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AcFun

AcFun, an abbreviation of ", and Fun," is a video-sharing founded in 2007 and headquartered in , specializing in with a pioneering implementation of the danmaku system, where real-time viewer comments overlay videos in a scrolling "bullet curtain" format to foster interactive communal viewing. Primarily oriented toward ACG (animation, comics, and games) material, the platform attracted a dedicated by emulating Japan's Douga in introducing danmaku to , enabling dense, synchronized commentary that distinguishes it from traditional comment sections. AcFun achieved prominence as China's inaugural danmaku video site, influencing subsequent platforms like , though it encountered severe financial distress, culminating in a 2018 shutdown announcement due to unpaid debts exceeding 100 million yuan, before apparent revival under broader corporate umbrellas such as Technology.

History

Founding and Early Years (2007–2010)

AcFun was established on June 6, 2007, by an internet user known online as xilin, initially functioning as a personal website focused on serializing videos uploaded to third-party platforms such as Ku6. The site's name, short for "Anime Comic Fun," underscored its origins in catering to enthusiasts of animation, , and (ACG), a niche centered on . Operating from with minimal infrastructure, AcFun began as a effort without formal company backing, relying on contributions to build a of imported episodes amid China's limited domestic production of such content at the time. By early 2008, the platform evolved technically when it adopted a video player inspired by Japan's Douga, introducing China's inaugural implementation of danmu—a bullet comment system displaying scrolling viewer annotations overlaid on videos. This feature, rolled out in March 2008, differentiated AcFun from static video hosts by enabling interactive, synchronous engagement, where comments appeared as "bullets" flying across the screen, fostering a sense of communal viewing. The innovation drew from 's model but adapted to Chinese user preferences, emphasizing free access and user-generated overlays without initial monetization pressures. Through 2009 and into 2010, AcFun sustained modest growth as a haven for ACG aficionados, amassing a dedicated user base through word-of-mouth in online forums and its novel danmu interactivity, though server limitations and sensitivities constrained expansion. The site's early community included influential figures, such as Xu Yi (online alias "⑨bishi"), a senior AcFun participant who later founded competitor in June 2009 after a ban from AcFun for unauthorized video hosting. In early 2010, xilin, identified as one of the founding contributors, divested his involvement for around 4 million RMB, signaling initial commercialization attempts amid operational challenges. This period solidified AcFun's role in pioneering danmu culture but highlighted its vulnerability as a volunteer-led venture lacking robust funding or legal safeguards against content disputes.

Expansion and Peak Popularity (2011–2015)

During the early 2010s, AcFun expanded following the 2010 sale of the platform by founder Xie Yuanxi to Chen Shaojie, general manager of gaming site bianfeng.com, for 4 million , which facilitated management restructuring and operational scaling. This period saw the site transition its domain from acfun.cn to acfun.tv and receive recognition for its niche appeal in animation, comics, and gaming (ACG) content, solidifying its status as China's pioneering danmu (bullet comment) video platform. The platform's interactive danmu feature, overlaid real-time user comments, drove engagement by fostering a communal viewing experience akin to live discussions, particularly among young ACG enthusiasts who contributed user-generated secondary creations and annotations. AcFun reached its peak popularity around 2011–2012, establishing a stronghold in the ACG subculture before facing rising competition from Bilibili, a splinter site founded by dissatisfied AcFun users in 2009 as Mikufans (renamed Bilibili in 2010). The site's emphasis on qualified ACG videos and virtual community building attracted a loyal base, with danmu technology reportedly boosting online user activity significantly compared to traditional video platforms. However, by 2012, Bilibili overtook AcFun in user volume, leveraging broader appeal to marginal users beyond core ACG fans, while AcFun's growth stagnated amid internal challenges like content moderation issues tied to pirated anime distribution. Through 2015, AcFun sustained notable traction in the danmu ecosystem despite competitive pressures, maintaining its role as a key venue for ACG-focused interactions and events. In August 2015, invested $50 million in AcFun as part of funding for video startups, signaling efforts to revitalize expansion and compete in the maturing online video sector dominated by ACG and emerging mainstream content. This infusion supported technical enhancements and content diversification, though it did not fully offset Bilibili's momentum in user acquisition and platform innovation.

Financial Crises and Acquisition (2016–2018)

In late 2016, AcFun secured a 250 million investment from Zhongwen Online, which valued the platform at approximately 1.85 billion and aimed to alleviate mounting operational losses from high bandwidth and content acquisition costs amid intensifying competition with . Despite this infusion, AcFun's financial strain persisted due to its niche focus on , , and (ACG) content, which generated limited through and limited monetization options in a dominated by broader platforms. The company reported ongoing deficits, with 2015 losses highlighting structural challenges in scaling user-generated video hosting without sustainable profitability. By November 2017, financing difficulties escalated into a , resulting in multiple service disruptions; the platform was inaccessible for three days from November 25 to 27 due to unpaid obligations and operational halts. This pattern culminated on February 2, 2018, when AcFun's website and mobile apps went offline nationwide after terminated server services over unpaid fees, alongside reports of delayed employee salaries and expired server leases. The outage fueled of imminent shutdown, exacerbating user and underscoring AcFun's vulnerability to capital shortages in China's video streaming sector, where high fixed costs outpaced ad and live-streaming income. On June 5, 2018, short-video platform announced its full acquisition of AcFun, acquiring all shares including a key stake from CADP for 140 million , though the total deal value remained undisclosed amid estimates below 800 million . The move allowed AcFun to retain its brand, team, and independent operations while gaining 's financial backing, technical resources, and access to broader user traffic to address prior deficits. This acquisition reflected 's strategy to diversify beyond short-form content into long-video and ACG niches, stabilizing AcFun after years of erratic funding and leadership turnover from 2014 to 2016.

Stabilization and Ongoing Challenges (2019–Present)

Following its acquisition by in June 2018, AcFun maintained operational independence in branding, content development, and platform management, bolstered by the parent company's investments in capital, technology, and content resources, which averted prior financial distress and enabled infrastructural upgrades. This support facilitated a focus on its core ACGN (, , , and novels) niche and danmu (barrage) video features, allowing the platform to stabilize amid broader industry consolidation. In July 2021, AcFun's president, who had led the platform for two years post-acquisition, resigned, amid reports of internal adjustments under Kuaishou's oversight, though specific reasons were not publicly detailed. The platform continued to integrate with Kuaishou's ecosystem for cross-promotion, leveraging the latter's short-video user base to attract ACG enthusiasts, but without achieving significant . Ongoing challenges include fierce competition from dominant platforms like , which has outpaced AcFun in user engagement and commercialization due to superior algorithmic capabilities and broader content diversification, exacerbating AcFun's historical operational limitations. Market saturation in ACGN video sharing, coupled with regulatory pressures on and short-form video rivals like Douyin, has constrained growth, with AcFun remaining a specialized but secondary player reliant on Kuaishou's subsidies rather than independent profitability.

Platform Overview

Core Features and Danmu Technology

AcFun operates as a user-generated video hosting platform primarily focused on , , and (ACG) content, allowing registered users to upload, categorize, and share videos across specialized sections such as bangumi (ongoing anime series) and rankings. Core functionalities include video playback with integrated real-time interaction tools, community rankings like daily and weekly charts, and engagement metrics such as follower counts for series. The platform supports diverse content types, from episodic anime to user-created clips, emphasizing niche subcultures within ACG communities. The defining feature of AcFun is its danmu (bullet screen) technology, which overlays viewer comments directly onto the video screen as scrolling text, creating a "barrage" effect that simulates communal viewing. Introduced by AcFun in as the first implementation in , inspired by Japan's Douga, danmu comments are timestamp-synchronized to video playback, appearing at specific moments to provide contextual reactions, explanations, or humor. This system enables pseudo-synchronous interaction, where comments from different viewing sessions accumulate and display in layers, enhancing immersion and social connectivity without disrupting core video consumption. Danmu supports user customization, including options to set comment color, font, scrolling speed, and vertical position upon posting, while viewers can adjust global settings for density, transparency, speed, and filtering to mitigate screen clutter. Advanced controls allow creation of blocking lists for specific keywords or users, promoting personalized experiences amid high-volume comment flows, which can exceed hundreds of thousands per popular video. This fosters knowledge-sharing and emotional resonance, as comments often convey , memes, or collective sentiments, distinguishing AcFun's viewing paradigm from traditional comment sections.

Content Ecosystem and User Tools

AcFun's content ecosystem centers on user-generated videos, predominantly in the , , and games (ACG) niche, where creators upload recordings, fan edits, reviews, and original animations. This (UGC) model encourages community-driven production, with videos often enhanced by danmu, the platform's signature real-time scrolling comment overlay that synchronizes viewer reactions to specific timestamps. As China's pioneering video-sharing site to implement danmu in 2007, AcFun fosters an interactive environment where content discovery occurs through daily, weekly rankings, and recommendation algorithms tailored to ACG interests. The platform extends beyond videos to include articles and serialized (bangumi) sections, supporting over 1 million subscriptions for popular titles like "Sousei no Onmyouji ZERO." Users contribute , translations, and supplementary materials via danmu, turning passive viewing into collaborative experiences, though this has occasionally led to challenges due to unfiltered interactions. relies on community reports and platform algorithms, prioritizing ACG fidelity over broader mainstream appeal, distinguishing AcFun as an alternative hub for niche enthusiasts amid competition from sites like . Key user tools facilitate and , including straightforward video uploading interfaces that allow UP主 (uploaders) to publish directly, as evidenced by developer tools for programmatic submissions. Viewers utilize danmu posting for instantaneous , with options to toggle or comments for customized experiences. Subscription features enable following specific UP主 or bangumi for notifications on new uploads, while playlists and favorites aid in organizing personal libraries. Additional tools encompass search functionalities, cross-device synchronization via mobile apps, and community rankings to highlight trending content, all integrated to sustain user retention in the ACG ecosystem.

Technical Infrastructure and Mobile Integration

AcFun's technical infrastructure centers on a pipeline that includes upload, storage, , and , evolving from initial reliance on external hotlinking in its early years to self-hosted operations by 2015 to support growing . The system employs distributed server architectures for load balancing and , integrating for dynamic , with hybrid cloud setups featuring private clouds for core databases to ensure and public clouds like or for elastic computing and video via GPU clusters. Content delivery relies on CDN networks and anti-hotlinking measures to manage costs and prevent unauthorized access, alongside real-time monitoring for uploads and playback. The danmu (bullet curtain) commenting system, a core feature, operates on a backend that processes and overlays real-time user comments during video playback, requiring low-latency data handling to synchronize comments across viewers without significant delays. This involves HTTP-based protocols for fetching and parsing danmu data, integrated into the video player to render scrolling overlays, though third-party implementations highlight the underlying structures for danmu retrieval. Pre-acquisition challenges included frequent system outages and reliance on outdated components like players as late as 2018–2020, which identified as among the poorest architectures encountered, prompting post-2018 upgrades for stability. Mobile integration features official Android and iOS applications that mirror web functionalities, including danmu rendering, video streaming, and user interactions, with the iOS app utilizing a Swift-Objective-C divided into infrastructure layers (self-developed libraries, Kuaishou SDKs, and third-party tools), business support modules, and feature-specific components for seamless cross-platform performance. These apps connect to the backend via APIs for synchronization, supporting categories like ACG videos and , with ongoing updates to leverage acquisition-era for improved and on devices. The app, for instance, emphasizes lightweight video clip delivery and danmu integration to cater to mobile communities.

Business Model and Ownership

Funding Rounds and Key Investors

AcFun secured its first major institutional investment in August 2015 with a $50 million from , conducted at a reported of $200 million, aimed at enhancing infrastructure, content licensing, and talent acquisition. In 2016, the raised $60 million in an A+ or Series B round led by SoftBank Venture Capital (SBCVC), marking a significant escalation in to support operational amid in the video streaming sector. Later that year, in November 2016, Chinese All-Digital Holdings invested $36 million in a secondary transaction by acquiring shares from existing shareholders and SBCVC, providing liquidity without primary capital infusion. Also in November 2016, committed RMB 250 million (approximately $36 million) for a 13.51% stake, implying a of RMB 1.85 billion (about $270 million), as part of efforts to bolster content production and user engagement.
DateRound TypeAmount RaisedKey Investors
August 2015Series A$50 millionYouku Tudou
January 2016Series B / A+$60 millionSoftBank China Venture Capital
November 2016Secondary$36 millionChinese All-Digital Holdings
November 2016EquityRMB 250 million (~$36 million)Zhongwen Online
Key investors included media giants like Youku Tudou, which sought synergies in video content distribution, and venture firms such as , drawn to AcFun's niche in bullet-screen (danmu) technology and anime-focused community. Other notable backers encompassed (奥飞娱乐), focused on entertainment IP, and Zhejiang Huace Film & TV, reflecting strategic bets on AcFun's potential in 's burgeoning online video market despite persistent profitability challenges.

Acquisition by Kuaishou and Strategic Shifts

On June 5, , , a leading Chinese short-video platform backed by , announced its full acquisition of AcFun, obtaining 100% ownership of the anime-focused video-sharing site. The transaction followed AcFun's financial distress, including a major server crash earlier in , and involved purchasing shares from prior investor Chinese All Digital Publishing (CADP), which had held a 13.5% stake acquired in 2016 for CNY 250 million. The deal's exact value was not publicly disclosed, though media estimates ranged from under $115 million to a possible $162 million valuation. Post-acquisition, AcFun was positioned to operate independently in branding, management, and development, while receiving support from in capital, technology, and user traffic distribution. This structure aimed to preserve AcFun's niche appeal in , , games, and novels (ACGN) content and its signature danmu (bullet curtain) commenting system, avoiding direct integration that could alienate its dedicated user base. For , the move represented a strategic diversification beyond short-form videos into longer-form, community-driven content, enhancing its competitive stance against rivals like ByteDance's Douyin by tapping AcFun's specialized audience. The acquisition facilitated AcFun's stabilization, with reported growth metrics including a 90% year-on-year increase in video uploaders, 79% rise in submissions, and 172% surge in fan numbers by August 2020, attributed to enhanced resources. However, operational challenges persisted, as evidenced by the resignation of AcFun's CEO in July after two years, amid broader pressures on video platforms. Strategically, this period marked a shift toward leveraging parental backing for infrastructure improvements and content ecosystem expansion without altering AcFun's core identity, though full financial recovery details remain limited in public disclosures.

Revenue Streams and Monetization Strategies

Prior to its financial crises, AcFun primarily generated revenue through , targeting (B2B) merchants with display and video ads integrated into its platform, though this yielded limited income due to high operational costs for copyrights and bandwidth. The platform maintained a free viewing model without mandatory fees or early membership systems, resulting in 2015 revenues of approximately 3.63 million against liabilities exceeding 116 million yuan. Following the 2018 acquisition by , AcFun diversified its monetization by introducing features, enabling creators (UP主) to earn from virtual gifts and fan interactions, alongside platform shares from these transactions. Game joint operations and promotions, leveraging its , , and games (ACG) focus, became a key stream, with alliances allowing revenue from in-app referrals and virtual item sales tied to partnered titles. Membership subscriptions emerged as a consumer-facing post-acquisition, offering ad-reduced experiences, higher video quality, and exclusive perks, though implementations faced user backlash for deviating from the platform's ad-minimal ethos. E-commerce integrations, including merchandise sales and affiliate links for ACG peripherals, supplemented these, aligning with broader video platform trends but scaled to AcFun's niche audience. persisted, evolving to include targeted in-feed and deals, supported by Kuaishou's technical resources without fully merging operational models. By 2025, streamer live broadcasts and niche content exclusives further bolstered live gifting revenues, maintaining AcFun's branding while tapping parent company synergies for scalability, though detailed segmented financial disclosures remain limited due to its status.

Community and Cultural Impact

User Demographics and Subcultures

AcFun's user base consists primarily of young adults in , with over 70% aged 18-35 as of data spanning March 2023 to March 2025. The core demographic centers on 19-24-year-olds, who comprise the majority and include approximately 60% students, while users over 30 represent just 1.2%. distribution shows males slightly outnumbering females at roughly 56% to 44%. Independent traffic analytics indicate a more pronounced male skew, with 74.32% male and 25.68% female visitors, alongside 25-34-year-olds as the largest age cohort. Users are overwhelmingly concentrated in urban areas of , reflecting the platform's domestic focus and roots in local . The platform's subcultures revolve around ACG (, comics, and games) enthusiasts, often termed "" in Chinese contexts, who formed its foundational community since inception in 2007. This niche group pioneered danmu (bullet commenting) as a real-time, overlay-style interaction, enabling collective commentary that blends viewing with communal riffing, memes, and in-jokes—distinct from passive consumption on mainstream sites. Early adopters, largely post-1990s-born males with tech-savvy inclinations, cultivated a subcultural ethos of irreverent humor and DIY content sharing, targeting ACG-specific uploads like fan animations and game streams. Over time, this evolved into tighter-knit factions around genres such as music videos and games, fostering loyalty through platform-exclusive rituals like "" (A站) lingo that persists despite competition. While AcFun's ACG core remains insular and less commercialized than peers, it has influenced broader youth subcultures by normalizing danmu as a social layer, attracting peripheral users into hybrid interests like retro and indie creativity. Community analyses note a slight aging shift compared to flashier rivals, with veteran users sustaining traditions amid newer, less dedicated influxes. AcFun's user community has been instrumental in generating memes and viral trends through the "guichu" (鬼畜) video format, a style of rapid-fire remixing that synchronizes audio repetitions with visuals for comedic, often absurd effects, drawing from precedents but thriving on the platform's danmu overlay for interactive humor. These user-created videos typically feature looped phrases from , songs, or public clips, evolving into rhythmic sound MADs (music douga) that sources while fostering community-specific . Prominent examples include remixes of the 2007 Japanese McDonald's advertisement leading to "最终鬼畜蓝蓝路," an early influential guichu work that popularized repetitive editing techniques among AcFun users and contributed to the "guichu all-stars" trope, aggregating recurring characters like figures or personalities into compilation memes. Another viral staple is the "MC Shitou" series, featuring a performer's exaggerated shouting in self-promotional videos from around 2010, which accrued dense danmu commentary—epitomizing collective mockery and phrase amplification, such as echoed lyrics turning into platform-wide catchphrases. Danmu functionality amplified these trends by enabling real-time, overlaid comments that often devolve into impolite banter, shared jokes, or reinforcement, with punchlines from guichu videos propagating as broader ; for instance, witty danmu in compilations motivated iterative user contributions and genre expansion. Creative outputs extended to full-danmu experiments, where comment density simulates chaotic narratives, and hybrid formats like sound MADs, blending Western memes with local ACG adaptations for cross-cultural virality on the site. Beyond guichu, AcFun hosted trends in fan-driven content like "AC娘的重生," a revival-themed video accumulating timestamped danmu "check-ins" during platform crises, symbolizing user loyalty through persistent, date-stamped meme layering. This participatory creativity underscored AcFun's role in niche subcultures, where viral phenomena prioritized unfiltered humor over polished production, influencing subsequent platforms despite lacking mainstream algorithmic boosts.

Interactions with Broader Internet Culture

AcFun's danmu system, introduced in 2007 as an adaptation of Japanese platform Nico Nico Douga's commentary overlay, transformed passive video consumption into a participatory social experience, enabling real-time exchanges of , emojis, and memes that extended beyond the platform into Chinese social media ecosystems like and QQ. This feature fostered a collective viewing ritual akin to live events, where users' comments scrolled across screens, amplifying emotional resonance and viral dissemination of subcultural references, particularly within ACG (, , games) communities. By 2010, danmu had proliferated to competitors like , but AcFun's early implementation seeded broader trends in ephemeral, high-density commentary that influenced how netizens engaged with content on mainstream sites. The platform's interactions with Japanese internet culture were foundational, as AcFun explicitly modeled its interface on Nico Nico Douga, importing aesthetics and fostering bidirectional flows of clips, fan edits, and parody videos that bridged East Asian subcultures. This cross-pollination contributed to the localization of global ACG elements, with AcFun users adapting Japanese memes—such as rhythmic chanting in comments—into Chinese vernacular forms, which later permeated domestic viral trends on platforms like Douyin (TikTok's Chinese counterpart). Unlike static forums, danmu's visual clutter created a "" for cultural negotiation, where imported elements merged with local idioms, evident in early 2010s trends like overlaid reactions to imported series. AcFun's legacy in broader culture includes amplifying niche fandoms into national phenomena, as danmu-driven discussions spilled into offline events and policy debates on youth subcultures, though its influence waned post-2018 acquisition amid user exodus to Bilibili. Critics note that while danmu enhanced communal bonding, it also normalized chaotic, meme-saturated discourse that paralleled rising nationalism in Chinese cyberspace, with AcFun threads occasionally seeding self-mobilized online campaigns. Globally, AcFun's model indirectly inspired overlaid comment experiments on Western platforms like Twitch during live streams, though adoption remained limited outside Asia due to cultural preferences for threaded chats over visual barrages.

Controversies and Criticisms

Data Breaches and Cybersecurity Incidents

In June 2018, AcFun experienced a major in which hackers compromised the personal information of nearly 10 million users, including usernames, user IDs, nicknames, email addresses, and encrypted passwords. The incident came to light after attackers published the details of approximately 300 affected accounts on , prompting AcFun to issue an official announcement on June 13 confirming the wider scope of the compromise. AcFun stated that the breach stemmed from inadequate platform measures and noted that passwords had been stored using , though accounts inactive since before July 7, 2017—when a upgrade was implemented—used weaker hashing, increasing . In response, AcFun advised all users to immediately reset their passwords, especially those reusing credentials across multiple sites, and reported the hack to Chinese authorities while forming a joint internal-external to probe the intrusion and enhance defenses. The company emphasized that no plaintext passwords were exposed, mitigating some immediate risks, though the event highlighted ongoing cybersecurity challenges for video platforms reliant on . No further major breaches have been publicly disclosed by AcFun since the 2018 incident.

Regulatory Interventions and Content Moderation

In November 2015, Beijing's cultural authorities issued a warning and administrative penalty to AcFun for operating without a network culture operation permit (文网文) or an information network audiovisual program transmission license, determining that the platform had engaged in unlicensed audiovisual services for approximately eight years. The regulators emphasized AcFun's failure to obtain these credentials, which are mandatory under Chinese law for disseminating user-generated videos and comments, leading to scrutiny over its bullet-screen (danmu) features that enabled real-time, unvetted interactions. Regulatory pressure intensified in 2017 amid China's broader campaign to enforce controls and licensing. On October 22, the State Administration of Press, Publication, Radio, and Television (SAPPRFT) ordered AcFun—alongside Sina Weibo and iFeng—to immediately halt all audiovisual program services for lacking the required permit and for hosting unregulated material on politics, military affairs, and other sensitive topics. In September of that year, AcFun received a fine of 120,000 RMB from authorities and was compelled to shutter non-compliant channels dedicated to military, political, and content, with officials coordinating between cultural enforcement and regulators to enforce the closures. In response, AcFun adopted stricter self-moderation protocols, including bans on unlicensed entities uploading audiovisual programs, mandatory removal of , , and other illegal content, and delisting of unauthorized foreign films and series. July 2017 saw widespread deletions of international shows from the platform, part of a national directive targeting unlicensed foreign rather than solely piracy concerns, underscoring Beijing's emphasis on ideological alignment over in this context. These interventions aligned with the 2017 Cybersecurity Law's mandates for , real-name registration, and proactive , requiring platforms like AcFun to filter danmu comments in real time to prevent dissemination of prohibited narratives.

Internal Management Disputes and Operational Failures

In June 2009, AcFun experienced a major internal triggered by employee factionalism, resulting in a month-long site outage from server disruptions and halted operations, as core staff including key administrators disengaged amid disputes over site direction and resource allocation. This conflict prompted the departure of senior moderator Xu Yi (known as "Xi Zi Ru Jin"), who along with other dissidents founded as an alternative platform, fracturing AcFun's user base and developmental momentum. Post-2009, management instability persisted, exacerbated by equity infusions that introduced investor-appointed executives, often sidelining original leadership; for instance, following a December 2015 investment round, a wave of new managers from investors displaced nearly all prior administrators, intensifying boardroom tensions with investor directors gaining majority control by mid-2016. Shareholder disputes over strategic priorities, including and , led to repeated CEO turnovers, with at least seven leadership changes documented by 2017, undermining cohesive and contributing to stalled . Operationally, AcFun suffered recurrent technical failures tied to underinvestment in infrastructure, such as the 2018 domain expiration lapse—attributed to financial strains—which halted across web and apps until resolved, eroding trust. In November 2015, regulatory penalties for unlicensed audiovisual operations blacklisted domains acfun.tv and acfun.com, restricting filings and amplifying risks. litigation compounded these issues; a 2015 lawsuit from Youku Tudou alleged widespread infringement, seeking 18 million RMB in cash plus equity, culminating in the criminal detention of several executives for unauthorized uploads, which disrupted content pipelines and escalated costs without resolving systemic oversight gaps. Persistent unprofitability stemmed from mismanaged diversification and high operational overheads, with reports indicating losses due to immature in niche ACG content, deterring further and perpetuating a cycle of reactive fixes over proactive scaling. These failures, rooted in fragmented leadership and inadequate risk mitigation, contrasted with competitors' more stable trajectories, ultimately necessitating AcFun's acquisition by to avert collapse.

Legacy and Influence

Role in Pioneering Danmu Video Sharing

AcFun introduced the danmu (bullet screen) commenting system to Chinese video-sharing platforms in 2008, adapting the feature originally developed by Japan's in 2006, which overlaid real-time, scrolling viewer comments directly onto video playback for enhanced communal viewing. This implementation marked AcFun as China's inaugural site to enable such interactive, synchronized commentary, primarily targeting animation, comics, and games (ACG) content that dominated its early user base. The danmu system on AcFun facilitated dense, ephemeral comment streams that scrolled across the screen in , fostering a sense of live audience participation and subcultural bonding among users, who often coordinated reactions, shared interpretations, or created layered humor during video playback. By integrating this mechanic shortly after AcFun's founding as an ACG-focused site, the platform differentiated itself from static-comment alternatives, driving user retention through immersive, collective experiences that blurred passive watching with active discourse. This innovation rapidly popularized danmu within China's nascent online video ecosystem, influencing subsequent platforms and establishing a template for social overlay features in . AcFun's danmu adoption preceded and inspired competitors like , which expanded the format's reach but built upon AcFun's foundational model for ACG communities. The feature's success stemmed from its low-barrier —requiring no separate —allowing , high-volume inputs that amplified trends and niche discussions, though it occasionally led to visual clutter from excessive comments. Despite later platform challenges, AcFun's early implementation cemented its legacy as the pioneer that localized and normalized danmu, transforming video consumption into a participatory in .

Comparison to Competitors like Bilibili

AcFun, established in 2007 as one of China's earliest danmu (bullet curtain) video-sharing platforms, introduced the interactive commenting feature inspired by Japan's Nico Nico Douga, predating its primary competitor , which launched in 2009 by former AcFun administrator Xu Yi. While both platforms initially targeted , comics, and gaming (ACG) enthusiasts, rapidly expanded its scope to include , , and mainstream entertainment, enabling it to achieve a dominant market position. In contrast, AcFun maintained a narrower focus on niche ACG content and a more insular community dynamic, but suffered from slower technological updates and recurrent financial instability, including a near-collapse in 2018 that required acquisition by (ByteDance's ). In terms of user engagement and scale, significantly outpaces AcFun, with daily active users (DAUs) exceeding 100 million consistently since Q3 2023 and monthly active users reaching approximately 332 million in Q3 2022. Traffic data from 2025 indicates Bilibili.tv received substantially more visits than AcFun.tv, reflecting AcFun's diminished reach amid Bilibili's commercialization and broader appeal to younger demographics, including 78% of users born in the and . AcFun's user base, while loyal among hardcore ACG fans, lacks comparable metrics due to its niche status and past operational disruptions, such as content purges and platform outages, which eroded its competitiveness. Feature-wise, both platforms retain core danmu functionality for real-time, overlaid comments, fostering communal viewing experiences central to their ACG origins. However, has innovated with integrated gaming ecosystems, advertising monetization, and algorithmic recommendations tailored to diverse content, contributing to its 2023 profitability turnaround and listing success in 2018, where it raised $483 million. AcFun, post-acquisition, emphasized cost-cutting over expansion, resulting in a more static interface and limited revenue streams, which preserved its "authentic" appeal but hindered scalability against regulatory pressures like the 2017 foreign content bans affecting both sites.
AspectAcFunBilibili
Founding Year20072009
Core StrengthPioneer of danmu; niche ACG loyaltyScaled danmu with ,
DAUs (Recent)Not publicly scaled; lower traffic>100 million since Q3 2023
Business ModelPost-acquisition stability; limited monetizationPublicly traded; diversified revenue
ChallengesFinancial woes, slow developmentBroader but faces content regulation
This disparity underscores AcFun's role as a foundational but marginalized player, with absorbing much of its original user ethos while achieving commercial viability through aggressive growth.

Long-Term Viability and Market Position

AcFun occupies a niche position in China's ACG (, , and games) video-sharing market, focusing on danmu-enabled content for a dedicated audience, but it trails dominant competitors like in scale and influence. Traffic data from September 2025 shows acfun.tv receiving fewer total visits than bilibili.tv, reflecting AcFun's limited broader appeal amid the expansion of generalist platforms. The platform's long-term viability hinges on its 2018 acquisition by short-video giant , which provided financial, technological, and content support while allowing operational independence. However, post-acquisition performance has been underwhelming; daily and monthly failed to meet expectations by 2021, prompting the departure of AcFun's CEO. Pre-acquisition user erosion—from 120 million daily active users in January 2017 to 1.6 million by November 2017—underscores persistent challenges in retaining and expanding its base against rivals with superior commercialization and content diversification. Kuaishou's integration efforts, aimed at bolstering long-form video capabilities through AcFun's ACG expertise, have not reversed competitive disadvantages in a market favoring scalable, multi-genre platforms. AcFun's dependence on parental resources amid stagnant growth raises questions about sustained independence, particularly as captures the of ACGN engagement through aggressive expansion and public . Without verifiable signs of rebounding metrics or strategic pivots by late 2025, AcFun's market foothold appears precarious, confined to loyalists rather than mainstream viability.

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