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References
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[1]
[PDF] Game Studies - Tampere University Research PortalGame Studies is an academic discipline and a research field that is focused on games, play and related phenomena as its subject of study. As a disciplinary ...
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[2]
[PDF] Game Studies | UU Research PortalGame studies is a dynamic interdisciplinary field of academic study and research that traditionally focuses on digital games and play, in a wide variety of ...
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[3]
Distinguished Scholars - DiGRAApr 8, 2023 · Our Distinguished Scholars are researchers who have worked to advance the field of game studies in multiple ways.
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[4]
Where can I learn about the history of Games Studies? : r/truegamingMar 10, 2020 · Epsen Aarseth is one of the foundational scholars of the field, as is Janet Murray with Hamlet on the Holodeck. I don't think either of them ...
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[6]
[PDF] The “Ludology vs. Narratology” Debate in Computer Game Studies ...Narratologists focus on the narrative dimension of games, while ludologists focus on the mechanics and gameplay of computer games.
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[7]
The Last Word on Ludology v Narratology in Game StudiesSep 1, 2019 · Argues against the Game Essentialist ludo-formalist exclusion of narrative-focused discourse about games (reductively misnamed narratology).
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[8]
At the nexus of ludology and narratology: Advances in reality-based ...Jan 11, 2023 · This study proposes that rules and game mechanics perform narrative semiotic functions, offering a ludic grammar of interactive storytelling.
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[9]
Effects of Action Video Game Play on Cognitive Skills: A Meta-AnalysisMar 7, 2023 · Previous meta-analyses indicated an overall positive relationship between action video game play and cognitive skills.
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[10]
[PDF] The effects of video game play on academic performanceThe study found that video game players had significantly lower GPAs than non-players. Other studies also show a negative correlation between gaming and ...
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[11]
Video game violence: A review of the empirical literatureThe preponderance of the evidence from the existing literature suggests that exposure to video-game violence increases aggressive behavior and other aggression ...
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[12]
The contagious impact of playing violent video games on aggressionViolent video game play increases aggression in the player, and this increased aggression can then impact the player's social network.
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[13]
The Intellectual Structure of Game Research - Game StudiesThis article maps out the main areas of game research through an analysis of co-citation and keyword co-occurrence patterns in 24,128 game research documents ...
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[14]
Game Culture Studies and the Politics of ScholarshipThis article explores the early history (and even some prehistory) of game studies from a perspective that is informed by an analysis of claimed opposition ...
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[15]
[PDF] The Benefits of Playing Video GamesThe vast majority of research by psychologists on the effects of “gaming” has been on its negative impact: the potential harm related to violence, addiction ...
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[17]
Review of Man, Play and Games by Roger CailloisFeb 17, 2013 · According to Huizinga, play is a voluntary activity with fixed rules that create a special order residing outside the ordinary pattern of life.
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[18]
[PDF] Caillois names and defines four categories of games - Void NetworkCaillois defines play as activities with the characteristics of being "free", "separate",. "uncertain", "unproductive", rule-bound, and/or "make-believe", and ...
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[19]
[PDF] Man Play and Games, by Roger Caillois - Void NetworkCaillois defines play as free, separate, uncertain, and un productive ... In the second place, the part of Huizinga's definition which views play as ...
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[20]
[PDF] Caillois's Man, Play, and Games: An Appreciation and EvaluationHuizinga's definition, “which views play as action denuded of all material interest, simply excludes bets and games of chance—for example, gambling ...
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[21]
Game Definitions: A Wittgensteinian ApproachGames have been defined and redefined many times over, and there seems to be no end to this continual process or any agreement about the definitions.
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[22]
[PDF] Narratology vs. Ludology - SJSU ScholarWorksNov 27, 2023 · The Witcher 3: Wild Hunt is a paragon to modern video game studies as it implements both concepts from ludology and narratology, which is why it ...
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[23]
[PDF] Ryan, Marie-Laure Narratology for Game StudiesNarratology, the study of the properties of stories, provides game studies with a variety of concepts of transmedial applicability, but it must also deal ...
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[24]
Narrative, Games, and Theory - Game Studies“The games economists play - implications of economic game theory for the study of computer games.” Game Studies, Vol. 6, Issue 6. Retrieved June 1, 2007.
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[25]
Full article: “The future of media studies is game studies”Jun 2, 2022 · Game studies, as a subfield of media and/or communication studies, has occupied an odd place within critical media studies.
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[26]
Games & Gaming @ IUB - Library Research Guides at Indiana ...Oct 16, 2025 · Game studies is a field of cultural studies that deals with all types of games as cultural phenomena throughout history, the act of playing them ...
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[27]
Disciplines | Center for Game ResearchDisciplines. Media and Culture Studies. Game studies has been part of the field of Media and Culture Studies at Utrecht University since around 2000 ...
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[28]
Game studies - UO Admissions - University of OregonThe SOJC's new game studies minor will give students a foundation for exploring this vital interdisciplinary field, understanding how it fits into broader ...
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[29]
Sage Academic Books - Introduction: What is Game Studies?An Introduction to Game Studies is a core textbook for game studies as an academic discipline, and is the comprehensive guide to the field.
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[30]
(PDF) On Interdisciplinary Embraces in Game Studies - ResearchGateGame studies today both is and is not interdisciplinary through a disciplinary gravitational core and an interdisciplinary cloud surrounding it. ResearchGate ...
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[32]
Disciplining Games - Game StudiesIn this article we offer a counter-reading of game research's oft-deployed concept of interdisciplinarity, highlighting how interdisciplinary commitments can ...
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[33]
(PDF) Predigital Precursors of Gamification - ResearchGateSep 8, 2017 · 20 “Gamification is the application of game elements and digital game design techniques to non-game problems, ... game design elements applied to ...
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[34]
Game Studies -**Summary:**
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[35]
A History and Overview of Video Game Addiction - Oxford AcademicThis chapter begins with a brief past history of how research into video game addiction has developed during the past four decades in the 1980s (arcade video ...
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[36]
Two Decades of Game StudiesGame Studies was conceived on a rainy evening fjord cruise during the third Digital Art and Culture (DAC) conference, in Bergen in August 2000, when Susana ...
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[38]
Games and Culture - Sage JournalsArticles most recently published online for this journal. Open Access. Research article. First published Oct 14, 2025 ...Submission Guidelines · Current issue · OnlineFirst
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[39]
About DiGRA - Digital Games Research Association (DiGRA)Founded in 2003, DiGRA is the premiere international association for academics and professionals who research digital games and associated phenomena.
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[40]
Conferences - Digital Games Research Association (DiGRA)Our very first conference 'Level Up' was organised over 20 years ago at Utrecht University in the Netherlands by Joost Raessens, Marinka Copier, Jeffrey ...Missing: date | Show results with:date
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[41]
[PDF] Game Design & Development Curriculum: History & Future DirectionsAug 15, 2017 · ABSTRACT. It has been nearly twenty years since the first undergraduate degree program in computer game development was established in 1998.
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[42]
[PDF] The HEVGA 2025 Report on University Games ProgramsMar 17, 2025 · Universities and colleges are increasingly offering a variety of courses and programs in video game studies, design, and development to meet ...
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[43]
Games Studies 0101: Games telling Stories? by Jesper JuulMost games feature narrative introductions and back-stories. 3) Games share some traits with narratives.
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[44]
(PDF) Ludology - ResearchGateLudology is an ambiguous term in game studies and game research in general. It can refer to (1) the study of games in general, or (2) to a particular approach ...
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[45]
(PDF) A narrative theory of games - ResearchGatePDF | This paper presents a narrative theory of games, building on standard narratology, as a solution to the conundrum that has haunted computer game.
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[46]
The definitive history of games and stories, ludology and narratologyFeb 22, 2004 · A group of people around the Game Studies journal (decidedly wrong – read the articles, please). The people at the Game research center in ...Missing: core | Show results with:core
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[47]
View of Ludologists love stories, too: notes from a debate that never ...A debate that, it seems, opposedtwo groups: ludologists and narratologists. Ludologistsare supposed to focus on game mechanics and reject anyroom in the field ...
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[48]
[PDF] Narratology for Game Studies | Semantic ScholarNarratology, the study of the properties of stories, provides game studies with a variety of concepts of transmedial applicability, but it must also deal ...
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[49]
Video game structural layers for narrative design and articulationOct 8, 2024 · The aim of this paper is to articulate the structural layers, present in the majority of video games, that impose and motivate the shape of any narrative ...
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[50]
[PDF] Games and Narrative: An Analytical FrameworkThese narrative components - character, storyworld, emotion, narrative interface, and micro-narrative - are useful channels for focusing a more accurate ...
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[51]
(PDF) Narratives in Video Games - ResearchGateNarrative delivery in video games serves several purposes, the most important of which is letting a player become fully immersed into a game's fictional world.
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[52]
The Last Word on Ludology v Narratology (2005) - Janet H. MurrayJun 28, 2013 · The ludology v narratology argument argument can never be resolved because one group of people is defining both sides of it.
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[53]
Ludonarratology as a Study Paradigm in Game StudiesJul 23, 2025 · It argues for ludonarratology as a theoretical and epistemological paradigm capable of integrating gameplay and narrative in a functional model.<|separator|>
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[54]
[PDF] Narrative Inquiry In Game Narrative DesignJul 10, 2022 · Once each participant's story is best understood, a cross-case analysis can be performed to find patterns across the text of individual ...
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[PDF] Elaborating the role of narrative and Self Determination Theory (SDT ...This article reviews research on narrative media and examines how narratives can be integrated into games from the perspective of SDT and potential boundary ...
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[56]
[PDF] Ludology Meets Narratology in Game Design SpaceAmong the current open questions in game studies, we are concerned in particular about the present state of the ludology vs. narratology debate, that is, the ...<|separator|>
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[57]
[PDF] Narratology and Ludology: Competing Paradigms or ...Ludology, in its relative infancy, has remained firmly within non- pedagogical game studies. Narratology, much older in nature, has been transferred from ...<|separator|>
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[58]
Enhancing Attentional Control: Lessons from Action Video GamesOct 9, 2019 · Action video game play has been associated with enhanced attentional control and, in turn, better cognition. Before reviewing the work linking ...
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Action video game play facilitates “learning to learn” - NatureOct 14, 2021 · Previous work has demonstrated that action video game training produces enhancements in a wide range of cognitive abilities.<|control11|><|separator|>
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[60]
Investigating the Cognitive Effects of Video Games on Learning and ...Jul 7, 2025 · Excessive video gaming has been associated with several adverse effects, including attention deficits and mood disorders. However, a study with ...
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[61]
Association of Video Gaming With Cognitive Performance Among ...Oct 24, 2022 · In children aged 2 to 17 years, a large 2022 survey in the US showed that 71% play video games, an increase of 4 percentage points since 2018.
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[62]
Multiple Ways in Which Video Games Make Education InclusiveThis systematic review analyses the effects of video games on Working Memory (WM) and Executive Functions (EFs) in neurodivergent individuals.
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[63]
Metaanalysis of the relationship between violent video game play ...Oct 1, 2018 · ... link between violent video game play and aggression. 8 ... CJ Ferguson, Evidence for publication bias in video game violence effects: A meta- ...
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[64]
APA review confirms link between playing violent video games and ...Aug 13, 2015 · APA Review Confirms Link Between Playing Violent Video Games and Aggression. Abuse and Violence · Video Games. Finds insufficient research to ...
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[65]
Effects of active video games on mental health among college ...Dec 18, 2024 · The results indicate that AVGs can effectively improve college students' poor mental health, such as stress, anxiety, and depression, as well as increase their ...
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[66]
Internet Gaming Disorder: Trends in Prevalence 1998–2016 - PMCOverall prevalence of IGD ranged from 0.7–15.6% in studies of naturalistic populations (not enriched for clinical or online communities) (Figure 2). For studies ...
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[67]
Gaming - Rutgers Addiction Research Center (RARC)Approximately, 0.3% to 1.0% of the general population may qualify for diagnosis of internet gaming disorder (IGD).3; A 2022 meta-analysis found a global ...
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[68]
The interplay between mental health and dosage for gaming ...Jan 13, 2024 · The prevalence of gaming disorder (GD) varies, but it can be assumed that in general populations it is approximately 3%. The association between ...
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[69]
Video game play and well-being during the COVID-19 pandemicAug 26, 2025 · In our meta-analysis, we synthesized studies to evaluate changes in gaming time during the pandemic and examine its association with positive ...
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[70]
Burden of gaming disorder among adolescents: A systemic review ...Dec 20, 2024 · The resultant negative outcomes, such as increased anxiety, depression, social isolation, and poor academic performance, are not only immediate ...
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[71]
Social gaming: A systematic review - ScienceDirect.comWe present a systematic review covering 263 publications, gathered in February 2021, that study gaming experiences involving more than one person.
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[72]
Importance of Social Videogaming for Connection with Others ... - NIHThis study focused on the importance of social videogame play for remaining connected to others early in the COVID-19 pandemic. While social isolation and ...
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[74]
The Cultural Impact of Video Games: A Systematic Review of ... - MDPIThe results obtained and analysed by the different studies reviewed show that video game is a powerful element of cultural dissemination, which has many diverse ...1.2. From Playful To... · 1.3. Video Games And Culture · 3. Results
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Video Games and the Asymmetry of Global Cultural FlowsSep 29, 2017 · This article analyzes the personal, institutional, and cultural dimensions of video game production and consumption in two increasingly important, yet ...Missing: scholarly | Show results with:scholarly
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[76]
[PDF] Representation in video games: Breaking the glass ceiling through ...Yet, stereotypes portrayed in video games continue to reinforce cultural and gender bias through the conditioning of a vast audience, triggering psychological.
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[77]
Indigenous Representation in Video Games | Cultural SurvivalMar 19, 2024 · Portrayals of Native Americans in the game relied on tropes and stereotypes, common to what people were used to seeing in older arcade games.<|separator|>
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[78]
A literature review of gaming communities and sociological analysisMay 16, 2024 · This article is a critical review of studies on gaming communities. In particular, it analyses the use of subcultural, post-subcultural and postmodern ...
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[80]
[PDF] VIDEO GAME SUBCULTURESworlds of online gaming communities, considering how young people. “construct and maintain virtual identities within virtual social systems” through an ...
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[81]
Global games market report & forecast Q2 2025 update - NewzooJun 24, 2025 · 2024 Market Overview. Total games market revenue in 2024: $182.7 billion (+3.2% YoY). PC grew by 4.4%, driven largely by China and, to a ...Market Overview · What's driving the outlook?
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[82]
The Economics of Decision-Making in Video Games - Game StudiesSep 18, 2021 · In this study, we examined relevant economic concepts and how they can be applied to understand video game players' decision-making processes.Method · Gameplay Sessions · Results
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[83]
(PDF) Analysis of the Economy System in Games - ResearchGatePDF | On Jan 1, 2022, Yutong Wang published Analysis of the Economy System in Games | Find, read and cite all the research you need on ResearchGate.
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[84]
A Qualitative Analysis of Game Designer Perspectives on MonetisationDec 8, 2021 · This article explores the relationship between monetisation models, game design and ethical considerations from the perspective of three different small-scale ...
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[85]
Evolutionary game analysis of online game studios and online ... - NIHJan 24, 2024 · The existing research mainly focuses on how individuals can obtain variable income and rewards through audience labor, neglecting the ...<|separator|>
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[86]
GamesIndustry.biz presents… The Year In Numbers 2024Dec 20, 2024 · Our annual infographic reveals the global games market value, best-selling games, biggest mobile markets, and more
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[87]
Technology Trees: Freedom and Determinism in Historical Strategy ...Technology trees are evolutionary tree diagrams that simulate the progress of technology in historical strategy games in a deterministic manner.
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[88]
Critical Game Studies and Its Afterlives - Just TechJun 5, 2024 · The study of digital games is necessarily a study of software and computers and their politics, histories, and imbrications in systems of power.
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[89]
Top 5 developments driving growth for video games - PwCJan 16, 2024 · 1. Traditional platforms are bridging the gap between technologies · Mobile market stalling · Slow start for new platforms · Console and PC carry ...
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[90]
The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for ...The analysis of digital games is a widely used method in the field of game studies and an important instrument to study games and game-related topics.
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[91]
Trends in Gaming - Views of Industry Professionals and Game ...May 9, 2025 · Many of the top 10 trends in 2024—such as AI, Sustainability, Diversity, and Hybrid Work—reflect broader societal shifts, not just those within ...
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[92]
[PDF] Video Games and Aggressive Thoughts, Feelings, and Behavior in ...Two additional experimental studies of violent video games and aggression found no effect of violence (Graybill, Strawniak,. Hunter, & O'Leary, 1987; Winkel, ...
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[93]
The Effects of Violent Video Games on Aggression: A Meta-AnalysisResults suggest there is a smaller effect of violent video games on aggression than has been found with television violence on aggression.
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[94]
Do longitudinal studies support long-term relationships between ...Jul 22, 2020 · Lacko D, Machackova H and Smahel D (2024) Does violence in video games impact aggression and empathy? A longitudinal study of Czech ...Introduction · Method · Results · Discussion
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[95]
Longitudinal Effects of Violent Video Games on Aggression in Japan ...We tested whether high exposure to violent video games increases physical aggression over time in both high- (United States) and low- (Japan) violence cultures.
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[96]
[PDF] VIOLENT VIDEO GAMES AND AGGRESSION Causal Relationship ...Two studies examined the relationship between exposure to violent video games and aggression or violence in the laboratory and in real life. Study 1 ...<|separator|>
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[97]
Ferguson, C.J.: Evidence for publication bias in video game violence ...Aug 7, 2025 · The reason why some studies found a causal relationship between media violence and aggression is because of publication bias, moral panic, and ...
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[98]
It's time to end the debate about video games and violenceFeb 16, 2018 · My own research has examined the degree to which violent video games can – or can't – predict youth aggression and violence. In a 2015 meta- ...Missing: critique | Show results with:critique
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[99]
Video games - American Psychological AssociationAPA Review Confirms Link Between Playing Violent Video Games and Aggression. Finds insufficient research to link violent video game play to criminal violence.
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[100]
Violent Video Games and Aggression: The Connection Is Dubious ...Sep 29, 2020 · A meta-analysis finds no clear link between video game violence and aggression in children.<|separator|>
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[101]
Finding Common Ground in Meta-Analysis “Wars” on Violent Video ...Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin ...
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[102]
Is playing violent video games a risk factor for aggressive behaviour ...Jul 4, 2023 · Discussion: These findings show that video game violence should be considered a risk factor for aggression, as in other violent media, as it ...
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[103]
Gaming disorder - World Health Organization (WHO)Studies suggest that gaming disorder affects only a small proportion of people who engage in digital- or video-gaming activities. However, people who partake in ...
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[104]
Internet Gaming - Psychiatry.orgA study published in American Journal of Psychiatry in March 2017 sought to examine the validity and reliability of the criteria for internet gaming disorder, ...
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[105]
Global prevalence of gaming disorder: A systematic review and ...Results: The worldwide prevalence of gaming disorder was 3.05% (confidence interval: [2.38, 3.91]); this figure was adjusted to 1.96% [0.19, 17.12] when ...Missing: empirical | Show results with:empirical
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[106]
Prevalence of gaming disorder: A meta-analysis - ScienceDirectThe overall pooled prevalence of GD was 3.3% (95% confidence interval: 2.6–4.0) (8.5% in males and 3.5% in females).
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[107]
Evaluating the quality of evidence for gaming disorderOct 26, 2020 · Evidence of selective outcome reporting was found in all reviews—only one review incorporated any of the null findings from studies it included.<|separator|>
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[108]
The temporal stability of problematic gaming and gaming disorderOur results suggest that although the categorical stability of problematic gaming/gaming disorder is not as strong as some major psychiatric disorders.
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[109]
Internet gaming disorder: Inadequate diagnostic criteria wrapped in ...The paper by Kuss, Griffiths, and Pontes (in press) demonstrates numerous difficulties with the diagnostic criteria for Internet gaming disorder (IGD).
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[110]
Psychometric validity and the appropriateness of tolerance as a ...Feb 24, 2023 · The aim of this study was to assess the evidence of psychometric validity and the appropriateness of tolerance as a criterion for IGD.
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[111]
Internet Gaming Addiction: Disorder or Moral Panic?Mar 1, 2017 · Or put simply, Internet gaming disorder continues to risk pathologizing normal behaviors given the inclusion of too many “symptoms” that do not ...Missing: criticisms | Show results with:criticisms
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[112]
Psychopathology and Gaming Disorder in AdolescentsJul 29, 2025 · Meaning These findings suggest that preexisting psychopathology is associated with the development of gaming disorder among adolescents.
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[113]
Measurement, Profiles, Prevalence, and Psychological Risk Factors ...Mar 24, 2020 · Lower life satisfaction has been found to be related to problematic gaming in some studies (Ko et al. 2005; Shapira et al. 2000). In ...
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[114]
A systematic review and meta-analysis - Gaming - ResearchGateSep 14, 2022 · Discussion and conclusions The present meta-analysis reinforces the importance of motivational factors in understanding problematic gaming ...<|separator|>
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[115]
Longitudinal modifiable risk and protective factors of internet gaming ...May 24, 2023 · ... studies that have examined modifiable risk or protective factors ... Extraversion, loneliness, and problematic game use: A longitudinal study.
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[116]
Psychological treatments for excessive gaming: a systematic review ...Nov 28, 2022 · Despite widespread public interest in problematic gaming interventions, questions regarding the empirical status of treatment efficacy persist.
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[117]
A game-factors approach to cognitive benefits from video-game ...Aug 2, 2023 · The results of this meta-analysis indicate that, broadly, cognitive interventions utilizing video games are effective at producing training ...
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[118]
Video games and board games: Effects of playing practice on ...Mar 27, 2023 · Bediou et al.'s (2018) [19] meta-analysis showed that playing action video games robustly improves attention and visuospatial cognition. ...
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[119]
Using Video Games to Improve Capabilities in Decision Making and ...The results of the review proved that video games do improve cognitive skills and decision-making. Cognitive skills such as perception, attentional control, and ...
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[120]
Can Video Gameplay Improve Undergraduates' Problem-Solving ...The study found no significant improvement in problem-solving skills for undergraduates after 20 hours of video gameplay, using two different games.
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[121]
Comparing effectiveness of educational video games of different ...The results show that the analyzed video games are highly and equally effective in terms of knowledge acquisition (learning gains were statistically significant ...
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[122]
Systematic Review of Serious Games in Higher EducationThe results show that serious games can improve motivation, engagement, and academic performance, but obstacles such as cost, and complexity hinder their ...<|separator|>
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[123]
Entertainment video games for academic learning: A systematic ...... understand video gaming practices' value in the classroom, this article provides a systematic review of literature on the effect of entertainment video games on ...
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[124]
Virtual reality and gamification in education: a systematic reviewMar 19, 2024 · This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature.
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[125]
What do we evaluate in serious games? A systematic reviewSep 29, 2023 · By integrating serious games into educational programs, educators can enhance meaningful learning, foster relevant skills, and prepare students ...
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[126]
Homogenous: The Political Affiliations of Elite Liberal Arts College ...More recently, Anthony J. Quain, Daniel B. Klein, and I find D:R ratios of 11.5:1 in the social science departments of highly ranked national universities.
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[127]
NEW: Faculty Political Diversity at Yale: Democrats Outnumber ...Sep 23, 2024 · Across 14 departments in the Social Sciences and Humanities, the report identified 312 Democrat faculty (88%) and only 4 Republicans (1.1%), ...
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[128]
The Disappearing Conservative Professor | National AffairsOverall, Abrams estimated that the ratio of liberal to conservative professors has increased by about 350% since 1984, even though there was no equivalent ...
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[129]
Possible Biases of Researchers' Attitudes Toward Video GamesJul 18, 2016 · The objective of our study was to examine possible systematic biases in the literature, by analyzing the publication trends of the medical and life sciences ...
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[130]
Cultural framing of computer/video games. By Kurt SquireThe recent enthusiasm for educational gaming directs researchers, politicians, game developers and the public toward some important, overlooked issues. What are ...
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[131]
Videogames and the Technicity of Ideology: The Case for CritiqueThis essay argues that videogames ought to be viewed as technical arrangements (apparatuses) which constitute their users as “agents.”
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[132]
[PDF] Game Studies for Great Justice - Digital GeorgetownSocial justice scholarship in game studies, or in any media studies discipline, is a small fraction of the work necessary to improve our world. While it is ...
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[133]
Scholarship and Activism Are Two Different ThingsMar 4, 2025 · Scholarship and Activism Are Two Different Things. 'Scholactivism' alienates the public and degrades research. The Review | Essay. By Tom ...
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[134]
Political Disparities in the Academy: It's More than Self-SelectionSep 23, 2019 · About 75% of faculty belonged to the Democratic Party, with Democrat-to-Republican ratios very similar to those reported with more current data.
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[137]
Aggressive video games research emerges from its replication crisis ...The impact of aggressive video games (AVGs) on aggression and violent behavior among players, particularly youth, has been debated for decades.
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[138]
Against Game Studies | Article | Media and Communication### Summary of Critiques of Game Studies Field
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[139]
What we still haven't learned from Gamergate - VoxJan 20, 2020 · Gamergate simultaneously masqueraded as legitimate concern about ethics that demanded audiences take it seriously, and as total trolling that ...
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[140]
Introduction: what is historical game studies? - Taylor & Francis OnlineNov 29, 2016 · Historical game studies has, thanks to the academic heritage from which it emerges, mostly avoided simplistic and unhelpful comparisons between ...
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Ten years of Historical Game Studies. Towards the intersection with ...Historical game studies has increasingly become “a distinct interest separable from the larger field of game studies by way of the theory, content and purposes ...
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[142]
ROMchip: A Journal of Game Histories - NYU SteinhardtROMchip: A Journal of Game Histories is a platform designed for the advancement of critical historical studies of games.
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[143]
The Game Availability Study, ExplainedJul 10, 2023 · Our report explains why games aren't in print, including technical issues, rights issues, low commercial value, and digital store shutdowns.
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[144]
Games preservation took steps forward in 2024 - but still has a long ...Feb 4, 2025 · Eurogamer looks at the state of games preservation, looking back on the progress made in 2024, and where it might go next in 2025.
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Current Game Preservation is Not EnoughJun 6, 2016 · The modern idea that film is a medium in need of a preservation record took nearly 50 years to fully develop, in which time much was lost. ...
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[146]
Platform Studies - MIT PressThe Platform Studies book series has been established to promote the investigation of underlying computing systems and how they enable, constrain, shape and ...
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[147]
Level Up: How Video Games Revolutionized Parallel ComputingAug 17, 2023 · Discover how video games have influenced modern technology, from 8-bit classics to 3D masterpieces. Gaming's thirst for realism has driven ...
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[148]
Historiographies of Game Studies: What It Has Been, What It Could BeJul 25, 2025 · Historiographies of Game Studies offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained.
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[149]
[PDF] Platformisation in game development | Internet Policy ReviewOct 21, 2020 · Platformisation in game development is the process of using platforms like Unity and Twine, which are not singular, and are used by both large ...<|separator|>
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[150]
Historiographies of Game Studies: What It Has Been, What It Could BeAug 1, 2025 · In this anthology, scholars from across the field consider how the boundaries of game studies have been established, codified, contested, and ...
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[151]
Past, Present and Future of Neuroimaging and Games - arXivMar 6, 2024 · The article proposes an in-depth overview of the intersection between neuroscience and game research. We identify three main areas of research – ...Missing: education | Show results with:education
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[152]
The Role of AI in Serious Games and Gamification for Health - NIHJan 15, 2024 · The studies had to involve aspects of therapy or education in medicine and the use of AI in combination with game-based approaches. Each ...Missing: intersections neuroscience
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[153]
Gamification and game-based education in neurology and ...In this manuscript, we review the evidence supporting game-based learning in undergraduate and graduate medical education and in neurology education.
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[154]
Mapping the landscape of Artificial intelligence for serious games in ...This paper presents an enhanced meta-review of artificial intelligence (AI) applications in serious games (SGs) for health, focusing on adaptation, ...3. Results · 3.2. Analysis Of Review... · 3.3. Scoping Review Of New...<|control11|><|separator|>
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[155]
Enhancing interdisciplinary engineering courses through game ...The study concludes that well-designed board games enhance interdisciplinary engineering learning, with implications for educational and industrial training ...
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[156]
Mizzou Engineers explore broad applications of game developmenteducation, health care, mental health and more — and are effective in enhancing cognitive ...