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Dragon Ball FighterZ

Dragon Ball FighterZ is a 2.5D fighting video game developed by Arc System Works and published by Bandai Namco Entertainment, based on the Dragon Ball manga and anime franchise created by Akira Toriyama. It features team-based 3v3 battles with characters from the series, rendered in cel-shaded graphics that mimic the hand-drawn anime aesthetic, and emphasizes spectacular, high-speed combat with signature moves and assists. The game was released worldwide on January 26, 2018, for PlayStation 4, Xbox One, and Microsoft Windows, with a Nintendo Switch port following on September 28, 2018, and native versions for PlayStation 5 and Xbox Series X/S launching on February 29, 2024, including updated rollback netcode for improved online play. Gameplay in Dragon Ball FighterZ revolves around selecting a team of three fighters, each with unique assists and special abilities, to engage opponents in dynamic 2D-plane battles across destructible stages inspired by the Dragon Ball universe. Core mechanics include simplified controls for chaining combos, aerial maneuvers, and dramatic finishers like the "Dramatic Finisher" for cinematic team-up attacks, balancing accessibility for newcomers with depth for competitive players through systems like guard cancellation and sparking recovery. The game supports both local and online multiplayer, including ranked matches and party modes, and has been praised for its fluid 60 FPS performance at 1080p resolution on launch platforms. The single-player story mode presents an original narrative set in the timeline, where a mysterious event revives fallen warriors and unleashes "FighterZ"—cloned androids mimicking iconic characters—under the influence of the bio-android Android 21, structured across three interconnected arcs focusing on protagonists like , , and an amnesiac clone. Beyond the campaign, players can explore arcade ladders, training simulations, and episodic world tournament events, with extensive expanding the roster to over 40 characters, including fusions like Gogeta and crossovers from later installments. Dragon Ball FighterZ garnered widespread critical acclaim upon release for its stunning visuals, faithful adaptation of the source material, and innovative fighting mechanics, achieving a Metacritic score of 87 out of 100 based on 74 reviews. Commercially, it became one of the best-selling entries in the Dragon Ball gaming series, surpassing 10 million units shipped worldwide by May 2023, driven by strong initial sales of over 2 million in its first weeks and enduring popularity in the fighting game community. The title has maintained a vibrant esports presence, featuring prominently at tournaments such as Evolution Championship Series (EVO) events through 2025, with ongoing support including a balance update in October 2025 and a new DLC character, Goku (Super Saiyan 4 from Dragon Ball DAIMA), announced for spring 2026.

Gameplay

Core Combat System

Dragon Ball FighterZ utilizes a fighting system, featuring fully rendered 3D character models confined to a two-dimensional side-scrolling plane with added depth for during battles. This setup allows for fluid movement in arenas inspired by the series, where players control a single active fighter at a time in fast-paced, aerial-inclusive combat. The plane emphasizes horizontal traversal, with vertical jumps and limited z-axis depth for attacks like ki blasts, enabling strategic spacing and evasion. Movement fundamentals include walking or running left and right, forward dashing via double-tapping forward for quick approaches, and backdashing by double-tapping backward, which grants brief invincibility frames for escaping . is initiated by pressing up, facilitating aerial , while airdashing—double-tapping forward in midair—propels characters toward opponents for pursuits, though availability varies slightly by character archetype. Blocking require holding back to defend against high and mid attacks, down-back for lows, and similar inputs in the air to counter overheads; improper guarding leads to chip damage or guard breaks via Dragon Rush (L+H). Basic attacks are divided into (L/Square/X), medium (M/Triangle/Y), and heavy (H/Circle/B) categories, each with grounded (5L/5M/5H) and aerial (j.L/j.M/j.H) variants that serve as combo starters, pokes, or anti-airs. The core combo execution revolves around a gatling system, permitting seamless chains from light to medium to heavy normals for building momentum, with manual linking achieved through jump cancels (after certain attacks) or special cancels to extend sequences into high-damage routes. Auto-combos simplify execution by repeatedly pressing any attack button, automatically progressing through a preset string of three variations per character—short for safe , medium for balanced damage, or long for riskier mix-ups—making approachable for newcomers while allowing interruption by holding back. Advanced players bypass auto-combos for optimized manual paths, often incorporating sliding knockdowns (forward + H near downed foes) or smash effects to control positioning. Special moves form the backbone of offensive variety, typically input via directional motions like quarter-circle forward (236 + button) for projectiles such as blasts or waves, building the gauge for more powerful options. Supers are tiered by gauge cost: Level 1 (236 + S) for quick bursts, Level 2 (214 + S) for utility reversals, and Level 3 (e.g., 236236 + S or j.236 + S) that trigger cinematic animations filling the screen with sequences. The Sparking , activated by pressing L+M+H+S once per character when the Sparking icon is available (after a cooldown), delivers an burst to escape , recovers partial health, boosts speed and damage temporarily (scaling by team losses: Level 1 with full team, up to Level 3 with one survivor), and enables extensions like raw launches for follow-ups. The Vanish technique (L+M, costing one bar) teleports the user behind the opponent for an unblockable pursuit, limited to once per combo and punishable if whiffed, ideal for resetting pressure or confirming hits from afar. Unique to the system are ring-out possibilities, where sufficiently powered knockback sends opponents off-screen edges for an instant , adding stage awareness to combos and punishes. Dramatic finishes enhance climactic moments as special cinematics, triggered by defeating a specific rival (e.g., vs. ) on matching s with low health, replacing standard KOs with animated callbacks to series events for immersive flair. Cinematic super moves, primarily Level 3s, pause the action for choreographed sequences depicting iconic techniques, emphasizing spectacle over interactivity. Controls follow standard six-button layouts for attacks, with notation like 236H denoting quarter-circle forward into heavy attack, using numpad directions (7=up-back, 9=up-forward) for precision; the handles inputs, while analog sticks are unsupported for accuracy. Accessibility features include customizable button mapping, easy auto-combos to reduce input complexity, and platform-specific simplified controls (e.g., on ), which assign actions like super dash (double-tap up) or Dragon Rush to single buttons without directional motions, aiding beginners or those with motor challenges.

Team Mechanics and Game Modes

Dragon Ball FighterZ employs a 3v3 team battle system, allowing players to select three characters that function together in combat through tag-ins and assist attacks. The team composition typically includes a point character for initial engagements, a mid character for support transitions, and an anchor as the final fighter. Tag-ins occur by holding the assigned assist button, swapping the active fighter while preserving combo momentum, and can be timed for safe switches or aggressive advances. Assist attacks are called by tapping the assist button, summoning a teammate for a brief without switching control, and are categorized into three types: A (projectile-based for zoning), B ( for close-range ), and C (anti-air for disrupting jumps). Each assist has timing variations—normal for immediate activation, delayed for setup plays, or guard cancel for breaking defensive stances—enabling in mix-ups and guard breaks through coordinated from multiple characters. The Ultimate Z-Change mechanic allows mid-combo switches during a partner's ultimate attack, extending sequences and maintaining offensive flow by leveraging the incoming character's unique tools. The game offers diverse modes centered on team interactions, starting with Arcade Mode, where players progress through character-specific story paths in a board-game-style layout across varying difficulty levels, such as Junior or Senior courses leading to boss encounters. Training Mode provides tools for mastering team mechanics, including frame data display, dummy recording for simulating assists and tags, and combo trials to practice synergies like Z-Changes. Local Versus enables offline 3v3 matches between players, emphasizing direct team composition testing without network latency. Online modes include Ranked and Casual lobbies with for smooth 3v3 battles on , Xbox Series X/S, and PC versions (added February 2024). Party Mode supports six-player sessions, dividing into two teams of three for simultaneous control and spectator chat, fostering cooperative or competitive team play. Single-player progression extends to World Martial Arts Tournament challenges, testing team setups against escalating opponents, and combo trials integrated into updates for honing advanced tag sequences. Post-launch patches refined these elements; the May 2018 update introduced Party Battle for co-op boss fights like against , FighterZ Cup for monthly Z-Union point competitions, expanded Replay Channel for analyzing team plays, and Training Mode enhancements like editable World Match entries and charge options. Later adjustments in 2018, such as post-Evo balance tweaks, included extreme battle mode changes for heightened team pressure scenarios and assist fixes to prevent exploits like immovable opponents during Z-Changes. Subsequent updates through 2025 further improved online play with rollback netcode in 2024 next-gen ports and PC; the October 2025 version 1.40 added system refinements like faster cancels from Dragon Rush and Super Dash during Sparking Blast, alongside balance changes affecting team synergies. The game also announced the Masters Showdown event mode and a new character for EVO 2025, enhancing competitive team-based play.

Roster

Base Roster

The base roster of Dragon Ball FighterZ comprises 24 playable characters available at launch in January 2018, with 21 immediately accessible and three unlockable through offline story mode progression: (Super Saiyan God Super Saiyan or SSGSS), (SSGSS), and Android 21. These fighters are selected from key eras of the and series, including the Saiyan Saga, Saga, Saga, and Buu Saga, with movesets designed to evoke memorable battles and techniques from the source material. Variant forms, such as base and transformed states for Saiyan characters, occupy separate slots on the character select screen but share core identities, enabling players to switch between defensive zoning and aggressive rushdown playstyles mid-match via dramatic form changes without swapping team members. Saiyan protagonists like and his variants exemplify versatile, combo-heavy playstyles rooted in their heroic journeys. The base employs fundamental tools like the for long-range zoning and the Dragon Fist ultimate attack, reflecting his growth from a naive fighter to the savior of Earth during the Saiyan invasion by Raditz and Nappa. His Super Saiyan form amps up mobility and damage output, mirroring the transformation unlocked against that symbolized the awakening of Saiyan potential. and his Super Saiyan counterpart favor high-pressure offense with moves such as the Final Flash beam and Attack, capturing his evolution from villainous prince to reluctant ally in events like the Androids' emergence. Kid offers a unique defensive kit with Masenko blasts and potential unleashes, tied to his childlike innocence turning into rage-fueled power in the Saiyan Saga, while Teen Gohan (from the Cell Saga) incorporates Father-Son assists, highlighting his ultimate victory over in the Cell Games tournament. Earthling defenders provide support-oriented mechanics emphasizing teamwork and utility, drawing from their roles as Goku's steadfast allies. Piccolo's moveset revolves around stretchy limb attacks and Special Beam Cannon sniping, inspired by his Namekian heritage and mentorship of during the Saiyan and Android Sagas. Krillin utilizes Destructo Disc boomerangs for tricky setups and for crowd control, echoing his bravery in the 23rd World Tournament and battles against the Ginyu Force. Android 18 employs infinite energy for relentless pressure with Energy Field barriers and backhand strikes, representing her cyborg enhancements from Dr. Gero's lab that made her a key player in the Cell Saga. Android 16 stands out with mechanical grabs and Hell's Flash rockets, embodying his protective android design created to assassinate but repurposed against . Less prominent Z-Fighters like (with Spirit Ball orbs), Tien (with Tri-Beam ki blasts), and Nappa (with Great Ape transformation ultimate) offer niche tools for mix-ups and heavy hits, connected to their early tournament appearances and Saiyan invasion defeats. Villainous antagonists deliver high-damage, gimmick-based playstyles that nod to their tyrannical arcs. Frieza's death beam finger shots and Death Ball ultimate enable precise sniping and screen control, based on his galactic empire's conquests culminating in the destruction of Planet Vegeta and his Namek defeat. Cell's absorption animations and Solar replicate his bio-engineered perfection from imperfect to perfect form, absorbing Androids 17 and 18 during the . Majin Buu's candy beam turns foes into treats for comedic setups, while his body manipulation allows regeneration mid-combo, alluding to his chaotic rebirth by Babidi and rampage through the Buu Saga. Kid Buu's erratic, ball-form teleports and Planet Burst reflect his pure destructive essence before being sealed in the original . Captain Ginyu features body-swap taunts and pose specials, satirizing his Ginyu Force leadership and ill-fated swap with on Namek. Future Trunks rounds out the roster with sword slashes and Burning Attack, stemming from his time-travel mission to prevent the apocalypse in an alternate timeline.
CharacterVariant/FormKey Unique MechanicLore Tie
GokuBaseKamehameha zoning beamProtagonist's energy wave mastery from Saiyan/ Sagas
GokuSuper SaiyanEnhanced speed combosTransformation against on Namek
VegetaSuper SaiyanGalick Gun rushdownRivalry-fueled power-ups in / Sagas
KidMasenko blasts, rage modeChildhood training with vs. Saiyans
TeenFather-Son Games victory with Goku's spirit
-Special Beam Cannon chargeNamekian fusion and mentorship
-Infinite energy pressureDr. Gero's creation, absorption target
Final FormDeath Beam snipingNamek conquest and golden form tease
PerfectAbsorption reversalsImperfect to perfect evolution via
-Candy Beam transformationBabidi's puppet in World Tournament destruction
Kid Buu-Body manipulation regenOriginal destructive entity from
Captain Ginyu-Body change tauntGinyu Force commander on Namek
Future TrunksSuper SaiyanSword-based mix-upsTime Patrol against in future timeline
Variant forms alter playstyles by boosting stats and unlocking supers like Super Saiyan Blue for and (unlockable), which prioritize aerial mobility and ultimate attacks such as the God Kamehameha, representing their Dragon Ball Super-era power scaling without duplicating slots. Early post-launch patches refined the base roster's balance for competitive play. Version 1.11 in August 2018 introduced major adjustments, reducing Cell's damage output on certain specials to curb his dominance and buffing Piccolo's recovery frames for better defensive options, while version 1.20 in early 2019 tweaked Frieza's beam tracking and Majin Buu's regeneration costs to promote diverse team compositions. These changes, along with minor frame data tweaks to characters like and Tien, helped establish a healthier meta without altering core identities.

DLC Characters and Updates

Dragon Ball FighterZ received extensive post-launch support through three FighterZ Passes, introducing a total of 19 additional playable characters (8 from Pass 1, 6 from Pass 2, 5 from Pass 3) by early 2021, with an additional standalone DLC Android 21 (Lab Coat) in 2022 and a new character announced for 2026, bringing the total roster to 45 as of November 2025. FighterZ Pass 1, available from launch in 2018 for $34.99, added eight characters: Bardock and Broly (DBZ) on March 28, 2018; Fused Zamasu on June 28, 2018; Vegito (SSGSS) on December 17, 2018; Goku (Base) and Vegeta (Base) on September 5, 2018; Cooler on January 15, 2019; Android 17 on June 19, 2019. This pass also granted early access to Android 21 and included cosmetic items like stamps and avatars. FighterZ Pass 2, launched in 2019 for $24.99, expanded the roster with six characters: Jiren and Videl on January 31, 2019; Goku (GT) on May 9, 2019; Broly (DBS) on December 5, 2019; Janemba on January 16, 2020; Gogeta (SSGSS) on May 22, 2020. FighterZ Pass 3, released starting February 2020 for $24.99, introduced five characters: Kefla on February 28, 2020; Goku (Ultra Instinct) on May 22, 2020; Master Roshi on September 1, 2020; Super Baby 2 on January 15, 2021; Gogeta (SS4) on March 11, 2021. An additional standalone DLC, Android 21 (Lab Coat), arrived on February 24, 2022, for $4.99, offering an alternate costume and moveset variation for the original Android 21. In October 2025, Bandai Namco announced Goku (Super Saiyan 4, DAIMA) as the next addition for spring 2026. Several DLC characters brought unique mechanics that enriched the core combat system. Broly's moveset features a "Rage Mode" activated at low health, boosting damage output and enabling aggressive pressure with enhanced . Janemba's design incorporates regeneration capabilities, allowing health recovery through specific specials and assists, which encourages and strategies. Gogeta (SS4) from Pass 3 introduced transformation elements tied to meter usage, amplifying speed and power during supers, while (Ultra Instinct) added evasive auto-dodge mechanics for defensive playstyles. These additions were bundled in editions like the FighterZ Edition ($79.99), which included all passes and the base game, enhancing accessibility for new players. Major balance patches maintained competitive integrity throughout the game's lifecycle. Version 1.20, released in late , adjusted frame data and damage for base roster fighters like (SSGSS) to address early meta dominance, alongside optimizations for online stability. Patch 1.45 in 2020 focused on performance enhancements for consoles, fixing input lag and refining assist timings for synergies. In 2024, a significant content drop on February 29 implemented rollback for PC platforms, drastically reducing online latency and revitalizing the multiplayer scene, accompanied by minor tweaks for better lobby navigation. More recent updates included version 1.38 on September 3, 2024, balancing assist calls and super durations, and version 1.40 on October 11, 2025, which refined knockdown states and damage scaling for characters like Adult Gohan and to promote diverse team compositions. A follow-up 1.41 on October 29, 2025, further tuned system mechanics like guard break recovery. Free updates complemented the paid content, adding stages and features without cost. The Beerus' Planet stage, introduced in mid-2018, featured destructible environments and divine aesthetics, enhancing visual spectacle during battles. With Jiren's release, the Tournament of Power arena was added as a free , supporting 3v3 modes with dynamic crowd interactions. 3's free update in February 2020 included expanded lobby options, such as new avatars and emotes, alongside quality-of-life improvements like faster matchmaking. In October 2025, a free update emphasized vs. interactions with adjusted clash animations and a dedicated event mode, alongside the Future Saga Chapter 3.
FighterZ PassRelease YearCharacters AddedPrice
Pass 12018, , , , , , , Android 17$34.99
Pass 22019Jiren, , , , Janemba, Gogeta (SSGSS)$24.99
Pass 32020Kefla, , , Super Baby 2, Gogeta (SS4)$24.99
These expansions not only extended the game's longevity but also integrated seamlessly with base roster synergies, such as 's team buffs enhancing Saiyan assists.

Plot

Super Warrior Arc

The Super Warrior Arc initiates the story mode of Dragon Ball FighterZ, presenting an original narrative where and his allies confront an army of hostile clones dubbed the Super Warriors. These clones are bio-engineered replicas of iconic , engineered to possess similar powers but driven by destructive impulses, mimicking figures like and in their Super Saiyan forms. The arc establishes the core threat as these dark doppelgangers rampage across a ruined , forcing the protagonists to question their own identities amid the chaos. The plot unfolds through a series of escalating confrontations, beginning with Goku awakening amnesiac in Bulma's yard, where he fights the unexpectedly revived Android 16 before allying with him to battle his own clone in a fierce initial skirmish in West City. As waves of clones emerge, additional heroes including , , , and join the fray via the soul-linking device's influence, culminating in the formation of the Hero Team—a coalition of Z Fighters united to repel the invasion. Key battles pit the team against clone Goku and , whose aggressive assaults underscore the clones' lack of restraint compared to their originals, while explorations reveal the Army's hidden laboratory as the source of the replication technology. A disguised Android 21 appears as a researcher in the facility, heightening the sense of betrayal and mimicry. Spanning a and nine episodic chapters focused on team assembly and clone subjugation, the arc delves into themes of identity and duplication drawn from lore, portraying the Super Warriors as twisted reflections that challenge the heroes' sense of self. Subtle developments introduce the first hints of Android 21's involvement in the process through laboratory discoveries, foreshadowing deeper conspiracies without full revelation. enhances these confrontations, notably Sean Schemmel's dual portrayal of and his clone, delivering intense, mirrored dialogues that amplify the emotional stakes of fighting one's likeness.

Enemy Warrior Arc

The Enemy Warrior Arc serves as the second narrative scenario in Dragon Ball FighterZ's story mode, shifting perspective to the antagonists and exploring the formation of a rival team composed of villainous figures. In this arc, the player's soul, previously linked to in the prior scenario, instead bonds with the revived , granting the Emperor of the Universe control over his resurrection via the soul-linking device. This leads to the rapid assembly of the Enemy Team, incorporating revived villains , , Nappa, and the Ginyu Force, who are summoned via Porunga on New Namek and compelled to serve under the soul-linked Frieza's command. The team's objective initially centers on eliminating the Super Warrior Team—comprising heroic clones led by —amid escalating conflicts caused by the lab's experiments. Progression in the arc emphasizes joint attacks orchestrated by the Enemy Team against the heroes, heightening the conflict through coordinated assaults on key locations like ruined cities and wastelands. The villains exploit their newfound alliance to launch ambushes, such as Frieza's forces confronting and in a lured battle, leaving them challenged by clone forces. These battles force both sides to adapt to the chaos and unexpected reinforcements. Subplot elements introduce recruitment efforts for additional fighters, hinting at broader alliances across the conflict, including rescues of characters like , , Trunks, and Gotenks. Major battles highlight intense hero-versus-enemy clashes, showcasing tag-team spectacles that underscore the game's 3v3 combat mechanics. Notable encounters include and Cell's combo assault on and , where the duo unleashes synchronized energy blasts and transformations to overpower the heroes in a multi-phase fight. These confrontations build , with the Team gaining ground until revelations begin to erode their unity. Key revelations emerge midway, unveiling hints at Android 21's overarching influence as the lab's creator, subtly manipulating events through her bio-android programming to fuel the clone wars. The soul-linking device is disclosed as engineered by 21, capable of transferring consciousness across bodies, which explains the player's persistent involvement and the clones' obedience. These insights prompt temporary alliances, as the Enemy Team grapples with 21's hidden agenda, leading to uneasy truces with heroes against emerging threats. The arc structures its narrative across eight chapters, progressing from "The Enemy Warrior" (focusing on Frieza's awakening and team formation) through rivalry buildup in "Intolerable! How to Free Frieza!" and "A Desperate Bid!", culminating in alliance teases in "The Tables Have Turned!" and "The Final Showdown?". This episodic format emphasizes escalating tensions and character-driven betrayals, setting the stage for the concluding arc.

Android 21 Arc

Android 21 is a bio-android originally created by Dr. Vomi, the wife of Dr. Gero and mother of the human who became Android 16, using her own genetic material combined with cells from powerful warriors including , , , , and . This composition granted her majin-like regeneration, energy absorption, and the ability to absorb souls, allowing her to gain the absorbed individual's knowledge, techniques, and power while suppressing their will. Intended as the ultimate weapon for the , Android 21's design incorporated infinite energy potential but resulted in a split personality: a benevolent, intellectual side focused on scientific pursuits and an uncontrollable evil side driven by an insatiable hunger for strong life forces. In the arc's key events, following the resolution of earlier threats from soul-infused clones, Android 21's evil persona emerges dominant, leading her to rampage across the planet by absorbing the souls of defeated fighters and revived villains to fuel her growing power. Her good side, aided initially by a rebuilt whom she views as a son-like figure, struggles to contain the evil influence, but as absorptions continue—including that of —the evil 21 transforms into a monstrous Majin form, escalating the chaos. This internal conflict culminates in 21's ultimate sacrifice, where her good persona joins with the evil half in Goku's Spirit Bomb to eradicate both, preventing further destruction while entrusting the fighters with the means to end the threat. The climactic battles unfold as an all-team assault on the rampaging Android 21, with the Z Fighters uniting on the Sacred World of the for a multi-phase confrontation against her empowered forms. channels a Spirit Bomb, bolstered by the absorbed souls' energy released through good 21's sacrifice, to obliterate the evil entity, while the timeline's anomalies are resolved through the heroes' victory and the soul's return to its body, with prior use of the Dragon Balls aiding revivals. These encounters highlight 21's adaptive powers, such as mimicking techniques from absorbed foes, forcing the heroes to exploit her vulnerabilities in coordinated team assaults. Beerus's involvement provides divine oversight throughout the conflict. The arc explores themes of humanity within artificial beings, exemplified by 21's internal struggle mirroring Android 16's quest for purpose, and through sacrificial acts that affirm her underlying benevolence despite her destructive origins. The narrative concludes with variations based on the order of prior arcs, determining team dynamics and minor resolutions, while a teases future conflicts through and Whis discussing lingering anomalies.

Development

Production Process

Development of Dragon Ball FighterZ was led by in collaboration with , with the project announced during Microsoft's press conference on June 11, 2017. The game entered closed testing in September 2017, primarily to stress-test online servers and collect player feedback on core mechanics, which informed subsequent balance adjustments ahead of launch. An open followed in January 2018, further refining netcode and gameplay responsiveness. The title launched worldwide on January 26, 2018, for , , and PC, marking a compressed timeline from announcement to release of approximately seven months. Key creative contributions came from director Junya Motomura at , who oversaw the fighting system's implementation, and producer Tomoko Hiroki at , who managed overall project coordination. , creator of the franchise, provided the original story concept and character designs, ensuring fidelity to the series' aesthetic and narrative tone. The development team navigated logistical hurdles, including a tight schedule that demanded efficient iteration on features like the 3v3 tag-team battles, where players could switch characters mid-combo to adapt to opponents' power dynamics—a mechanic inspired by the series' escalating conflicts but balanced to avoid favoring higher-tier characters disproportionately. Technically, the game utilized Unreal Engine 4 to deliver gameplay, emphasizing smooth 60 frames-per-second performance across platforms for precise inputs essential to the fighting genre. A core focus was implementing cel-shading techniques to replicate the hand-drawn visuals of , blending models with 2D-like outlines and flat coloring for dynamic, readable animations during high-speed battles. This visual pipeline presented challenges in maintaining clarity amid fast-paced action, requiring multiple revisions to shaders and lighting to prevent visual clutter while preserving the explosive, over-the-top effects synonymous with the franchise.

Design and Art Direction

Dragon Ball FighterZ employs a cel-shaded art style that renders models to mimic the hand-drawn aesthetic of the original series over backgrounds, creating a visual fidelity closely mimicking the hand-drawn aesthetic of the original series. This approach, developed by , allows for fluid, -like motion while leveraging environments for depth and interactivity. Hiroki emphasized the of achieving this accuracy, noting in an that the aimed to "make it look so accurate to the original " through meticulous animation and shading techniques. , the series creator, supervised key design elements to maintain canonical authenticity, ensuring proportions and expressions aligned with his vision. A standout original addition is Android 21, a majin-android hybrid character exclusively designed by Toriyama for the game. Conceived as a bio-engineered entity with cells from various fighters, including , she features dual personalities: a "good" form portrayed as a brilliant, composed scientist, and an "evil" form that embodies chaotic, destructive impulses influenced by Buu's essence. Hiroki described the character's creation as an opportunity to expand the , stating that Toriyama provided initial sketches that the team refined to fit the and . In the English dub, Android 21 is voiced by , whose performance captures the contrast between her intellectual restraint and aggression. Character movesets were crafted to honor Dragon Ball lore, with specials drawn directly from established abilities to preserve narrative consistency. For instance, Android 21's energy absorption mechanic reflects her Buu-derived heritage, allowing her to temporarily adopt opponent techniques like energy blasts or barriers while building toward a destructive transformation. Developers at prioritized these lore-accurate implementations during balancing, ensuring moves like her screen-filling beam (reminiscent of Buu's candy transformation) felt true to the source material without compromising competitive play. The user interface and animations draw inspiration from ' prior title, , incorporating dynamic camera angles in cinematics to heighten dramatic tension during clashes and supers. This technique, involving quick zooms and pans, enhances the sense of scale in battles, making explosive effects and character interactions feel cinematic. integrates sound effects (SFX) pulled from the anime for attacks and impacts, paired with full in both English and Japanese dubs to immerse players in the franchise's audio legacy. Voice directors like oversaw the English recordings, ensuring lines matched the high-energy tone of the series.

Release

Platforms and Dates

Dragon Ball FighterZ was initially released on January 26, 2018, for and in , , , and , marking a simultaneous global launch across these regions. The Windows PC version followed on the same date via digital platforms including . A port for the arrived later on September 28, 2018, featuring performance optimizations to maintain 60 frames per second in both docked and handheld modes, though it included no exclusive content beyond the base game and standard availability. Prior to native next-generation support, the game benefited from on and Series X/S upon those consoles' launches, allowing playthrough of the original versions without enhancements. Native versions for and Xbox Series X/S were released on , 2024, incorporating upgraded rollback for improved online play stability, alongside support for higher resolutions and frame rates up to 4K at 60 FPS. The PC port, from launch, supported advanced technical features such as customizable resolutions beyond 1080p, uncapped frame rates, and enhanced graphics options not available on consoles. Various editions were offered at launch, including the standard version and Deluxe Edition bundles that incorporated the FighterZ Pass for additional characters and content, available across all initial platforms without regional exclusivity. No official mobile releases have occurred. Across these platforms, the game has contributed to cumulative worldwide shipments exceeding 10 million units.

Promotion and Marketing

The promotion of Dragon Ball FighterZ began with its surprise reveal at the in June 2017, where Bandai Namco showcased a cinematic trailer highlighting the game's cel-shaded visuals and tag-team battles featuring characters like and , generating significant buzz among fans for its faithful recreation of the anime's aesthetic. Subsequent trailers at 2017 introduced story elements involving Android 16, , , and , emphasizing the narrative's original plot supervised by , while also teasing upcoming beta access to build player anticipation. At the (TGS) in September 2017, a story teaser trailer unveiled Android 21, , and Tien as playable characters, accompanied by playable demos that allowed attendees to experience the game's mechanics firsthand. To further engage the community, Bandai Namco hosted an open beta from January 14 to 16, 2018, with on January 13 for customers, featuring a limited roster including , , and to let players test online matches and core gameplay ahead of the January 26 launch. The FighterZ Pass, offering eight characters released in waves throughout 2018, was bundled with the Day One Edition and announced at launch events, with reveals like and highlighted during streams and conventions to sustain interest post-release. Promotional collaborations included merchandise such as exclusive Dragon Stars action figures in a FighterZ edition, designed with game-inspired poses and released in coordination with the 2018 launch to appeal to collectors. Additional figures from lines like Kuji featured characters such as 21, distributed through lottery-style promotions in to leverage the franchise's global merchandising ecosystem. In 2024 and 2025, marketing efforts focused on revitalizing the game's competitive scene through a World Tour circuit and announcements at Evolution (EVO) tournaments, including the February 2024 rollback netcode update to enhance online play, promoted via official social media channels. At EVO France 2025, Bandai Namco revealed new DLC character Goku (Super Saiyan 4 from Dragon Ball Daima), set for spring 2026 release, alongside balance updates, using event trailers and streams to rekindle enthusiasm for the aging title.

Reception

Critical Response

Dragon Ball FighterZ received generally positive reviews from critics upon its release, earning aggregate scores of 87/100 on based on 74 reviews, 86/100 on , 85/100 on PC, and 77/100 on . Critics widely praised the game's visuals for their faithful recreation of the anime's aesthetic through hand-drawn sprites and cel-shaded effects, creating a stunning, cinematic experience that immerses players in the universe. The gameplay mechanics were another highlight, with reviewers commending the fluid combo system that allows for seamless chaining of attacks, assists, and supers in a 3v3 tag-team format reminiscent of series. This design balances accessibility for newcomers—through simple inputs and auto-combos—with depth for veterans via advanced techniques like guard cancels and dramatic finishes, making it an effective entry point to the fighting genre. Notable reviews included IGN's 8.5/10, which described it as a "match made in heaven" for blending Dragon Ball's spectacle with ' expertise, though it noted some simplicity in character movesets. GameSpot awarded it a 9/10, highlighting the innovative tag-team system and relentless pacing that kept battles exciting, calling it a standout in the franchise. Criticisms focused on the online infrastructure, particularly the repetitive lobby system that required manual navigation through rooms, leading to frustrating before the implementation of netcode. The story mode also drew mixed feedback for its pacing issues, with some arcs feeling drawn out and reliant on fan-service tropes despite an original narrative involving Android 21. Reception evolved positively with the February 2024 update introducing netcode alongside and Xbox Series X/S versions, which addressed longstanding connectivity complaints and revitalized online play.

Commercial Performance

Dragon Ball FighterZ achieved strong commercial success upon its launch, shipping over 2 million units worldwide within its first week, marking the fastest-selling title in the . The game performed well across major regions, with initial sales led by the (42% of first-week retail units) and (39%), while ranking second on Japan's sales charts behind Monster Hunter: World. Sales milestones followed rapidly, reaching 3.5 million units shipped and digitally sold by October 2018. The game surpassed 5 million units in June 2020, 6 million by December 2020, and 8 million in November 2021, according to reports from publisher Namco and developer . By May 2023, cumulative shipments and digital sales exceeded 10 million units worldwide, a figure reaffirmed in Namco's official announcements. The FighterZ Passes, which included additional characters and content across three volumes, significantly bolstered ongoing revenue through downloadable expansions. The Nintendo Switch port, released in September 2018, further strengthened the game's presence in and the by broadening accessibility on a popular hybrid console, contributing to the climb toward 10 million units. In the long term, as of 2025, discounted pricing on platforms like —such as an 84% reduction to $9.59 during promotional periods—has reflected enduring market demand.

Awards and Accolades

Dragon Ball FighterZ received widespread recognition following its release, particularly for its innovative fighting mechanics, stunning cel-shaded , and approachable that broadened the genre's appeal to newcomers. The game earned multiple wins and nominations across major industry awards, highlighting its impact on the landscape. By 2025, it had accumulated over 15 awards and nominations in total, with a focus on categories celebrating its visual artistry and multiplayer accessibility. Key accolades include its victory for Best Fighting Game at , where it was lauded for blending Dragon Ball's explosive action with precise combat. Similarly, it won Best Fighting Game at the Titanium Awards 2018, recognizing its faithful adaptation of the anime's high-energy battles. The game also claimed the top spot as ' Game of the Year 2018, praised for revitalizing the esports scene with its team-based tag system and spectator-friendly spectacles.
Award CeremonyYearCategoryResult
The Game Awards2018Best Fighting GameWon
Titanium Awards2018Best Fighting GameWon
2018Game of the YearWon
2019Fighting Game of the YearNominated
Golden Joystick Awards2018Best Visual DesignNominated
Golden Joystick Awards2018Best Competitive GameNominated
Golden Joystick Awards2018eSports Game of the YearNominated
2019Excellence in AnimationNominated
2019Excellence in ConvergenceNominated
NAVGTR Awards2019Game, Franchise FightingWon
NAVGTR Awards2019Game, eSportsNominated
Beyond formal awards, Dragon Ball FighterZ solidified its status as a community favorite, consistently ranking in reader polls such as IGN's top fighting games lists and serving as a main stage staple at (EVO) tournaments from 2018 to 2025, where its dramatic matches drew massive viewership, including at EVO 2025 following a balance update and announcement of new character (SS4, DAIMA) for spring 2026. These honors underscore the game's enduring legacy in animation quality and its role in making complex fighting systems more accessible.

Legacy

Competitive Scene and Esports

Dragon Ball FighterZ quickly established itself as a staple in the competitive fighting game circuit following its release, debuting at the Evolution Championship Series (EVO) 2018 with 2,575 entrants, the highest registration number for any game in the event's history up to that point. This marked the game's explosive entry into esports, where it claimed the top spot for Twitch viewership during the tournament, surpassing traditional giants like Street Fighter V. The title has maintained a presence on EVO's main stage annually through 2025, including events like EVO France 2025 where Hikari won the Dragon Ball FighterZ tournament, solidifying its role in major offline tournaments and fostering a dedicated professional scene. The competitive meta has evolved significantly since launch, initially dominated by Saiyan-focused teams leveraging Super Saiyan Goku and for their versatile assists and combo potential, as seen in early 2018 tournaments like CEO 2018. Balance patches and introductions shifted dynamics, with post-2019 updates elevating Android synergies; by 2022, teams featuring , , and Android 21 (Lab Coat) became prevalent due to their defensive tools and mix-up pressure, exemplified in World Tour events. The 2024 balance patch further refined the landscape by toning down fusion dominance while boosting rushdown options, including adjustments to Kefla's kit for enhanced aggressive playstyles in high-level matches. These changes have kept the meta fluid, with tier lists from champions like reflecting ongoing adaptations as of August 2025. Prominent players have risen to prominence within this ecosystem, including Dominique "SonicFox" McLean, who won using a /Android 16/ team and amassed approximately $47,000 in DBFZ earnings across his career. Victor "Punk" Woodley, known primarily for , has also competed at high levels in DBFZ, facing off against top talents like in exhibition sets and contributing to the scene's cross-game appeal. Iconic team compositions, such as /Android 18/Android 21, have defined eras of play, offering strong neutral control and comeback potential that pros like GO1 have mastered in multiple World Tour finals. Bandai Namco has integrated DBFZ into structured through the Dragon Ball FighterZ World Tour, launched in 2018 with regional qualifiers and finals offering up to $80,000 prize pools, as in the 2019-20 edition; annual totals across events have exceeded $100,000 since inception, supporting a global circuit without affiliation to series like the Pro Tour. The 2024-2025 World Tour Finals distributed $24,000 among 16 players, highlighting sustained investment. A pivotal overhaul arrived in February 2024 with the implementation of technology on next-gen consoles and PC, drastically reducing and enabling viable cross-regional online tournaments that expanded accessibility during and post the era. This update has facilitated hybrid event formats, allowing pros to compete internationally without travel constraints.

Community Impact and Expansions

The modding community for Dragon Ball FighterZ has flourished on PC platforms, enabling players to create and share custom content such as character skins, stages, and full movesets through dedicated hubs like GameBanana. Notable examples include mods replacing base characters with variants from non-canon arcs, such as in his Super Saiyan 4 form from , complete with updated models and animations that integrate seamlessly into the game's roster. These modifications, often distributed via tools like the Costume Patcher, allow for additional outfits and visual overhauls without altering core gameplay, fostering a vibrant scene of user-generated expansions. Fan art and cosplay inspired by Dragon Ball FighterZ have become staples at major conventions, with attendees recreating the game's cel-shaded character designs in elaborate costumes. At events like New York Comic Con and Anime Expo, cosplayers portray fighters like Android 21 and Gogeta, drawing from the title's unique story mode elements to emphasize dramatic poses and team compositions. This grassroots creativity extends online, where artists produce digital illustrations highlighting the game's aerial combos and destructible arenas, contributing to a broader surge in fan-driven visual media tied to the franchise. The game's release significantly boosted the overall popularity of the Dragon Ball franchise, attracting new audiences through its accessible 3v3 tag-team mechanics and high-fidelity anime aesthetics, which reinvigorated interest in the series' lore. This momentum influenced subsequent media, including mobile spin-offs like Dragon Ball Legends, which adopted similar fast-paced combat and gacha elements to capitalize on the fighting game's success in broadening the franchise's digital reach. Additionally, FighterZ's narrative innovations inspired anime crossovers, such as character integrations in Super Dragon Ball Heroes, blending game-original concepts like the android antagonist with canonical events. The soundtrack, composed by Toshiyuki Kishi, Hiromi Mizutani, Kenji Katoh, and Reno, received acclaim for blending orchestral swells with rock-infused battle themes that echo the anime's intensity. An official re-engineered album was released in 2018, featuring remastered tracks like character-specific motifs, while the Anime Music Pack DLC incorporated 11 classic songs from Dragon Ball, Z, and GT for nostalgic appeal. Fan remixes proliferated online, including 8-bit chiptune versions and epic orchestral reinterpretations of themes like Goku Black's, shared across platforms to extend the music's cultural footprint. As of 2025, Dragon Ball FighterZ maintains an active online presence through servers with over 30,000 members dedicated to matchmaking, strategy discussions, and mod sharing. Speedrunning communities thrive on , where streamers break records in categories like "Any%" and story mode completions, often highlighting the game's precise inputs during live events. The title's technical advancements, particularly its cel-shaded animation and responsive controls, influenced ' later projects, such as , which refined similar fighting mechanics for broader accessibility. Beyond the core game, official expansions include a 2018 manga adaptation serialized in , which retells the story mode's plot involving fighters and Lab Coat Androids, bridging the with traditional comics. In 2025, retrospectives marked the game's enduring appeal, coinciding with a surprise balance patch and the announcement of new DLC character (Super Saiyan 4 from ) for spring 2026.