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Binary Ninja

Binary Ninja is an , , , and binary analysis platform designed for reverse engineers to analyze and understand software binaries across multiple architectures. Developed by Vector 35, a company specializing in tools, vulnerability research, and custom software, it supports disassembly and decompilation for architectures including x86, , ARMv7 (Thumb2), ARMv8 (), PowerPC, , , MSP430, TriCore, C-SKY, and , with additional support via community plugins. The platform runs on Windows (10/11 x64), macOS (14/15 x64/arm64), and (Ubuntu 22.04/24.04 x64/arm64), requiring a minimum of 2 GHz CPU, 8 GB RAM, and 4 GB disk space. Key features include automated code analysis with visualization of control flow graphs and cross-references, annotation tools for types, structures, comments, and tags, and built-in patching capabilities to edit assembly, raw bytes, or compile C code. It offers a (GUI) for interactive exploration alongside headless analysis modes for automation, supported by extensive APIs in C++, Python, and Rust that enable scripting and plugin development. Additional tools encompass local and remote debugging, triage views with entropy graphs to detect packed or encrypted data, and AI-powered assistance through Binary Ninja Sidekick for enhanced reverse engineering workflows. Originating from a private capture-the-flag (CTF) tool used by Vector 35—a group of hackers focused on games, reverse engineering, and security—the platform evolved into a commercial product with a distinct codebase, emphasizing modularity, extensibility, and multiple intermediate languages (BNIL) for precise analysis. The latest version, 5.2 (released November 2025), adds features such as bitfield support and container analysis. Licensing options include free limited versions for personal use, commercial editions starting at a single price for cross-platform access, and enterprise features like collaboration and cloud integration via Binary Ninja Cloud. Widely adopted by malware analysts, vulnerability researchers, and software developers, it facilitates tasks such as firmware analysis, binary patching, and vulnerability discovery.

Development History

Origins and Initial Release

Binary Ninja originated as a prototype tool developed by a private capture-the-flag (CTF) team for reverse engineering tasks during competitive hacking events. This initial version, written in Python, was released as open-source software under the GPLv2 license in 2015. In 2015, the developers founded Vector 35 Inc. in Melbourne, Florida, to commercialize and expand the tool into a full-featured reverse engineering platform. The company, comprising hackers with expertise in security research, game development, and low-level programming, rebuilt Binary Ninja from the ground up using a new architecture, sharing no code with the original prototype. The first public release of the commercial version, 1.0.307, occurred on July 31, 2016, marking the official launch in mid-2016. This version introduced core capabilities including cross-platform support for Windows, macOS, and ; a scripting for extensibility; and foundational disassembly and analysis features for multiple architectures like x86 and . An introductory pricing model was offered at launch to attract early adopters in the security community. Following the initial release, Vector 35 quickly expanded accessibility by launching a "Personal" edition in August 2016, targeted at individual users and hobbyists, while a commercial edition catered to professional needs. This dual-tier approach reflected the tool's roots in both recreational CTF activities and enterprise-grade security analysis.

Commercialization and Version Evolution

Binary Ninja was developed by Vector 35 Inc., a company specializing in reverse engineering tools and game development, with its first public release occurring on July 31, 2016, as version 1.0.307. From inception, it was positioned as a commercial product, offering perpetual licenses with one year of updates and support. Initial licensing included a free evaluation edition for non-commercial and educational use, a Personal (Non-Commercial) edition priced at $99 for hobbyists, and a Commercial edition at $399 allowing business applications and headless operation. The Personal edition was formally launched shortly after the initial release, in version 1.0.310 on August 19, 2016. Licensing options expanded over time to accommodate diverse user needs. In November 2021, the edition was introduced with version 3.2, enabling centralized , user permissions, , and floating licenses for organizational deployment. Further evolution came in 2024 with the Ultimate edition, bundled in version 4.2 and priced at $2,999 (introductory), which added advanced decompilation for over 17 architectures and integrated tools like Firmware Ninja for embedded systems analysis. Today, editions range from Free ($0, limited features) to Commercial ($1,499) and beyond, with features periodically migrating downward from premium tiers to enhance accessibility while maintaining revenue through tiered commercialization. Version evolution has been marked by iterative stable releases, typically quarterly, alongside major increments introducing foundational capabilities. Early versions (1.x, 2016–2019) focused on core disassembly, intermediate languages (LLIL and MLIL), and API extensibility, building on Vector 35's prior internal tool. The pivotal 2.0 release in May 2020 stabilized the using high-level intermediate language (HLIL), enabling structured C-like output and cross-references, which significantly boosted productivity for complex binaries. Subsequent majors advanced usability and analysis depth: 3.0 ("The Next Chapter," January 2022) overhauled the for better navigation, added Pseudo C representation, and ensured native support, addressing performance bottlenecks after six months of development. Version 4.0 ("," February 2024), following a two-year gap, integrated AI-assisted features like for automated analysis and search, alongside architecture support and collaborative projects. By 5.0 (April 2025), 5.1 ("Helion," July 2025), and 5.2 ("Io," November 2025), enhancements included WARP for rapid decompilation, pseudocode, DYLD Shared Cache handling, DSP support, and further workflow improvements, reflecting ongoing refinement toward comprehensive binary understanding across platforms. This progression has transformed Binary Ninja from a niche into a versatile platform, with over 50 stable releases emphasizing stability, extensibility, and integration of emerging techniques like AI-driven insights.

Core Components

User Interface

Binary Ninja features a modular and customizable built on the framework, designed to facilitate efficient binary analysis through multiple interconnected views and tools. The interface centers around a main window that supports tiling panes, allowing users to split the workspace for simultaneous display of different aspects of the binary, such as disassembly and data views. Panes can be synchronized to focus on a single or , with options to lock or unlock via the pane's (☰ icon), enabling tailored layouts for tasks like code navigation or data inspection. The primary views include the Linear View, which presents memory as a sequential list of instructions or for straightforward scanning; the Graph View, which visualizes as nodes representing basic blocks connected by edges to illustrate program structure; and the Hex View, displaying raw bytes in a editable grid format that updates across all views upon modifications. Higher-level representations, such as Medium-Level Intermediate Language (MLIL), Low-Level Intermediate Language (LLIL), or Pseudo-C, are accessible in the main view pane, cycled via hotkeys like i or through the view menu, providing abstracted insights into logic without altering the underlying . Navigation is streamlined with keyboard shortcuts, including g to jump to a specific , [ESC] to step backward in history, and [SPACE] to toggle between Linear and Graph views. The command palette, invoked by [CMD/CTRL] p, offers context-sensitive access to actions, while double-clicking on addresses or references enables quick traversal. A sidebar on the left hosts dockable panels for Symbols (listing functions, imports, and strings), Tags (user annotations), and Cross References (incoming/outgoing links), which can be repositioned or hidden as needed. Complementing these, the Feature Map on the right provides a color-coded overview of the binary's structure—blue for code regions, green for data—allowing rapid orientation within large files. The at the bottom displays real-time information like analysis progress, current cursor , and file lock status, with an optional lower bar for the scripting console and log output. customization is extensive through settings scopes (global, per-binary, or per-view), configurable via the Settings dialog ([CMD/CTRL] ,) or files in the user directory, covering themes, keybindings, and tooltip behaviors—such as making tooltips "sticky" with [Alt/Option] for persistent display of jump destinations. These elements collectively support a optimized for reverse engineers, balancing detail-oriented with high-level overviews.

Intermediate Languages

Binary Ninja employs a family of intermediate languages known as Binary Ninja Intermediate Language (BNIL) to facilitate the analysis of binary code across diverse architectures. These languages provide layered abstractions that transform low-level machine instructions into structured representations suitable for static , decompilation, and plugin development. BNIL representations are tree-based, architecture-independent, and designed for human readability, incorporating size specifiers (e.g., .q for quadword) and bitwise operations like sign extension (sx) or zero extension (zx). The progression from low-level to high-level forms enables progressive simplification while preserving semantic accuracy. The foundational layer is the Low-Level Intermediate Language (LLIL), which serves as a direct, detailed lifting of native instructions into an optimized for plugins. LLIL maps instructions to a many-to-many set of operations, forming infinite-length expression trees that retain registers, memory accesses, and via labels (e.g., if and goto). Key instructions include LLIL_REG for access, LLIL_LOAD and LLIL_STORE for memory operations, arithmetic primitives like LLIL_ADD, and control flow elements such as LLIL_JUMP or LLIL_CALL. Unlike higher layers, LLIL applies transformations during lifting, such as folding flags into conditionals and removing NOPs, making it ideal for low-level data flow queries but less abstracted from the original binary. For instance, a stack operation might appear as rsp = rsp - 0x8 followed by set_reg(rsp, temp_0). An (Static Single Assignment) variant of LLIL further enhances optimization by assigning unique variables to each definition. Building upon LLIL, the Medium-Level Intermediate Language (MLIL) abstracts hardware-specific details into a more portable form, translating registers and memory into typed variables while eliminating stack concepts. This layer infers call parameters using platform knowledge, computes data flow (via PossibleValueSet APIs), and performs some dead-code elimination, enabling accurate variable tracking without decompilation-level approximations. MLIL instructions encompass control flow (MLIL_JUMP, MLIL_CALL), variable assignments (MLIL_SET_VAR), and operations like MLIL_ADD or comparisons (MLIL_CMP_E), all within a tree structure similar to LLIL. It differs from LLIL by focusing on single storage locations per variable rather than registers, providing a balanced representation for mid-level analysis that is more faithful to the binary than high-level decompilation. An example is rax = call(0x402cb0, "PORT"), illustrating a function call with string argument propagation. Like LLIL, MLIL offers an SSA form for advanced data flow analysis. The High-Level Intermediate Language (HLIL) represents the pinnacle of BNIL abstraction, serving as the output of Binary Ninja's to recover high-level language constructs for source-like queries and analysis. HLIL extends MLIL by introducing higher-level , folding complex expressions, removing additional , and applying variable recovery passes to produce an (AST). Instructions include HLIL_VAR_INIT for variable initialization, HLIL_ASSIGN for updates, arithmetic (HLIL_ADD), and control elements like HLIL_IF or HLIL_RETURN, with calls lacking explicit outputs—instead, return values appear in right-hand assignments. This layer emphasizes conceptual simplification over exhaustive detail, differing from MLIL by mapping storage to high-level variables and enabling decompiler-like views without full C-equivalent output. For example, an operation might render as uint64_t rax_2 = zx.q(rax_1 - 0x6c), sign-extending and typing the expression. HLIL's design supports discrete, small operations that facilitate both manual review and automated source-level analysis.

Analysis Capabilities

Static Analysis Engine

Binary Ninja's static analysis engine is a core component that performs automated disassembly, decompilation, and semantic analysis of binary executables without execution, enabling reverse engineers to understand program structure and behavior. It operates by lifting instructions into a series of architecture-agnostic intermediate languages (ILs), collectively known as Binary Ninja Intermediate Language (BNIL), which facilitate layered abstraction from low-level to higher-level representations suitable for advanced analysis. This process begins with parsing the and identifying executable segments based on permissions, such as executable regions that trigger linear sweep disassembly. The engine's lifting mechanism translates raw assembly instructions into Low-Level IL (LLIL), the lowest abstraction layer closest to , where operations like calls or jumps are represented as explicit IL operations (e.g., LLIL_CALL for function invocations). From LLIL, the analysis progresses to Medium-Level IL (MLIL), which introduces further abstractions like renaming, and then to High-Level IL (HLIL), which approximates source-like constructs such as loops and conditionals. This multi-tiered lifting reduces the complexity of ; for instance, a sequence of 4,000 instructions might condense to around 100 IL instructions, making cross-architecture analysis more efficient and portable. All ILs employ Static Single Assignment () form, where each is assigned exactly once, simplifying data flow tracking through immutable variables and φ-nodes that handle merges at junctions. Key analyses performed by the engine include construction, where blocks are delineated by consistent entry and exit points, and detection via heuristics like return instructions, invalid opcodes, or noreturn calls. As of July 2025, the engine includes , a static matching that aids in identifying and matching functions across binaries. leverages to propagate constants, infer types, and perform value set analysis, revealing relationships such as pointer arithmetic or tainted data paths. For example, the engine can track additions embedded in pointer dereferences across layers to identify potential buffer operations. boundaries are refined iteratively, incorporating architecture-agnostic techniques like jump table and optimization to handle obfuscated or optimized code. Guided analysis mode allows users to manually include or exclude blocks, particularly useful for obfuscated binaries where automated detection might falter. The engine's extensibility integrates with Binary Ninja's , enabling scripted custom analyses on IL representations—such as traversing expression trees in HLIL for —while maintaining core operations like decompilation to . This architecture supports headless mode for and embedding into larger frameworks, ensuring for large binaries. Overall, the static engine prioritizes and , providing synchronized views across disassembly, ILs, and graphs to aid human-guided refinement.

Dynamic Analysis and Debugging

Binary Ninja provides dynamic analysis capabilities primarily through its integrated, open-source plugin, which enables users to execute and inspect binaries at across multiple platforms. The supports local and remote debugging sessions for executables on Windows, macOS, and , leveraging adapters such as DbgEng for Windows, LLDB for macOS and , and GDB Remote Serial Protocol (RSP) for and embedded targets. This allows reverse engineers to step through , set breakpoints, and observe program behavior in real-time, complementing the tool's static analysis engine. The integrates seamlessly with Binary Ninja's existing binary views, preserving and updating static analysis data during execution. For instance, memory regions are dynamically added or removed as the program runs, and stack traces incorporate both runtime data and pre-computed symbols from the intermediate language () lifting process. This hybrid approach facilitates correlation between static disassembly and dynamic execution paths, enabling users to validate assumptions about or data dependencies. Users can launch debugging sessions via the —through menu options or toolbar buttons—or programmatically using the , such as the dbg.launch_and_wait() method, with configurable settings for executable paths, arguments, and environment variables. Key features include a dedicated user interface with a sidebar for controls, registers, and breakpoints; global panels for console output, stack traces, and loaded modules; and a status widget for session oversight. Registers and memory can be inspected and modified on-the-fly, while conditional and hardware breakpoints support precise control over execution. For advanced scenarios, the debugger accommodates time-travel debugging via Windows Time Travel Debugging (TTD) and Linux Record-and-Replay (rr), allowing reversal of execution to analyze past states without restarting. Remote debugging extends to specialized targets like Corellium virtual devices, Windows Kernel mode, and iOS via debugserver, broadening applicability to firmware and mobile analysis. Performance considerations include potential slowdowns during aggressive auto-analysis on large binaries, which can be mitigated by adjusting settings to limit updates; as of 2025, the avoids excessive analysis updates during stepping for improved performance. The 's open-source nature under the Apache 2.0 license encourages community contributions, with the core implementation available on for customization or extension through Binary Ninja's API. This extensibility allows scripting of automated dynamic traces or integration with external tools, enhancing its utility for and .

Extensibility

API and Scripting

Binary Ninja provides a robust that enables developers to extend and automate tasks through scripting and plugin development. The is primarily exposed via , which is the most commonly used for scripting due to its and with the platform's . Additional bindings include a for more performance-intensive applications, a Core API in for foundational access, and an experimental . This multi-language support allows scripters to interact with binary views, perform static , manipulate languages (), and customize the tool's behavior without recompiling the core application. The remains experimental and lacks complete coverage for all core APIs as of 2025. Scripting in Binary Ninja centers around the BinaryView class, which represents a loaded and serves as the for most operations. Developers can load binaries programmatically, enumerate functions, and trigger analysis updates using functions like load() and update_analysis_and_wait(). For instance, a simple script to count functions in a binary might look like this:
python
from binaryninja import load

with load("/bin/ls") as bv:
    print(len(list(bv.functions)))  # Outputs: 50 (approximate, depending on system and analysis)
This headless capability supports batch processing and automation, such as analyzing multiple files or integrating Binary Ninja into pipelines. The API distinguishes between automatic (_auto_) and user-defined (_user_) data; auto functions, like add_auto_segment(), are generated during initial analysis and can be cleared on re-analysis, while user functions, such as add_user_segment(), persist changes and support undo operations, enabling reliable scripting for annotations and modifications. The API's intermediate language support facilitates advanced scripting for decompilation and analysis. Scripts can access low-level IL (LLIL), medium-level IL (MLIL), and high-level IL (HLIL) representations of functions, allowing traversal and manipulation of expressions. For example, to iterate over decompiled high-level instructions:
python
for func in bv.functions:
    for inst in func.hlil.instructions:
        print(f"{inst.address}: {inst}")
This enables custom analyses, such as identifying call graphs by querying func.callers and func.callees, or searching for patterns like NOP sleds with bv.find_next_data(0, b"\x90" * 10). Event-driven scripting further enhances extensibility; plugins can register actions with hotkeys via UIAction.registerAction() and respond to analysis events, integrating seamlessly with the UI through execute_on_main_thread() for thread-safe operations. Plugin development leverages the to create reusable extensions, with plugins being the standard for community contributions. Official and community repositories host examples, including background tasks, breakpoint management, and interactions, built using for C++ or direct imports. Debugging tools like connect_pycharm_debugger() streamline development, ensuring scripts can handle complex tasks such as binary patching or IL-based optimizations without disrupting the core tool. Overall, the 's design prioritizes modularity, allowing scripters to focus on domain-specific logic while relying on Binary Ninja's engine for heavy lifting.

Plugins and Community Extensions

Binary Ninja's extensibility is significantly enhanced by its plugin architecture, which allows users to extend core functionality through custom scripts and modules. The platform supports plugins primarily written in , with additional support for C++ and experimental bindings, enabling developers to integrate new analyses, user interfaces, and tools directly into the Binary Ninja . This system leverages the Binary Ninja to access low-level binary data, intermediate representations, and analysis engines, fostering a modular approach to [reverse engineering](/page/reverse engineering) tasks. Plugins are managed through a built-in Plugin Manager, accessible via keyboard shortcuts or the menu (Plugins > Manage Plugins), which facilitates searching, installation, enabling/disabling, and updating. Users can install plugins manually by placing Python files or directories (containing an __init__.py) in platform-specific plugin folders—such as ~/.binaryninja/plugins/ on or %APPDATA%\Binary Ninja\plugins/ on Windows—or programmatically via the . The manager categorizes plugins by type, including @core for foundational extensions, @ui for interface enhancements, @architecture for processor support, @binaryview for file handling, and @helper for utility scripts, with filters for installed, enabled, or update-available items. Native C++ plugins, which offer higher performance for intensive tasks, require compilation against the Binary Ninja API and are loaded similarly, exemplified by the Binexport plugin for control-flow graph export to . The community plays a vital role in expanding Binary Ninja's capabilities, with 171 community-developed plugins hosted in the official Vector35 repository on GitHub, alongside 17 official ones, totaling 188 extensions available through the Binary Ninja Extensions platform as of November 2025. These community extensions address specialized needs in reverse engineering, such as collaborative analysis and visualization. For instance, BinSync enables real-time synchronization of decompiler states across multiple users or instances, supporting cross-decompiler collaboration for team-based binary analysis. Ariadne provides a browser-based interface for interactive callgraph and code coverage visualization, aiding in dynamic analysis workflows, developed by Mark Griffin. Another prominent example is Lighthouse, which facilitates coverage-guided exploration of binaries for fuzzing and testing, created by Markus Gaasedelen and last maintained in February 2024. Community plugins often integrate with external tools or address niche architectures and formats, promoting innovation without altering the core software. Developers are encouraged to publish via the Extensions platform, ensuring compatibility with Binary Ninja's version evolution, including updates to the Plugin Manager 2.0 interface introduced in for JSON-based metadata and improved dependency handling. This ecosystem has grown to support diverse applications, from COM object automation in Windows binaries (via community forks of official tools) to integration for AI-assisted disassembly, demonstrating the platform's adaptability to emerging challenges.

Supported Targets

Architectures

Binary Ninja provides robust support for a wide range of processor architectures, enabling disassembly, intermediate language (IL) lifting, and decompilation for binaries targeting various platforms. This support is tiered across its editions—Free, Personal, Commercial, Ultimate, and Enterprise—with increasing coverage of architectures and features. Core capabilities include disassembly into assembly code, lifting to low-level IL (LLIL) for precise control-flow representation, high-level IL (HLIL) for simplified semantics, and decompilation to pseudo-C code where fully supported. The following table summarizes the primary architectures supported in each edition, indicating full availability (disassembly, HLIL, LLIL, and decompilation) with "Yes" or absence with "No":
ArchitectureFreePersonalCommercialUltimateEnterprise
x86YesYesYesYesYes
x86_64YesYesYesYesYes
ARMv7YesYesYesYesYes
Thumb2YesYesYesYesYes
ARMv8 ()NoYesYesYesYes
PowerPC (32-bit)NoYesYesYesYes
PowerPC (64-bit)NoYesYesYesYes
NoYesYesYesYes
(32-bit)NoYesYesYesYes
(64-bit)NoYesYesYesYes
MSP430NoYesYesYesYes
6502NoYesYesYesYes
nanoMIPSNoNoNoYesYes
TriCoreNoNoNoYesYes
C-SKYNoNoNoYesYes
M·CORENoNoNoYesYes
NoNoNoYesYes
Community PluginsNoYesYesYesYes
Architectures are implemented through subclasses of the core Architecture class in Binary Ninja's API, which handles disassembly, assembly, IL lifting, and patching operations. This design allows for consistent analysis across supported targets, with IL providing an architecture-agnostic layer for advanced features like data-flow tracking and function identification. For instance, x86 and variants benefit from mature support, including handling of complex instructions like variable-length x86 opcodes and Thumb2 mode switching in ARMv7. Ultimate and Enterprise editions extend coverage to specialized architectures such as TriCore, used in automotive embedded systems, and C-SKY for IoT applications, with full decompilation enabling efficient of . The Personal and Commercial editions focus on mainstream targets like and PowerPC, suitable for general-purpose computing and server binaries. As of November 2025, support has been added in Ultimate and Enterprise editions with Binary Ninja 5.2. Additionally, Binary Ninja's extensibility via plugins allows community contributions for niche or emerging architectures, such as 68k or AVR, integrated through the public plugin repository. These plugins leverage the to add custom disassembly and lifting rules, broadening support without core modifications.

File Formats

Binary Ninja supports a range of executable and file formats, allowing users to analyze binaries across various platforms, from standard operating systems to systems and environments. The core loaders handle common formats like PE/COFF, , and , which cover Windows, /Unix, and macOS executables, respectively, while additional formats cater to specialized use cases such as firmware flashing and real-time operating systems. Support for these formats is integrated into the tool's static engine, enabling disassembly, decompilation, and type application upon loading. The extent of format support depends on the edition of Binary Ninja, with progressive tiers unlocking more loaders for niche or proprietary systems. The free edition provides foundational coverage for educational and evaluation purposes, while and editions extend to advanced and embedded formats. Text-based formats encoding binary data, such as and S-Record, are automatically detected and parsed across editions, facilitating analysis of microcontroller without manual conversion. Debug information formats like PDB (for Windows) and (for ELF-based systems) are also supported, enhancing symbol resolution and type information in paid versions.
EditionSupported File Formats
FreeRaw Binary, PE/COFF, Mach-O, ELF, Intel HEX, Motorola S-Record, TI-TXT
PersonalAll Free formats + TE, md1rom
CommercialAll Personal formats
UltimateAll Commercial formats + VxWorks
EnterpriseAll Ultimate formats
PE/COFF serves as the primary format for Windows executables and object files, with Binary Ninja's loader handling both standard PE files and the TE variant optimized for UEFI firmware, which reduces header overhead in resource-constrained environments. ELF support encompasses executables, shared libraries, and core dumps from Linux and other Unix-like systems, including partial loading for malformed or stripped binaries. Mach-O, used in macOS and iOS applications, is fully parsed to extract segments, sections, and dyld information for dynamic linking analysis. Raw binary loading treats files as unformatted memory dumps, useful for custom or undocumented binaries without headers. Specialized formats extend Binary Ninja's utility to embedded and legacy domains. Intel HEX and Motorola S-Record are Intel-standard and Motorola formats for hex-encoded binary data, commonly used in microcontroller programming and firmware updates; the tool's auto-detection feature parses these into analyzable memory layouts. TI-TXT supports Texas Instruments' text format for DSP and microcontroller firmware. The TE format, added in personal editions, is a slimmed-down PE derivative for EFI/UEFI modules, enabling reverse engineering of bootloaders and drivers. md1rom, available from personal editions, targets Mitsubishi's ROM format for automotive and industrial embedded systems. VxWorks executables, supported in ultimate and enterprise editions, allow analysis of real-time OS images from Wind River systems, common in aerospace and defense applications. Binary Ninja's extensibility allows community plugins to add loaders for unsupported formats, such as ROMs or custom binaries, integrating seamlessly with the core pipeline. This modular approach ensures the tool can adapt to evolving needs without requiring native updates to all formats.

Advanced Tools

Binary Editing and Patching

Binary Ninja provides robust capabilities for editing and patching binaries, enabling users to modify executable code at various levels of abstraction without needing external tools. These features support both low-level byte manipulations and higher-level abstractions like editing and code compilation, facilitating rapid prototyping of patches during workflows. The tool's patching system is integrated seamlessly with its analysis engine, ensuring that modifications propagate through the disassembly, graphs, and symbol tables in real-time. Recent enhancements in Binary Ninja 5.2 (released November 13, 2025) include initial bitfield support for bitwise structure members in the Linear View, enabling more precise editing of data structures, and container support with Container Transforms for handling nested formats such as ZIP or IMG4 in-memory. At the lowest level, users can perform direct hex editing to alter raw bytes within the binary. By switching to the Hex Editor view (via hotkeys such as H or ⌘ + H), analysts can select and modify individual bytes or ranges, with changes updating live across all views, including disassembly and graphs. This method is particularly useful for precise adjustments, such as fixing byte alignments or inserting short sequences, and supports splitting the view for simultaneous disassembly and hex inspection. For inline assembly modifications, Binary Ninja allows editing single lines of disassembly directly—accessed via the e hotkey or right-click menu option "Patch / Edit current line"—automatically padding shorter instructions with NOPs to maintain the original instruction boundaries. Higher-level patching is streamlined through preset actions and automated tools, reducing the need for manual byte-level intervention. Right-click context menus offer "two-click" options, including forcing branches to always or never take a path, inverting conditional branch behavior, or converting selected instructions to NOPs while accounting for variable instruction widths across architectures. These presets are especially effective for alterations, such as bypassing checks or redirecting execution, and integrate with Binary Ninja's multi-architecture support (e.g., x86, , ). For more complex modifications, the built-in Shellcode Compiler (SCC) allows compiling C code snippets into architecture-specific , supporting targets like x86 and , with historical support for , , and PPC32 on platforms including Windows, macOS, , and . SCC includes evasion features, such as register randomization and anti-disassembly techniques, making it suitable for inserting custom logic like calls (e.g., a MessageBoxA ) without disrupting the binary's . Advanced assembly editing is further enhanced by options to use custom assemblers, such as or YASM for x86/x64, invoked via "Edit / Assemble" or hotkeys like ⌥ + ⌘ + A. Patches can be saved either as an updated analysis database (.bndb file via " / Save Analysis Database") to preserve annotations and metadata, or as modified binary contents (via " / Save Contents As" or ⇧⌘A) for exporting patched executables. This multi-method approach ensures flexibility, allowing users to choose the granularity that best fits their analysis goals while maintaining consistency with Binary Ninja's extensible API for scripted automation of edits.

Shellcode Compiler

The Shellcode Compiler (SCC) is a specialized C compiler integrated into Binary Ninja, designed to generate position-independent code suitable for injection into running processes without external dependencies beyond the operating system kernel. It originated as an internal tool for capture-the-flag (CTF) competitions before being repurposed for broader use in reverse engineering and binary modification tasks. The compiler produces compact, standalone binaries or raw blobs, emphasizing portability across platforms and evasion of analysis signatures through techniques like randomized basic blocks and anti-disassembly sequences. Key features include support for standard C syntax, with a built-in lightweight runtime that embeds common functions to avoid linking requirements. This runtime omits traditional elements like the errno variable, instead returning negated error codes (e.g., -ENOENT for file not found), and categorizes functions into areas such as networking (e.g., create_tcp4_connection for establishing TCP sockets using AF_INET), file I/O (e.g., open, read, write), memory management (e.g., malloc), and shell execution (e.g., redirect_io and interactive_bash for spawning processes). SCC blacklists problematic byte values, such as null bytes, to ensure compatibility with injection vectors, and allows customization of calling conventions and stack pointer registers. Outputs target formats like ELF, Mach-O, and PE, as well as flat position-independent blobs, across architectures including 32-bit and 64-bit x86, with historical support for others like ARM, MIPS32, and PowerPC32. A unique aspect is dynamic resolution of system calls and library functions, particularly on Windows, using syntax like __import("user32") to load and invoke APIs such as MessageBoxA without manual address resolution. Within Binary Ninja, SCC integrates via the "Compile C Source" dialog, enabling users to write C code directly in the interface, compile it to shellcode, and apply it for tasks like binary patching or exploit development. For instance, a simple program to display a message box and launch Notepad can be compiled and injected as follows:
c
void main() {
    MessageBoxA(NULL, "Backdoor Loading", "Loading up your backdoor now!", 0);
    ShellExecute(NULL, NULL, "notepad.exe", NULL, NULL, 0);
}
This generates evasion-resistant code that automates interactions, simplifying workflows compared to hand-written assembly. More advanced examples include connect-back shells that establish connections to a remote host (e.g., IP 10.2.3.4 on 1337) and redirect I/O for interactive sessions, or staged payloads that receive and execute additional via recv and goto *code. The tool also supports command-line invocation for standalone use, producing binaries without requiring a separate . In April 2025, with the release of Binary Ninja 5.0, SCC was open-sourced under the and made available on , marking a shift toward community contributions despite limited recent maintenance. Future development may involve replacing it with an LLVM-based backend to leverage improved generation, aligning with Binary Ninja's existing integration. Python bindings further enable programmatic code generation, enhancing extensibility for automated analysis pipelines.

AI Integration and Cloud Features

Binary Ninja integrates through its official plugin and service, , which leverages (LLMs) to augment workflows. operates as a collaborative AI assistant within the Binary Ninja environment, monitoring user context, executing background analyses, and providing interactive chat capabilities for dynamic feedback on binary structures and behaviors. This integration uses an orchestration architecture that combines scripting with LLMOperator, a class that injects Binary Ninja objects into LLM prompts, enabling tasks like identifying functions or refining decompiled code through queries. Users can delegate routine tasks, such as renaming, typing, and , while maintaining binary-wide context via an integrated notebook for capturing and referencing insights across large binaries. In Binary Ninja 5.1 (released August 2025), a new sidebar widget was added, providing a dedicated interface for interactions that can be hidden if is installed. Sidekick supports flexible model selection, allowing integration of custom or third-party LLMs, and emphasizes privacy by accommodating local deployments to avoid transmission for sensitive analyses. In version 5.0 (released July 2025), enhancements include proactive task delegation via a sidebar interface, improved model accuracy for context-aware responses, and a feature for editable, analysis-integrated documents that track points of interest like functions or structures. These AI capabilities bridge gaps in user expertise by translating into executable scripts, reducing the need for deep knowledge while scaling to complex or vulnerability assessments. On the cloud front, Binary Ninja offers , a online platform for collaborative that supports features like shared analysis sessions, interactive graph embedding, and basic disassembly without local installation. Binary Ninja 5.2 (November 2025) introduced WARP server support, enabling sharing of function and type signatures across users with a Binary Ninja account, enhancing collaboration in Cloud and Enterprise editions. For specifically, cloud-hosted plans provide access to hosted LLMs with full data privacy guarantees, including no use for model training and 30-day , suitable for commercial users. These plans are priced at $100 monthly or $960 annually, contrasting with on-premises options for air-gapped environments that allow private cloud or hardware deployments for unlimited usage and maximum control. This approach ensures for team-based workflows while prioritizing data locality in high-security scenarios.

References

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