Fact-checked by Grok 2 weeks ago

If Found...

If Found... is an interactive developed by the independent studio DREAMFEEL and published by . Released on May 19, 2020, for Microsoft Windows, macOS, and , with a Nintendo Switch port following later that year, the game is set on , , on December 31, 1993, and centers on Kasio, a 23-year-old who returns to her family home after time away in . Players progress by erasing handwritten diary entries with their cursor, symbolizing themes of destruction, rebuilding personal identity, and seeking human connection amid isolation and familial tension. The narrative intertwines personal coming-of-age elements with subtle , as Kasio grapples with her identity, relationships with siblings and friends, and broader existential questions, all rendered in a distinctive sketchbook aesthetic inspired by landscapes and personal journals. Critically acclaimed for its emotional depth and innovative mechanics despite its brevity—clocking in at around 30-60 minutes of playtime—the game earned an aggregate score of 84 on , praised for evoking empathy through minimalistic interaction and avoiding conventional branching choices in favor of linear yet interpretive storytelling. No major controversies surround the title, though its focus on and experiences has drawn attention in niche gaming circles for portraying raw vulnerability without overt .

Gameplay

Core Mechanics

If Found... is an interactive where the primary gameplay mechanic involves erasing hand-drawn illustrations, journal entries, and text to advance the narrative. Players use a cursor shaped like an —or touch input on supported platforms—to rub away elements on the screen, progressively revealing underlying content and propelling the story forward. This erasing action symbolizes the protagonist's process of confronting and overwriting past events, integrating mechanical simplicity with thematic depth without branching choices or complex puzzles. The game interleaves two linear stories: one following Kasio, a young woman returning home after personal turmoil, depicted through her ; and the other tracking Cassiopeia, whose mission to avert Earth's destruction unfolds in parallel. Erasing occurs across these narratives, with players methodically clearing pages or scenes—such as journal sketches of daily life or cosmic voids—to transition between vignettes, ensuring a of approximately two hours focused on deliberate pacing rather than replayability. The absence of failure states or alternative paths emphasizes narrative immersion, where interaction serves primarily as a rhythmic to underscore erasure as both literal and metaphorical progression. Supporting include subtle audio-visual , such as scratching sounds during and a that evolves with story beats, enhancing the tactile feel without introducing additional systems like or trees. Released on May 19, 2020, for Windows, macOS, and , the game later expanded to additional platforms, maintaining core erasing as the universal interaction adaptable to controller or touch inputs where applicable.

Platforms and Accessibility

If Found... was initially released on May 19, 2020, for Microsoft Windows, macOS via , and devices including and . A port for launched on October 22, 2020. No releases have been announced for other consoles such as or , or for devices.
PlatformRelease DatePublisher
Windows, macOSMay 19, 2020
May 19, 2020
October 22, 2020
The game employs simple input methods tailored to each platform: mouse or keyboard for erasing diary entries on PC and Mac, touch gestures on and Switch in handheld mode, with the Switch version also supporting controllers and tabletop play. Its minimal system requirements—such as 4 GB and integrated on Windows—ensure compatibility with low-end . Accessibility features are limited but include an optional auto-erase mode, where the eraser tool moves independently to reveal content progressively, accommodating players with motor difficulties who might struggle with precise manual swiping. The narrative-driven design lacks timed challenges, combat, or complex puzzles, reducing barriers for cognitive or sensory sensitivities, though it offers no adjustments for text size, , or beyond standard platform capabilities. Multiple language options, including English, , , , and others, support non-English speakers.

Plot

Main Narrative

The main narrative of If Found... centers on Kasio, a 23-year-old woman who returns to her family home on in the west of in December 1993 after dropping out of university in . The story unfolds through her diary entries, which the player interacts with by erasing content page by page using touch or mouse controls, symbolizing a dual-layered progression that intertwines personal introspection with a cosmic threat. Upon arrival, Kasio encounters familial tensions, particularly with her mother, exacerbated by her recent life changes and , leading to a heated confrontation that prompts her to leave home at 2 a.m. Kasio seeks refuge with her childhood friend Colum, who lives with his boyfriend Jack and bandmate Shans, forming a makeshift support network amid her search for belonging and self-understanding. The narrative explores her interactions within this group, reflecting on past relationships, personal struggles, and aspirations, set against the backdrop of rural where amplifies her isolation. Interwoven with Kasio's grounded, introspective journey is a parallel sci-fi thread featuring an named Cassiopeia, who confronts a threatening Earth's destruction, with erasing Kasio's diary serving as a metaphorical mechanism to avert catastrophe. This intertwined structure culminates in explorations of as both destructive and reconstructive, allowing Kasio's story to probe themes of reformation while the astronaut's arc provides a fantastical to her earthly conflicts. The diary's content reveals Kasio's evolving relationships, regrets, and hopes, culminating in multiple potential endings influenced by player engagement with the erasure mechanic.

Symbolic Elements and Endings

The core mechanic of in If Found... symbolizes the Kasio's psychological process of discarding her pre-transition life, including memories of living as male and associated familial discord, to forge a new identity as a . This act, repeated throughout the , underscores themes of cathartic destruction necessary for rebirth, as players must scrub away text and illustrations to reveal subsequent narrative layers. The black scribbles left behind after evoke incomplete obliteration, hinting at lingering traces of the past that cannot be fully expunged. Interwoven with Kasio's terrestrial struggles is the astronaut Cassiopeia's expedition, where the discovery of a black hole on a collision course with represents an apocalyptic void paralleling Kasio's emotional desolation from rejection and isolation on . Cassiopeia, whose name derives from the constellation, embodies aspirational escape and stellar exploration, contrasting the protagonist's confined rural existence in 1993 , where conservative social norms exacerbate personal crises. Drawings within the journal, including rudimentary space scenes, serve as Kasio's imaginative projections, symbolizing internalized fantasies of amid real-world . The narrative culminates in a singular primary ending, with Kasio confronting her mother about her identity, leading to eventual and an embrace that signifies familial . Concurrently, erases the black hole's threat, averting planetary doom through a parallel act of obliteration that mirrors Kasio's personal resolution. The journal's finder, implied to be the , opts not to abandon Kasio, fulfilling the plea embedded in the and reinforcing themes of discovered connection over erasure-induced solitude. An epilogue, added in the 2022 Nintendo Switch port, expands on post-reconciliation scenes and artwork, providing deeper closure without altering core outcomes.

Development

Conception and Team

Dreamfeel, an Irish independent studio founded by designer and writer Llaura McGee in 2014 following her work on the short game , conceived If Found... through early developed between 2016 and 2017. The initial concept originated in 2015 as a collaborative demo between McGee and artist Liadh Young, initially exploring a "witch’s notebook" mechanic that evolved into the game's core erasing interaction applied to a personal diary, centering on protagonist Kasio's narrative of identity and disconnection. This prototype secured recognition, including three awards and the grand prize at the 2016 Irish Design Awards, validating the experimental approach to reverse-eraser gameplay intertwined with dual storylines. Full production commenced in 2018 after securing funding from publisher , which enabled McGee to leave her studies at and assemble a dedicated team at Dreamfeel's Portobello office in . The expanded group consisted of five full-time developers, allowing refinement of the narrative—drawing from McGee's personal experiences as a woman—and integration of hand-drawn watercolor-style art with procedural dream sequences. Key team members included McGee as lead writer, designer, and director; Young handling primary artwork; and Eve Golden-Woods contributing to writing and design, particularly in shaping the game's innovative mechanics and emotional depth. Additional support came from collaborators on sound, music, and secondary art, emphasizing a small-scale, artisanal process focused on intimate storytelling over commercial scale. The two-year cycle prioritized thematic authenticity, with the 2018 demo's award wins further influencing expansions like sections added late in production.

Production Process

Development of If Found... commenced in 2015 with initial prototypes crafted by Llaura McGee and Liadh Young, building on McGee's prior work such as Curtain (2014). These early efforts culminated in a demo that secured the Grand Prix and Emerging Talent awards at the 2016 Irish Design Awards, alongside additional commendations. The project transitioned to full-time production in early 2018 following funding from publisher Annapurna Interactive, secured after McGee's presentation at the 2017 Game Developers Conference; this enabled McGee to leave her lecturing position at Dublin Institute of Technology and establish Dreamfeel's office in Dublin's Portobello district. The core team consisted of approximately nine members, primarily drawn from Ireland's community, with a focus on , , and individuals selected through collaborative trial periods. Key contributors included McGee as head designer and co-writer, Golden-Woods as co-writer and co-producer, Liadh Young as lead artist, Tim Sabo as , and Brianna Chew as artist and designer. emphasized iterative narrative refinement, initially exploring concepts like an anti-dating simulator before evolving into a structured around a reversible mechanic implemented via the engine for branching interactivity. By late 2018, the scope simplified from freeform movement to a fixed format to enhance clarity and thematic focus on as a for rebuilding personal history. Challenges during production included balancing multiple motifs—such as experiences, familial , and psychological —without diluting authenticity, with the Kasio's emerging organically during script iterations rather than as a premeditated element. The team navigated industry expectations favoring conventional mechanics (e.g., those akin to platformers like or ) by prioritizing emotional resonance over gamified progression, resulting in mechanics that allowed players to erase or redraw diary pages in varied styles, from broad strokes to precise alterations. Tight deadlines prompted post-launch patches to refine narrative integration, particularly linking earthly and sci-fi arcs. The sketchbook aesthetic, hand-drawn by Young and Chew, reinforced the game's intimate, diary-like presentation, with the 1993 Achill Island setting finalized for historical accuracy in depicting rural Irish societal constraints.

Funding and Influences

The development of If Found... began as a self-funded prototyping phase by DreamFeel, a small independent studio founded in , , where co-founders Llaura McGee and Liadh Young experimented with concepts from 2016 to 2017, including early versions of the game's interactive narrative mechanics. This initial stage relied on limited resources typical of nascent efforts, focusing on low-fidelity prototypes without external investment. In early 2018, publisher provided funding that enabled McGee to leave her studies at and transition to full-time development at DreamFeel's Portobello office, supporting the expansion into a complete with hand-drawn art and erasing-based interaction. , known for backing narrative-driven titles, handled both financing and publishing duties, facilitating a release in May 2020 across platforms like and PC. The game's influences stem primarily from McGee's personal experiences as a transgender woman, infusing the Kasio's story of transition, , and self-discovery with autobiographical elements drawn from cultural contexts, particularly life on in the west of during the early 1990s. McGee has described the narrative as rooted in her own encounters with societal marginalization and familial dynamics, eschewing conventional game tropes like dating sims in favor of an "anti-dating sim" structure that emphasizes emotional erasure and reclamation. Additional inspirations include experimental traditions, such as non-linear storytelling and minimalist mechanics from visual novels, blended with motifs like black holes symbolizing existential voids, though McGee prioritized authentic representation over broader genre conventions. No formal grants or campaigns were reported, underscoring Annapurna's role in enabling the project's completion without diluting its personal vision.

Themes and Analysis

Transgender Identity and Transition

In If Found..., the Kasio embodies a of identity realization and social transition amid familial and cultural pressures in 1993 rural . Having accepted her identity as a during her years away from , Kasio returns to her family's house on after dropping out, confronting a lack of understanding from her mother and outright rejection from her older brother, who views her changes as a failure or betrayal. The story unfolds through her diary entries, revealed in reverse chronological order via the game's core mechanic, where players rub away ink and drawings to uncover preceding events, metaphorically evoking the shedding of a prior self and the erasure of painful memories associated with gender incongruence. The portrayal emphasizes psychological and emotional turmoil preceding social acknowledgment of her , with Kasio experiencing numbness and overwhelming thoughts that spiral during conflicts, drawing from Llaura McGee's personal insights rather than idealized resolution. Medical aspects of are absent, reflecting the era's limited access was decriminalized only in 1993, and healthcare remained scarce—focusing instead on internal and as pathways to . Developers intended this from a non- character concept to a central narrative to capture authentic experiences, prioritizing everyday struggles over porn, though the story culminates in hope through "found family" friendships that affirm Kasio's . Reception among gaming critics, often from outlets with pro-LGBTQ leanings such as Gayming Magazine and PC Gamer, lauds the representation as "heartfelt and brutally authentic," highlighting its avoidance of explicit labels like "trans" to mirror 1990s vernacular and its mechanical innovation in depicting identity fluidity. However, the narrative's emphasis on euphoria through affirmation and community, without exploring potential desistance or long-term empirical outcomes of such identities—such as elevated mental health risks documented in longitudinal studies—may reflect developer biases toward optimistic self-narratives over broader causal data on gender dysphoria persistence. Academic analyses, like those examining "trans tissue" and liminality in the game's mechanics, interpret the erasure as a phenomenal articulation of bodily and identity transition, though these works stem from queer theory frameworks prone to interpretive subjectivity rather than falsifiable metrics.

Family Dynamics and Social Pressures

In If Found..., Kasio McHugh returns to her family home on , , in December 1993 after completing a abroad, confronting a household marked by tension and unresolved grief following her father's recent death. Her mother, Brid, exhibits disapproval toward Kasio's feminine presentation and lifestyle choices, questioning her decision to pursue and insisting on traditional expectations like local at the . This culminates in a late-night argument over Kasio's clothing and appearance, leading to her expulsion from the home. Kasio's relationship with her older brother, Fergal, is overtly hostile, characterized by accusations of selfishness and familial disruption, often conveyed through misgendering and derogatory labels like "freak." Fergal attributes the family's hardships, including financial strain and emotional fallout from their father's passing, to Kasio's and departure for , reflecting a pattern of blame-shifting rooted in . These interactions underscore a dynamic of rejection, where Kasio's as a transgender woman clashes with her brother's rigid adherence to prior family roles, exacerbating isolation within the sibling bond. Set against the backdrop of rural , a conservative society with limited acceptance of identities, these family pressures amplify broader social expectations of , including norms and economic stability in a tight-knit community. Kasio's estrangement propels her toward alternative support networks among friends, highlighting how familial intersects with societal to intensify personal alienation, though the narrative avoids portraying the family as wholly irredeemable by including glimpses of Brid's own vulnerabilities like implied .

Psychological and Existential Motifs

The narrative of If Found... explores psychological motifs centered on , , and through protagonist Kasio's deteriorating mental state, depicted via interactive diary entries that players can erase, symbolizing self-erasure and emotional unraveling. Kasio's return to her family home in rural after expulsion from university amplifies isolation and familial rejection, manifesting as fragmented memories and interpersonal conflicts that underscore depressive withdrawal and loss of agency. Visual metaphors, such as crumbling structures in the game's hand-drawn art, represent the progressive decline in Kasio's psychological wellbeing and fragmented sense of self, aligning with empirical observations in media portrayals of deterioration where environmental decay mirrors internal collapse. Suicidal themes are rendered implicitly through the mechanics of rubbing out diary pages, which parallel Kasio's contemplation of ending her life amid unresolved , including the death of a close friend and relational breakdowns; this act evokes real-world psychological patterns of involving perceived irretrievability of loss, without resolution via player intervention. The game's refusal to offer escapist triumph—evident in multiple endings where erasure leads to void rather than —highlights the of inexorable psychological , drawing from first-hand developer insights into personal experiences of despair without romanticizing . Existentially, the parallel sci-fi subplot of an entity's futile attempt to avert a consuming serves as an for Kasio's confrontation with cosmic insignificance and as a path to oblivion, emphasizing mortality's inescapability beyond or effort. Motifs of vast evoke the overwhelming scale of existential , positioning individual suffering against an indifferent , a grounded in the game's non-linear that denies and mirrors philosophical reckonings with meaninglessness. This dual layering critiques anthropocentric illusions of mastery over fate, as the 's inexorable pull—tied to and self-abandonment—rejects skill-based overcoming, aligning with causal analyses of as structurally unresolvable in finite terms.

Release

Launch and Ports

If Found... was initially released on May 19, 2020, for Microsoft Windows, macOS, and devices, published by and developed by the Dublin-based studio Dreamfeel. The game launched digitally via for PC platforms and the for iOS, with some availability through . This release followed an announcement trailer in April 2020, building on a 2016 demo shared by Dreamfeel on to gauge interest. A port to the followed on October 22, 2020, expanding accessibility to console players while maintaining the game's core interactive mechanics and hand-drawn art style. The Switch version was optimized for handheld and docked play, with no reported changes to content or narrative. No further ports to other platforms, such as or additional consoles, have been released as of the end of 2020, when Dreamfeel completed porting efforts and shifted focus to new projects.

Updates and Maintenance

Following its release on May 19, 2020, If Found... received several minor post-launch patches primarily focused on bug fixes, graphical refinements, and content tweaks rather than major feature additions. These updates addressed non-critical issues to enhance stability and polish across platforms, reflecting the game's status as a self-contained with limited ongoing support needs. A notable early , deployed on June 1, 2020, for the Windows version (with macOS following shortly after), resolved various technical glitches, improved graphics in select sections, updated localization files, and made subtle adjustments to the script for narrative flow. Developer Dreamfeel described these changes as refinements to longstanding wishlist items, emphasizing that no game-breaking bugs were present prior to the update. Subsequent smaller patches, announced via community updates, targeted lingering minor fixes, such as interface adjustments and compatibility tweaks, without introducing new mechanics or content. As a single-player title without multiplayer or live-service elements, the game has not required server or frequent hotfixes beyond initial stabilization. Dreamfeel's development communications post-2020 shifted toward new projects, with no evidence of expansive or major revisions to the core experience. In May 2025, coinciding with the game's fifth anniversary, the studio re-uploaded the original 2016 prototype demo to , preserving early development artifacts but not altering the full release. This archival effort underscores a maintenance approach prioritizing preservation over active iteration for the completed product.

Reception

Critical Reviews

If Found... garnered generally favorable critical reception upon its release on May 19, 2020, earning an aggregate score of 84/100 on based on 16 critic reviews for the PC version, with 93% classified as positive. Critics frequently lauded the game's innovative erasing mechanic, which reverses the traditional progression by allowing players to scrub away diary entries to uncover the protagonist Kasio's backstory, facilitating an intimate exploration of themes like and familial . The hand-drawn aesthetic by Liadh Young, combined with a haunting ambient soundtrack, was highlighted for evoking a dreamlike atmosphere that amplified emotional resonance without relying on overt melodrama. GameSpot awarded the title a 9/10, describing it as delivering a "powerful, affecting story about and acceptance" through vivid and precise writing that immerses players in cultural nuances and personal vulnerability. Similarly, praised it for establishing a new benchmark in the genre, noting the "exquisite visual flair" and "simple, engaging game mechanics" that convey a moving narrative centered on a young woman's return home and self-revelation. Outlets like TechRaptor (8/10) emphasized its success in crafting a "visually striking, intimately moving" experience that excels in mood and atmosphere, particularly in depicting the protagonist's internal conflicts amid external pressures. While overwhelmingly positive, some reviews acknowledged limitations inherent to the format, such as its brevity—clocking in at around 30-60 minutes—which precludes deeper , though this concision was often framed as a strength enabling focused emotional impact. The Sixth Axis (8/10) characterized it as a "heart-wrenching of trying to through and ," appreciating how the avoids simplistic resolutions in favor of nuanced interpersonal dynamics. aggregated 24 reviews to a comparable 84 score, affirming its "" status among titles, with commendations centered on artistic innovation over traditional gameplay depth. No major professional critiques dismissed the work outright, though its niche appeal as an experimental piece drew implicit comparisons to broader challenges in .

Commercial Performance

If Found... experienced modest commercial performance typical of niche indie narrative games, with sales concentrated on digital platforms following its May 19, 2020, release for and PC, and subsequent ports to on May 24, 2021. On , estimates indicate approximately 64,000 owners as of recent data, reflecting steady but limited uptake among players interested in visual novels and LGBTQ+-themed stories. The game reached a peak of 43 concurrent players on on May 4, 2022, underscoring its appeal to a dedicated rather than mass audience. Pricing at a standard $12.99 on , with frequent discounts reducing average revenue per unit, contributed to ongoing but incremental sales; for instance, over 1,000 units were sold in September 2025, generating more than $5,000 in gross revenue. Published by , the title benefited from cross-platform availability but lacked widespread marketing pushes or tie-ins that drive blockbuster sales, aligning with its experimental, low-budget development by DREAMFEEL. No official global sales figures have been disclosed by the or publisher, and metrics suggest it did not achieve the multimillion-unit thresholds of releases but sustained viability through positive word-of-mouth and critical endorsements.

Awards and Nominations

If Found... earned recognition in multiple awards ceremonies, primarily for its narrative depth and thematic impact on experiences. The game won Best LGBTQ Narrative and Best LGBTQ Indie Game at the inaugural Gayming Awards in 2021, as selected by an international jury and public vote. It also secured Best Game Narrative at the Imirt Irish Game Awards 2020, honoring excellence among Irish-developed titles. The title received nominations in prominent international awards. At , it was nominated for Games for Impact, which recognizes titles addressing social issues, but lost to Tell Me Why. Similarly, it contended for Outstanding Achievement for an Independent Game at the 24th in 2021, with taking the honor. For the 32nd in 2021, If Found... was nominated in the expanded Outstanding Video Game category, focused on inclusive LGBTQ representation. Additional nominations included Excellence in Narrative at the 2021 and Best Writing at the New York Videogame Critics Circle Awards 2021. These accolades highlight the game's strengths in storytelling and emotional resonance, though it did not win in broader mainstream categories.

Controversies and Critiques

Representation of Gender Dysphoria

The If Found... portrays through the experiences of its , Kasio, a 23-year-old returning to her family home in rural in 1993 after time away in . Kasio's manifests as , emotional numbness, and overwhelming stress triggered by family misgendering, rejection, and the pressure of concealing her , culminating in a depicted and spirals of uncontrolled negative thoughts. Developers drew from personal episodes of mental —not solely attributed to trans identity—to depict these states, noting that such numbness often precedes and alleviates afterward, while framing Kasio's relative composure about her gender as realistic amid broader life stressors. Central to the representation is the game's erasing mechanic, where players rub out diary entries to progress the narrative, serving as a metaphor for Kasio's desire to obliterate painful past associations with her pre-transition self and rebuild forward. This process highlights dysphoria's ties to memory and congruence, with enabling moments of relief but also risking total disconnection, as failing to erase appropriately leads to a catastrophic cosmic outcome symbolizing unresolved . While and queer-focused outlets have lauded the portrayal as "brutally authentic" and a benchmark for trans narratives in games, attributing its nuance to the queer-led team's personal insights, broader queer games argues that such works warrant scrutiny beyond acclaim, examining how individual stories interface with collective experiences without defaulting to uncritical endorsement. Developers themselves reflected on potential underemphasis of Kasio's relative to supporting characters, considering adjustments for deeper emotional layering, though no major post-release controversies emerged specifically targeting the depiction. Gaming media's uniform positivity may reflect institutional tendencies toward affirming trans-themed content, potentially sidelining first-principles questions about dysphoria's causal roots, such as incongruence versus social or comorbid factors like , which empirical studies link to variable transition outcomes but receive scant exploration here.

Ideological Debates on Trans Narratives

The narrative of If Found... centers on Kasio, a woman experiencing severe , familial rejection, and amid 1990s rural Irish society. Through the mechanic of erasing entries to uncover backstory, the game depicts as an intrinsic conflict between Kasio's affirmed female identity and her male biology, resolved primarily via supportive relationships that validate her transition and . This portrayal emphasizes emotional and anti-shame messaging, with the developer's background informing an autobiographical lens on and . Within queer games scholarship, the game's trans narrative has sparked discourse on , praised for its non-linear structure that mirrors the "dehiscence and " of , eschewing simplistic progress models of for messier erasure and reconstruction. Critics in this vein, including manifestos for trans-specific games analysis, argue it exemplifies works that prioritize marginalized authorship over commercial polish, fostering "" mechanics that subvert hegemonic . However, such analyses often operate within ideological frameworks assuming identity's primacy, with limited engagement from outlets critiquing biological constraints on self-perception. Broader ideological tensions arise from the game's alignment with primacy, which posits as a fixed, identity-driven mismatch resolvable by affirmation, contrasting empirical data on its . Studies indicate frequently co-occurs with disorder at rates of 11-24%, far exceeding general population prevalence of 1-2%, suggesting neurodevelopmental factors may amplify body incongruence perceptions independent of innate "gender essence." The 2024 Cass Review, commissioned by the UK's NHS, concluded that evidence for gender-affirming interventions remains "remarkably weak," with low-quality studies failing to demonstrate sustained benefits for or relief, and highlighted risks like loss from puberty blockers. coverage of If Found..., dominated by progressive-leaning publications, has sidestepped these causal complexities, prioritizing representational "" amid systemic biases in cultural institutions that undervalue biological in favor of subjective narratives.

Criticisms of Emotional Manipulation

Some users have critiqued the game's emotional narrative for relying on contrived elements to evoke sympathy, resulting in a sense of manipulation rather than genuine engagement. A Metacritic user review described the plot as "boring, bland, uninteresting," noting that the exposition was "SO absurd" that it prevented any emotional connection with the protagonist, implying the story's attempts to elicit tears felt forced and unearned. Negative Steam reviews similarly highlight dissatisfaction with the emotional focus amid minimal interactivity, with one user expressing reluctance to criticize harshly ("I feel bad dumping on this game because I respect") while pointing out that the experience lacks substantive , suggesting the heavy emphasis on serves more as a vehicle for sentiment than balanced . This perspective aligns with broader user sentiments that the game's , such as erasing diary entries to progress, compel emotional investment without earning it through deeper nuance or player . These criticisms, though from a minority amid overwhelmingly positive , argue that the intertwining of personal with apocalyptic stakes amplifies , potentially prioritizing affective response over causal exploration of the protagonist's struggles.

References

  1. [1]
    If Found... on Steam
    Released May 19, 2020. If Found... is a game about going home, coming out and erasing everything. Tags: Indie, LGBTQ+, Casual, Visual Novel.
  2. [2]
    If Found... - Annapurna Interactive
    If Found is an interactive visual novel from DREAMFEEL about searching for connection. On December 31st 1993 in the crumbling ruins of a mansion on Achill ...
  3. [3]
  4. [4]
  5. [5]
    If Found... Review – GameSpew
    May 22, 2020 · If Found...is an interactive visual novel about a trans woman living in Ireland who craves human connection and wants to explore who she ...Missing: plot summary
  6. [6]
    If Found... Reviews - Metacritic
    Rating 84% (16) This is a game much closer to a dream than a visual novel. If Found… is the latest release from developer DREAMFEEL and will be many people's introduction to ...
  7. [7]
    If Found... Review | RPGFan
    Jun 21, 2020 · Sometimes, to move on, we need to forget, erase and start again. That's the moral of If Found…, a powerful visual novel written by Dreamfeel ...Missing: plot summary
  8. [8]
    In stunning indie visual novel If Found..., you must erase to rebuild
    May 19, 2020 · If Found... is an interactive visual novel that's about erasing and rebuilding, where the only way forward is to destroy what has happened ...
  9. [9]
    Game Review 25: If Found… - Sleepy Creations Cross Stitch
    Jun 23, 2021 · Gameplay is simple. The player uses their mouse, in the shape of an eraser, to erase pages in a journal or scenes taking place in order to ...
  10. [10]
    If Found is a heartfelt game about relationships and the end of the ...
    May 21, 2020 · If Found takes around two hours to complete, and it packs a lot into that relatively brief runtime. While the core mechanics are simple ...
  11. [11]
    'If Found...' Developer Talks About the Game's Evolving Trans ...
    Jun 12, 2020 · If Found… uses an eraser as a primary mechanic, letting players “erase” events to move forward in the story. Why did you make this a persistent ...
  12. [12]
    IF FOUND... | Release Date Trailer - YouTube
    Apr 2, 2020 · If Found... comes to Steam and the App Store on May 19th. Add it to your Steam wishlist here: https://annapurna.link/Found If Found... is an ...Missing: platform | Show results with:platform
  13. [13]
  14. [14]
    If Found... coming to Nintendo Switch on October 22
    Oct 13, 2020 · Dublin-based studio Dreamfeel and Annapurna Interactive have today announced that If Found... will release on Switch on October 22.
  15. [15]
    If Found... - Newzoo
    Sep 12, 2025 · Release dates. May 19, 2020 - Windows, iOS, Mac, PC (Steam); Oct 22, 2020 - Nintendo Switch. Developers. DREAMFEEL. Rank. August 2025.
  16. [16]
    If Found... (Switch) Review - Nintendo World Report
    Oct 23, 2020 · Set in Ireland in the 1990's, If Found tells the story of Kasio, a 23-year old queer woman who has recently returned to her old hometown after studying in ...
  17. [17]
    If Found... for Nintendo Switch - Nintendo Official Site
    ### Summary of If Found... for Nintendo Switch
  18. [18]
    'If Found' Is an Essential Game About Letting Go of the Past - WIRED
    May 28, 2020 · Presented through a series of sketchy images and written journal pages, the videogame's primary means of interaction is an eraser. Using your ...
  19. [19]
    If Found… Don't Leave. A Review of DREAMFEEL's Extraordinary…
    Dec 5, 2020 · If Found… cleverly twists how one reads another's personal belongings through destruction. Pain is evoked; nostalgia and joy are too; anger at ...Missing: plot summary
  20. [20]
    If Found: A Coming of Age Story with a Sci-Fi Twist - Indie Hive
    May 30, 2020 · If Found, an interactive visual novel, is a coming of age story about connection, isolation and self-discovery that centres around Kasio, a ...Missing: plot | Show results with:plot
  21. [21]
    If Found Review: an emotional journey from start to finish
    May 19, 2020 · DREAMFEEL's If Found is an artistic, hard-hitting look at how life can treat outsiders in society without resorting to complete, ...Missing: plot summary
  22. [22]
    Design through Erasure: If Found… - Internal Monoblog
    Dec 23, 2020 · The act of erasing goes beyond its literal function and takes on symbolic significance. Journals contain the imprint of the past and by erasing ...
  23. [23]
    Review: If Found… Is a Poignant Grappling with the Act of Erasure
    Rating 4.0 · Review by Steven ScaifeMay 27, 2020 · To play If Found… is to reconcile the inherently conflicting emotions that push someone toward erasure. You recognize the action's catharsis ...Missing: symbolism | Show results with:symbolism
  24. [24]
    Review: If Found... - Destructoid
    Jul 25, 2020 · If Found… tells the story of two women dealing with the end of the world. The first is Cassiopeia, a scientist who discovers an Event ...
  25. [25]
    So what's the deal with the space stuff...? :: If Found General ...
    Jul 25, 2022 · Cassiopeia is in space when she discovers the black hole and far from being something pretty/awe inspiring, she realises it is on a course to swing towards ...
  26. [26]
    “If Found…”: The Story of Self-Discovery and Erasing to Rebuild
    Kasio, as we learn early on, is a transgender woman returning to a home that is unwelcoming of her identity. She constantly questions who she is because her own ...
  27. [27]
  28. [28]
    DREAMFEEL
    Dreamfeel is an Irish development studio dedicated to creating the beautiful, exciting and meaningful. Video Games can be amazing.
  29. [29]
    If Found's celebration of experimental, queer game development ...
    Dec 8, 2020 · The concept and execution won the demo of If Found several awards back in 2018, prompting Dreamfeel to pull together a team of five people to ...Missing: conception | Show results with:conception
  30. [30]
    A New Irish Video Game Explores Themes of Queerness and Identity
    May 27, 2020 · With funding from Annapurna Interactive, McGee left DIT in early 2018 to work full-time on If Found… at Dreamfeel's office in Portobello.<|separator|>
  31. [31]
    Interview With Llaura McGee on DREAMFEEL's If Found... Game
    Jun 11, 2020 · The game was written and designed by DREAMFEEL studio director Llaura McGee, herself a trans woman, whose own experiences powerfully shaped the ...Missing: members | Show results with:members
  32. [32]
    "This Can't Be Anything Else": A Chat With The Team Behind If ...
    May 14, 2020 · Developers like Llaura McGee and Eve Golden Woods are pushing back against a homogenization of games with If Found... .Missing: members | Show results with:members
  33. [33]
    If Found... Original 2016 Demo by dreamfeel - Itch.io
    Rating 4.9 (17) Uploaded May 2025 for the 5th Anniversary of If Found...'s release. Every game that gets released is a series of small and big miracles and at a thousand ...Missing: developer | Show results with:developer
  34. [34]
    If Found's Llaura McGee on Making a Gay AF Trans Game
    Jul 27, 2020 · Llaura McGee, who you may know from the 2014 indie darling Curtain, heads the studio, and I talked with her on the eve of If Found's launch.Missing: members | Show results with:members
  35. [35]
    Filling in the blanks with an eraser: how new Irish game If Found ...
    May 14, 2020 · Even calling If Found… a game presents problems for Dreamfeel because it's not a conventional play-to-win experience.Missing: development | Show results with:development
  36. [36]
    If Found… is an important queer coming-of-age story that's both ...
    Dec 21, 2020 · It's a visual novel about Kasio, a young trans woman returning to her family home in a small rural Irish Town in 1993.
  37. [37]
    Erasing Erasure in If Found… | Eurogamer.net
    Aug 29, 2020 · Erasure - the experience of being rendered invisible - is a depressingly common facet of queer experience. For those who live and love ...Missing: symbolism | Show results with:symbolism
  38. [38]
    [PDF] Trans Tissue: If Found…'s (2020) Dehiscence, Liminality and ...
    of trans bodies. If Found… not only constitutes trans developers' portrayal of a trans character, but articulates transition mechanically and phenomenally ...
  39. [39]
    If Found Review - Call Me By My Name - GameSpot
    Rating 9/10 · Review by Michael HighamMay 26, 2020 · ... brother Fergal who constantly blames her for things falling apart using coded transphobia. But through the honest portrayal of this pain ...
  40. [40]
    Review: If Found - Stars and Erasers Tell Her Story | GameLuster
    May 29, 2020 · Players progress through the story of If Found… in a single way: by erasing. The player-controlled eraser symbolizes Kasio's destruction of her ...Missing: symbolism | Show results with:symbolism
  41. [41]
    If Found… left me moved, overwhelmed and ready to experience it ...
    Jun 5, 2020 · Through short bio's of the people in Kasio's life, you quickly learn to love, or - in the case of Kasio's older brother Fergal - detest them.
  42. [42]
    Mental Health Dimensions of Grief in Contemporary Video Games
    Apr 23, 2024 · In If Found… and Gris the crumbling structures represent the decline of the protagonists' wellbeing and sense of one's identity becoming ...
  43. [43]
    If Found... review – moving coming-of-age tale framed by rugged ...
    May 21, 2020 · Delicate illustrations depict a world slipping away in this poignant drama, with memories we're invited to help young Kasio erase.
  44. [44]
    (PDF) Stones in Our Pockets: Mental Health Dimensions of Grief in ...
    Apr 23, 2024 · suggesting that overcoming death is not possible through skill, will, or effort. Four games in our corpus, i.e., If Found…, Lost Words: Beyond ...
  45. [45]
    Narrative Visual Novel 'If Found' Gets New Trailer And Release Date
    Apr 2, 2020 · Annapurna Interactive announced that the Dreamfeel-developed narrative visual novel If Found will launch on PC-via Steam and Apple Arcade on ...
  46. [46]
    Annapurna Interactive Announces Release Date For "If Found"
    Apr 3, 2020 · Annapurna Interactive announced this week that they will be releasing their upcoming interactive visual novel game If Found next month on ...
  47. [47]
    If Found... (2020) | Switch eShop Game - Nintendo Life
    $$12.99; EU 22nd Oct 2020 — £9.99.
  48. [48]
    If Found - Steam Community
    So, Dreamfeel is on hiatus over Christmas, but I just wanted to share a piece of If Found new year's art by @birdf00d: Before we left the virtual office last ...Missing: timeline | Show results with:timeline
  49. [49]
    If Found... Patches and Updates - SteamDB
    Rating 86% (2,167) Curated patch notes for If Found on Steam. Updates and changelogs.
  50. [50]
    New If Found Patch Update Tweaks Script, Adds Bug Fixes
    Jun 1, 2020 · Developer Dreamfeel has released a new patch for If Found. The update is currently only out for Windows--it will be released for MacOS in ...
  51. [51]
    Review | 'If Found...' sets a new standard for the visual novel
    May 26, 2020 · If Found…” tells a moving story about a young transgender woman with exquisite visual flair using simple, engaging game mechanics.
  52. [52]
    If Found... Review - Angsting in the 90s - TechRaptor
    Rating 8/10 · Review by Tyler ChanceyMay 28, 2020 · Our review of If Found... an indie visual novel about coming out, wrestling with young adulthood, and the end of the world.Missing: analysis | Show results with:analysis
  53. [53]
    If Found... Review | TheSixthAxis
    Rating 8/10 · Review by Reuben MountNov 25, 2020 · If Found is a short game, but what fills that time is a heart-wrenching story of trying to find your way through life and acceptance.Missing: plot | Show results with:plot
  54. [54]
    If Found... Reviews - OpenCritic
    If Found... is rated 'Mighty' after being reviewed by 24 critics, with an overall average score of 84. It's ranked in the top 9% of games and...
  55. [55]
    If Found... - Sales, Wishlists and Metrics - Vania
    If Found... background. If Found... DREAMFEEL • Annapurna Interactive. 64K owners. 55K wishlists. 93% positive. Rank. 5809th. Most owned. Total. 64K. Owners.
  56. [56]
    If Found... Steam Charts - SteamDB
    Rating 86% (2,171) Steam player count for If Found is currently 1 players live. If Found had an all-time peak of 43 concurrent players on 4 May 2022.
  57. [57]
    If Found... Price history - SteamDB
    Rating 86% (2,176) · $12.99 · GameIf Found... is a game about going home, coming out and erasing everything. If Found Steam charts, data, update history.
  58. [58]
    If Found... - Sales & Owners Stastistics | GameSensor
    In September 2025, If Found... was bought by >1K players for a total of >$5K. This is the 1th game from the developer DREAMFEEL . Among the players of If Found.
  59. [59]
    The Gayming Awards 2021 Winners Revealed
    Feb 25, 2021 · Best LGBTQ Indie Game Award – sponsored by Xbox If Found… DREAMFEEL. Gayming Magazine Readers' Award – sponsored by PlayStation. Hades
  60. [60]
    The Gayming Awards 2021 Winners Revealed - Gray Jones Media
    Feb 25, 2021 · Winners. Best LGBTQ Narrative Award – sponsored by Hangar 13. If Found… DREAMFEEL. Authentic Representation Award – sponsored by Green Man ...
  61. [61]
    IMIRT Irish Game Awards 2020
    Dec 8, 2021 · BEST GAME NARRATIVE. Winner: If Found…, by Dreamfeel Runner Up: Empire of Sin, by Romero Games. BEST GAME ART. Winner: Empire of Sin, by Romero ...
  62. [62]
    The Game Awards Winners And Game Of The Year - GameSpot
    Dec 12, 2020 · Games For Impact. If Found... Kentucky Route Zero: TV Edition; Spiritfarer; WINNER: Tell Me Why; Through the Darkest of Times. Best Ongoing.
  63. [63]
    D.I.C.E. Awards 2021: All the Winners - IGN
    Apr 22, 2021 · Outstanding Achievement for an Independent Game. Coffee Talk; Hades - WINNER; If Found… Kentucky Route Zero: TV Edition; Noita. Joe Skrebels is ...
  64. [64]
    GLAAD celebrates Outstanding Video Game nominees for the 32nd ...
    Jan 28, 2021 · GLAAD is incredibly proud to recognize and honor an expanded ten games for their fair, accurate, and inclusive representations of the lesbian, gay, bisexual, ...
  65. [65]
    2021 SXSW Gaming Awards — Public Voting Now Live
    Dreamfeel / Annapurna Interactive Tell Me Why — DONTNOD Entertainment / Xbox Game Studios The Last of Us Part II — Naughty Dog / Sony ...
  66. [66]
    Game Of The Year Nominees Announced For New York Game ...
    The best writing category nominees are The Last of Us Part II, If Found, Assassin's Creed Valhalla, Hades, Spider-Man: Miles Morales, Cyberpunk 2077, and ...<|separator|>
  67. [67]
    A Manifesto for Trans Games Criticism - Uppercut
    The trans critic functions as a discursive object that should serve the hegemonic assumptions of games and their players.
  68. [68]
    If Found… and pushing back on shame | Eurogamer.net
    Jul 4, 2023 · Unlike other visual novels, tapping or clicking the screen in If Found… doesn't reveal new text, it deletes it. Every swipe washes away the ...
  69. [69]
    If Found... And How Gaming Can Help Articulate The LGBTQIA+ ...
    Feb 2, 2021 · If Found... Creator Llaura McGee talks about how gaming can help articulate LGBTQIA+ experience and uncover forgotten histories.
  70. [70]
  71. [71]
    Largest study to date confirms overlap between autism and gender ...
    About 30,000, or 5 percent, of the cisgender people in the study have autism, the researchers found, whereas 895, or 24 percent, of the gender-diverse people ...
  72. [72]
    Gender dysphoria and autism spectrum disorder: A narrative review
    The current literature shows growing evidence of a link between gender dysphoria (GD) and autism spectrum disorder (ASD).
  73. [73]
    Gender medicine 'built on shaky foundations', Cass review finds
    Apr 10, 2024 · Analysis finds most research underpinning clinical guidelines, hormone treatments and puberty blockers to be low quality.
  74. [74]
    Cass Review: Gender care report author attacks 'misinformation' - BBC
    Apr 20, 2024 · Dr Hilary Cass's review this month found "remarkably weak" evidence on treatments such as puberty blockers. The physician told the BBC some ...
  75. [75]
    If Found... user reviews - Metacritic
    User Score Mixed or Average. positive. 23 (57%). mixed. 9 (23%). negative. 8 (20 ... this game is a very touching story about a trans girl living in catholic ...<|separator|>
  76. [76]
    Steam Community :: If Found
    - **Insufficient relevant content**: The provided URL (https://steamcommunity.com/app/1041920/negativereviews/) does not display specific negative reviews mentioning "emotional manipulation," "forced tears," "manipulative story," or criticisms of the game's emotional approach. The page requires a Steam login and does not publicly show review content.