 1.1 update introduced weapon coatings as consumables that add elemental effects to attacks, such as increased magic damage or leech. Shapeshifting abilities, unlocked as vampire powers from defeated bosses, provide tactical evasion and utility; for instance, Wolf Form increases movement speed by 45% for quick repositioning, while Bat Form enables flight for vertical mobility and dodging overhead threats. Ultimate abilities, limited to one active at a time, represent high-cooldown finishers like a massive area-of-effect explosion or a summoning ritual, tied to progression milestones and enhancing late-game boss confrontations. V Blood boss encounters serve as pivotal combat events, requiring mastery of mechanics to progress, with each boss dropping gear blueprints, structures, and abilities that expand the player's arsenal. The Alpha Wolf, a level 16 roamer in Farbane Woods' wolf dens, employs swift claw swipes and lunges that demand circling and rear attacks, summoning lesser wolves at low health; defeating it rewards Wolf Form and unlocks early exploration powers, emphasizing creature vulnerability bonuses from weapons like spears. Quincey the Bandit King, a level 37 foe in the Bandit Stronghold, utilizes a stunning Merciless Charge (tripling in frequency below half health), a frontal Chaos Barrier that reflects attacks, and summon waves of guards, best countered by ranged like Shadowbolt while dodging charges; rewards include the Merciless Charge ultimate, Chaos Barrier , and Iron gear crafting plans via the Smithy. These fights integrate briefly with survival elements, as depleting hunger mid-battle reduces healing and potency, and support optional co-op dynamics for shared damage on tougher patterns. Combat progression revolves around gear tiers, advancing from basic (copper-based, gear level ~30) through Iron (level 40-50, enabling steel forging), , Dark Silver, , and culminating in Mythril and Mythic (level 80+, with variants requiring shards). Higher tiers boost damage output, resistances, and unlock additional skills—such as a third ability on Iron weapons—while spell combinations gain potency from superior blood quality, like blood enhancing critical strikes in hybrid melee-magic builds. This tiered system gates access to advanced bosses and areas, ensuring escalating challenge and strategic depth without exhaustive numerical optimization.

Survival and Resource Management

In V Rising, the blood system serves as the foundational survival mechanic, compelling players to and feed on living beings to maintain their vampire's . Players acquire blood by biting humans or animals, categorized into types such as , , , , Worker, Brute, , and , each offering tiered combat-oriented buffs scaling with blood quality (up to 100%). For instance, blood provides bonuses to physical and sustain in , while blood amplifies damage, skill cooldown reduction, and ultimate recovery; a 1.1 rework shifted all types toward focus, with new options like Corrupted blood for speed at the cost of damage taken. Hunger mechanics simulate the vampire's insatiable thirst, with blood quality depleting over time—faster during exertion—leading to debuffs like reduced and if not replenished, thus enforcing periodic feeding to avoid weakening or . This loop integrates seamlessly with , as higher-quality sources yield superior buffs, encouraging strategic hunts in populated or wildlife-rich areas. The day/night cycle introduces environmental hazards that heighten survival tension, particularly through sunlight exposure during daylight hours, which span from 6 AM to 9 PM in the game's default cycle (customizable on servers). Direct sunlight inflicts rapid health drain after a brief grace period, forcing players to navigate shadows cast by trees, ruins, or structures, or retreat to sheltered locations like caves or their castle to prevent fatal burns. Garlic, prevalent in certain human settlements, imposes additional damage-over-time effects, counterable via crafted resistance upgrades, though these do not fully negate sunlight's lethality without further progression. Nocturnal periods, conversely, empower vampires with enhanced stealth, movement, and overall power, reducing detection by enemies and amplifying blood-draining efficiency, making night the optimal window for aggressive resource acquisition and V Blood hunts. This cycle not only dictates safe travel but also ties into blood mechanics, as daytime vulnerability accelerates hunger drain. Resource management revolves around exploration-driven gathering across diverse s, where players harvest materials from the environment, enemies, and structures to fuel crafting and progression. In starter areas like Farbane Woods, abundant basic resources such as wood from trees, stone from boulders, and plant fibers support initial survival needs, while venturing into the Cursed Forest yields rarer loot like cursed bones or spectral s from haunted ruins and spectral foes, often amid biome-specific hazards like fog-reduced visibility. The 1.1 update added the Oakveil forest with werewolf-infested zones and new resources. Gathering involves melee tools or spells to fell nodes, with loot from defeated carriers providing alongside materials; for example, animal hides and bones drop from packs, enhancing efficiency through targeted biome traversal. This system promotes risk-reward decisions, as richer biomes harbor stronger threats but offer superior yields for sustaining quality and crafting reserves. Blood types like Worker can briefly boost gathering speed and yield, aiding resource loops without delving into . Crafting underpins survival by transforming gathered resources into essential consumables at simple stations like the alchemy table or basic , enabling mitigation of hazards without advanced infrastructure. The Minor Garlic Resistance Brew, for instance, is a key early crafted post-unlock via specific V Blood defeats, combining plant extracts like Hell's Clarion with animal components and to grant temporary immunity to garlic's slowing and damaging aura, crucial for infiltrating human areas during feeding runs. The 1.1 update introduced elixirs like the Elixir of the Bat for spell leech and cooldown benefits. Other basics include health potions from herbs and vials for emergency restoration, prepared in small batches to conserve space. These recipes emphasize efficient , with blood altars handling ritualistic processing for maintenance rather than gear fabrication, ensuring players prioritize personal endurance over expansive builds. Such crafting reinforces the vampire's precarious existence, where timely directly counters environmental and hunger threats.

Base Building and Progression

In V Rising, base building revolves around constructing and maintaining a as the central hub for player operations, powered by the Castle Heart structure which consumes Blood Essence harvested from defeated creatures to prevent decay and enable . Castles can be erected in most open areas, excluding certain points of interest, starting with basic borders and palisades before upgrading to stone walls and floors for durability against environmental hazards and potential assaults. The Heart's tier determines the allowable floor space, with higher levels accommodating larger structures up to 550 tiles in endgame configurations. Players designate specialized rooms within the by enclosing crafting stations with walls, roofs, and doors, which activate production buffs when floored with thematic materials such as iron for forges or cloth for tailors. Examples include the for servant management and the Armory for gear , each providing up to a 25% increase in crafting efficiency for enclosed stations like the Smithy or Tailoring Bench. Structural integrity relies on a continuously fed Blood Well, which not only powers defenses but also regenerates walls; neglect leads to gradual material loss and vulnerability during raids. Relocation is facilitated by the Castle Relocation Heart, unlocked via the Library's first book quest and crafted for 100 , allowing the entire —including structures, servants, and —to teleport to a new site while preserving integrity. The servant system enhances base automation by converting captured creatures, units, or subjugated V Blood bosses of any into loyal thralls through the Servant Coffin, requiring domination via the Chair of Judgment (now applicable to a wider range of targets following the 1.1 update) to bind their will. Once active, servants can be assigned to the for missions, such as gathering resources like or defending against intruders during sieges, with their efficiency improved by blood quality and expertise levels gained from repeated tasks. Progression unfolds through structured acts tied to V Blood boss defeats and biome exploration, beginning with Act 1: Awakening in Farbane Woods where players establish their initial castle and unlock basic technologies. Subsequent acts, such as Act 2 in Dunley Farmlands, Act 3: Dominion in advanced regions like Ruins of Mortium, and Act 4 in the 1.1-added Oakveil forest, introduce escalating milestones including gear level increases from 1 to 80+ via crafted armor and weapons obtained from boss rewards. Technology unlocks occur primarily through the Research Desk, where players expend paper, scrolls, or schematics to reveal blueprints for stations like the Advanced Loom or Stygian Shards for passive abilities, with the Athenaeum enabling targeted category research in later stages (enhanced in 1.1 for specificity). Gear evolves by refining materials at specialized forges, incorporating rare essences for higher tiers, though Blood Essence primarily sustains castle operations rather than direct upgrades. Endgame emphasizes castle sieges, where coordinated clans deploy Siege Golems—crafted with Primal Blood Essence and —to breach enemy walls and destroy the Heart, demanding strategic defenses like reinforced layouts and servant patrols to repel invaders. High-level gear optimization involves ancestral forges for level 80+ equipment and soul shard repairs from incursions, culminating in confrontations against Dracula's forces for ultimate dominion.

Multiplayer Features

V Rising supports a variety of multiplayer types to facilitate both and competitive play. Official public servers include standard PvP, duo PvP (limited to 1-2 players per ), full-loot PvP, and PvE-focused options, with player capacities typically ranging from 40 to 60 participants depending on the region and configuration. The 1.1 update added contest modes like dueling banners for 1v1 PvP and arena stations for team-based PvP/PvE. servers, which are invite-only and password-protected, allow hosts to customize settings such as PvP enablement, size limits (up to 10 members), and maximum concurrent players (1-60), enabling tailored experiences like non-competitive co-op environments. These setups also support , a mechanic where can form alliances to claim and defend territory through shared control of plots and resources. Cooperative play emphasizes teamwork through shared mechanics, including joint castle construction where clan members contribute to building and upgrading structures without individual restrictions on base access. Players can collaborate on boss hunts to acquire V , with unlocks—such as spells and passives—shared across the for collective progression and perks like enhanced refining abilities and reduced material costs. clans further strengthen these bonds by inheriting traits and buffs from a vampire, providing group-wide benefits such as improved healing or movement speed during hunts. In PvP scenarios, combat involves full-loot duels where defeated players drop gear, adding risk to encounters, while territory wars revolve around castle sieges and raids enabled during specific windows on PvP servers. Event modes like Blood Hunt introduce dynamic conflicts, such as rift incursions where clans compete for loot against legions or rival players in contested zones. Group combat scales dynamically, with damage and health adjustments ensuring balanced fights among allies or foes. Cross-play is limited, with no support between PC () and console (PS5) versions, restricting multiplayer sessions to the same platform; however, within PC or console ecosystems, seamless joining is available via browsers or invites.

Development

Studio Background and Conception

Stunlock Studios was founded in 2010 in , , by a group of game development students who had collaborated on the free-to-play PvP arena game , released that same year. The studio, initially comprising around 14 members, built its reputation on competitive multiplayer titles, including the 2017 spiritual successor Battlerite, which emphasized fast-paced, top-down action combat. Following the cessation of active development on Battlerite in July 2019, Stunlock shifted focus toward new projects, drawing on its expertise in skill-based arena gameplay to explore broader genres. Conception of V Rising emerged in late 2019 and early 2020, originating from ideas by lead game designer Martin Lövgren, who envisioned a vampire power fantasy where players awaken weakened after centuries of slumber and progressively reclaim dominance through survival mechanics. Inspired by gothic horror literature, Netflix's Castlevania series, and classic vampire lore, the project aimed to fuse the studio's signature top-down action RPG elements—such as precise skill-shot combat—with survival crafting and base-building, creating an open-world experience where players construct gothic castles and hunt for blood to fuel progression. The success of indie survival titles like Valheim further encouraged this direction, highlighting the appeal of co-operative, atmospheric world-building in the genre. Development targeted an indie audience seeking immersive, multiplayer-friendly adventures beyond pure PvP arenas, marking Stunlock's most ambitious endeavor to date. The game was formally announced on , , via a page and official , teasing an open-world with PvE hunts, PvP castle sieges, and a planned for later that year. Built using the engine with its Data-Oriented Technology Stack (DOTS) for handling up to 60-player multiplayer servers and Render Pipeline (HDRP) for gothic visuals, V Rising leveraged Stunlock's transition from an in-house engine to Unity's ecosystem for scalable performance. The initial development team, numbering around 40 members, emphasized modular systems for castle construction and resource management, ensuring seamless integration of action combat with survival progression to deliver a cohesive vampire-themed ARPG. This phase set the foundation for , focusing on core loops of blood-hunting, crafting, and territorial expansion.

Early Access Development

V Rising entered early access on Steam for Microsoft Windows on May 17, 2022, featuring an initial progression structure divided into three acts based on gear score thresholds (Act 1 for levels under 30, Act 2 for 30-59, and Act 3 for 60 and above), alongside basic biomes including Farbane Woods, Hallowed Mountains, Cursed Forest, Dunley Farmlands, and Silverlight Hills, as well as over 30 V Blood bosses scattered across the of Vardoran. Throughout the two-year early access period from 2022 to 2024, Stunlock Studios released a series of developer updates numbered #1 through #20, incorporating player feedback to expand gameplay mechanics and address technical issues. Notable additions included the introduction of the servants system in Update 0.5 on May 17, 2022, which allowed players to dominate and command human NPCs for automated resource gathering missions from their castles, enhancing survival and base management depth. Subsequent updates in 2023 introduced new biomes such as the Dunley Farmlands expansion with additional farming and settlement areas, alongside balance adjustments derived from aggregated player data on combat efficiency, resource yields, and progression pacing. Community involvement played a central role in shaping the early access iteration, with Stunlock actively engaging players through Steam forums for bug reports, official dev blogs for transparency on upcoming changes, and closed beta testing phases prior to major patches. Common fixes targeted stability issues, such as the castle collapse bug where structures would destabilize due to improper building physics, leading to unintended destruction, and performance optimizations that improved frame rates in densely populated multiplayer servers and large base builds by refining rendering and network synchronization. A key milestone during this phase occurred in late May 2022, when V Rising reached one million players within its first week of launch, a surge that prompted Stunlock to broaden the scope of planned expansions, including accelerated of new zones and to sustain long-term .

Full Release Preparation

In September 2023, Stunlock Studios released Dev Update #21, announcing that V Rising's full release, version 1.0, was targeted for the second quarter of 2024, with a primary emphasis on polishing the game to deliver a stable and refined experience. This update highlighted a major technical overhaul, including an upgrade to 2022 and the Data-Oriented Stack (DOTS) 1.1, aimed at improving and enabling more complex systems without compromising . The preparations for 1.0 focused on completing key content additions to enhance , such as the full integration of the with new narrative ties, including a visitable site at its border with Dunley Farmlands marking 's ancient defeat, alongside the introduction of the Ruins of Mortium featuring dynamic conflict events, exclusive , and high-level V Blood bosses like the Immortal King. Quality-of-life improvements were prioritized, including auto-sorting for inventories and quick-send mechanics to streamline , as well as relocation options with adjustable cooldowns to facilitate base adjustments. Narrative depth was expanded through updated journal entries and quests that provided tips and culminated in an epic finale to the storyline, tying together the game's lore. Internal testing formed a core part of the preparation, involving over 80,000 code revisions since the launch to iterate on mechanics and stability, though no public external betas were conducted for the 1.0 version. Stunlock collaborated with partners like for regional support and marketing efforts to build anticipation for the launch. Among the challenges addressed were refining the balance between PvP and PvE modes through new difficulty settings (Relaxed, , Brutal) that adjusted enemy damage and player health scaling, ensuring fair progression without overly favoring one playstyle. Optimization efforts targeted support for higher player counts in multiplayer sessions via the engine upgrade, reducing load times and improving server handling for larger clans and conflicts. These refinements built on feedback from the period to align the final product more closely with player expectations.

Release

Launch Timeline

V Rising launched in early access on Steam for Windows PC on May 17, 2022, marking the beginning of its public availability as an open-world vampire survival game. The early access version was exclusive to the platform and priced at $19.99, allowing players to explore core mechanics including blood hunting, castle building, and combat against formidable bosses. The full release arrived on May 8, 2024, as version 1.0, encompassing all content from the period alongside a new final act set in the Ruins of Mortium zone, which introduced additional endgame bosses and narrative closure to the vampire's rise to power. The standard edition for the full release was set at $34.99, with existing owners receiving the upgrade at no additional cost to reflect their prior support. During the full launch week, V Rising saw a surge in popularity, reaching a peak of over 125,000 concurrent players on , demonstrating sustained interest two years after its initial debut. Marketing for the launches featured reveal and trailers in to generate initial hype, culminating in launch trailers in 2024 that showcased the completed experience, complemented by Steam wishlisting campaigns encouraging players to add to their libraries ahead of release.

Platform Expansions

Following its full release on PC in May 2024, V Rising expanded to consoles with the version launching on June 11, 2024. The port was developed in collaboration with , who handled console-specific adaptations while Stunlock Studios oversaw core implementation using the engine. This marked the game's console debut, building on the PC foundation to bring its vampire survival gameplay to a broader audience. The PS5 version includes optimized controller support tailored for the DualSense, featuring haptic to enhance immersion during and mechanics, such as intensified vibrations during spellcasting or enemy encounters. Adaptive triggers provide feedback for actions like drawing blood or wielding weapons, adding tactile depth to the experience. Console adjustments encompass for better readability on televisions, streamlined menu navigation, and support for co-op with up to four players, though local couch co-op is not available. As of November 2025, no ports to Series X/S or have been announced by Stunlock Studios. The PS5 adaptation received generally favorable reviews, earning a score of 83 based on 33 critic assessments. Critics praised the faithful of the game's open-world progression and multiplayer elements to console , highlighting smooth controller and visual enhancements like improved lighting in gothic environments. However, some noted occasional dips, particularly frame rate stuttering in densely built bases with numerous structures and servants, though post-launch patches have addressed many optimization concerns.

Post-Launch Updates

Following the full release of V Rising on May 8, 2024, for PC and June 11, 2024, for , Stunlock Studios has maintained ongoing support through free content updates and optional cosmetic expansions, emphasizing quality-of-life improvements and new gameplay elements without introducing paid story . A notable cosmetic addition arrived alongside the PC full release with the Legacy of Premium Pack on May 8, 2024, featuring themed armor, shapeshifting forms, mounts, hairstyles, and music tracks inspired by the classic vampire series, developed in collaboration with . This pack, priced at $19.99, expanded customization options while keeping core gameplay free. The most significant post-launch content arrived in Version 1.1, titled Invaders of Oakveil, released on April 28, 2025. This update introduced the Oakveil Woodlands, a new cursed filled with environmental hazards like Venom Sap pools and outposts such as the Carvers Logging Outpost and Venom Blades Bastion, expanding the game's world for exploration and resource gathering. It also added a new enemy faction, the Venom Blades, led by the V Blood carrier Megara the Serpent Queen, whose defeat unlocks lore about ancient vampiric conflicts and nocturnal abilities, deepening the through encounters and item descriptions. Version 1.1 further enhanced multiplayer with PvP-focused Contests, including a 1v1 Dueling mode and team-based battles, accessible in both PvP and PvE servers to encourage competitive play without disrupting standard progression. Building on this, an advanced crafting system was implemented via new stations like the Redistribution Engine for inventory management, the Blood Homogenizer for mixing blood types (including the new Corrupted Blood), the Fusion Forge for combining weapons and jewels, and the for efficient resource processing; these also enabled cosmetic crafting, such as dyeable plants, new lamps, and decorations for interiors like Treasury floors and wallpapers. Additionally, the update coincided with official verification, optimizing controls, UI scaling, and performance for handheld play at 30-60 on medium settings. Subsequent patches have refined core mechanics, with the April 2025 combat rework in 1.1 overhauling various stats, passives, and blood types for better in PvP and PvE. The October 15, 2025, patch focused on fixes (e.g., resolving projectile piercing issues in spells like Carrion Swarm) and tweaks (e.g., adjustments to blood types such as Corrupted Blood), alongside new admin commands like temporary bans and mutes for . Horse was bolstered with the addition of Stables in 1.1, allowing perks like faster breeding and storage for up to eight mounts. Stunlock Studios has adopted a cadence of quarterly developer updates via their blog and Steam announcements, prioritizing free content expansions to sustain player engagement without mandatory purchases beyond cosmetics. As of November 2025, the studio has indicated plans for further developments later in the year, including potential enhancements to systems and additional content.

Reception

Critical Response

Upon its full release for PC in May 2024, V Rising garnered generally favorable , achieving a score of 83/100 based on 40 reviews. rated the game 9/10, lauding its addictive core loop of survival crafting and ARPG combat while critiquing the repetitive nature of resource grinding in later stages. The review highlighted how the deliberate, fast-paced battles and vampire progression system create compelling momentum, though extended play sessions can feel grind-heavy due to frequent material farming. The version, launched in June 2024, received slightly more mixed feedback, with a score of 79/100. Critics commended the fluid combat mechanics adapted for controller play, emphasizing the satisfying dodge-and-weave abilities that shine in encounters. However, several outlets pointed to optimization issues, such as inconsistencies during large-scale building or multiplayer sessions, which occasionally disrupt the gothic atmosphere. Across reviews, common strengths include the immersive vampire theme, which integrates blood-hunting mechanics and sunlight vulnerability into a cohesive gothic world, and the inventive boss design that demands strategic adaptation with unique patterns and environmental challenges. Weaknesses frequently noted involve late-game pacing, where progression slows amid escalating resource demands, and occasional AI pathing flaws in enemy navigation during castle defense or exploration. During its phase starting in May 2022, V Rising impressed critics with scores generally in the 80s on aggregate sites, praised for its promising blend of elements and lore despite rough edges like unbalanced crafting times. Post-polish updates leading to full release refined these aspects, resulting in elevated scores and broader acclaim for its matured gameplay.

Commercial Success

V Rising demonstrated strong commercial performance shortly after its early access launch in May , selling over 1 million units in its first week at a price point of $34.99. This initial surge was propelled by viral marketing efforts, including influencer campaigns on that generated over 510,000 views and helped propel the game to a top 5 position on . By April 2024, cumulative sales had reached 4 million units worldwide. The game's full release in May 2024 and its expansion to in June 2024 further accelerated growth, with total worldwide sales surpassing 5 million units by January 2025 as announced by developer Stunlock Studios. On alone, sales crossed 5 million copies by May 2025, with an additional 446,000 units sold that month due to updates and discounts; estimates indicate over 7.6 million units sold on the platform by late 2025. The console launch notably boosted accessibility, contributing to the milestone despite the core player base originating from PC. V Rising also ranked as Steam's best-selling new release of 2022, underscoring its during peak launch periods. Overall, the title has generated substantial gross revenue, primarily from and full release sales, highlighting its financial viability as an indie . Positive critical reception played a role in sustaining this momentum by attracting long-term players.

Community Impact

The V Rising community remains highly engaged, with the game maintaining over 11,000 peak concurrent players on as of late 2025, reflecting sustained interest following major updates. The official server boasts more than 101,000 members, serving as a hub for recruitment, discussions, and troubleshooting. On Reddit's r/vrising subreddit, players actively share guides for progression, fights, and server management, fostering collaborative formations despite Reddit's shift away from displaying subscriber counts in September 2025. The modding scene for V Rising operates unofficially through platforms like and Thunderstore, where enthusiasts create tools for custom maps, UI enhancements, and quality-of-life tweaks, as the developers have not implemented official mod support. Fan-maintained wikis on provide comprehensive resources, including detailed breakdowns of boss strategies, gear progression, and lore, drawing contributions from thousands of editors to aid both new and veteran players. In-game events like the Blood Moon, a periodic nighttime occurrence that grants vampires enhanced buffs such as increased blood quality potency, have become iconic touchstones, inspiring holiday-themed play sessions and influencing mechanics in subsequent vampire-themed titles by emphasizing empowerment during eclipses. While V Rising's PvP mode holds esports potential through its arena-style combat, organized play remains limited to casual tournaments and occasional developer-sponsored events, such as weekly arena showdowns and cash cups with modest prizes. Player-driven servers, hosted via dedicated tools and listed on platforms like BattleMetrics, allow communities to customize rules for persistent worlds, extending gameplay beyond official offerings. Content creators on YouTube and Twitch continue to sustain interest through coverage of 2025 updates, including the April "Invaders of Oakveil" expansion and October balance patches, with videos analyzing new biomes, combat reworks, and bug fixes to guide viewers on adapting to changes.

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