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Fall Guys

Fall Guys is a , cross-platform, massively multiplayer platform developed by and published by . In the game, up to 60 players control customizable, -shaped characters known as "Beans" and compete in a series of chaotic, physics-based obstacle courses and mini-games, with the objective of being the last Bean standing to claim the crown. The gameplay emphasizes absurdity and clumsiness, featuring rounds that test agility, strategy, and luck through elements like rotating platforms, conveyor belts, and player interactions such as pushing or grabbing opponents. Originally released on August 4, 2020, for and Windows via , Fall Guys: Ultimate Knockout quickly became a cultural phenomenon during the early , peaking at over 172,000 concurrent players on within days of launch and inspiring widespread memes and merchandise. Initially published by , the game was acquired by in 2021, leading to its transition to a model on June 21, 2022, alongside expansions to additional platforms including , , Xbox Series X/S, , and mobile devices. This shift removed purchase barriers and introduced seasonal updates with new levels, cosmetics, and battle passes, sustaining its popularity with ongoing community events and collaborations, such as themed content from brands like . The game's success has been attributed to its accessible, design and short, replayable matches, amassing over 50 million players by mid-2022 and influencing the genre with its blend of tension and lighthearted multiplayer chaos. continues to support Fall Guys through regular content drops, including user-generated levels via a creation toolkit, ensuring its evolution as a vibrant online social experience.

Gameplay

Core Mechanics

Fall Guys is a multiplayer in which up to 32 players customizable bean-shaped characters, known as Beans, competing in a series of chaotic obstacle courses and mini-games within the fictional Blunderdome arena. The core objective is to outlast all other participants through successive rounds, with the ultimate winner earning that signifies victory and unlocks in-game rewards. Matches emphasize physics-based interactions, where Beans' wobbly, gelatinous animations lead to unpredictable tumbles, bounces, and collisions, creating a blend of competition and comedy. Since the Fall Forever Update in April 2024, a typical match consists of 3 rounds (two qualifying rounds followed by a final), randomly selected from a pool of over 70 diverse levels (as of 2025), each lasting approximately 2-5 minutes and designed to eliminate a portion of the field based on performance thresholds. Qualifying rounds often feature race-style obstacles, such as "See Saw," where players must balance across tilting platforms to reach the goal without falling into the abyss below; failure to qualify—typically the bottom half of performers—results in immediate elimination. Survival rounds like "Hex-A-Gone" challenge players to jump between disappearing hexagonal tiles across multiple layers, requiring constant motion to avoid plummeting through the floor. Team-based rounds introduce cooperation or rivalry, but all funnel toward the final round. Gameplay revolves around simple yet versatile controls that facilitate navigation and interaction: players can run automatically, jump to clear obstacles, dive to gain momentum or cover distance, and grab using a dedicated to latch onto other Beans, ledges, or objects. Grabbing serves dual purposes, allowing players to sabotage opponents by pulling them off platforms or to hitch rides on moving elements, while environmental hazards like spinning blades, slippery surfaces, and falling tiles demand quick reflexes and spatial awareness. These mechanics promote both individual skill and opportunistic interference, as Beans can push, pull, or pile up in clusters, often leading to mass eliminations. In the final round, the remaining players vie for victory in high-stakes finales, such as "Royal Fumble," where one player spawns with a glowing that others must grab and hold until the expires. Qualifying thresholds vary by round type—for instance, in races, a set number or percentage advance, while in hunts, players collect the most items like eggs or gems. elements are integral, enabling players to shove rivals into hazards or steal objectives, but the game's forgiving respawn-free structure ensures matches remain fast-paced, with lobbies shrinking from 32 to as few as one winner per game.

Currencies and Progression

Fall Guys features several in-game currencies that drive its economy and player progression, primarily revolving around rewards for performance and challenges rather than direct purchases for core gameplay advantages. The main currencies include Crowns, , Show-Bucks, and , each serving distinct roles in unlocking and advancing player status. Crowns represent achievement in competitive play and are earned exclusively through strong performances in matches. receive one for winning a solo show or special event, while squad modes distribute a total of among the team based on collective placement, such as full shares for first place or partial for lower rankings. Additionally, —fragments earned via challenges, marathon events, or squad shows—can be collected, with five converting to one full . These cannot be purchased with real money and are used solely to elevate the player's Rank, a permanent progression system that unlocks customization options like costumes, emotes, patterns, and animations at specific rank thresholds, such as the Remarkable Medal costume at Rank 76. Kudos serve as an accessible, earnable currency for basic customization, obtained through participation in events, completion of daily and weekly challenges, and progression in the Fame Pass. Unlike pre-2022 systems where were awarded at ends, they now accrue at rates tied to challenge completion, such as batches from event milestones, without direct real-money purchase options. are spent in the in-game store on common-rarity items, including entry-level costumes, colors, nicknames, faceplates, and patterns, enabling players to personalize their Beans without investment. Show-Bucks function as the premium currency, primarily acquired through real-money purchases via the or in-game shop, though limited amounts (up to 1,500 per season) can be earned for free by advancing through the Fame Pass tiers. They are used to purchase the Fame Pass upgrade (typically 600–950 Show-Bucks for full access) or cosmetics like uncommon and higher-rarity costumes and emotes directly from the , providing accelerated access to seasonal and exclusive items. Progression in Fall Guys is structured around two key systems: the Fame Pass and Crown Rank, supplemented by player levels tied to overall Fame accumulation. Fame points, earned by advancing through rounds (e.g., approximately 20–25 points per qualification, scaling with performance), completing daily/weekly challenges, and participating in live events, fill the Fame Pass—a 100-tier with free and premium tracks. Advancing tiers unlocks a mix of cosmetics, , Show-Bucks, and Crown Shards, with premium tiers requiring the Show-Bucks purchase for full rewards; for instance, the Festive Cowboys Fame Pass in early 2025 offered themed costumes upon tier completion. Rank provides a separate, infinite unlock tree based on total Crowns accumulated, granting permanent items independent of seasons. These systems encourage consistent play, with Fame resetting per season but contributing to an overarching level for additional minor rewards. The Fame Pass ties into premium progression via Show-Bucks upgrades, while creative mode occasionally offers bonus Fame or through custom challenges.

Fall Guys Creative

Fall Guys Creative, first teased in May 2022 and officially launched on May 10, 2023, as part of Season 4: Creative Construction, serves as a studio integrated into . This level editor equips players with intuitive drag-and-drop tools to design custom rounds, incorporating obstacles, decorations, and thematic elements across , , and POINTS game modes. Developers at emphasized its accessibility for beginners, allowing users to adjust object properties like size, speed, and interactions without requiring advanced technical skills. Key features enable players to build rounds from a library of assets, test them in private sessions, and share creations using 12-digit share codes (as of 2025) for easy access in custom lobbies. is fostered through via the Discover tab, where levels are surfaced based on , , and metrics tracked by the game. Official showcases further amplify standout submissions by integrating them into public playlists, exposing them to wider audiences in queues and enabling direct competition among strangers. Popular creations often showcase innovative courses with twisting paths and hazardous traps that test and timing, or themed events drawing from pop culture, such as recreated scenes or seasonal festivals. By 2025, the has seen extensive adoption, with individual levels accumulating hundreds of thousands to millions of plays, highlighting the mode's role in extending the game's replayability through communal ingenuity. The studio is free for all players across platforms, requiring no purchases to access building or playing tools. Monetization opportunities exist for creators via ' Support-A-Creator program, where approved participants can apply their unique codes to promotions of their levels, earning a of in-game purchase revenue generated through supported referrals.

Conception and Early Production

Mediatonic, the developer behind Fall Guys, was founded in 2005 by Dave Bailey and Paul Croft, then students at , initially operating as a small work-for-hire studio creating games for various clients. Over the next decade, the company expanded by producing approximately 130 titles across platforms including , mobile, , and consoles, with notable successes like the 2008 release Amateur Surgeon, which reached over 100 million players. These experiences in accessible, multiplayer-focused games laid the groundwork for Mediatonic's shift toward original in the late 2010s. The concept for emerged in early , inspired by the chaotic physical comedy of game shows like —where contestants tackled absurd obstacle courses—and British programs such as , aiming to create a non-violent emphasizing floppy, ragdoll-like characters in waddling costumes for broad, joyful multiplayer appeal. Internally pitched by lead designer to creative director Jeff Tanton in January , the project—initially titled Fool's Gauntlet—was then presented to around 10 publishers at the (GDC) before agreed to fund it later that year. Development began in mid-2018 using the engine, with the team expanding from a small group to about 30 members by 2019; key challenges included tuning the reactive physics system to handle multiplayer interactions without overwhelming performance or crowding levels. To address these issues, the developers scaled back from an initial 100-player format to 60 per match, ensuring chaotic yet navigable rounds where players could maintain visibility and engagement amid the bean-shaped characters' bouncy collisions. In early 2019, secured investment from Synova Capital, extending production by nine months to refine minigames and multiplayer stability. Pre-release milestones included the game's reveal at , showcasing its colorful obstacle courses and elimination rounds for and PC, followed by multiple closed betas in early 2020 to test online matchmaking and physics responsiveness with public players.

Epic Games Acquisition

On March 1, 2021, announced the acquisition of Tonic Games Group, the parent company of Fall Guys developer , for an undisclosed sum. Mediatonic joined family of studios, which includes developers like (creators of ), enabling shared resources for ongoing projects. The deal did not immediately alter the existing publishing agreement with , which had supported Fall Guys since its launch. The acquisition aligned with Epic's strategy to bolster its live-service game portfolio, drawing on the success of Fortnite's ongoing updates and community-driven model to enhance ' long-term viability. Epic aimed to integrate cross-platform features, such as support for and , and leverage its expertise in multiplayer ecosystems, while Tonic Games Group shared Epic's vision for building immersive, metaverse-like experiences. Although was developed using rather than , the partnership opened possibilities for broader technical synergies in future expansions. Under the leadership of Tonic Games Group co-founders Dave Bailey (CEO) and Paul Croft (Chief Games Officer), who were retained, the studio began planning enhancements like cross-progression, laying groundwork for the eventual free-to-play transition in 2022. Epic's support facilitated team growth, with the Fall Guys development group expanding from around 35 members pre-launch to over 150 by early 2021, and further hires planned into 2022. In September 2023, Mediatonic was impacted by Epic Games' company-wide layoffs, which affected approximately 20-40 staff at the studio as part of broader restructuring cutting 830 positions across Epic. Despite this, Mediatonic continued supporting Fall Guys with regular updates. As of 2025, some veteran developers from Mediatonic have departed to establish Panic Stations, a new independent studio in the UK focused on co-op multiplayer games, while Mediatonic remains operational and active on Fall Guys development, including its August 2024 mobile release.

Release

Initial Launch

Fall Guys: Ultimate Knockout launched on August 4, 2020, for and Windows via . The game was published by and priced at $19.99 USD. It was initially exclusive to these platforms, with no cross-play functionality between them at launch. Marketing efforts highlighted the game's chaotic, humorous gameplay through a series of trailers that showcased stumbling bean-shaped characters in absurd obstacle courses and mini-games. A key promotional boost came from its inclusion as a free title for PlayStation Plus subscribers starting on launch day, which significantly amplified its visibility and accessibility. This contributed to over 1.5 million downloads within the first 24 hours, overwhelming servers and causing temporary disconnections and issues that the developers quickly addressed by up capacity. The game reached a peak of 172,000 concurrent players on shortly after release, reflecting strong initial interest. At launch, Fall Guys featured more than 20 unique rounds, including races, survival challenges, team-based events, and finals, randomly selected across five-round matches for up to 60 players. These rounds emphasized and unpredictability, setting the tone for the party's royale format without to integrate PC and console lobbies.

Platform Expansions and Free-to-Play Transition

Following its acquisition by in March 2021, Fall Guys underwent significant platform expansions to broaden its accessibility across multiple ecosystems. On June 21, 2022, the game launched on , , , , and the , marking its debut on these platforms after an initial exclusive release on and PC via in 2020. This expansion was facilitated by Epic's infrastructure, enabling seamless cross-play and cross-platform parties across all supported systems. Coinciding with these platform additions, transitioned to a model on the same date, eliminating the previous one-time purchase requirement and introducing microtransactions for in-game currency to support cosmetic purchases. The shift was announced on , 2022, as part of the "Free for All" update, which also required Accounts for enhanced features like cross-progression of player data and unlocks between platforms. This model change, bolstered by the acquisition, aimed to revitalize the player base by removing and leveraging 's distribution network. The transition and platform expansions had an immediate positive impact, with reaching 20 million players within hours of the June 21 launch. Cross-progression further encouraged sustained engagement by allowing players to maintain their progress across devices. Further extending its reach, arrived on devices with a release on (initially in the ) and Android worldwide via the on August 16, 2024, supporting cross-play with PC and console versions. This mobile debut continued the momentum from the expansions, adapting the chaotic multiplayer obstacle courses for touch-based controls while preserving core gameplay integrity.

Content Updates

Seasons 1–4

The legacy seasons of , spanning Seasons 1 through 4, delivered themed content updates from August 2020 to July 2021, establishing the game's rhythm of periodic refreshes with new rounds, cosmetics, and features. Each season typically lasted 2–3 months and introduced approximately 20–30 new items via the Fame Path, including costumes, patterns, colors, and nicknames, alongside events such as custom shows available on PC. These updates emphasized thematic overhauls of the Blunderdome arena and expanded variety to sustain player interest post-launch. Season 1, titled Ultimate Knockout, launched on August 4, 2020, alongside the game's initial release, and concluded on October 8, 2020. Featuring an original, vibrant theme centered on chaotic obstacle courses, it introduced foundational rounds such as Door Dash, See Saw, and Slime Climb, which became staples of the format. The season focused on core solo and party play without major thematic events, though it set the stage for future expansions with basic cosmetics and progression rewards. Season 2, titled Medieval Knockout, ran from October 8, 2020, to December 15, 2020, transforming the Blunderdome into a medieval fortress with , dragons, and feudal elements. It added new rounds including Knight Fever (a race across walls), Wall Guys (a team-based ), and Egg Siege (defending a from attacks), alongside the introduction of the Show Selector for custom playlists. A Halloween event highlighted the season with the exclusive Treat Thieves round, where players collected candy while avoiding guardians, tying into the whimsical theme. Season 3, titled Winter Knockout, began on December 15, 2020, and ended on March 22, 2021, embracing a holiday-inspired winter aesthetic with snowy landscapes and festive obstacles. The update expanded team-based gameplay through new modes like Pegwin Pursuit (herding penguins across ice) and Ski Fall (a slippery downhill race), while introducing Crown Ranks for competitive progression and a suite of winter such as and outfits. These additions emphasized collaborative challenges amid the seasonal cheer. Season 4, titled 4041, commenced on March 22, 2021, and wrapped up on July 20, 2021, adopting a retro-futuristic vibe with neon-lit arenas, synthetic music, and time-travel motifs. It brought innovative rounds like Stumble (a high-rise ) and the final round Big Shots (precision shooting at targets to eliminate opponents), plus the debut of Squads mode for group play and daily Challenges for rewards. This season experimented with elements, later creative tools. The structured seasonal model concluded overall on August 16, 2023, when developers announced a shift to more frequent, non-seasonal content drops to enhance accessibility and variety.

Post-Seasonal Updates

In August 2023, Mediatonic announced a shift from structured seasons to bi-weekly updates, aiming to accelerate content iteration and provide more frequent additions to gameplay, creative tools, and customization options. This change, detailed in the "Future of Fall Guys" statement, allowed for ongoing enhancements without the constraints of seasonal themes, while maintaining Fame Passes for progression. The approach emphasized rapid deployment of new rounds, balance adjustments, bug fixes, and platform-specific improvements, resulting in over 10 new rounds added across 2024 and 2025, such as Breezy Buddies, Remote Control, and Dragon Dashers. The Fall Force update, released on September 27, , introduced physics tweaks including Speed Arches that accelerate beans and objects like Carriable Punching Blocks for dynamic interactions, alongside new creative obstacles such as Buttons, Pressure Plates, and Bean Barriers. It also added five new backgrounds (Original, Digital, Medieval, Future, Falloween) and unvaulted rounds like Button Bashers and Pegwin Pool Party, with bug fixes addressing costume clipping and responsiveness. Subsequent patches in late focused on balance changes to movement mechanics and efficiency. In 2024, the Fall Forever update on May 7 enhanced exploration with the Explore mode, enabling infinite creator levels in 10-player lobbies with 30-minute timers and algorithmic level selection for varied survival-style gameplay. It included piggybacking for social carrying mechanics, improved bean physics for faster recovery and mid-air control, and creative expansions like decals, longer timers, and increased object limits. Balance updates reduced Knockout lobbies to 32 players across three rounds, while bug fixes targeted loading times and social features. Events like Falloween 2024 introduced hoverboard challenges and hex-themed obstacles from October 8 to November 5. The February 4, 2025, Fall and Fantasy update added fantasy-themed content, including the Dragon Cave level and Slime Cave skybox for creative backgrounds, along with new rounds like Slippy Slopes and . It featured fantasy decorations, music tracks such as "Of Fables and Falling," and stability improvements for . On April 1, 2025, Ranked launched as a competitive mode with eight ranks ( to Superstar), point-based progression tied to final placements, and eight-week cycles resetting for new levels and rewards like , Crowns, and exclusive emotes. Matchmaking pairs similar ranks, with demotion risks above , and cycle rewards scaling by peak achievement, such as the Supreme Idol costume for top tiers. Following the initial mobile launch on August 16, 2024, via on worldwide and in the , with expansions to additional regions in 2025, subsequent updates included optimizations for touch controls, frame rate stability, and reduced loading on and devices, with further refinements in 2025 patches addressing server kicks and performance on lower-end hardware. Ongoing bi-weekly releases through November 2025 incorporated balance tweaks to round difficulties, event rotations like Snowbeans Frosty Frolics, and bug fixes for creative mode stability, including the Slime Factory Update on September 16, 2025, with new mastery ranked cycles for Squads and Duos, and the Arctic Adventures Fame Pass on November 11, 2025, featuring unvaulted levels and winter-themed content.

Fame Pass

Structure and Features

The Fame Pass was introduced in Season 1 on August 4, 2020, serving as ' primary battle pass-style progression system to reward players for participation. It features a free track available to all players, with 40 tiers, each unlocking upon accumulating sufficient points. This setup emphasized accessibility while incentivizing engagement in the game's economy through earned from gameplay. Progression relies on earning Fame, a temporary experience currency gained primarily through match participation and performance, such as surviving rounds or achieving high placements. Daily and weekly challenges supplement this by offering targeted quests that grant bonus Fame, with examples including "Win 3 rounds in any show" or "Complete 5 matches," encouraging varied playstyles and consistent engagement. Upon reaching a tier, players receive immediate rewards, but uncompleted tiers do not carry over to the next season, ensuring a fresh start aligned with each ~2-month cycle. Rewards encompass over 50 items per pass in early iterations, including costumes (e.g., the Pigeon lower body or Rookie upper body), emotes (e.g., Coo-ey!), patterns (e.g., Cells), colors, and bulk Kudos for store purchases, totaling around 19,500 Kudos, 3 Crowns, and multiple cosmetic variants across the track. Event-specific Fame Passes have appeared for limited-time events, offering exclusive tied to collaborations or special modes, while maintaining tiered without altering the standard Fame earning system.

Evolution and Variants

Following the end of structured seasons on August 16, 2023, Fall Guys shifted to a model of more frequent updates, with Fame Passes introduced every 4-7 weeks to align with bi-weekly content releases and typically featuring around 40 tiers over 4-6 weeks. This change allowed for quicker iteration on rewards while maintaining progression through Fame earned from matches and challenges. Event-specific passes emerged as a key variant, such as the Falloween 2024 Fame Pass, which incorporated Halloween-themed and levels tied to seasonal events. In 2024, the Fame Pass integrated with the mobile version of , launched on and via the Epic Games Store on August 16, supporting cross-platform progression and rewards across devices. Further evolutions in free-to-earn mechanics included increased Fame gains from rounds and challenges in the Update, released on May 7, 2024. By 2025, variants expanded to include the Ranked mode, introduced on April 1, which provided a separate skill-based progression system with eight ranks and cycle-ending rewards like exclusive emoticons, costumes, and , distinct from but complementary to the standard Fame Pass. A representative example of these themed variants is the February 2025 Fame Pass under the Fall and Fantasy Update, which ran from February 4 to April 1 and offered fantasy-themed exclusives such as new costumes, decorations, and music tracks like "Of Fables and Falling," alongside improvements like enhanced free-tier rewards. These adaptations, including double Fame boosts near pass endings to accelerate progression, were influenced by player data to balance and engagement. As of November 2025, Fame Passes continue with monthly releases, such as the Adventures pass (November 11 to December 31, 2025), featuring winter and snowboarding-themed .

Reception

Critical Response

Upon its launch in August 2020, Fall Guys: Ultimate Knockout garnered generally positive critical reception, achieving an aggregate score of 81 out of 100 on based on 53 reviews. Critics highlighted the game's chaotic, accessible multiplayer mayhem as a refreshing take on the genre, emphasizing its simple controls, vibrant art style, and ability to deliver quick, hilarious sessions suitable for players of all skill levels. awarded it an 8 out of 10, calling it a "consistent delight" filled with exciting minigames and colorful visuals that capture the essence of absurd party competition. However, reviewers also pointed out drawbacks, including repetitive round structures that could lead to monotony after and significant server instability at launch, which caused frequent failures and disconnections. noted the fun in its Teletubbies-like obstacle courses but acknowledged early technical hiccups that tempered the experience. The game's transition to a model in June 2022, accompanied by cross-play and cross-progression features, revitalized interest and led to improved user feedback, with expanded platform support enhancing its appeal. OpenCritic's score remained strong at 80 out of 100 from 110 reviews, reflecting for the updated that brought in new without alienating veterans. The 2024 release further extended this portability, earning commendations for seamless on-the-go and faithful of core mechanics, though some critiques focused on touch controls feeling less precise than controller inputs in fast-paced rounds. Early impressions highlighted the convenience of play for casual sessions, maintaining the original charm while adapting to smaller screens. Seasonal updates have been widely praised for injecting variety into the formula, with each season introducing themed rounds, obstacles, costumes, and events that prevent staleness and encourage replayability. For instance, seasons like Legacy's Ultimate Knockout and later ones such as Season 6's colorful schemes added diverse levels like Pipe Dream, earning acclaim for evolving the chaotic gameplay without overcomplicating it. The introduction of Ranked Knockout mode in April 2025 elicited mixed responses: players appreciated the structured competitiveness and rewards for skilled play, but others argued it introduced a grindy element that clashed with the game's lighthearted, casual roots. Push Square described the mode's eight-week cycles as a welcome competitive layer, yet community discussions noted tensions between ranked intensity and the inclusive vibe that defined earlier iterations. Overall, maintains strong ongoing community sentiment, evidenced by its "Very Positive" rating on from over 471,000 user reviews, underscoring enduring appeal despite occasional updates drawing polarized views.

Commercial Performance

Upon its launch in August , Fall Guys sold more than 2 million copies on PC within the first week, establishing it as Devolver Digital's most successful title release at the time. By December , PC sales had surpassed 11 million units, reflecting sustained demand amid the game's viral popularity. Its availability as a free monthly title on further amplified accessibility, driving millions of downloads on PS4 and positioning it as the service's most downloaded game ever. The transition to a model in June 2022 revitalized the game's audience, attracting 20 million players within 48 hours and reaching 50 million total players after just two weeks. This surge underscored the effectiveness of ' integration following its 2021 acquisition of developer , enabling and broader distribution. The mobile release in August 2024 via the extended this momentum to and (EU only), contributing to ongoing player engagement across devices. Fall Guys achieved a peak of 172,000 concurrent players on in August 2020, with total cross-platform peaks estimated higher during launch hype. Regular content updates and seasonal events have helped maintain a stable player base, with average concurrent players around 500–700 in 2025 despite an overall industry trend toward declining engagement for older titles. As of October 2025, estimated global daily player counts were around 118,000.

Awards and Nominations

Fall Guys garnered significant recognition from the gaming industry shortly after its launch, earning multiple awards for its innovative multiplayer design and community engagement. In 2020, the game won Best Multiplayer Game and Best Family Game at the , highlighting its appeal as a chaotic, accessible party battler. At , Fall Guys was nominated for Best Debut Indie Game, while securing a win for Best Community Support due to its responsive updates and player-driven content additions. The following year, it won Online Game of the Year at the 24th Annual , recognizing its sustained online multiplayer success. Additionally, Fall Guys received five nominations at the 2021 BAFTA Games Awards, including for Best Evolving Game (multiplayer category) and Best Family Game. By 2025, Fall Guys had accumulated at least four major wins and over ten nominations across prestigious ceremonies, underscoring its lasting impact on the genre despite the shift to . No major new awards were reported after 2021.

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