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Gazebo (simulator)

Gazebo is an open-source 3D simulator designed for modeling, simulating, and testing robots, sensors, and their interactions in realistic dynamic environments, supporting high-fidelity physics, rendering, and sensor data generation to accelerate development without physical . Originally developed starting in the fall of 2002 at the by Dr. and his student Nate Koenig, Gazebo emerged as a tool to recreate complex multi-robot scenarios for research and algorithm testing. Its first stable release occurred in October 2012, with subsequent support from beginning in 2011 and the Open Source Robotics Foundation (OSRF), formed in 2012, which hosted events like the 2013 Virtual Robotics Challenge. After over 15 years of evolution, the project underwent a major modernization in 2020, transitioning from Gazebo Classic (the legacy version, with its final major release Gazebo 11 in January 2019 and support ending on January 29, 2025) to the current Gazebo (formerly Ignition Gazebo), which unifies a suite of modular libraries for simulation, transport, sensors, physics, and rendering and serves as the actively maintained version following the end-of-life of Gazebo Classic. Key features of the modern Gazebo include plugin-based extensibility for custom physics (powered by the DART engine), advanced graphics via Ogre 2.1 with physically based rendering (PBR) materials and enhanced shadows, and a wide array of sensor models such as LIDAR, cameras (monocular and depth), IMUs, and magnetometers, all incorporating realistic noise and environmental effects. It supports distributed simulations across multiple machines, dynamic asset loading, tunable time steps for real-time or accelerated execution, and asynchronous inter-process communication using ZeroMQ and Protocol Buffers. Gazebo integrates seamlessly with the Robot Operating System (ROS) via bridges, enabling workflows for autonomous systems, and offers cloud services for model management, world sharing, and scalable simulations through platforms like Fuel. Cross-platform compatibility spans Linux and macOS, with tools including a QtQuick-based GUI, command-line utilities (e.g., gz sim for launching and controlling simulations), and programmatic interfaces in C++ and Python. Widely adopted in , , and competitions for tasks like algorithm validation, training, and hardware-in-the-loop testing, Gazebo's open-source nature—licensed under Apache 2.0—fosters a vibrant community contributing models, plugins, and extensions, making it a cornerstone for advancing in areas from to aerial .

Overview

Definition and Purpose

Gazebo is an open-source 3D simulator that enables the accurate simulation of physics, sensors, and actuators within complex, dynamic environments. It supports the modeling of realistic interactions among multiple robots, objects, and surroundings, providing high-fidelity representations suitable for advanced . The primary purposes of Gazebo include facilitating the testing of robot algorithms and strategies without the need for physical , accommodating multi-robot scenarios for coordination and interaction studies, and accelerating in research and development. By allowing developers to iterate on designs and behaviors in a virtual setting, it minimizes the time and resources required for hardware-dependent experimentation. In a typical , users define elements such as worlds (representing environments), models (for robots and objects), and plugins (to implement custom behaviors) using the Simulation Description Format () or the Unified Robot Description Format (URDF), with URDF files converted to SDF for internal processing. These descriptions allow for the construction of intricate scenes where robots can navigate, sense, and actuate in response to simulated physical laws. Developed to bridge the gap between and real-world , Gazebo reduces costs and risks associated with hardware testing by enabling safe, repeatable experiments in diverse scenarios. It commonly integrates with the (ROS) as a framework for robot control and data handling.

Versions and Evolution

Gazebo Classic, the original iteration of the simulator, began development in 2002 at the and evolved through versions 1 to 11, culminating in the last major release, Gazebo 11, in 2020. This version featured a monolithic design structured around a single executable, integrating core functionalities with supporting libraries such as the (ODE) for physics by default and for 3D rendering. Gazebo Classic reached end-of-life in January 2025, after which no further updates or support were provided by the Open Source Robotics Foundation (OSRF). In contrast, modern , rebranded from the Ignition project in 2022, represents a post-2022 evolution with a modular, library-based comprising independent components like gz-sim for core , gz-physics for physics engines, and gz-rendering for . This design supports native integration with ROS 2 and follows a release cadence with codenames such as (2022), (2023), Ionic (2024), and (2025), remaining under active development as of November 2025. The primary evolution from Gazebo Classic to modern Gazebo involved a shift from a monolithic to composable libraries, enabling greater , easier , and improved through plugin-based extensions. This architectural refactor, initiated around 2017 but formalized under the new branding, addressed limitations in the original design while maintaining where possible. Official migration guides provide step-by-step resources for transitioning projects, including SDF file adaptations and ROS package updates. The discontinuation of Gazebo Classic in 2025 has prompted widespread adoption of modern for new robotics projects, particularly in ROS 2 ecosystems, as evidenced by its integration in major distributions like Ubuntu 24.04 and ongoing OSRF support commitments.

History

Origins and Early Development

originated in the fall of 2002 at the (USC) Robotics Research Laboratory, where it was developed by and Nate Koenig as a component of the Player Project. This initiative addressed the growing need for simulating multi-robot systems in dynamic, outdoor environments, particularly for mobile robotic vehicles, complementing the existing 2D simulator within the Player ecosystem. The project was motivated by applications in autonomous , including data visualization and algorithm testing, and received support from through the Mobile Autonomous Robot Software (MARS) grant. Early development emphasized open-source principles, with released under the GNU General Public License (GPL) version 2 or later, enabling free redistribution and modification by the research community. The simulator focused on high-fidelity of , sensors, and actuators to support realistic interactions in complex terrains, distinguishing it from simpler 2D tools. A key milestone came in 2004 with the first public release (version 0.4.0 on May 31), which integrated seamlessly with and for hybrid 2D/3D simulations, allowing developers to prototype multi-robot behaviors without hardware. This integration facilitated seamless transitions between simulated and real-world testing via Player's device server interfaces. At its inception, Gazebo adopted the (ODE) for physics simulation, enabling accurate handling of collisions, joints, and environmental forces essential for . The tool quickly gained traction in research, particularly for and distributed sensor networks, where it supported experiments with large populations of robots in unstructured settings. By providing extensible models for rangefinders, cameras, and , early versions empowered studies in cooperative localization and formation control, laying the groundwork for broader adoption in and prototyping.

OSRF Era and ROS Integration

In 2012, the Open Source Robotics Foundation (OSRF) assumed stewardship of the Gazebo project following its spin-out from , marking the beginning of a phase focused on professional development and community-driven enhancements. This transition enabled sustained funding and coordination, leading to the release of Gazebo 1.0 in October 2012, which introduced greater stability through refined core architecture and initial optimizations for compatibility with the (ROS). These improvements addressed earlier limitations in real-time performance and multi-robot simulation, laying the groundwork for broader adoption in robotics research and education. From 2012 to 2020, OSRF oversaw the evolution of through versions 2 to 11, incorporating significant technical advancements to enhance simulation fidelity and flexibility. Notable additions included support for the and physics engines in 2014, providing alternatives to the default engine and enabling more accurate modeling of complex dynamics such as articulated bodies and contact interactions. Rendering capabilities were bolstered via enhancements to the engine, including improved lighting, shadows, and texture handling, which elevated visual realism without compromising computational efficiency. Additionally, native plugins for ROS 1 were developed, allowing developers to extend Gazebo's functionality directly within ROS workflows for tasks like sensor data publishing and actuator control. Gazebo's integration with ROS deepened during this era, establishing it as the de facto simulator for the framework and facilitating through the gazebo_ros package, which bridged ROS topics and services with Gazebo's internal transport system. Official support began with the ROS Hydro distribution in 2013, enabling seamless use in ROS-based pipelines for environment setup, robot spawning, and real-time data exchange. By 2015, Gazebo powered thousands of ROS-based projects across academia and industry, bolstered by extensive community contributions via the project's repository, which amassed hundreds of pull requests and fostered collaborative model and development.

Transition to Modern Gazebo

In 2014, the Open Source Robotics Foundation (OSRF) initiated the Ignition project as a modular successor to Gazebo Classic, aiming to overcome the original architecture's limitations in scalability for complex, large-scale robotic simulations. This fork introduced a set of independent libraries designed for greater flexibility and performance, with the first public release, , arriving in February 2019, followed by in December 2019 as the initial long-term support version. OSRF continued maintaining both versions during this period to ensure a smooth evolution. The motivations behind the Ignition development centered on enhancing simulation efficiency for multi-robot scenarios, improving extensibility through decoupled components, and better integrating with ROS 2's distributed architecture, which demanded more robust real-time capabilities than provided. By April 2022, due to trademark considerations and to unify branding under the established name, the project was rebranded as modern , with core libraries renamed such as gz-sim for the simulation engine. This rebranding marked a full pivot away from the Ignition moniker while preserving efforts. The transition culminated in the end-of-life for in January 2025, establishing modern Gazebo as the primary simulator with complete separation from the legacy codebase. To facilitate user adoption, the project included porting support for the across versions and official tools for converting URDF and SDF models from Classic to the new libraries. These outcomes have enabled modern Gazebo to handle simulations at scales previously constrained, such as those involving hundreds of robots, while aligning seamlessly with contemporary workflows. Following the end-of-life of , modern Gazebo has continued to advance with regular releases, including the long-term support version on September 30, 2025.

Technical Components

Physics Engines

The physics engines in Gazebo simulate , collisions, and forces to enable realistic motion within simulated environments. These engines compute the interactions between objects, including due to applied forces, using the fundamental equation of motion \mathbf{F} = m \mathbf{a}, where \mathbf{F} is the , m is , and \mathbf{a} is , integrated over time via numerical solvers specific to each engine. Key concepts include constraints (e.g., revolute or prismatic types limiting motion), models (e.g., for contact surfaces), and (applied as a downward , typically 9.81 m/s²). In Gazebo Classic, four physics engines are supported, selectable at runtime via an abstraction layer for flexibility in different scenarios. The default (ODE) excels in speed for simple scenes with cluttered environments, using a maximal coordinate solver optimized for performance. provides real-time capabilities, suitable for simulations with many independent models, also employing a maximal coordinate approach. The Dynamic Animation and Robotics Toolkit (DART), developed at , focuses on articulated bodies like humanoid robots, leveraging algorithms for accurate constraint handling. Simbody, from , targets biomechanical systems with high precision in multibody dynamics, also based on methods. Modern Gazebo employs the Gazebo Physics (gz-physics) library, which offers a pluggable backend system with DART as the default for robust dynamics simulation. Supported backends include Bullet for real-time performance and the custom Trivial Physics Engine (TPE) for kinematics-only simulations in large-scale environments. This architecture improves parallel computation support through backend-specific optimizations, such as multi-threading in DART, enabling efficient handling of complex scenes. Engine selection occurs via SDFormat (SDF) files, command-line flags, or C++ APIs, allowing users to balance accuracy and speed. Gazebo's physics engines can manage up to thousands of objects, as demonstrated by 2020 TPE benchmarks simulating 9,000 shapes with real-time factors around 0.006 while maintaining low memory overhead compared to full dynamics engines like . Tunable parameters, such as solver iterations and maximum step size, allow trade-offs between simulation fidelity and computational efficiency across all engines.

Rendering System

The rendering system in Gazebo is responsible for providing 3D visualization of simulated worlds, models, and their interactions, leveraging OpenGL-based rendering to generate realistic graphics for user observation. It abstracts the underlying , allowing simulations to display dynamic environments with while maintaining compatibility across different hardware configurations. This system operates independently of other simulation components, ensuring smooth visual feedback even when computational demands vary. In Gazebo Classic, the rendering is powered by the engine (version 1.x), which handles scene management, including the loading and organization of visual elements such as models and environments. OGRE enables advanced features like dynamic lighting, shadow casting, texture application for surface realism, and multiple camera views for user navigation through the simulated space. These capabilities allow for immersive representations of robot interactions, with the engine optimizing rendering calls to support interactive exploration. Modern Gazebo, through the gz-rendering library, introduces a more modular approach with plugin-based backends such as OGRE2 (OGRE-Next) and , providing greater flexibility and performance improvements over the classic version. This library supports headless mode, enabling rendering without a graphical display for testing and server-based simulations. Key features include for detailed material properties, particle effects for simulating phenomena like smoke or debris via the Ogre2 , GUI overlays for interactive elements, and level-of-detail () optimizations to efficiently handle large-scale scenes by reducing polygon counts at distance. Additionally, support allows for custom visual effects, such as procedural textures or advanced lighting models. The rendering pipeline is decoupled from the physics simulation, permitting independent update rates to achieve visualization, typically targeting 30 frames per second () for smooth display regardless of physics timestep complexity. This separation, facilitated by via Gazebo Transport, ensures that visual updates remain fluid, enhancing usability in workflows.

Sensor and Actuator Simulation

Gazebo simulates a wide array of sensors to replicate robot perception in virtual environments, enabling realistic data generation for algorithms in robotics research and development. Supported sensor types include cameras for RGB and depth imaging, for distance measurement, inertial measurement units () for orientation and acceleration, (GPS) sensors for navigation, and contact sensors for . These models draw from real-world hardware behaviors, with over 20 distinct sensor types available through the Gazebo Sensors library, allowing users to configure parameters like , resolution, and update rates directly in simulation description format () files. To enhance realism, incorporates noise models into sensor outputs, preventing idealized data that could mislead algorithm training. For instance, is added to camera pixels across color channels, with configurable mean (typically 0.0) and standard deviation (e.g., 0.007 for high-quality sensors), clamped between 0.0 and 1.0 to simulate noise. Similarly, rays receive Gaussian perturbations on range measurements, while model both noise and in angular rates and linear accelerations using Gaussian distributions—for example, noise standard deviation of 2×10^{-4} /s for rates and 1.7×10^{-2} m/s² for accelerations, with bias sampled once per simulation. Plugins extend this capability, permitting custom noise implementations, such as environmental effects like wind gusts that perturb IMU readings to mimic aerial disturbances. Actuator simulation in focuses on emulating motor and behaviors for robot action, integrated with the underlying physics but specialized for interfaces. controllers manage application with limits to prevent unrealistic forces, alongside profiles that enforce smooth motion trajectories. For stability, proportional-integral-derivative () controllers are employed, with tunable gains—such as proportional gain of 100.0, integral of 0.01, and derivative of 10.0—applied to or commands, ensuring responsive yet damped responses in multi- systems. Sensors and actuators integrate seamlessly within Gazebo's , where sensors publish generated data to transport topics (e.g., /imu for IMU readings or /lidar for points), and actuators subscribe to command topics for inputs like positions. This data flow supports interoperability, such as with ROS via brief topic bridging for perception-action loops. simulation exemplifies this through GPU-accelerated , computing distances as the minimum point along each emitted ray from the origin to scene : d = \min \{ t \mid \mathbf{o} + t \mathbf{r} \in \mathcal{G} \}, \quad t > 0 where d is the measured distance, \mathbf{o} the , \mathbf{r} the unit , \mathcal{G} the set of geometric surfaces, and t the parameter along the . This approach yields point clouds with configurable ray counts (e.g., 640 horizontal samples), clamped to the sensor's maximum range for accurate environmental mapping.

Key Features

World and Model Management

In Gazebo, simulation environments, known as worlds, are defined using XML-based Simulation Description Format (SDF) files, typically with a .world extension. These files encapsulate the overall scene, including static and dynamic elements such as , , and . For instance, can be incorporated by including pre-built model files via the <include> tag, pointing to URDF or SDF assets from repositories like Gazebo Fuel, while are specified using the <light> element with attributes for type (e.g., directional or point), pose, and attenuation properties to simulate realistic illumination. , representing animated entities like walking humans, are added similarly through model includes, allowing for scripted paths or behaviors within the world. To optimize performance in resource-intensive simulations, supports dynamic loading and unloading of world components, particularly models, based on the spatial proximity to active such as robots. This , often implemented via the Levels , partitions large environments into manageable sections, automatically creating or removing entities and their associated physics and rendering components as the progresses, thereby reducing computational overhead without manual intervention. In expansive worlds, this mechanism effectively culls distant assets, maintaining real-time factors above 1.0 even in scenarios with thousands of objects. Robot and object models in are described using reusable or URDF files, which detail the kinematic and geometric structure for simulation. URDF files, prevalent in ROS ecosystems, are automatically converted to upon loading and include specifications for links (rigid bodies), joints (connections enabling motion), visual geometries (for rendering appearance), and collision shapes (for physics interactions). These models promote modularity, allowing users to identical instances multiple times within a world, such as deploying fleets of drones, while ensuring consistent behavior across simulations. Model management is facilitated through Gazebo's and the database, an open repository for sharing and versioning /URDF assets. Users can models dynamically via services like /world/<world_name>/create, specifying parameters such as file path, initial pose, and name, or destroy them using corresponding delete services to free resources during runtime. The platform enables community contributions and downloads, with models tagged for compatibility; for example, hierarchical structures—where a parent model nests sub-assemblies like a arm with gripper components—are supported in SDFormat, allowing complex assemblies without flattening the description. This versioning ensures while introducing features like nested <model> elements for improved organization in large-scale designs. Automatic asset culling extends to models in vast worlds, leveraging spatial hashing to unload inactive sub-assemblies, which is crucial for maintaining simulation fidelity in multi- or expansive terrain scenarios.

Plugin Architecture

Gazebo employs a plugin-based architecture that enables extensibility by allowing users to load custom at to modify simulation behaviors without altering the core simulator. Plugins are primarily implemented as C++ shared libraries, with support for through bindings, and are dynamically loaded during simulation initialization. This design facilitates the integration of specialized functionality across various aspects of the simulation, such as physics processing, sensor simulation, and environmental effects. The primary plugin type in modern is the system plugin, which can be attached to specific entities including the , models, sensors, or to provide targeted behaviors. World-attached system plugins handle global environmental effects, such as wind simulation that influences all objects in the scene. Model-attached plugins manage per-robot functionalities, for instance, gait generators or controllers that dictate movement patterns for individual robotic models. Sensor-attached plugins enable custom generation and processing, while actor plugins support scripted behaviors for non-physics entities like crowds. Development of plugins involves implementing interfaces from the Gazebo Sim library, such as ISystemPreUpdate, ISystemUpdate, and ISystemPostUpdate, which provide callbacks executed at different stages—equivalent to event-driven hooks like OnUpdate in earlier versions. These interfaces grant access to the for reading or modifying states, components, and simulation data. Plugins are registered using macros like GZ_ADD_PLUGIN and loaded via file specifications under the relevant entity, with paths configurable through environment variables like GZ_SIM_SYSTEM_PLUGIN_PATH. Examples include the ROS bridge plugins from the ros_gz package, which embed ROS 2 nodes within system plugins to enable seamless communication between Gazebo topics and ROS messages, such as publishing sensor data or subscribing to control commands. This modular approach ensures that Gazebo's remains lightweight, as plugins can be selectively included or excluded, promoting reusability and contributions for diverse needs.

Multi-Robot Capabilities

Gazebo excels in simulating multi-robot systems, supporting the parallel execution of swarms comprising hundreds of robots within a single environment to model and emergent behaviors. This is achieved through efficient dynamic asset loading and distributed computation across multiple servers, which enhances performance in large-scale scenarios by unloading distant or inactive entities. The gz-transport library underpins distributed multi-robot simulation by enabling fast, asynchronous message passing, services, and data logging across processes and machines using with or Zenoh transports (as of Gazebo Jetty in September 2025). This network transport mechanism allows robots to exchange sensor data, commands, and states in , even over global networks, facilitating coordinated operations in heterogeneous swarms. For effective scaling, manages entities via unique naming conventions and namespaces, ensuring isolation of topics, transforms, and parameters among multiple robots to prevent overlaps. Collision groups, configurable through the underlying physics engines like or , enable selective interference avoidance, such as disabling detections between allied robots to reduce computational overhead and simulate realistic non-colliding formations. These features support key use cases including formation control, where robots maintain spatial arrangements during , and search-and-rescue operations, involving coordinated of dynamic environments. , such as optimizing step sizes and parallel physics threads, can yield factors exceeding 1.0 for simulations with around 50 robots on suitable hardware. Modern Gazebo libraries further extend multi-robot capabilities to cloud-based simulations via Gazebo Cloud, an open-source platform that deploys simulations in clusters for scalable orchestration of hundreds to thousands of entities across distributed resources. Plugins provide a brief mechanism to inject robot-specific logic, such as custom behaviors, into these multi-agent setups without altering core simulation dynamics.

Integration and Usage

ROS Compatibility

Gazebo offers native integration with ROS 1 through the gazebo_ros_pkgs package, a collection of ROS wrappers, tools, and APIs that enable seamless simulation of within the Gazebo environment. This package facilitates the spawning of robot models into Gazebo worlds using ROS services and publishes simulated to standard ROS topics, such as /scan for outputs and /image for camera feeds, allowing ROS nodes to subscribe and process the as if from physical hardware. These interfaces rely on Gazebo plugins that bridge the simulator's internal state with ROS's communication framework, supporting versions like ROS Noetic with Gazebo 11. For ROS 2, compatibility is achieved via the ros_gz_bridge package, which provides a for bidirectional message exchange between ROS 2 topics and Gazebo's . This allows conversion of messages such as sensor_msgs/Image to gz.msgs., enabling ROS 2 nodes to interact with Gazebo-simulated sensors and actuators in real-time. The bridge is compatible with ROS 2 distributions including Humble and Iron, and it supports a wide range of message types through configurable topic mappings. Integration workflows typically involve ROS 2 launch files that combine Gazebo world loading with ROS node execution, streamlining setup for development and testing. For example, the ros_gz_sim package includes launch files like gz_sim.launch.py, which can load an (e.g., empty.sdf) to quickly initialize a blank simulation environment interfaced with ROS 2. As of 2025, the modern release serves as the recommended simulator for the ROS 2 Jazzy LTS distribution, with ros_gz_bridge offering auto-generated support for 67 message types to ensure robust interoperability.

Extensions and Community Tools

Gazebo supports integration with advanced robotics frameworks beyond its core architecture, enabling enhanced planning and navigation capabilities in simulations. For instance, it interfaces with for , allowing users to simulate complex robot arm trajectories and manipulation tasks, such as pick-and-place operations in multi-robot environments. Similarly, Nav2 provides navigation functionality within Gazebo, facilitating autonomous path planning and obstacle avoidance for mobile robots. These integrations leverage Gazebo's plugin system to bridge simulation data with planning algorithms, supporting real-time execution in virtual worlds. Python bindings via the gz-python library extend Gazebo's accessibility, offering for , messaging, and that allow developers to script worlds, manage entities, and automate tests without relying on C++ code. This facilitates and integration with tools for sensor data analysis or workflows in . Community-driven tools further enrich development, such as Gazebo Fuel, an official platform for sharing and downloading models, worlds, and assets to populate simulations efficiently. For editing Simulation Description Format () files, Visual Studio Code extensions like the XML tool, combined with SDFormat schemas, provide validation, , and autocompletion, streamlining model creation and debugging. Extensions and community contributions expand Gazebo's utility through custom communication protocols and automation pipelines. Developers can implement alternative transports, such as bridges, to connect simulations with devices or external systems for telemetry and control in distributed setups. For and deployment (), Actions workflows incorporate the setup-gazebo action to run automated tests, validate simulations, and ensure reproducibility across environments. As of 2025, the ecosystem hosts over 400 community-developed plugins for Gazebo, written primarily in C++, covering specialized functionalities like radiation sensors, motor models, and immersive interfaces for () and () to support and visualization in extended realities.

Applications

Research and Development

Gazebo has played a pivotal role in robotics research by enabling simulation-driven experimentation for algorithm validation and system testing. Researchers utilize Gazebo to validate algorithms such as (SLAM) and path planning within virtual prototypes of robots, allowing for iterative development without physical hardware risks. For instance, SLAM implementations in Gazebo facilitate real-time mapping and localization in simulated indoor environments using laser data. Additionally, hardware-in-the-loop (HIL) testing integrates Gazebo with real controllers to evaluate performance under simulated dynamics, bridging virtual and physical domains effectively. Notable examples include DARPA-funded projects that leverage for advancing robotic autonomy. The employed as its primary simulator for the Virtual Robotics Challenge, enabling teams to develop and test control in complex disaster scenarios. Similarly, the DARPA HAPTIX project utilized to simulate dexterous manipulation and haptic feedback for prosthetic control algorithms. In academic research, serves as a environment for (), with studies evaluating techniques for autonomous tasks that account for partial and dynamic obstacles. Key benefits of Gazebo in include enhanced of experiments across diverse setups and the ability to introduce scenario variability, such as dynamic models, to test robustness. Plugins like the solar position model simulate sunlight variations under different conditions, aiding vision-based applications. Furthermore, Gazebo facilitates large-scale data generation for , allowing researchers to produce synthetic datasets for and models in varied environments. Since its inception, Gazebo has been used in numerous research publications since 2010, including studies on where it simulates multi-robot coordination for search and exploration tasks. These applications underscore its impact in fostering reproducible, scalable research outcomes, with competitions serving as platforms for applied validation of such advancements.

Education

Gazebo has become a staple in university-level education, particularly for courses focused on robot design and . Instructors leverage its physics-based simulation to teach students about dynamics, sensor integration, and algorithmic development without the need for physical hardware, enabling scalable virtual experiments. For instance, the University of Chicago's Introduction to course uses Gazebo to simulate robot behaviors and generate sensor data for hands-on learning. Similarly, ETH Zurich's Programming for course incorporates Gazebo alongside ROS to introduce students to real-time control systems and environmental interactions. Online tutorials further support self-paced learning through official resources on ROS.org and the Gazebo documentation site, which provide step-by-step guides for building simulated environments and interfacing with ROS. These materials emphasize practical skills like world creation and development, making complex concepts accessible to beginners. Pre-built worlds, such as those featuring TurtleBot robots, serve as ready-to-use demos for exploring and manipulation tasks, allowing educators to quickly set up classroom exercises. Gazebo's integration with Jupyter notebooks enhances interactive simulation in educational settings, enabling students to run ROS commands, visualize data, and iterate on code within a single interface. This approach, as detailed in a for intelligent education, combines Gazebo's 3D rendering with Python-based analysis for exploratory labs on topics like path planning. Introductory ROS courses often employ Gazebo for virtual labs, where learners simulate deployments in controlled scenarios to reinforce core concepts without costs. Events like ROSCon workshops and associated hackathons promote hands-on Gazebo usage, fostering among students and developers. These sessions, held annually, include tutorials on best practices and team-based challenges that mirror academic projects. The availability of free models and open-source assets has lowered barriers for students globally, facilitating adoption in diverse curricula and reducing the need for expensive lab setups.

Industrial Deployment

Gazebo has facilitated the transition of simulation technologies into industrial by enabling the creation of for factory automation, allowing manufacturers to model and optimize lines virtually before physical . These replicate real-world factory environments, incorporating sensors, actuators, and dynamic processes to workflows efficiently. For instance, researchers have developed prototypes using Gazebo and ROS to control smart factories, integrating simulation data with real-time hardware for and process validation. In industrial settings, Gazebo supports the validation of (AGV) fleets prior to deployment, simulating multi-vehicle coordination, path planning, and collision avoidance in or scenarios. This pre-deployment testing reduces risks associated with fleet integration into operational environments, such as hubs. A for AGV transport systems, for example, employs Gazebo at the low level to verify onboard systems while higher-level simulations handle fleet scheduling. Representative examples include automotive testing with Prius models, where Gazebo simulates , , and urban navigation to evaluate autonomous driving algorithms. developed a Prius hybrid model integrated with Gazebo and ROS for realistic car simulations, supporting tests in virtual city environments like Mcity. Similarly, warehouse simulations inspired by use Gazebo worlds to model logistics operations, including shelf retrieval and multi-robot navigation in scaled facilities. AWS RoboMaker's small world, for instance, provides a Gazebo-based environment for testing robot fleets in e-commerce fulfillment scenarios. Key benefits in industrial deployment include integration into / (CI/CD) pipelines for robot software, enabling automated testing and regression verification without hardware. Gazebo's compatibility with tools like Actions and ROS2 streamlines these pipelines, accelerating development cycles for production-grade . Additionally, sim-to-real transfer techniques, such as domain randomization, enhance policy robustness by varying simulation parameters like , , and to bridge the gap between virtual and physical worlds. This approach has been demonstrated in tasks for robotic and , improving deployment success rates. Companies like leverage for pre-deployment verification in robotic , integrating it with their KineoWorks software for path planning in packaging and distribution plants. The Agile Robotics for Industrial Competition (ARIAC) serves as an industry benchmark, using to simulate manufacturing tasks and validate pipelines. These applications collectively reduce hardware costs and deployment timelines in commercial .

Competitions

DARPA Robotics Challenge (DRC)

The Robotics Challenge (DRC), conducted from 2012 to 2015, leveraged Gazebo as the foundational simulation environment for its virtual trials to foster advancements in autonomous robotics for operations. DARPA allocated $6 million over three years to the Open Source Robotics Foundation (OSRF) to customize Gazebo for the challenge, enabling global teams to test software in realistic virtual settings without the need for immediate access to physical hardware. This adaptation transformed Gazebo into a cloud-based platform capable of handling complex, physics-driven scenarios inspired by events like the nuclear disaster. The Virtual Robotics Challenge (VRC), the DRC's initial event from June 17 to 21, 2013, exclusively utilized for 26 teams from eight countries to demonstrate supervised in simulated tasks. Participants programmed virtual robots to execute sequences such as driving a 100 meters, exiting it, walking across uneven terrain, and performing manipulations like attaching a or turning a valve. The top nine software entries advanced, merging into seven teams that received robots from for later hardware-based trials. 's role extended to the December 2013 Trials, where it simulated qualifier events for 16 teams, evaluating performance in integrated task boards without physical robot deployment. Key enhancements to Gazebo for the DRC included custom worlds replicating debris-filled industrial sites and collapsed structures, built using digital elevation models and an integrated building editor for rapid scenario creation. The simulator incorporated detailed Atlas robot models with specifications for 28 degrees of freedom, enabling precise physics modeling of bipedal locomotion, balance recovery, and fine-grained manipulation via realistic joint torques and sensor feedback. By supporting multiple physics engines—such as Open Dynamics Engine (ODE) and Bullet—Gazebo accurately rendered dynamic interactions like object collisions in debris fields and humanoid gait stability on irregular surfaces. Version 2.2, released in November 2013, powered simulations for the Trials, including tasks like opening doors and turning valves, with performance optimizations achieving real-time factors suitable for iterative testing. Gazebo's implementation in the DRC facilitated development for over 24 teams across qualifiers, allowing thousands of iterations to refine control strategies and perception systems while minimizing hardware risks and costs. This -first approach not only selected top performers for physical events but also democratized access to high-fidelity , influencing the challenge's success in pushing boundaries for humanoid robotics in unstructured environments.

NASA Space Robotics Challenge (SRC)

The NASA Space Robotics Challenge (SRC), conducted from 2016 to 2017 as part of 's Centennial Challenges program, employed Gazebo as the core simulation environment to test software for autonomous in space exploration scenarios. Teams programmed the virtual (R5) robot to execute complex tasks, such as repairing solar arrays, assembling structural components, and navigating a simulated module, advancing capabilities for future planetary missions. Gazebo's simulation features were adapted to replicate Mars' low-gravity conditions (approximately 0.38g) through modifications to its , including custom parameters and terrain models for the Martian surface. The platform also provided high-fidelity sensor simulations, such as cameras and force-torque sensors, essential for remote manipulation and dexterous operations in the . The challenge's impact included the establishment of virtual leaderboards to rank team performance based on task completion efficiency and levels, drawing 93 initial entries and selecting 20 finalists for prize awards totaling $600,000. These simulations directly informed subsequent hardware validations on the physical robot at NASA's , bridging virtual development to real-world testing for humanoid assistants in extraterrestrial settings. Gazebo 7, released during the challenge period, integrated custom plugins to emulate extravehicular activity (EVA) scenarios, such as suited mobility and tool handling outside the habitat, ultimately engaging over 100 participants from diverse teams in contributing to NASA's robotics autonomy goals.

Toyota Prius Challenge

The Challenge, organized by the Research Institute (TRI) in 2017, was a held at that emphasized optimizing fuel economy in hybrid vehicles through , , and strategic driving techniques, while integrating early autonomous driving concepts to engage tech innovators. Teams of up to four participants competed over multiple laps, aiming for over 100 miles per gallon (MPG), with the event serving as a to showcase TRI's advancements in automated vehicle research, including the debut of their first fully in-house developed autonomous test vehicle in 2017. played a central role as the simulation environment, enabling teams to practice and refine their approaches in a setting before physical trials, facilitated by TRI's 2016 partnership with the Foundation (OSRF) to enhance ROS and for automotive applications. Gazebo's capabilities were leveraged through detailed Prius models featuring realistic , including Ackerman steering, , aerodynamic , suspension systems for handling slopes and turns, and a state machine simulating hybrid operation. Urban traffic worlds were constructed using handcrafted terrain and road networks, such as the Mcity test facility model, which replicated complex driving environments with pedestrians, traffic lights, and obstacles. was a key aspect, with Gazebo simulating LIDAR (16-beam roof-mounted and planar units), GPS, cameras (four units), and ultrasonic sensors (eight units) to publish data via ROS topics, allowing teams to test and algorithms in . Specifically, Gazebo 8 provided highway interchanges and scenarios, supported by plugins for advanced driver-assistance systems (ADAS) like detection and . The challenge's use of significantly impacted autonomous vehicle development by validating perception algorithms and control strategies in a safe, scalable simulation prior to real-world deployment, serving as a precursor to TRI's broader Prius-based autonomous testing initiatives. This approach highlighted 's utility in bridging simulation and physical hardware, contributing to efficiency gains that informed subsequent industrial automotive applications.

Agile Robotics for Industrial Automation Competition (ARIAC)

The Agile Robotics for Industrial Automation Competition (ARIAC) is an annual simulation-based event hosted by the National Institute of Standards and Technology (NIST) since its launch in 2016, aimed at advancing the agility of robotic systems in manufacturing environments. The competition challenges teams to develop software solutions for tasks such as , , and in dynamic settings, using open-source tools to promote innovation in industrial automation. By focusing on software rather than hardware, ARIAC enables global participation without the need for physical robots, fostering advancements in , planning, and control for real-world production lines. As of 2025, ARIAC continues annually, with recent cycles utilizing modern versions of to further refine benchmarks in . Gazebo serves as the core simulation platform for ARIAC, providing realistic industrial worlds that replicate factory layouts with elements like moving conveyors for part transport, storage bins for inventory, and workstations for assembly. These environments support manipulator simulations featuring robotic arms equipped with interchangeable grippers for precise picking and placement, integrated with vision sensors for , localization, and quality inspection amid uncertainties such as variable lighting or occlusions. Custom plugins and models in Gazebo enable dynamic scenarios, including unexpected part drops or order changes, allowing teams to test strategies in a controlled yet challenging virtual space. The competition has established key benchmarks for industrial robotics tasks, particularly in bin-picking—where robots identify and grasp disordered objects from cluttered containers—and kitting, involving the selection and packaging of specific part sets for assembly. These benchmarks evaluate system performance on metrics like task completion rate, cycle time, and adaptability to disruptions, driving improvements in perception, manipulation, and decision-making algorithms. ARIAC has significantly advanced the adoption of , a for integrating ROS with hardware and software, by providing standardized testbeds that bridge and real deployment, influencing standards for agile in sectors like automotive and . In Cycle 4 of ARIAC held in 2019, version 9 or later was employed to simulate complex part processes, where teams coordinated multiple robots to build kits from incoming parts on conveyors while adhering to evolving orders. The setup incorporated scoring mechanisms that assessed not only accuracy in but also efficiency in resource use and responsiveness to faults, with top teams achieving partial completions under time constraints that highlighted gaps in current agility levels. This cycle underscored 's capability for high-fidelity physics and sensor modeling, contributing to iterative enhancements in simulation realism for subsequent competitions.

DARPA Service Academy Swarm Challenge (SASC)

The DARPA Service Academies Swarm Challenge (SASC) was an educational experiment launched in 2017 to engage cadets and midshipmen from the U.S. Military Academy, U.S. Naval Academy, and U.S. Air Force Academy in developing innovative tactics for autonomous unmanned aerial vehicle (UAV) swarms. The challenge aimed to advance offensive and defensive swarm strategies by having teams control fleets of up to 20 fixed-wing and 20 quadrotor UAVs in simulated and live-fly scenarios, culminating in a three-day aerial combat tournament at Camp Roberts, California, structured as a capture-the-flag game within a 500 m³ volume. Teams focused on decentralized autonomy, task allocation, and resilient coordination to outmaneuver opposing swarms, with the U.S. Naval Academy ultimately winning by demonstrating superior logistics and tactics like the "Reverse Shooter" strategy. To prepare for the live-fly events, teams relied on software-in-the-loop simulations and cloud-based virtual scrimmages provided by , which allowed testing of behaviors without risks and enabled iterative refinement of tactics such as targeting and vortex formations. These simulations evaluated performance metrics including mission success rates, with custom scoring algorithms weighted toward effective collaboration under constraints like limited communication bandwidth. The (GTRI) supported tactic development using their SCRIMMAGE simulator, which handled large-scale UAV interactions to compare strategies like independent targeting against coordinated approaches. Although the primary simulation tools for SASC were custom and cloud-based, Gazebo's capabilities in modeling large-scale multi-robot environments have been highlighted in analogous swarm efforts, supporting ad-hoc network plugins for communication modeling in contested scenarios. The trained future officers in swarm , fostering conceptual understanding of resilient tactics against disruptions like electronic jamming, as demonstrated in virtual tests where teams achieved up to 60% win rates in simulated combats. This emphasis on collaborative multi-UAV operations paralleled Gazebo's role in other competitions, such as simulating over 20 agents in complex settings for tactic evaluation.

DARPA Subterranean Challenge (SubT)

The , spanning from 2018 to 2021, aimed to develop innovative robotic systems for search-and-rescue operations in complex underground environments such as mines, caves, and tunnels. Organized by the , the challenge featured both physical systems competitions and a virtual track, where participants simulated autonomous ground and aerial robots to map, navigate, and locate artifacts in GPS-denied settings. played a central role in the virtual track, providing a high-fidelity platform that allowed teams to test algorithms without physical hardware, accelerating development and iteration. Gazebo's simulation environments for SubT included customizable tunnel worlds that replicated subterranean challenges, such as narrow passages, uneven , and dynamic obstacles like rockfalls. These worlds enforced GPS-denied navigation, compelling robots to rely on onboard sensors for localization and path planning. Multi-modal sensor integration was a key feature, with support for , cameras, and inertial measurement units to enable real-time mapping and obstacle avoidance; for instance, data facilitated point cloud generation for constructing accurate underground maps. Additionally, the simulator incorporated artifact detection mechanics, where virtual objects representing survivors or hazards were scored based on successful identification and localization. The challenge's impact was significant, with 10 teams advancing to the virtual final event in 2021, fostering advancements in communication technologies for degraded underground networks and robust mapping algorithms resilient to sensor noise and environmental variability. Modern prototypes of , including Ignition Gazebo (now simply ), were rigorously tested during these virtual SubT finals, simulating scenarios with rockfalls and scattered artifacts to validate multi-robot coordination and . This virtual testing not only reduced costs but also contributed to broader adoption of Gazebo in subterranean research.

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