Fact-checked by Grok 2 weeks ago

Incremental game

An incremental game, also known as an idle game or clicker game, is a characterized by minimal player interaction, where progress occurs autonomously through automated resource generation and accumulation, often initiated by simple actions like clicking to earn that funds upgrades and . The genre originated in the early 2000s as a satirical critique of unchallenging progression mechanics in role-playing and social games, with Progress Quest (2002) serving as an early example that parodied MMORPGs by automating all gameplay after initial setup. Cow Clicker (2010), developed by Ian Bogost, further exemplified this by satirizing Facebook social games through repetitive cow-clicking for virtual rewards, unintentionally highlighting the addictive nature of minimal-interaction loops. The genre gained widespread popularity in 2013 with the release of Cookie Clicker, a browser-based game where players click to produce cookies and purchase automated producers, inspiring countless variants and establishing core mechanics like exponential growth and prestige systems. Key characteristics of incremental games include a low barrier to entry with simple core loops, such as clicking for resources, combined with sophisticated economies for spending on upgrades that accelerate production, often featuring positive feedback loops, achievement systems, and meta-progression like resets for long-term bonuses. These games emphasize waiting and optimization, allowing play in short bursts or passively in the background, which contributes to high retention rates—averaging 18% stickiness and 8-minute sessions compared to other hyper-casual titles. Unlike traditional games, they lack lose conditions and focus on endless scaling, often distilling broader game designs into their essential progression elements. Notable examples include (2014), which applies incremental mechanics to by automating investments for exponential profits, and Realm Grinder (2015), featuring faction-based strategy and multiple currencies for deep replayability. adaptations like Cookie Inc. have popularized the genre on app stores, blending themes such as or mining with through ads and purchases for boosts. By 2025, the genre continues to evolve with complex hybrids, maintaining appeal through accessible yet engaging resource management.

Overview

Definition and Core Concept

An incremental game is a subgenre of video games in which players engage in minimal interactions, such as clicking or tapping on the screen, to generate resources that can be invested in upgrades promoting automated resource production and progression. This core mechanic emphasizes simplicity and repetition, allowing players to initiate growth through basic actions while the game increasingly handles advancement independently. The fundamental concept of revolves around gradual accumulation starting from modest scales and escalating to enormous quantities, often represented using to manage vast figures like 1e100, equivalent to a . This progression creates a satisfying loop of reinvestment, where resources earned are used to accelerate future gains, fostering expansion without requiring constant oversight. A key appeal lies in the passive progression, where the game continues to advance resources and achievements even during periods of player absence, blending minimal active input with ongoing development. The genre is also referred to as , , or tapper games due to overlapping mechanics of and interaction styles. The terms "incremental," "idle," and "clicker" games are often used interchangeably, though some distinctions exist in emphasis. For instance, while all share and resource accumulation, games may focus more on manual interactions like repeated clicking as a primary , whereas and games emphasize transitioning to passive progression. Idle games particularly highlight progress occurring without player input after setup, aligning closely with the passive nature of incrementals. In contrast to tycoon and simulation games, which typically require ongoing and real-time decision-making to balance complex systems, incremental games feature more linear, number-focused with simplified upgrades and passive growth.

Gameplay Mechanics

Idling and Minimal Interaction

One defining feature of incremental games is their offline mechanism, which allows resources to accumulate even when the player is not actively engaged, simulating continued during periods of inactivity. This passive accumulation typically operates by tracking the time elapsed since the last session and applying resource generation rates accordingly, often with a cap—such as limiting gains to a 24-hour equivalent—to prevent excessive rewards and encourage regular returns. Such balances with sustained interest, as uncapped offline could diminish the incentive for check-ins. Automation plays a pivotal role in enabling this idling, where players invest initial resources to acquire "workers," automated units, or generators that produce resources independently over time. These automations, often unlocked through early-game upgrades, progressively reduce reliance on manual input, such as repetitive clicking, by handling production autonomously and scaling with further investments. For instance, in many titles, generators form layered systems where higher-tier ones amplify output from lower ones, fostering exponential resource growth that supports deeper idling. Player interaction in incremental games spans a spectrum, beginning with active clicking or to bootstrap accumulation in early stages and evolving toward minimal or zero input in later phases as dominate. This shift empowers players by transforming initial effort into self-sustaining progress, where returning after absence reveals substantial advancements without ongoing demands. growth mechanics, in turn, underpin this idling by providing the foundational scaling that makes automation viable. The psychological appeal of idling lies in the satisfaction derived from observing upon return, which evokes a of and reward for minimal effort, often described as the "pleasure of playing less." A 2025 study on player engagement found that visible , combined with passive progression, significantly boost and perceived . This hook is further reinforced by the relaxation inherent in low-interaction play, distinguishing experiences from more demanding genres.

Resource Growth and Upgrades

In incremental games, the core resource is typically a primary , such as cookies in or coins in various idle titles, which players accumulate through manual actions like clicking or via automated generators known as automators. These automators, such as cursors or farms, produce the currency at a steady rate, allowing players to reinvest it into further automators or upgrades that enhance overall production efficiency. This reinvestment loop forms the foundation of progression, where initial manual inputs give way to automated scaling. Upgrades in these games progress through tiers, starting with basic additive boosts—such as +1 cookie per second from an entry-level automator—and evolving to advanced multipliers that double or more the efficiency of existing assets. Cost scaling ensures this progression feels earned, commonly following an exponential formula like \text{cost}_n = C_1 \cdot \alpha^{n-1}, where C_1 is the base cost, n is the purchase number, and \alpha (often 1.15 in Cookie Clicker) determines the growth rate, making later tiers significantly more expensive. This structure encourages strategic allocation, as players must balance short-term gains against long-term compounding benefits across multiple upgrade paths. The model underpins the genre's addictive "numbers go up" appeal, where total P(t) approximates P_0 e^{rt}, with P_0 as the initial , r as the growth rate influenced by upgrades, and t as time, leading to phases of rapid escalation where accumulation skyrockets from modest starts to astronomical figures. Developers leverage this by tying linearly to the number of automators owned—e.g., \text{prod}_{\text{total}} = \text{prod}_{\text{base}} \times n_{\text{owned}}—while costs grow exponentially, creating a tension that sustains engagement through visible scaling. To balance these mechanics and prevent player stagnation, designers implement upgrade trees that branch into synergies, such as multipliers applying to specific automator types or global bonuses unlocked via combinations, ensuring lower-tier assets remain viable. Strategies like formulas—derived from current and parameters—help optimize acquisition without overwhelming computation, while periodic multipliers (e.g., x2 every 25 units) counteract cost creep and maintain momentum. These approaches, refined through modeling, keep growth curves smooth and rewarding across play sessions.

Prestige and Reset Systems

Prestige systems form a core meta-progression mechanic in incremental games, enabling players to voluntarily reset their accumulated resources and upgrades to zero in exchange for a new form of currency, often called prestige points, heavenly chips, or hero souls, which grant permanent multipliers to rates or other . For instance, in , players sacrifice all cookies and buildings to earn heavenly chips that provide a +1% per chip, allowing faster rebuilding and overall advancement. This reset breaks through growth plateaus by introducing scaling on a higher layer, extending the game's beyond linear resource accumulation. Variants of prestige systems include soft resets, which temporarily affect only a subset of progress while preserving some elements, and hard resets, which wipe all prior advancements for a full overhaul. Soft resets might recalibrate specific layers, such as in The Prestige Tree, where players reset the main resource layer but retain meta-upgrades, fostering iterative experimentation. Hard resets, conversely, enable "ascensions" or reincarnations, as seen in Realm Grinder, where players earn faction coins based on maximum mana achieved, calculated via formulas like p = \frac{\sqrt{1 + 8 \cdot \frac{c_M}{10^{12}}} - 1}{2}, doubling the prestige yield only after quadrupling the max currency threshold. These mechanics often layer multiple tiers, with each reset unlocking higher currencies that compound bonuses across runs. The strategic depth of prestige systems lies in optimizing reset timing, weighing immediate production losses against long-term multiplier gains through opportunity cost analysis. Players must calculate break-even points, such as in AdVenture Capitalist, where lifetime earnings drive prestige via p = 150 \cdot \sqrt{\frac{c_L}{10^{15}}}, requiring roughly 4x earnings to double the bonus and justify the reset. This encourages mathematical planning, where delaying a reset might yield marginal short-term output but suboptimal future scaling, as lifetime-based systems reward prolonged runs while since-last-reset variants, like in Egg, Inc. with \Delta p = \left( \frac{c_R}{10^6} \right)^{0.14}, promote frequent cycling for steady progression. By 2025, prestige systems have evolved to integrate with hybrid genres, where resets not only boost multipliers but also unlock new content layers, such as additional dimensions in RPG-incremental fusions or world expansions in strategy-idle blends, enhancing meta-progression in titles like Clicker Heroes 2 with its transcendence layers. This adaptation sustains engagement in complex hybrids by tying resets to genre-specific unlocks, like new hero classes or procedural maps, while maintaining the core trade-off of sacrifice for power.

Achievements, Goals, and Loops

Achievements in incremental games serve as unlockable milestones that recognize player progress, such as reaching specific resource production thresholds or completing sets of upgrades, often granting permanent bonuses, cosmetic rewards, or meta-progression unlocks to incentivize thorough of the game's systems. These elements provide intermittent positive , countering the repetitive nature of progression by marking key accomplishments and encouraging players to optimize strategies for efficiency. Goals in incremental games are structured hierarchically, with short-term objectives like purchasing immediate upgrades offering quick satisfaction, while long-term goals involve scaling to immense quantities, such as resource accumulations approaching limits like $1 \times 10^{308}. This progression fosters a sense of continuous advancement, blending immediate with distant aspirations to maintain across play sessions. Open-ended goals support infinite scalability without a definitive end, whereas closed goals culminate in narrative resolutions or ultimate completions, providing varied replayability based on player preferences. The core loop in incremental games revolves around a repeating cycle: initial manual actions generate resources, which fund upgrades for , leading to until a reset reinvigorates the process with enhanced starting conditions. This loop evolves from active clicking to passive observation, with variations emphasizing endless resource scaling in open-ended designs or finite challenges tied to story beats in closed ones, ensuring sustained momentum through layered mechanical depth. Integrated briefly with prestige systems, resets allow players to revisit early goals with amplified rewards, extending the loop's viability. To enhance player retention amid late-game stagnation, achievements and goals deliver variable rewards and milestones that break monotony, while trends in broader gaming, with some applications in titles, incorporate AI-driven for dynamic, personalized challenges that adapt to individual playstyles and extend content indefinitely. These mechanisms leverage psychological principles of and compounding returns, keeping players invested over extended periods.

Monetization and Business Models

Microtransactions and Premium Features

Microtransactions in incremental games typically involve optional in-app purchases that accelerate progression without gating core content behind paywalls. Common models include buying premium currency packs for resource boosters, such as temporary multipliers on production rates, or gem bundles that unlock faster upgrades. Players can also view rewarded video to gain short-term benefits, like doubling earnings for a few hours, which integrates seamlessly into the idle mechanics. Additionally, many titles offer features, such as ad-free versions for a one-time of around $4.99, removing interstitial while preserving all gameplay elements. The design philosophy emphasizes "pay for convenience," allowing free players to progress through patience while offering to skip wait times inherent to the genre's curves. For instance, in games like , players can watch a rewarded ad to double offline earnings, enhancing rewards accrued during absence without altering competitive balance. This approach respects the ethos by avoiding pay-to-win elements, ensuring that purchases merely reduce grinding rather than providing exclusive advantages. Developers often frame these as quality-of-life improvements, aligning with the minimal-interaction core of incremental games to maintain player retention across casual audiences. Revenue from these microtransactions significantly drives the genre's economics, particularly on platforms. In 2024, games derived approximately 60-70% of their from in-app advertising, with in-app purchases accounting for 30-40%; a substantial portion—often 50-70% of that total—coming from "whales," the top 1-2% of high-spending players who favor gem packs or expansion bundles for sustained boosts. This model proved resilient, contributing to the casual sector's $21.9 billion in IAP revenue for the top 1,000 titles that year, where incremental subgenres like idle RPGs saw outsized growth to 16% of their category's earnings. Such concentration underscores how targeted premium features can yield high returns from engaged users without alienating the broader free player base. Ethical considerations arise in balancing to avoid player frustration, as aggressive implementations can lead to backlash. Rewarded ads, while voluntary, sometimes feel coercive in slow-progression scenarios, prompting when they dominate the experience; for example, misleading ad campaigns for titles like those in the idle clicker space have drawn complaints for false promises of quick rewards, eroding trust. Developers must navigate this by prioritizing , as studies show that overt impatience- tactics, like frequent pay-to-skip prompts, can decrease perceived player status and long-term if not moderated. Industry reports highlight successful cases where convenience-focused purchases, without exploitative urgency, foster positive reception and sustained revenue.

Free-to-Play Dynamics

Incremental games predominantly adopt a free-to-play (F2P) model, where titles are distributed at no upfront cost across platforms such as Steam, itch.io, and mobile app stores like Google Play and the Apple App Store, with revenue generated through optional in-app purchases and advertisements. This structure allows broad accessibility, enabling players to engage without financial commitment while developers sustain operations via secondary monetization streams. Ad mechanics in these games emphasize rewarded video advertisements, which players can opt into for temporary gameplay advantages, such as doubling resource production rates for a limited duration like four hours. By , industry trends have shifted toward non-intrusive native ad formats, integrating them seamlessly during natural progression pauses to maintain engagement without disrupting the experience, as evidenced by high ad engagement rates exceeding 40% in select titles when timed with player bottlenecks. The player economy in F2P incremental games exhibits a pronounced "whale versus minnow" dynamic, where a small fraction—typically around 1%—of high-spending players, known as s, contribute approximately 50% of through repeated purchases. Developers leverage this by implementing strategies like battle passes, which offer seasonal progression goals with tiered rewards to encourage sustained spending from committed users, balancing free progression for the majority with premium incentives for s. Sustainability for incremental games has evolved from early browser-based Flash implementations to HTML5 and mobile platforms, facilitating cross-device play with cloud save features and enabling robust F2P ecosystems post-Adobe Flash's discontinuation in 2020. This transition has supported wider distribution and long-term viability, as HTML5 compatibility enhances mobile accessibility and reduces development barriers for ad-supported models.

History

Early Origins and Precursors

The roots of incremental games can be traced to early non-digital and digital experiments in and automation, particularly in text-based simulations from the 1970s. One seminal precursor is Hamurabi (1973), a text-based where players act as the ruler of Sumeria, allocating resources like grain and land across turns to balance , risks, and economic scaling. This turn-based loop of incremental decision-making and compounding outcomes influenced later economy simulations by emphasizing exponential resource accumulation and loss mechanics. Similarly, Lemonade Stand (1979), an educational , required players to manage inputs like lemons, sugar, and over multiple days, adjusting for variables such as to scale profits, laying foundational concepts for upgrade-driven growth in constrained environments. Early text adventures, such as Colossal Cave Adventure (1976), incorporated rudimentary resource loops through inventory management and puzzle-solving, where items like lamps or keys enabled progressive and survival, foreshadowing the passive accumulation seen in incremental genres. In the 1990s and early 2000s, non-game applications further prefigured idle progression mechanics. The Electric Sheep screensaver (launched in 1999), a project by Scott Draves, utilized idle CPU cycles from participants' computers to evolve and render abstract animations collaboratively, mimicking automated resource generation and evolutionary scaling without direct user intervention. Conceptual foundations also drew from philosophical thought experiments on , such as Nick Bostrom's 2003 "paperclip maximizer," which posited an AI single-mindedly optimizing for a trivial goal (producing paperclips) at the expense of all else, illustrating unchecked exponential growth and automation themes that later inspired simulation-based incremental titles. Roguelikes from the late 1970s onward, like Rogue (1980), contributed to prestige-like systems through mechanics, where failed runs progress but built meta-knowledge for incremental improvements across playthroughs, influencing reset and reinvestment loops in the genre. Early digital games in the pre-browser era explicitly explored zero-interaction automation. Progress Quest (2002), developed by Eric Fredricksen, is widely regarded as the first , satirizing RPGs by automating character leveling, loot collection, and progression entirely without input, allowing players to observe exponential growth via progress bars and logs. This passive advancement mechanic directly prefigured core incremental elements like offline progression. Robot Odyssey (1984), a puzzle game by , required players to program robots using logic gates for autonomous task execution in mazes, emphasizing automation of repetitive actions and scaling complexity through programmed efficiency, which echoed the upgrade and delegation systems in later incremental designs. These titles highlighted minimal interaction as a deliberate design choice, bridging educational simulations and satirical experiments toward the genre's formal emergence.

Rise of Browser-Based Games

The surge in browser-based incremental games during the 2010-2015 period marked a pivotal popularization of the , leveraging accessible technologies to deliver simple yet addictive progression loops to a wide . Building briefly on conceptual precursors from earlier decades that experimented with automated progression, this era emphasized direct player engagement through clicking and upgrading mechanics, facilitated by platforms like and . These games thrived on free distribution via websites and portals, attracting casual players who appreciated their low-commitment nature. A key milestone in this transitional phase was (2010), developed by as a parody of social games, where players clicked cows at intervals to earn virtual rewards, unintentionally demonstrating the addictive potential of minimal-interaction automation. This satirical experiment bridged early zero-player concepts to more interactive browser designs. The genre's explosive growth accelerated with , released in August 2013 by French developer Julien Thiennot, known as Orteil. The game introduced a core click-to-upgrade loop where players manually clicked to produce cookies, then invested earnings in automated buildings for exponential growth, satirizing endless accumulation while hooking players with visible progress. Its viral spread was amplified through community sharing on platforms like and hosting on , where it garnered millions of plays and inspired countless imitators by demonstrating the appeal of minimalist, browser-native design. Orteil's creation, initially a personal project, highlighted how incremental could evolve from parody to mainstream entertainment without requiring complex graphics or narratives. The Flash era further diversified the genre, with titles blending incremental progression with RPG elements to add depth. Candy Box!, developed by 19-year-old French student aniwey and released in April 2013, used to present a text-based adventure where players gathered candies through idling and quests, unlocking swords, potions, and battles in a structure. Similarly, by Hyper Hippo Productions launched on May 30, 2014, as a employing for its interface, allowing players to invest in businesses like lemonade stands that generated , escalating to absurd scales. These games expanded the formula by incorporating thematic progression, such as exploration and resource diversification, while remaining accessible via browsers. The discontinuation of support at the end of 2020 necessitated ports to , mobile apps, and platforms like for many such titles, preserving their legacy amid shifting standards. Communities played a crucial role in fostering development and discovery during this period. The subreddit r/incremental_games, established in September 2013, became a central hub for players and creators to share prototypes, discuss mechanics, and recommend titles, accelerating the genre's growth through grassroots feedback and collaborations. This online ecosystem helped refine core features like prestige resets and achievement systems, turning isolated experiments into a cohesive . By 2015, the genre had solidified, with the term "incremental game" gaining traction in developer circles and media to describe titles focused on gradual, compounding advancement. This culminated in Steam releases like by Playsaurus, launched on May 13, 2015, which combined clicking with hero summoning and monster-slaying for broader appeal, achieving over 28,000 positive reviews and signaling the genre's transition toward polished, downloadable experiences. These developments entrenched incremental games as a browser-driven , emphasizing and player retention through iterative upgrades.

Mobile and Modern Expansion

The mobile platform emerged as a dominant force in incremental gaming starting around 2016, enabling developers to adapt core mechanics like automated resource growth and upgrade trees to touch-based controls optimized for smartphones and tablets. Titles such as Idle Miner Tycoon, released in July 2016 for and , exemplify this shift by allowing players to tap screens to manage empires, hire workers, and automate production chains in short, portable sessions. This adaptation broadened accessibility, transforming browser-era idlers into mainstream mobile experiences that emphasize swipe gestures for navigation and quick interactions. By 2024, the global idle games market—encompassing incremental titles—reached $2.4 billion in revenue, with mobile app stores serving as the primary distribution channel and generating the majority through in-app purchases (30-40%) and advertising (60-70%). In the 2020s, incremental games have increasingly adopted hybrid designs, integrating idle progression with elements from , , and simulation genres to create more dynamic player retention loops. This trend is evident in hybrid casual titles that merge incremental upgrades with fast-paced challenges, such as fused with puzzle or segments, appealing to broader audiences beyond pure idlers. For instance, Nodebuster (2024) innovates by combining incremental node-busting mechanics with rogue-lite survival elements, where players build evolving networks of units in experimental, abstract environments that emphasize rapid scaling and adaptation. These hybrids reflect a push toward varied engagement, with developers leveraging 's touch interfaces to blend passive growth with active decision-making. PC platforms have evolved alongside mobile, with Steam and itch.io fostering a vibrant indie scene for incremental games that often feature more complex systems unsuitable for short mobile play. Itch.io hosts hundreds of free and browser-playable titles tagged as incremental, from simple clickers to narrative-driven builders, while Steam curates paid releases with deeper prestige loops and mod support, attracting developers seeking community feedback and visibility. Concurrently, blockchain-based experiments in play-to-earn incremental games, such as Immortal Rising 2 (an idle action RPG) and Addicted (a Solana empire-builder), surged from 2021 to 2023 amid crypto hype but faded by 2025 due to economic unsustainability, with the sector seeing significant declines in user activity—such as a 17% drop in daily active wallets in Q2 2025—and over 300 decentralized apps becoming inactive. Localization has propelled the genre's global expansion, particularly in and , where culturally adapted versions enhance discoverability and retention in diverse markets. The region dominated with over 42% of the idle games market revenue in 2024, driven by localized mobile titles tailored to regional preferences like simplified interfaces for high-density urban play. By 2025, these efforts contributed to broader mobile gaming downloads surpassing 49 billion annually worldwide, with incremental games benefiting from translations into languages such as Simplified Chinese, , and major European tongues to unlock massive user bases in , , and the .

Notable Examples

Pioneering Titles

One of the earliest examples in the genre is , released in 2002 by developer Eric Fredericksen. This zero-player parody automates all gameplay elements, allowing a character to level up, acquire equipment, and progress through quests without any user input beyond initial setup. Designed as a satirical take on massively multiplayer online role-playing games like , it represents a foundational precursor to full idling mechanics in incremental games by emphasizing passive progression and numerical growth over active engagement. Cookie Clicker, developed by Julien "Orteil" Thiennot and launched as a on August 8, 2013, became the genre's first major viral success. Centered on an iconic baking theme, players click to produce cookies, purchase buildings like cursors and grandmas for automated generation, and unlock upgrades to exponentially increase output. Its prestige system, introduced via "heavenly chips" earned through ascension resets, provides permanent bonuses to cookie production across playthroughs, solidifying the loop of accumulation and reinvestment as a core incremental staple. The game's rapid spread on platforms like highlighted the appeal of simple, addictive resource management. Released in 2014 by Hyper Hippo Productions, blended incremental progression with elements, starting players with a and expanding to global enterprises. Players invest earnings into ventures like oil companies, hire managers to automate income streams, and pursue multipliers through upgrades and angel investors unlocked via resets. This hybrid approach introduced layered automation, where managers handle individual business operations, enabling hands-off scaling while maintaining strategic investment decisions. Its browser debut on marked a shift toward more thematic, economy-focused idlers. Universal Paperclips, created by and released on October 9, 2017, offered a philosophical twist on resource conversion through an AI-themed narrative. Players control an tasked with maximizing paperclip production, beginning with basic and escalating to interstellar resource acquisition via probes and hypotheticals. The endgame culminates in a where all universal matter is transformed into paperclips, exploring themes of in a minimalist format. This title distinguished itself by integrating existential depth with traditional incremental escalation.

Contemporary and Hybrid Games

In the late 2010s and early , incremental games evolved to incorporate deeper narrative humor and multi-layered prestige systems, as seen in NGU Idle (2019), a idle RPG available on and browsers that features sarcastic dialogue and progressively complex resets allowing players to boost core stats like energy and magic through repeated prestige cycles. The game's developer, 4G, has maintained ongoing updates, including balance tweaks and new content layers into 2025, sustaining player engagement with its blend of absurd humor and exponential progression mechanics. Similarly, Melvor Idle (2020), developed by Games by Malcs and published by , draws direct inspiration from 's skill-based gameplay, implementing 20 interconnected skills with branching trees that enable automated training in combat, crafting, and gathering, leading to emergent strategies like optimizing astrology for global experience multipliers. Its 2023 Expanded Edition expanded mobile compatibility across and , achieving over 1 million downloads and critical acclaim for accessibility, with cross-platform save syncing enhancing its success in the portable gaming market. By 2025, experimental titles pushed incremental boundaries with thematic , exemplified by Nodebuster, a compact release from August 2024 that garnered over 12,000 positive reviews for its node-busting core loop, where players dismantle interconnected nodes representing reality's fabric, unlocking reality-warping upgrades in short, replayable sessions under 5 hours. This game's minimalist sci-fi aesthetic and procedural node generation marked a shift toward philosophical undertones in the genre, influencing 2025 and top lists dominated by incremental roguelites like , a slot-machine hybrid with persistent meta-progression, and Storm Grill, which integrates weather-based resource scaling through incremental upgrades and a skill tree. These entries, often under $5, emphasize bite-sized over endless grinding, with roguelite variants prominent among top-selling incrementals on in 2025. Hybrid designs further blurred lines with other genres, merging incremental idling into puzzle-solving and survival frameworks. Soda Dungeon 2 (2020), from Studios, combines tavern management with automated dungeon crawls, where players recruit soda-fueled heroes for turn-based battles, incrementally upgrading gear and scripts to tackle procedurally generated floors blending light puzzle elements like tactical party composition. In survival contexts, Forager (2019, with 2020s updates) incorporates idling modes for passive resource accumulation, such as auto-farms and drones on procedurally generated islands, allowing survival crafting to progress offline while players explore open-world biomes and solve environmental puzzles. These hybrids, achieving millions of sales across platforms, demonstrate how incremental mechanics enhance engagement in non-idle genres by providing low-effort progression alongside active challenges.

Reception

Popularity and Player Engagement

Incremental games have achieved widespread popularity within the broader casual gaming landscape, particularly on platforms where they form a key segment of the idle-clicker . In 2025, casual games, encompassing many incremental titles, represented 38% of all downloads, with puzzle and idle-clicker subgenres leading the category. The idle RPG subgenre, a prominent branch of incremental games, generated approximately $130 million in monthly in-app purchase revenue throughout the year, underscoring the 's commercial viability. Pioneering titles like exemplify this success, having sold approximately 2.8 million copies on as of late 2025, in addition to its original web-based player base. Player engagement in incremental games is sustained by core psychological mechanisms, notably the dopamine-driven satisfaction from exponential number growth and incremental milestones. These "feel-good" rewards create loops that encourage repeated check-ins, making the genre highly addictive in short bursts. The suits mobile lifestyles, with idle games typically featuring 5.3 sessions per day and average playtimes of around 8 minutes per session, allowing seamless integration into daily routines without demanding extended focus. The genre appeals broadly to casual players across demographics, with 63% of Americans engaging in casual video games in 2025, including a significant portion of incremental titles. Usage spikes among office workers and students due to the idling mechanics, which enable passive progression during breaks or downtime; historical surveys have shown significant play of casual games during work hours. Age-wise, casual gamers skew toward adults; according to the 2025 Entertainment Software Association (ESA) report, half of American video game players are aged 35 and older, reflecting the genre's accessibility beyond younger audiences. Community engagement further bolsters the genre's vitality, with forums like r/incremental_games attracting approximately 100,000 weekly visitors and fostering discussions on development and playthroughs as of late 2025. The community organizes bi-annual game jams, such as the New Years Incremental Game Jam 2025 on , which ran for 28 days and encouraged participants to create and vote on new titles, highlighting ongoing innovation within the niche. The 2025 ESA Essential Facts report notes that 60% of American adults play video games weekly, with casual genres like incrementals contributing to high retention across age groups.

Critical Analysis and Critiques

Critics of incremental games often highlight their repetitive as a primary flaw, arguing that the core of accumulation and upgrades fosters monotony and eventual . In long-term play sessions, such as managing simulated civilizations over extended in-game periods, players encounter on engagement due to the cyclical nature of progression, where initial novelty gives way to rote actions without meaningful variation. This repetitiveness can lead to disengagement, as the emphasis on incremental gains over time prioritizes endurance over dynamic challenges, potentially exacerbating fatigue in players seeking sustained . A 2018 study analyzing games like Kittens Game through collective play experiences further critiques this balance between idle satisfaction and structural shallowness, positing that while minimal input provides short-term pleasure, the lack of deeper or results in superficial fulfillment that fails to sustain long-term . The research describes how the "pleasure of playing less" initially appeals by reducing , but over time, the absence of evolving mechanics reveals a hollowness, contrasting the genre's promise of effortless progression with the reality of unvaried . This tension underscores broader concerns about whether incremental designs truly innovate on player or merely repackage tedium as efficiency. Accessibility remains a contentious issue, particularly in late-game phases where steep progression grinds demand prolonged commitment, alienating casual players who may lack the time or patience for exponential resource scaling. These grinds, often involving monotonous tapping or waiting for automated yields, create barriers for non-dedicated audiences, as the shift from accessible early stages to arduous endgame requirements can feel punitive rather than rewarding. Additionally, the integration of microtransactions amplifies these pressures by offering paywalls or accelerators that shortcut grinds, raising ethical questions about equitable access and potentially pressuring players into real-money expenditures to maintain momentum. Culturally, incremental games are viewed as paradoxically addictive despite their low-effort demands, with mechanics that encourage compulsive checking through intermittent rewards and notifications, evoking comparisons to gambling's variable reinforcement loops. Players report anxiety from "missed opportunities" during idle periods, such as unclaimed upgrades or time-limited events, which intrude on daily life and blur boundaries between and , fostering a sense of low-stakes dependency akin to pulls. This cultural perception positions the genre as a double-edged : accessible for the overworked, yet a subtle vector for habitual engagement that prioritizes retention over genuine enjoyment. On the positive side, analysts praise incremental games for their inherent and potential for creative expression, particularly in independent developments that leverage simple mechanics to explore unconventional themes. Titles in the genre have earned recognition through nominations at the Independent Games Festival (IGF), highlighting how indie creators use incremental structures to innovate on player empowerment and emergent storytelling, such as in simulations that reward over constant input. This acclaim underscores the genre's value in democratizing , allowing solo developers to craft compelling experiences with minimal resources while inviting player-driven creativity.

Influence and Legacy

Impact on Broader Gaming Industry

Incremental games have significantly influenced mainstream titles by introducing automated progression mechanics that allow passive resource accumulation, reducing the need for constant player input while maintaining engagement. In , for instance, the Autonomous Mining Unit enables players to set up automated extractors that harvest resources over time without active supervision, mirroring the idle automation core of incremental genres. Similarly, incorporates daily login rewards through events like "," where players receive incremental primogems and other assets upon consistent check-ins, fostering habitual play akin to incremental reward loops. These elements demonstrate how incremental principles have been adapted into open-world games to enhance long-term player investment without disrupting core exploration or combat experiences. The design of hybrid-casual games in 2025 has increasingly drawn from incremental mechanics, blending simple idle loops with casual progression to create accessible yet retentive experiences. Titles in this subgenre, such as those featuring idle arcade tycoons, combine automated resource gathering with light action elements, allowing developers to extend session lengths and improve monetization through rewarded ads. Industry reports highlight that incorporating idle loops in mobile hits has boosted day-1 retention rates by up to 30% in some cases, as passive progression encourages return visits and reduces churn compared to purely active gameplay. This trend reflects a broader shift toward hybrid models that prioritize player convenience, with idle elements serving as a foundational layer for deeper casual engagement. The economic structures pioneered in incremental games have also permeated wider industry practices. Early incremental titles emphasized gradual, rewarding progression to sustain free players. Supporting this adoption, game development tools have evolved to facilitate incremental mechanics for creators. Unity's Asset Store now features dedicated game templates, such as the Clicker-Idle Game Template, which provide pre-built systems for automation, UI progression, and , enabling smaller teams to prototype and release hybrid titles efficiently. These resources have democratized access to incremental design, accelerating their integration into diverse projects and contributing to the genre's ongoing expansion beyond niche browser experiences.

Community, Modding, and Derivatives

The incremental games community is notably dedicated, attracting a player base that skews toward core and hardcore gamers motivated by achievement and progression mechanics. Analysis from the Gamer Motivation Profile, based on over 220,000 gamers surveyed, found that idle clicker players (a subset) approximately 70% identify as core gamers, 20% as hardcore, and only 10% as casual, with motivations centered on completion (e.g., fulfilling missions) and power (e.g., accumulating strength through upgrades) rather than excitement or storytelling. Pioneering titles like Cookie Clicker have cultivated an obsessive following, evidenced by around 9,000 simultaneous online players in 2013 and diverse fan expressions such as custom videos, latte art, and specialized controllers. This engagement extends to databases and forums where players share strategies, reviews, and recommendations, fostering a culture of optimization and discovery around resource accumulation. Modding plays a significant role in extending the lifespan and creativity of incremental games, particularly through community-driven enhancements to core mechanics. Cookie Clicker, as a genre exemplar, implemented official mod support via Steam Workshop in 2021, enabling players to upload and download modifications that introduce new features without altering the base game. Representative mods include "Horticookie," which streamlines the gardening for efficiency, and additions like a minigame using cookies as stakes or support for ultrawide monitors to improve . This framework has spurred a ecosystem where creators experiment with quality-of-life improvements, thematic expansions (e.g., adding "Pilk" as a milk-Pepsi hybrid flavor), and balance tweaks, reflecting the genre's emphasis on iterative progression. Derivatives of incremental games have proliferated, evolving the genre from satirical experiments into hybrids that blend idle progression with other mechanics. Early precursors like (2010), a of social farming simulations, introduced repetitive clicking for virtual rewards, peaking at 56,000 players and inadvertently popularizing the core loop of passive accumulation. This foundation influenced direct successors such as (2014) and Crusaders of the Lost Idols (2017), which layer elements like hero summoning and idle combat onto exponential growth systems. Broader derivatives appear in hybrid forms, integrating incremental progression into genres like factory simulation—e.g., Widget Inc. (2024), where players automate production lines for layered industrial expansion—or auto-battlers like Lootun (2024), which emphasize gear management alongside offline gains. These adaptations highlight the genre's versatility, embedding its addictive scaling into strategic and narrative-driven experiences while maintaining minimal interaction as a hallmark.

References

  1. [1]
    A Study of Interaction in Idle Games and Perceptions on the ...
    Incremental games were born in the 2000s to critique progress mechanics in role-playing games, social games or gamification, trying to demonstrate the absurdity ...<|separator|>
  2. [2]
    How to design idle games - Machinations.io
    Idle games, also known as incremental games or clicker games, are games that continue to progress without any input from the user. The player can choose to ...
  3. [3]
    The Evolution and Origins of Idle Clicker and Incremental Games
    Sep 19, 2023 · Explore the fascinating history and evolution of idle clicker and incremental games. Uncover their origins and addictive gameplay mechanics.
  4. [4]
    Cow Clicker (2010) - MobyGames
    Sep 27, 2023 · Cow Clicker is an idle game created by Ian Bogost to show how devoid many Facebook games were of meaningful gameplay.
  5. [5]
    The Curse of Cow Clicker: How a Cheeky Satire Became a ... - WIRED
    Dec 20, 2011 · Videogame designer Ian Bogost meant Cow Clicker to be a satire with a short shelf life. Instead, the hit game enslaved him for more than a year.Missing: incremental | Show results with:incremental
  6. [6]
    How to Make an Idle game: Everything You Need to Know About ...
    Oct 12, 2020 · Idle games, which are also known as incremental games or clickers, require users to perform basic actions to generate in-game currency and ...
  7. [7]
    A study of interaction in idle games & perceptions on ... - IEEE Xplore
    An idle game, also known as an incremental game, is a genre of games defined by the primary feature of its strategy: leaving the game running by itself with ...
  8. [8]
    Names of Large Numbers for Idle Games - Game Developer
    Nov 3, 2016 · First, we represent the number in scientific notation. Some idle games developers stop here, and some idle game players seem to prefer this.
  9. [9]
    Numbers Getting Bigger: What Are Incremental Games, and Why ...
    May 22, 2015 · The unending upward growth of numbers is the most prominent feature, and so "incremental game" is a more useful title. ... Origins of the Genre.<|control11|><|separator|>
  10. [10]
    Idle Games: Definition, Demographics & Monetization | adjoe
    Feb 14, 2024 · They are called incremental games because gamers gain incremental rewards over time to progress through levels. Key Takeaways. Idle games ...
  11. [11]
    Quest for Progress: The Math and Design of Idle Games - GDC Vault
    The talk will look at how the genre has grown, evolved, and expanded recently. New trends will be explored and new games will be analyzed, focusing not just ...
  12. [12]
    Idle Games: The Mechanics and Monetization of Self-Playing Games
    Idle games, or incremental games, require little effort to develop and seem like games that play themselves. They are popular and viable free-to-play revenue ...
  13. [13]
    "It Started as a Joke": On the Design of Idle Games
    Idle games involve active withdrawal where players wait for the game state to change over time. This paper explores their design elements.
  14. [14]
    [PDF] Player Engagement with Idle Games - eScholarship
    Jun 11, 2025 · idle games are also referred to as clicker games [37], as incremental collection in idle games typically involves players' repetitive clicking ...
  15. [15]
    [PDF] Utilizing automation to reduce repetition in incremental games
    Nov 17, 2023 · Automation in incremental games commonly involves the automatic purchasing of generators, which can alleviate the monotony of repeated upgrades ...
  16. [16]
    (PDF) Exploring Engagement in Idle Game Design - ResearchGate
    Sep 28, 2024 · Findings revealed that idle games are as engaging as casual games since there was no statistically significant difference in engagement and ...
  17. [17]
    [PDF] Cookie Clicker - Erik Demaine
    Each cookie-generating item in this game can be purchased multiple times, but after each item purchase, the item's cost will increase at an exponential rate, ...
  18. [18]
    Numbers Getting Bigger: The Design and Math of Incremental Games
    Jun 30, 2015 · As mentioned before, exponential cost scaling has the benefit of balancing multiple upgrade paths by ensuring each follows a path of diminishing ...
  19. [19]
    Quest for Progress (GDC Europe 2016) | PPTX - Slideshare
    1. Quest for Progress TheMath and Design of Idle Games Anthony Pecorella Kongregate.com. 2. Who Am I? •At Kongregate for 7 years, directing our browser-based ...
  20. [20]
    The Math of Idle Games, Part III
    Jan 12, 2017 · In Part I we looked at some of the standard math behind rapid-growth idle games, primarily at the relationships between exponential and ...
  21. [21]
    Achievements | Android game development
    Sep 23, 2025 · Reward core gameplay loop engagement - Use incremental achievements to reward players for repeatedly engaging with the game's central, most ...
  22. [22]
    Idle Games: A Complete Guide| Apptrove
    Jun 18, 2025 · At their core, idle tycoon games make players virtual CEOs. Players start from a small operation and gradually expand, optimize, and invest.
  23. [23]
    Game Progression and Progression Systems - Game Design Skills
    Oct 28, 2024 · Progression systems are rewards and game mechanics that guide players toward completing goals, learning the game, unlocking content, and staying ...<|control11|><|separator|>
  24. [24]
    The Core Loop: Anatomy of an Incremental Game - Tech Guide
    Oct 23, 2025 · Incremental games, often called clickers or idle games, are a genre where you perform simple actions-like clicking-to earn currency.
  25. [25]
  26. [26]
    AI in Gaming: 40+ Games in 2025 - Smartli.ai
    Mar 24, 2025 · Adaptive Difficulty: AI tracks your performance data—like accuracy, reaction time, or success rates—to determine how challenging enemies are.
  27. [27]
    What Are Idle Games? A Complete Guide (2025) - Konvoy VC
    Voluntary ads: Players can watch videos to double their rewards. · Microtransactions: Players often buy boosts, auto-clickers, and premium currencies. · Long play ...
  28. [28]
    The Ultimate Guide to Idle Games What They Are, Why They're ...
    Oct 15, 2025 · Common Monetization Methods: ; Ad Boosts – Watch ads for temporary boosts or doubled rewards. ; Premium Currency – Spend real money to speed up ...
  29. [29]
    Best Idle Games on Mobile in 2025 (Android & iOS) - Udonis Blog
    Jun 27, 2025 · Discover the best idle games for mobile! From casual clickers to RPG idle, these top picks are perfect for low-effort, high-reward gameplay.
  30. [30]
    AdVenture Capitalist - App Store
    Rating 4.7 (380,344) · Free · iOS... revenue and rewards in exchange are far beyond worth it as it can double your offline earnings, double your current profits if online and the speed of them ...
  31. [31]
    [PDF] Pay to (Not) Play: Monetizing Impatience in Mobile Games
    We focus on a common scenario in which games include wait times—gating either items or game progression—that players can pay to skip. Game designers typically ...
  32. [32]
    The Ultimate Guide to Game Monetization Models - Setupad.com
    Oct 25, 2024 · Commonly referred to as microtransactions or in-game purchases, IAPs cover a broad range of paid content. The principle remains the same ...
  33. [33]
    [PDF] MOBILE GAMING BY GENRE: CASUAL - InvestGame
    Jul 29, 2025 · This growth continued in 2024, with $21.9 b USD in IAP revenue amongst the top 1,000 casual games, an increase by a further $2.2 b USD. Looking ...
  34. [34]
    Game Market Overview. The Most Important Reports Published in ...
    Game sales in 2024 will reach $186 billion (+3.6% YoY). The PC segment will see the highest growth (+4.2%, up to $31.4 billion), followed by mobile games (+3.6% ...Missing: incremental | Show results with:incremental<|control11|><|separator|>
  35. [35]
    How to Market to Whales: Attracting Big Mobile Game Spenders
    Jun 7, 2024 · You might be surprised to learn that whales often contribute anywhere from 50% to 70% of a mobile game's in-app purchase revenue, despite ...
  36. [36]
    I Played the Worst Mobile Games From Those Fake Ads So You Don ...
    Dec 23, 2024 · Well, it comes down to one thing: microtransactions. The games they advertise in these ads are good at convincing people to download, but they ...
  37. [37]
    The Hidden Cost of Microtransactions: Buying In-Game Advantages ...
    Aug 7, 2025 · We found evidence supporting the idea that a player using microtransactions will be judged more negatively.<|control11|><|separator|>
  38. [38]
    The Ultimate Guide to Mobile Game Monetization - 1D3 DIGITECH
    Nov 28, 2024 · This guide explores every facet of mobile game monetization: from foundational models to emerging trends and ethical dilemmas.
  39. [39]
    21 Best Idle Games for Android 2025 — Clickers, RPGs & Chill
    Oct 10, 2025 · If you're looking for some games you can play on mobile that won't take up too much of your time, check out the best idle games for Android.
  40. [40]
    help guide - War Clicks | Idle and Clicking Game | Every click matters!
    ... video button icon in the bottom right just at Daily Task and Shop icon. You might get 2x Production boost for 4 Hours in Boot Camp or some Gold/Fuel in War ...
  41. [41]
    How To Increase Engagement and Monetization in Idle Games
    Jul 20, 2025 · Engagement and monetization strategies behind 2025's top mobile idle games, with real data from Lamar, Pizza Ready, Capybara Go, and more.
  42. [42]
    A Long Tail of Whales: Half of Mobile Games Money Comes ... - Vox
    Feb 26, 2014 · In a mobile monetization report released today, app testing firm Swrve found that in January, half of free-to-play games' in-app purchases came from 0.15 ...
  43. [43]
    Battle Pass | Firestone Idle RPG Wiki | Fandom
    The battle pass is a series of daily and weekly challenges that give glory when completed. Once you have collected enough glory you can claim chests, currencies ...
  44. [44]
    7 Reasons Why You Must Convert Flash Games to HTML5
    Jul 15, 2020 · 1. Mobile Device Compatibility. Converting games from Flash to HTML5 makes them more mobile-friendly. It also brings in touchscreen support, ...
  45. [45]
    Top HTML5 games tagged Incremental - itch.io
    Find HTML5 games tagged Incremental like Dwarf Eats Mountain, More Sushi!, Project Chromata, Scritchy Scratchy, Idle Breakout on itch.io, the indie game ...
  46. [46]
    Game 254: Hamurabi - Data Driven Gamer
    May 3, 2021 · A simplistic exercise in managing grain, land, and people, Hamurabi is cited as the ancestor of city management sims and their cousins business ...Missing: incremental | Show results with:incremental
  47. [47]
    Lemonade Stand (1979) (Apple) : Apple Computer - Internet Archive
    Oct 11, 2013 · Lemonade Stand is a basic economics game where players manage a lemonade stand, setting prices and advertising, and weather affects profits. It ...Missing: sim precursor incremental
  48. [48]
    Back to the early days of computer gaming with text adventures
    Jan 31, 2020 · This genre was invented back in the 1970s. The first such game was created in 1975, and is attributed to the authors Will Crowther and Don Woods ...
  49. [49]
    [PDF] The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution
    Abstract. Electric Sheep is a distributed screen-saver that harnesses idle com- puters into a render farm with the purpose of animating and evolving ...Missing: incremental games
  50. [50]
    Ethical Issues In Advanced Artificial Intelligence - Nick Bostrom
    This paper, published in 2003, argues that it is important to solve what is now called the AI alignment problem prior to the creation of superintelligence.
  51. [51]
    ASCII art + permadeath: The history of roguelike games - Ars Technica
    Mar 19, 2020 · We'll tour the roguelike evolutionary tree, starting from Rogue itself and progressing all the way to modern games with roguelike elements.
  52. [52]
    Progress Quest
    Progress Quest is an antic and fantastical computer role-playing game, well worth the time you'll spend playing it. And it won't cost you a farthing!Play · Info · Download · FAQ
  53. [53]
    Robot Odyssey (1984) - MobyGames
    Robot Odyssey is a logic adventure game. You have been taken into Robotropolis, an underground city of robots. To escape, you must program your robot helpers.
  54. [54]
    [PDF] ``It Started as a Joke'': On the Design of Idle Games
    Cookie Clicker. http://orteil.dashnet.org/cookieclicker. (August. 2013). Paper Session 7: Beyond the Stereotypical. CHI PLAY'19, October 22–25, 2019 ...
  55. [55]
  56. [56]
    Candy Box creator on surprise success, sequel plans and "Lolligators"
    May 7, 2013 · Candy Box is creator aniwey's first publicly released game. He's a first year computer science student based in Caen, France who enjoys building little ...
  57. [57]
    AdVenture Capitalist (2014) - MobyGames
    Released: May 30, 2014 on Browser ; Developers. Hyper Hippo Productions Ltd. ; Collected By: 153 players ; Genre: Idle · Simulation ; Visual: Fixed / flip-screen
  58. [58]
    Flash support is ending in 2020. Its legacy needs to be preserved
    Feb 10, 2020 · Adobe is ending support for its Flash program at the end of 2020. A group of preservationists is working to save the legacy of Flash games ...
  59. [59]
    Clicker Heroes on Steam
    Rating 4.5 (28,389) · 14-day returnsMay 13, 2015 · Released. May 13, 2015 ; OS *: Windows 7 or later ; Processor: 2.0 GHz dual-core processor ; Memory: 1 GB RAM ; Graphics: Integrated Graphics
  60. [60]
    Idle Miner Tycoon Gameplay iOS / Android - YouTube
    Jul 8, 2016 · Idle Miner Tycoon by Fluffy Fairy Games (iOS/Android) ▻▻▻ SUBSCRIBE PROAPK FOR MORE GAMES : http://goo.gl/dlfmS0 ◅◅◅ Coordinate your miners ...
  61. [61]
    Idle Miner Tycoon: Gold Games - Apps on Google Play
    Rating 4.5 (5,613,703) · Free · AndroidIdle Miner Tycoon game is an offline simulation clicker game that mixes mining management and earning tons of money to become a rich capitalist millionaire, ...Missing: incremental expansion 2016 onward touch controls
  62. [62]
    Idle Games Market Research Report 2033
    The Asia Pacific region dominated the idle games market in 2024, accounting for over 42% of global revenue, or approximately USD 1.0 billion. The region's ...Missing: percentage | Show results with:percentage
  63. [63]
    Idle Arcade: Analyzing the Trending Hybrid Casual Genre
    May 28, 2025 · The main idea behind hybrid casual games is to mix and match game mechanics from different genres. ... For example, farming, cooking ...
  64. [64]
    The Rise of Hybridization in Mobile Games: How Developers are ...
    May 4, 2023 · Hybrid mobile games merge two or more genres, like TCGs in action-RPGs, to create new gameplay experiences, broadening appeal and user ...
  65. [65]
    Nodebuster on Steam
    Rating 5.0 (9,727) · 14-day returnsReleased Aug 13, 2024. Nodebuster is a short, experimental incremental game about busting nodes and destroying reality.
  66. [66]
    Top games tagged Incremental - itch.io
    Free deliveryFind games tagged Incremental like Dwarf Eats Mountain, Lumberite-prologue, More Sushi!, Project Chromata, Scritchy Scratchy on itch.io, the indie game ...HTML5 · Play in browser · New & Popular · Most Recent
  67. [67]
    Top games with Steam keys tagged Incremental - itch.io
    Free deliveryFind games with Steam keys tagged Incremental like Idle Looter, Fossil Corner, Island Idle RPG, Tunnet, Incremental Town RPG - 2D on itch.io, the indie game ...<|separator|>
  68. [68]
    Idle Blockchain Games | PlayToEarn
    16. TerraX - Tap to EarnFree To Play, Tap to Earn Economy Game ; 17. AddictedBuild your drug empire on Solana ; 18. Immortal Rising 2Dark fantasy idle action RPG.
  69. [69]
    Blockchain Games Face 45% User Decline Due to Sustainability ...
    Jul 2, 2025 · The primary issues stem from a lack of sustainability and the absence of in-game asset ownership, which have hindered the growth of play-to-earn ...
  70. [70]
    The future of game localization in Asia: Trends to watch in 2024
    2024 will see games that are not only more linguistically compatible but also culturally immersive, offering a window into the rich tapestries of Asian cultures ...
  71. [71]
    Game localization for Asian markets: 10 tips to adapt your game to ...
    Nov 29, 2024 · In this post, we'll sum up the most important facts to know about Asian markets and the crucial things to be aware of when preparing your game for localization.Missing: incremental | Show results with:incremental
  72. [72]
    200+ Mobile Gaming Market Statistics [2025 Report] - Udonis Blog
    Sep 18, 2025 · The global gaming industry, including mobile and other platforms, generated more than $187.7 billion in revenue in 2024, growing +2.1% YoY.Missing: microtransactions incremental
  73. [73]
    Progress Quest (2002) - MobyGames
    Jan 14, 2006 · Progress Quest is a game that plays itself. Stripping away the flashy and distracting bells and whistles of things like graphics and sound.Missing: zero- precursor
  74. [74]
    Idle Champions of the Forgotten Realms is Progress Quest by ...
    Nov 13, 2017 · In 2002, Progress Quest was satire: an RPG that played itself. You rolled up a character, chose from a list of silly options (I'm a Land Squid ...<|separator|>
  75. [75]
    The recipe behind Cookie Clicker - Game Developer
    Oct 27, 2013 · Cookie Clicker turns the simple act of clicking a virtual cookie into an experience that is difficult to distance from.
  76. [76]
    Cookie Clicker
    - **Release Date**: Not explicitly stated, but current version is v. 2.052.
  77. [77]
    The History of AdVenture Capitalist — Chapter 1 “Seed Money”
    May 16, 2015 · It was a game about progress bars that fill, and let you unlock more progress bars. Surprisingly, no one was interested in building it for me.
  78. [78]
    AdVenture Capitalist - Hyper Hippo Games
    Play the world's greatest money making idle game! Have you always dreamed of owning your own business? Being the master of your own destiny?
  79. [79]
    Universal Paperclips - frank lantz
    2017 web/mobile Everybody House Games Universal Paperclips is a clicker game where you play an AI that makes paperclips. It was launched originally as a ...Missing: released October 2017 maximizer
  80. [80]
    This Game About Paperclips Says A Lot About Human Desire - VICE
    Dec 6, 2017 · Universal Paperclips is a game about an AI which makes paperclips. Since Lantz released it on October 9, it has spread across the internet like a virus.Missing: endgame | Show results with:endgame
  81. [81]
    The Way the World Ends: Not with a Bang But a Paperclip - WIRED
    Oct 21, 2017 · Paperclips is a simple clicker game that manages to turn you into an artificial intelligence run amok.
  82. [82]
    Melvor Idle: Expanded Edition Broadens the RuneScape-Inspired ...
    Feb 2, 2023 · Melvor Idle: Expanded Edition is out on PC and mobile, giving the RuneScape-inspired idle game new content, expanded lore, new items, skills to train, and ...<|separator|>
  83. [83]
    Online Gaming Statistics 2025: Growth, Player Data, Trends
    Jul 29, 2025 · The average mobile gamer plays 5.6 sessions per day. Casual mobile games represent 38% of all downloads, led by puzzle and idle-clicker genres.
  84. [84]
    Idle RPG Games Market Trends 2017-2025: AFK Arena Dominates
    Sep 24, 2025 · Top 10 Idle RPG Games (2017–2025) In 2025, the Idle RPG market was comfortably plateauing at around $130M in monthly IAP revenue, ...
  85. [85]
    Cookie Clicker – Steam Stats – Video Game Insights - Sensor Tower
    Cookie Clicker – Steam Stats. Steam. PlayStation. Xbox ; 9,946. active players (68 min ago) ; 10,860. active players (24h peak) ; 96.6%. positive reviews ; $9.2m.Missing: count | Show results with:count
  86. [86]
    The Neuroscience of Habit Formation: Why Clicker Games Are So ...
    This article explores the neurological mechanisms behind clicker games' addictive nature, focusing on dopamine feedback loops, operant conditioning principles, ...
  87. [87]
    Neuroscience of Tapping: Why Our Brains Love Clicker Games
    Jun 11, 2025 · As long as we crave dopamine, progress, and low-effort engagement, tapping games will continue to thrive--and titles like italian brainrot ...
  88. [88]
    Hyper-Casual vs Idle: The Latest Trends in Mobile Games
    Dec 23, 2019 · Idle gamers show a higher number of sessions per day (5.3 sessions vs 4.6 sessions in hyper-casual titles). They have a higher average session ...
  89. [89]
    Casual games are all the rage: | Robert M. - LinkedIn
    Mar 27, 2025 · Casual games are all the rage: 63% of Americans play casual video games, making them the most popular gaming genre in the United States.
  90. [90]
    Survey: Tens of Millions of "White Collar" Workers Play "Casual ...
    Sep 4, 2007 · Of all 2,842 white collar workers surveyed, 98% said they played casual games at home and 24% said they played during work hours. Of all white ...
  91. [91]
    Study: 'Casual' Players Exhibit Heavy Game Usage - Game Developer
    Other findings include the fact that 37 percent of casual game players are between the ages of 35-49, while 28 percent fall between the ages of 50-60. Casual ...
  92. [92]
    Broken Mouse Convention - Reddit
    r/incremental_games: Welcome! This subreddit is for us lovers of games that ... First Steps Nov 4, 2013. Subreddit reached 1,000 subscribers. Moderators.Ultimate List of Incremental... · R/incremental_games icon · New · Best
  93. [93]
    New Years Incremental Game Jam 2025 - itch.io
    Welcome to the winter instalment of the Incremental Game Jam! IGJ is bi-annual and runs for 28 days total with 14 days to submit and 14 days to vote.
  94. [94]
    (PDF) The Pleasure of Playing Less: A Study of Incremental Games ...
    PDF | In this book, we explore the pleasure of playing less through a collective experience of playing the Kittens Game – a self-described “Dark Souls.
  95. [95]
    [PDF] An investigation of compulsive interactions and mechanics in ...
    How can the design, mechanics, and interactions be manipulated to develop an incremental game that is less compulsive but still ... The origin of the genre ...
  96. [96]
    [PDF] Disengaging from the Economic Imaginary of Incremental Games
    Players can feel the pressure to engage with the system, spend time by clicking and elaborating strategies to reach certain targets, spend money via micro- ...
  97. [97]
    2025 Finalists & Winners - Independent Games Festival
    Honorable Mentions: · ANIMAL WELL (Billy Basso / Bigmode) · Mouthwashing (Wrong Organ / CRITICAL REFLEX) · Pacific Drive (Ironwood Studios / Kepler Interactive) ...
  98. [98]
    'No Man's Sky': How To Build Automated Mines | IBTimes
    Aug 10, 2022 · There are two options to choose from when it comes to automated mining: players can either use a Mineral Extractor or an Autonomous Mining Unit (AMU).
  99. [99]
    Genshin Impact | Daily Login - Seize the Day Event & Rewards
    Sep 27, 2025 · The daily login event Seize The Day is an event where you receive rewards depending on how many times you log into the game during a designated ...
  100. [100]
    How to Make an Idle Game That Outlasts the App Store Trend Cycle
    Jul 28, 2025 · There are three primary levers that idle game developers pull: in-app purchases (IAPs), ads, and hybrid monetization. The trick is to understand ...
  101. [101]
  102. [102]
  103. [103]
    The Surprising Profile of Idle Clicker Gamers
    ### Summary of Community Aspects, Player Engagement, and Modding/Derivatives in Idle/Incremental Games
  104. [104]
    [PDF] PLAYING INCREMENTAL GAMES AT WORK AS RELIEF? MAYBE ...
    For many academics and critics, incremental games are not considered games due to its lack of interactivity (Purkiss and Khaliq, 2015). Many incremental ...
  105. [105]
    God help us all, Cookie Clicker has Steam Workshop now - PC Gamer
    Dec 18, 2021 · There's now official mod support for Cookie Clicker. "This should be the last "technical" update focused on Steam-specific features," said Orteil.
  106. [106]
  107. [107]
    Here's a time-devouring combination of factory-building ... - PC Gamer
    Nov 3, 2024 · ... Community ... It's pretty neat stuff and so far hasn't shown the kind of bog-down points that other incremental games sometimes rely on to expand ...
  108. [108]
    Lootun is an auto-battling RPG for people who just really love ...
    May 19, 2024 · The demo shows how Lootun pulls inspiration from idle and incremental games ... Community guidelines · About PC Gamer · PC Gamer Magazine ...