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References
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The Past, Present, and Future of Virtual and Augmented Reality ...Nov 6, 2018 · The concept of VR could be traced at the mid of 1960 when Ivan Sutherland in a pivotal manuscript attempted to describe VR as a window through ...
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Virtual Reality - Open Encyclopedia of Cognitive ScienceJul 24, 2024 · Virtual reality (VR) is a technology that provides perceptually rich, multisensory simulations that surround users and respond to naturalistic body movements.
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[3]
How Virtual Reality Technology Has Changed Our Lives - NIHSep 8, 2022 · This literature review shows how virtual reality technology has the potential to be a greatly beneficial tool in a multitude of applications and a wide variety ...
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Effectiveness of virtual reality in nursing education: a systematic ...Sep 28, 2023 · Virtual reality offers superior potential in advancing nursing students' theoretical knowledge, practice proficiencies, and overall satisfaction.
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[5]
A Guide to Applying Virtual Reality in Medical TrainingRating 5.0 (262) Sep 25, 2024 · From emergency response to intricate operations, Virtual Reality in Medical Training allows students to practice with realistic simulations as ...
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Ethical concerns in contemporary virtual reality and frameworks for ...Jan 29, 2025 · Researchers have identified various ethical issues related to the use of VR. For example, issues of consent, privacy and harm.Missing: achievements | Show results with:achievements
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[7]
Identifying key drivers affecting the future of virtual reality in medical ...Mar 28, 2025 · This research proposes a process framework to identify the driving forces for the future implementation of VR technology in medical education.
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[8]
The Hype of Virtual Reality: Insights from Failed VR ApplicationsAug 28, 2023 · Many VR applications have failed because they were unable to provide tangible value or address real-world problems. Simply using VR for the sake ...
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A comparative analysis of the effectiveness of immersive virtual ...Jan 1, 2025 · This study examines the effectiveness of immersive virtual reality as a method for end-user design reviews in comparison to traditional two-dimensional ...
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[10]
Full article: Immersive virtual reality for extending the potential of ...In this paper, we systematically review recent research around the application of VR in BIM and discuss the results using the PRISMA flowchart.
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[11]
Virtual Reality in planning, design, and management of urban green ...Sep 8, 2024 · Our analysis shows that 360-degree video VR can increase the understanding of complexities, connections, and nuances in the urban environment.
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[12]
Virtual Reality for Urban Walkability Assessment - arXivApr 20, 2025 · This study investigates the integration of Generative Design, Virtual Reality (VR), and Digital Twins (DT) to enhance walkability in urban planning.Missing: cases | Show results with:cases
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[13]
Advanced integration of BIM and VR in the built environmentFeb 28, 2025 · This study explores the strategic integration of Building Information Modeling (BIM) and Virtual Reality (VR) within the built environment.
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[14]
Virtual reality as an empirical research tool — Exploring user ...The use of immersive virtual reality has been considered a beneficial strategy for architectural design. Many studies on this topic, however, avoid ...
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[15]
Applications of Virtual Reality in Engineering and Product Design ...In the present paper, we reviewed VR applications in design and categorized each of the collected 86 sources into multiple classes.2. Background And Objectives · 4.2. Vr Technologies... · 5. Results And Comments<|separator|>
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[16]
How Cost Savings are Driving Wider Adoption of VR in EngineeringFeb 2, 2023 · In fact, 49% of survey participants said “Cost savings derived from catching issues in VR” was a primary factor driving their adoption of VR.
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[17]
[PDF] Reality Show - BoeingCharles, Missouri, engineers are designing tools, products, assembly stations, production lines and even factories in virtual reality (VR) and augmented reality ...
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[18]
An integrated finite element analysis and virtual reality system for ...Dec 1, 2024 · This study aims to develop an integrated finite element analysis and virtual reality (VR) system to simulate and visualize the behavior of indoor nonstructural ...
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[19]
Discrete Event Simulation Implemented in a Virtual EnvironmentThis paper describes a virtual reality application where the results of a discrete event simulation of a manufacturing cell are integrated with a virtual model ...<|separator|>
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[20]
[PDF] Virtual and Augmented Reality Applications in Science and ...VR and AR applications enable scientists and engineers to interpret and visualize science data in new ways and experience environments that are otherwise hard, ...
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[21]
NSF funds three-year study of virtual-reality engineering simulationsOct 5, 2018 · Penn State researchers developing virtual-reality simulation to place students in interactive, immersive manufacturing environment.Missing: applications | Show results with:applications
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[22]
Application of Training Simulation Software and Virtual Reality ...This article takes the teaching method of basic experiment courses in civil engineering as the research object, and proposes civil engineering based on virtual ...
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[23]
[PDF] Virtual Reality Framework for Interactive Path Planning of ... - arXivSep 20, 2022 · Researchers actively explore the ability of mobile robots to navigate on rough terrain to expand the scope of their application. For example, ...
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[24]
03: Path Planning with a Differential Drive Robot V-Rep/CoppeliaSimJul 17, 2014 · ... robot and follow along. The Virtual Robotics Experimentation Platform (V-REP) simulator, can be downloaded for free at http://www ...
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[25]
Human-robot collaboration integrated with virtual reality in ...The findings emphasize a significant focus on enhancing human-robot interaction with a trend toward using immersive VR experiences and interactive 3D content ...
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[26]
Robotic construction analysis: simulation with virtual realityThis paper presents a methodology for the simulation of robotic construction technologies, namely drones, using a virtual reality environment.
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[27]
Enhancing Robotics Education Through XR Simulation - MDPIThis study presents the development and empirical evaluation of X-RAPT, a collaborative VR-based platform designed to train students in industrial robotics ...
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[28]
Virtual reality simulation in robot-assisted surgery: meta-analysis of ...Apr 17, 2021 · This systematic review and meta-analysis presents current evidence on transferability of surgical skills acquired on robotic VR simulators ...<|separator|>
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[29]
The effectiveness of virtual reality training on knowledge, skills and ...May 1, 2024 · The findings indicate that VR interventions can effectively train health care personnel to acquire knowledge and skills in the assessment and treatment of ...Missing: efficacy | Show results with:efficacy
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[30]
Using Virtual Reality to Enhance Surgical Skills and Engagement in ...May 30, 2025 · Conclusions. This meta-analysis emphasizes VR as an excellent orthopedic educational tool. It significantly enhances both theoretical knowledge ...
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[31]
Impact of extended reality on robot-assisted surgery training - NIHJul 22, 2025 · This systematic review and meta-analysis was conducted to determine if extended reality simulators can improve the performance of robotic ...
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[32]
Comparing Learning Outcomes of Virtual Reality (VR) Simulators ...Feb 12, 2025 · Regarding the learning effect, the BT group showed significant improvement in more parameters compared to the VR simulator group. Lastly, there ...
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[33]
Effectiveness of Virtual Reality Training in Teaching Personal ...Feb 14, 2024 · This randomized clinical trial examines 3 methods for teaching personal protective equipment donning and doffing techniques, including virtual reality, face-to ...
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[34]
Comparative Cost of Virtual Reality Training and Live Exercises for ...In short, the study found significantly improved performance for VR participants during a live disaster exercise, which is consistent with other results showing ...Missing: efficacy | Show results with:efficacy
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[35]
Implementation of Virtual Reality in Health Professions EducationThis scoping review aimed to identify the literature on virtual reality implementation in health professions education, identify barriers to and facilitators ...
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[36]
A systematic review and meta-analysis on the effect of virtual reality ...Jul 20, 2023 · This study's findings suggest that VR-based rehabilitation is a promising intervention for improving balance function in patients for PD compared with ...
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[37]
The efficacy of virtual reality for upper limb rehabilitation in stroke ...May 24, 2024 · This systematic review and meta-analysis demonstrates that adjunctive VR-based rehabilitation enhances upper limb motor recovery across multiple functional ...
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[38]
The efficacy of virtual reality-based rehabilitation in improving motor ...Aug 2, 2024 · VR rehabilitation offers several advantages over traditional therapy, such as enhanced feedback and increased patient motivation.
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[39]
Efficacy of immersive PTSD treatments: A systematic review of virtual ...VRET may be an effective alternative to current treatments and shows promise for the treatment of PTSD patients that have not responded to previous treatment.
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[40]
Effects of Virtual Reality-Based Graded Exposure Therapy on PTSD ...Nov 29, 2022 · The findings showed VR-GET showed a significantly larger effect size for PTSD symptoms (g = 1.100, p = 0.001), compared to controls.
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[41]
Virtual reality exposure therapy for posttraumatic stress disorder ...No significant difference between VRET and active controls in reducing PTSD symptoms.• Results indicate no significant changes in anxiety after VRET.
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[42]
Virtual reality for pain management: an umbrella review - PMC - NIHJul 14, 2023 · A recently published SR reported that VR was beneficial in burn patients alleviating anxiety and pain when undergoing physical rehabilitation (7) ...
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[43]
Virtual Reality for Postoperative Pain Management: A Review of ...Oct 29, 2024 · Virtual reality (VR) offers a non-invasive treatment approach for the management of acute and chronic pain including postoperative pain.
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[44]
Effect modifiers of virtual reality in pain management - LWWVirtual reality effectively reduced pain, especially in patients reporting moderate to severe pain and in younger subjects.<|separator|>
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[45]
Virtual Reality Clinical Research: Promises and Challenges - NIHSome of the key issues in implementing clinical VR research include theoretical immaturity, a lack of technical standards, the problems of separating effects ...
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[46]
Barriers to adopting therapeutic virtual reality - FrontiersMar 17, 2025 · Participants from both groups revealed personal reasons that hindered the use of VR in therapy. These included vision impairments, age-related ...
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[47]
Effects of virtual reality on stroke rehabilitation: An umbrella review ...Sep 25, 2024 · This umbrella review aimed to identify, critically appraise, and summarize current systematic reviews on the effects of virtual reality on stroke ...
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[48]
Surgical planning in virtual reality: a systematic review - PMCSeveral systematic reviews have analyzed surgical planning in virtual reality with regard to specific surgical disciplines or specific procedures and cases.
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[49]
A New Surgical Workflow for Craniofacial Trauma and ReconstructionVirtual-reality (VR)-based planning has the potential to place control of the surgical planning back into the surgeon's hands, and intraoperative navigation ...
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[50]
Virtual Reality in Preoperative Planning of Adolescent Idiopathic ...The use of VR led to a significant decrease in operative time and bleeding while increasing the surgeon's satisfaction compared to the control group. Conclusion.Missing: examples | Show results with:examples
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[51]
Virtual reality system helps surgeons, reassures patientsThe virtual reality system is helping train residents, assist surgeons in planning upcoming operations and educate patients.
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[52]
Effectiveness of virtual reality in elementary school: A meta-analysis ...Aug 11, 2023 · The results indicate that students who learn in a virtual environment achieve higher learning scores compared to those in traditional classrooms.
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[53]
Virtual Reality Utilisation in History Education: Discovery Through a ...Jan 15, 2025 · The findings reveal that VR significantly enhances historical knowledge and increases interest and positive attitudes.Missing: trials | Show results with:trials
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[54]
Are primary schools ready for immersive virtual reality? Resistance ...Aug 12, 2025 · Immersive virtual reality (IVR), as presented through headsets, is becoming increasingly relevant in education, especially in STEM fields, ...
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[55]
Virtual reality and augmented reality-supported K-12 STEM learningJan 16, 2025 · The advantages of VR/AR in K-12 STEM learning include a positive impact on individual learners and on learning and teaching processes.
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[56]
Adding immersive virtual reality to a science lab simulation causes ...The present study examines the effects of moving a science simulation from learning in a low-immersion VR (also referred to as PC condition in this study) ...Missing: randomized trials
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[57]
Meta-Analysis of Mobile VR and Cognitive Learning Outcomes ...Aug 15, 2025 · Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis. Computers ...
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[58]
Exploring Virtual Reality as a Tool for Enhancing Teaching ... - NIHSep 5, 2025 · This study explores the acceptability of VR for anatomy learning among medical students with ongoing access to traditional anatomy laboratories.
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[59]
Systematic analysis of anatomy virtual reality (VR) apps for ... - NatureDec 30, 2024 · This article compares various VR anatomical applications, including “VEDAVI VR Human Anatomy”, “Sharecare YOU Anatomy”, “Everyday Anatomy VR”, “3D Organon VR ...<|control11|><|separator|>
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[60]
Virtual reality assisted engineering education: A multimedia learning ...This scoping review analyzes 51 studies on VR-assisted engineering education and reveals the trends and gaps in the current research.Abstract · 2.2. Virtual Reality... · 4. Observations And...
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[61]
Effectiveness of Virtual Reality on Learning Engagement - IGI GlobalVR has a large effect on student engagement (g=0.85), especially cognitive engagement, higher education, immersive experiences, art education, and procedural ...<|separator|>
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[62]
Effectiveness of Augmented Reality and Virtual Reality Interventions ...Jun 10, 2025 · This meta-analysis investigates the potential of augmented reality (AR) and virtual reality (VR) to significantly enhance learning outcomes (LO) within higher ...
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[63]
Learning effectiveness of immersive virtual reality in education and ...The results indicate that IVR has a positive impact on learning compared to other types of media. The study suggests that IVR technology is suitable for ...
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[64]
How effective is immersive VR for vocational education? Analyzing ...This study investigates the effectiveness of IVR in vocational education, focusing on (1) objective knowledge acquisition, (2) subjectively perceived knowledge ...
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[65]
[PDF] Towards Modeling of Virtual Reality Welding Simulators to Promote ...These simulators provide hands-on practice for learn- ers to improve the necessary psycho-motor skills.
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[66]
Publication: Meta-Analysis Assessing the Effects of Virtual Reality ...The results indicate that, on average, virtual reality training is more effective than traditional training in developing technical, practical, and socio- ...
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[67]
[PDF] What is the effectiveness of virtual reality technology in improving ...Research shows that VR training significantly improves vocational skill acquisition and retention, yielding faster learning rates and reduced errors across ...<|separator|>
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[68]
VR and AR virtual welding for psychomotor skills: a systematic reviewThe results found that the VR-integrated training group performed better in difficult welding positions than the full VR welding group. Therefore, virtual and ...
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[69]
Advancements in Welding Training Through VR - Dig in VisionAug 14, 2024 · The use of a 10 VR samples to 1 real sample ratio allows students to refine their skills and develop muscle memory with minimal material costs, ...
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[70]
Integrating virtual reality technology into beginning welder training ...Mar 31, 2024 · This enhanced performance of beginning welders implies VR welding training can effectively aid in developing complex welding skills.
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[71]
VR Automotive Training: Vehicles For Change VRVFC-VR uses virtual reality technology to train individuals on entry-level auto technician basics so they can enter the workforce as tire and lube technicians.
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[72]
Technician Training With Virtual Reality in UTI's Ford FACT ProgramJul 24, 2025 · Explore the world of automotive technician training with UTI's Ford FACT program. Students are learning with the help of virtual reality!
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[73]
[PDF] Meta-Analysis Assessing the Effects of Virtual Reality Training on ...The meta-analysis found that virtual reality training is more effective than traditional training in developing technical, practical, and socio-emotional ...
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[74]
Application and effect analysis of virtual reality technology in ...Dec 10, 2024 · It explores the advantages of virtual reality technology in enhancing the effectiveness of vocational education practical training, as well as ...
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[75]
REALITY CHECK | Article | The United States ArmyJul 1, 2025 · Haptics improvements to Army simulation training makes virtual environments feel more realistic. Simulation doesn't replace live training, ...Missing: studies | Show results with:studies
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[76]
Measuring the effectiveness of virtual training: A systematic reviewThe research focused on evaluating the effectiveness of training performed in an interactive VE;. (2). Full text available;. (3). Peer-reviewed, scholarly ...
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[77]
[PDF] Assessing the Effectiveness of Virtual Reality in the Training of Army ...Apr 30, 2020 · This report is for a senior capstone design project in the Department of Systems Engineering supporting the United States Army Aviation Center ...
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[78]
Testing the applicability of a virtual reality simulation platform for ...ABSTRACT. The current study explores whether different stressors in a virtual reality (VR) military training scenario cause increases in physiological stress.Missing: "peer | Show results with:"peer
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[79]
ENGAGE - DARPAENGAGE is exploring software- and data-intensive education and training methods that harness the power of large user populations to optimize instruction.
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[80]
[PDF] Training Effectiveness Framework for Augmented and Virtual Reality“A Meta-Analysis of the Training Effectiveness of Virtual. Reality Surgical Simulators.” IEEE Transactions on Information Technology in. Biomedicine, 10(1) ...
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[81]
The Effectiveness of Virtual Simulation as a Training ToolJul 22, 2020 · A study conducted on games, virtual worlds, and simulations by Merchant et al., (2014), found that virtualization was an effective form of instruction.Missing: studies | Show results with:studies
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[82]
Exploring the role of virtual reality in military decision trainingMar 27, 2023 · In this work, we adopted established methods for testing the fidelity and validity of simulated environments to compare three different methods of training use ...
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[83]
Virtual Reality Training Lab - NASAThese simulations allow virtual reality immersed EVA crew members to train on EVA scenarios, interact with multiple robotic arm operators, choreographing and ...Missing: aerospace | Show results with:aerospace
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[84]
Boeing conducts first-ever astronaut training in virtual reality using ...Jun 11, 2020 · Using Varjo's headsets, astronauts in the program can train remotely without the need for multiple physical simulators in different locations.
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[85]
Immersive Training Devices: Blending Real and Simulated Worlds ...Apr 24, 2023 · In this mixed reality setting, the pilot can interact with a touchscreen and real flight controls using a pass-through camera on their headset.Missing: aerospace | Show results with:aerospace
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[86]
How NASA is Using Virtual Reality to Prepare for Science on MoonMar 5, 2025 · NASA is leveraging virtual reality to provide high-fidelity, cost-effective support to prepare crew members, flight control teams, and science teams for a ...Missing: aerospace | Show results with:aerospace
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[87]
VR In Automotive Design - MeegleDec 28, 2024 · For instance, BMW has integrated VR into their design process, allowing engineers to conduct virtual crash tests and evaluate structural ...
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[88]
Check out the world's largest automotive simulation center, powered ...Feb 24, 2025 · The High-Fidelity Simulator is just one of 14 different Unreal Engine-powered driving simulators housed in BMW Group's futuristic simulation center.
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[89]
Virtual to Reality: How Ford Turns Data Into the Vehicle on Your ...Jan 4, 2021 · Ford's investment in simulations and simulators around the world has been revolutionising the way they have been developing vehicles in recent years.
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[90]
Virtual reality in the automotive field in industry 4.0 - ScienceDirectThis paper presents a state of the art of the device used on VR and AR in automotive and two case studies in the fields of VR and AR in automotive in Romania.
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[91]
How Rio Tinto Slashed Onboarding Time by 90% with VROct 10, 2025 · The solution was built on Viewport's established track record of creating VR safety training for mining industry leaders, incorporating:.
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[92]
Analysing potential of VR technology in delivering impactful skills ...Feb 21, 2024 · This is a technique also used by Rio Tinto, which uses digital twin technology of standard autonomous trucks, trains and drills used across its ...
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[93]
Mining Fire Training Simulator | VR Solutions for High-Risk SitesImmersive fire response training for the mining industry that is portable, realistic, and purpose-built for high-risk fire emergencies.
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[94]
Application of Virtual Reality (VR) Technology in Mining and Civil ...Mar 7, 2024 · This research contributes to sustainability by identifying research gaps, providing an in-depth systematic review of the use of virtual reality technology.Missing: automotive | Show results with:automotive
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[95]
(PDF) Developing a Virtual Reality Environment for Mining ResearchMar 3, 2021 · This paper describes the features of VR Mine using self-escape and proximity detection as case studies. Features include mine generation, ...Missing: aerospace | Show results with:aerospace
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[96]
Benefits of Mining Simulator Training in mining industry - TecknotroveDec 28, 2022 · Simulator-based training for miners has proved beneficial in increasing training effectiveness, improving safety and overall operational efficiency.
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[97]
History Of Virtual Reality - Virtual Reality SocietyIn 1968 Ivan Sutherland and his student Bob Sproull created the first VR / AR head mounted display (Sword of Damocles) that was connected to a computer and not ...
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[98]
History of VR – Timeline of Events and Tech DevelopmentSep 16, 2020 · VictorMaxx released a VR headset called CyberMaxx. 1995. Nintendo launched the Virtual Boy console which played 3D monochrome video games. It ...
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[99]
Top 10 VR Trends of 2025: Future of Virtual Reality - HQSoftwareRating 4.9 (22) Oct 1, 2025 · Surgical training. VR provides a safe environment for medical students to hone their skills, reducing errors and improving patient outcomes.
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[100]
Best VR Headsets of 2025: My Favorite Hardware Right Now - CNETFeb 12, 2025 · The Quest 3 is likely to be the best VR headset in its price class for the next few years. Its excellent display quality and improved wireless ...
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[101]
Virtual Reality in Gaming Market Report 2025 - Size and Scope$$4,490.00 In stockIt will grow from $19.24 billion in 2024 to $24.33 billion in 2025 at a compound annual growth rate (CAGR) of 26.5%. The growth in the historic period can be ...
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[102]
Ex-Oculus CTO: 'Beat Saber was much more important to VR's ...Feb 7, 2025 · To date, Beat Saber has generated 10 million unit sales on Quest alone, which doesn't take into account the mountain of paid DLC music packs ...
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[103]
Half-Life: Alyx – Steam Stats – Video Game Insights - Sensor Tower407. active players (39 min ago) ; 560. active players (24h peak) ; 98.3%. positive reviews ; $127.6m. gross revenue ; 3m. units sold ...
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[104]
Virtual Reality Guide 2025: Complete VR Technology OverviewJul 20, 2025 · VR Motion Sickness has mostly been addressed but remains a barrier to some new VR users, affecting 20-30% of new users to varying degrees. The ...
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[105]
It Might Be Time to Admit the Great VR Experiment Has Failed - YahooMar 10, 2025 · Barriers to VR adoption persist including space constraints, cost, the threat of motion sickness, platform fragmentation, and a level of ...
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[106]
Towards Cybersickness Severity Classification from VR Gameplay ...Oct 12, 2025 · Studies report that between 61% and 80% of users experience cybersickness [22] , making it a significant barrier to the widespread adoption of ...<|control11|><|separator|>
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[107]
What is Virtual Production & How is it Revolutionizing Film - RiversideJan 11, 2024 · The first instance of the technology is the rear-projection technique used in the 1962 James Bond film, Dr. No. You can read more about the ...
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[108]
How Virtual Production is Transforming Filmmaking - UNIT.LTSep 14, 2025 · One of the first major breakthroughs in virtual production was seen in James Cameron's “Avatar” (2009). The film employed performance capture ...
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[109]
The Virtual Production of The Mandalorian Season One - YouTubeFeb 20, 2020 · A behind the scenes look at the groundbreaking virtual production technology used on The Mandalorian, Season One. Over 50 percent of The ...
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[110]
This is the Way: How Innovative Technology Immersed Us in the ...May 15, 2020 · Step inside the innovative technology developed for the Star Wars series, The Mandalorian, changing the future of filmmaking.
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[111]
Virtual Production & Volume Tech in The Mandalorian - WrapbookSep 29, 2021 · In this post, we're breaking down The Mandalorian's twin magics of virtual production and volume technology, as we investigate how one space western is pushing ...<|separator|>
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[112]
Jon Favreau Is All-In on Virtual Production, Real-Time and Led WallsJul 30, 2019 · The director shared details about the virtual production side of 'The Mandalorian' at the Unreal Engine User Group at SIGGRAPH.
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[113]
What is Virtual Production — Pros, Cons & Process ExplainedApr 16, 2023 · Virtual Production In-Camera VFX BTS • Unreal Engine Some notable examples include The Mandalorian (2019), Avengers: Endgame (2019), Blade ...Missing: key | Show results with:key
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VIRTUAL PRODUCTION NOW AND GOING FORWARD - VFX Voice -Apr 1, 2025 · Has virtual production revolutionized filmmaking, beginning with The Mandalorian in 2019, and accelerated by the COVID-19 pandemic a year later?
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Virtual Production in 2025: Real-Time Filmmaking RedefinedDiscover how virtual production blends LED volumes, Unreal Engine, and motion capture to streamline filmmaking, enhance collaboration, ...Missing: 2023-2025 | Show results with:2023-2025
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[117]
VR in Filmmaking: Unlocking New Dimensions in Cinema - FilmustageMay 20, 2024 · Explore how VR is revolutionizing filmmaking with immersive storytelling, cutting-edge technology, and new audience experiences.
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[118]
Here are the Winners of Venice Film Festival - Venice Immersive 2024Sep 7, 2024 · Lutaw is a finalist for VR Film of the Year in AIXR's 4th International VR Awards. The film had a remote world premiere on Tribeca Film ...
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[119]
Venice Immersive 2025 Crowns Three, Rewards Many - ForbesSep 6, 2025 · Venice Immersive 2025 awards 'The Clouds Are 2000 Meters Up,' 'A Long Goodbye,' and 'Less Than 5 Gr of Saffron,' cementing its role as XR's ...
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[120]
The Rise of Virtual Reality Films & Its Impact on Filmmaking - AAFTMay 16, 2025 · Explore how virtual reality (VR) is reshaping storytelling, audience engagement, and production in the film industry.
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[121]
(PDF) The Application of VR in the Film Industry - ResearchGateThis paper explores the transformative impact of VR on narrative structures, multisensory experiences, and the myriad challenges filmmakers face
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[122]
KORG Gadget VR - MUSIC PRODUCTION STUDIOJul 7, 2023 · Create songs surrounded by gadgets, a whole new DAW experience · Newly designed realistic gadgets for Gadget VR · The most immersive experience ...
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[123]
Best VR Apps for music making Apple Vision Pro & Meta Quest 3Mar 17, 2025 · Virtuoso takes a different approach and gives you musical interfaces designed expressly for VR. So you have big pads for drums, weird three ...
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[124]
I tried making music in VR and I'm never going back - MusicRadarAug 20, 2025 · VR is one of the most cutting-edge ways to make music, but it's a little controversial, partly because of its reliance on big corporations to ...
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[126]
7 Most Viral Virtual Concerts: A New Era of Music ExperiencesMar 17, 2025 · From Marshmello's groundbreaking Fortnite performance to Ariana Grande's magical Rift Tour, each event offers valuable lessons for music aspirants.
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[127]
Soundscape VR: Virtual Reality Music Festivals, VR Concerts ...Soundscape VR is next-level virtual reality musical concerts & immersion, taking players to fantastic VR worlds that react to live and streaming music.Missing: examples 2020-2025
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[128]
Should The Music Industry Go Virtual? A Case for Investing in VR ...Aug 12, 2025 · Since the pandemic, the VR concert industry has slowly become more mainstream as worldwide superstars like Megan Thee Stallion, ...Missing: examples | Show results with:examples
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[129]
VR theatre improves accessibility to live performance, new research ...Sep 16, 2024 · Immersive virtual reality (VR) theatre performances do not pose a threat to traditional live theatre, and could improve opportunities for those who struggle to ...
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[130]
A Digital World of Live Theatre: The New Technological Possibilities ...Small theatre companies have been creating performances in Virtual Reality to simulate live productions with real audience interaction.
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[131]
Chromesthesia VR Music Visualizer on SteamIn stockChromesthesia VR transforms music into a vibrant spectacle with 47 real-time effects, compatible with various audio sources, and has a built-in music library.
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[132]
Why Live Theatre Still Beats Virtual Reality ExperiencesJul 19, 2025 · Discover why live theatre, with its emotional connection and communal energy, outshines VR. Explore how Rangshila Theatre Group keeps this ...
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[133]
VR Concerts: The Future of Music Performance | Aesthetic MagazineOct 18, 2024 · Virtual reality (VR) concerts have emerged as an exciting new way for musicians to reach global audiences without the logistical challenges of physical touring.
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[134]
Across the Metaverse: My trip though VR social platforms - SpacebarMar 22, 2024 · I've spent a few months trying out three of the most popular platforms: Meta Horizon Worlds, Rec Room, and VRChat. Each one was seemingly built ...<|separator|>
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What Are Virtual Reality Social Networks Like Today? - Crelong MediaDec 18, 2024 · VRChat allows users to meet, create, and explore diverse worlds; users can customize avatars. Rec Room features games and event hosting, ...
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[136]
Facebook 'Horizon' Strikes a Balance Between 'Rec Room' & 'VRChat'Aug 27, 2020 · Rather than being one continuous space, Horizon is organized into discrete rooms called 'Worlds' which can support up to eight players at a time ...
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[137]
As Meta all but threatens to fire Horizon Worlds staff, VRChat & Rec ...Feb 13, 2025 · VRChat's concurrent player count is actually much higher, peaking near 100k on any given day. I assume you're getting your numbers just from Steam.Do you think Horizon Worlds will ever be as popular as Rec Room?Meta CTO: 2025 (and Horizon Worlds) Will Determine Whether AR ...More results from www.reddit.comMissing: features | Show results with:features
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[138]
Social VR Face-Off: VRChat vs. Rec Room - VRInsightsRec Room has a more diverse user base than VRChat. According to research from Similarweb, 61.48% of Rec Room users identify as male and 32% identify as female.
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[139]
Psychological benefits of using social virtual reality platforms during ...Oct 4, 2021 · Socialization activities like meeting friends in VR are associated with relatedness and enjoyment, while playful and creative activities allow for self- ...
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[140]
[PDF] When Worlds Collide Challenges and Opportunities in Virtual RealityVR applications hinder gender and social equality by including discriminatory content and facilitating harassment behaviors. Research studies have demonstrated ...
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[141]
[PDF] Social Virtual Reality: Ethical Considerations and Future Directions ...Social VR is a commercial 3D environment where users interact via VR HMDs, focusing on design, communication, and ethical research considerations.
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[142]
Easily applicable social virtual reality and social presence in online ...The results show that social VR facilitated feelings of social presence, a more natural and spontaneous way of communicating with peers and teachers.
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[143]
VR in Marketing: Benefits, Examples and Best Uses - Program-AceJan 3, 2024 · This article aims to explore the profound influence of VR in marketing, highlighting how businesses can integrate VR into their marketing strategies ...What Is Virtual Reality? · How You Can Use VR in... · Virtual Reality Marketing...
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[144]
Virtual Reality Advertising: Use Cases, Examples and BenefitsAug 27, 2024 · VR advertising uses virtual reality technology to promote brands, products, and services by creating immersive and interactive experiences.
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[145]
The effectiveness of immersive media in promoting consumer ProductsThe experimental study results confirm that AR outperforms VR when rational appeals are used, whereas VR is more effective with emotional appeals.
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TOP 20 EXTENDED REALITY MARKETING STATISTICS 2025Sep 25, 2025 · Virtual reality accounted for 55.7% of XR applications in 2023. VR dominates XR use cases, from gaming to training and marketing. For marketers, ...
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[148]
Top 10 VR Experience Examples in Marketing - The Media AntMay 29, 2024 · 1. Coca-Cola: The Virtual Thirst · 2. IKEA: The Virtual Store Experience · 3. TOMS Shoes: A Virtual Giving Trip · 4. Audi: The VR Showroom · 5.
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[149]
AR/VR technologies in advertising: A scoping review on empirical ...Nov 28, 2023 · This paper aims to provide a review on the effectiveness of AR/VR advertising for product and services promotion. For this purpose, we conducted ...
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[150]
Virtual Reality Statistics 2025: Users & Trends - DemandSageMay 28, 2025 · More than 171 million people worldwide are estimated to be using VR, with 77 million users coming from the United States.
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[151]
AR and VR in Marketing Market Size, Share, | CAGR of 18%The AR and VR in marketing market is expected to reach USD 24.2 billion by 2033, with a CAGR of 18.3%. AR and VR enhance promotional strategies.
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[152]
A Deep Dive into the Virtual Tour Software Market - 2024 - TeliportMeFeb 20, 2025 · According to a report by Matterport, real estate agents using virtual tours reduce time on market by up to 31% and lower staging costs since ...
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3D Virtual House Tours - WP3D Models - WordPress PluginTheir popularity skyrocketed, with Matterport reporting up to 434% growth in virtual tour adoption amongst real estate agents in 2020. As the new technology ...
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[154]
The Future of Property Viewing: AI and VR in Real Estate - NumalisGoldman Sach estimates that virtual reality in real estate could hit $2.6 billion by 2026. VR/AR is the primary technology property marketers use for virtual ...
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[155]
Ikea's new virtual design tool deletes your furniture and replaces it ...Jun 22, 2022 · Ikea Kreativ's Scene Scanner feature lets you scan a room using Ikea's iOS app, erase your existing furniture, and then place virtual furniture in its place.
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Launch of new IKEA Place app – IKEA GlobalSep 12, 2017 · IKEA Place app launched to help people virtually place furniture at home. IKEA announces the launch of IKEA Place, an augmented reality (AR) ...
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[157]
27 Augmented Reality Statistics You Should Know in 2024 - ThreekitJan 19, 2021 · Only 1% of retailers in 2020 were currently using AR or VR in their customer buying experience. For retailers that bring in most of their sales ...<|separator|>
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[158]
Shopping in virtual reality: A literature review and future agendaThis study systematically reviewed a body of 72 research papers that investigated the application of VR in shopping.
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[159]
How Many Consumers Have Tried VR? - AR InsiderMay 15, 2024 · Highlights include the fact that 25 percent of consumers have used VR, and 80 percent of those users do so at least monthly. Non-VR users report ...
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[160]
Understanding consumer responses to virtual reality product ...May 11, 2025 · Recent large-scale consumer surveys reveal 32 % of participants have used VR applications, with retail experiences being one of the key ...
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[161]
More consumers turn to virtual reality for their shopping tripsAug 23, 2022 · A third of virtual reality (VR) users have shopped with the technology in the last six months, says a survey from PwC. · Retailers are being ...
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[162]
The Real Reality of VR and AR in Customer Experience - CMSWireMay 21, 2025 · For example, 61% of consumers report that they would be more likely to buy from a brand if it offered VR or AR, according to research released ...Missing: statistics | Show results with:statistics
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[163]
44 Top Virtual Reality (VR) Statistics in 2025 - SpdLoadNov 12, 2024 · 43% of consumers who used VR in the past month own VR headsets. 45% of VR users are Gen-Z. 37% of VR users have a household income of over ...
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The Efficacy of Using Virtual Reality for Job Interviews and Its Effects ...Aug 4, 2025 · The use of VR technology as a job interview concept has been shown to have a high rate of acceptance and initial barriers for first-time users ...
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[165]
Caseworker Employee Training in VR | Case Study - AccentureAccenture worked with San Diego County to transform its caseworker training in VR to more effectively prepare employees for eligibility interviews.
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[166]
The Impact of Virtual Reality in Interview Training: Software Tools to ...Nov 29, 2024 · According to a recent study by the VR Research Institute, companies leveraging VR in their interview training observed a 40% increase in hiring confidence and ...
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[167]
How VR is Transforming the Way We Train AssociatesSep 20, 2018 · We've also seen that VR training boosts confidence and retention while improving test scores 10 to 15 percent – even those associates who simply ...
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[168]
Strivr helps Walmart reduce training time by 96% | Customer storyWalmart cuts training time by 96% with immersive learning ; 96%. reduction in training time, from 8 hours to 15 minutes ; 30%. increase in employee satisfaction ...
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[169]
A meta-analysis of virtual reality training programs - Montclair State ...We obtain an estimate of the overall effectiveness of VR training programs, and we identify features of VR training programs that systematically produce ...
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[170]
Exploring the effectiveness of virtual reality-based training for ...Aug 7, 2025 · The research primarily focuses on how VR-based training can enhance the sustainability of occupational safety for industrial workers, thereby ...
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[171]
Navigating the enterprise metaverse: How virtual reality affects ...This research outlines two studies in which managers of a public German organization use either videoconferencing or VR headsets for agile meetings.
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[172]
VR Workplace Productivity: Enhancing Productivity and Immersive ...Jan 14, 2025 · Virtual reality gives employees a way to share more meaningful interactions, dive deeper into their work, and stay focused—even in a distracting ...
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[173]
Workspace and Productivity: Guidelines for Virtual Reality ... - MDPIThe aims of this study were to (i) conduct expert interviews to gain a perspective on how workplace design can affect collaboration, productivity, and work ...
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[174]
Overview of VR's applications in Archaeology - VR Software wikiReconstruction is one of the most common and popular applications of VR in archaeology. It involves creating 3D models of sites and artifacts that have been ...
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[175]
A systematic review of virtual 3D reconstructions of Cultural Heritage ...Apr 2, 2024 · Those works include the reconstruction of ancient Roman Pompeii, Edo Castle in Tokyo, and later Rome Reborn [10], within which ancient Rome ...
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[176]
Digital twin applications in an archaeological site: A virtual ...Digital twin applications in an archaeological site: A virtual reconstruction of the Pishan site, Zhejiang, China ... VR process of Ancient Roman Ruins.
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[177]
Historical Building 3D Reconstruction for a Virtual Reality-based ...Sep 4, 2025 · These include Virtual Reality (VR) tools that can ensure an accurate representation of historical structures and offer better accessibility and ...
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[178]
A Virtual Reality Platform for Analyzing Remote Archaeological SitesWe describe a VR reconstruction of Pleito Cave, a fragile world class rock-art site with accessibility limitation.
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[179]
A Virtual Reality Platform for Analyzing Remote Archaeological SitesThis paper describes a Virtual Reality (VR) prototype developed to help archaeologists and other stakeholders explore and analyse archaeological data in a ...
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[180]
Enhancing Archaeological Research Through Immersive Virtual ...We introduce a VR application specifically designed to streamline the storage and access of critical data for archaeological studies.The Project · User Needs And Requirements · Implementation
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[181]
Virtual reality as a tool to enhance the efficiency and reliability of the ...The study aims to develop a method for simplifying the process of transferring virtual reconstruction operations to virtual reality and test its efficiency.
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[182]
Exploring user acceptance of online virtual reality exhibition ...Leveraging the online VR exhibition at Liangzhu Museum as a case study, data were collected from 313 participants and analyzed using partial least squares ...
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[183]
Case Study: How Do Users Feel About VR Technology in Museum ...Aug 2, 2024 · This article delves into user perceptions of VR in museums, spotlighting a peer-reviewed case study on the Liangzhu Museum's VR exhibition.
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[184]
A comparative case study of two immersive learning experiences in ...Jul 2, 2025 · This study explores the use of emerging technologies in museum exhibits, and how it reshapes art and history education in museums.
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[185]
A bibliometric analysis of immersive technology in museum exhibitionsSep 12, 2023 · This study aims to comprehensively understand the existing literature on immersive technology in museum exhibitions, focusing on virtual ...
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[186]
(PDF) Virtual Reality in Museums: Exploring the Experiences of ...The aim of this paper is to explore the practices, experiences, and perceptions of museum professionals on the use of VR technology in museums.
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[187]
Painter of light: my awkward adventures in virtual reality artFeb 28, 2016 · Tilt Brush, the painting tool that's become a mainstay of HTC Vive demos, does not tap psychic waveforms. But the tool, along with other virtual ...
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[188]
Virtual reality helps shape and respond to artistic impulses - PNASJul 21, 2022 · ... VR headsets. Goodyear's VR tool of choice is Tilt Brush, a three-dimensional painting program that was acquired by Google in 2015 and ...
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[189]
The Beginner's Guide to VR Art Creation Apps in 2020 | MORJan 22, 2020 · VR art apps include Quill for illustration/animation, Tilt Brush for illustration, Tvori for 3D modeling/animation, and Gravity Sketch for ...
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[190]
Beyond the Walls: Experience the Smithsonian American Art ...Go explore American art Beyond the Walls, a virtual reality experience that transports you directly into the galleries of the Smithsonian American Art Museum.
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[191]
Virtual Reality and the Future of Art Exhibitions - Arts, Artists, ArtworkMay 13, 2023 · One such example is the VR exhibition “The VR Museum of Fine Art,” which offers visitors the opportunity to explore high-resolution 3D ...Brief overview of the benefits... · Creating immersive, interactive...<|control11|><|separator|>
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[192]
5 Examples of VR & XR Applications from Creative Industries - VarjoJun 29, 2023 · In this blog post, we look at 5 examples of immersive art and other creative applications using Varjo virtual and mixed reality headsets.
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[193]
Virtual Reality for Research in Social Neuroscience - PubMed CentralApr 16, 2017 · Virtual reality is a technology that allows for the creation of fully interactive, three-dimensional computerized models of social situations.
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The efficacy of virtual reality exposure therapy for PTSD symptomsThese findings demonstrated that VRET could produce significant PTSD symptoms reduction and supported its application in treating PTSD.
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Meta-analysis of virtual reality exposure therapy for social anxiety ...Our findings show a stronger treatment efficacy of VRET from pre-treatment to post-treatment and to follow-up.
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[196]
Virtual reality exposure therapy for anxiety and related disordersThis meta-analysis indicates that, for a number of the anxiety-related disorders, VRET has a large effect size compared to control conditions.
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[197]
Changing social attitudes with virtual reality: a systematic review and ...This article provides a systematic review with meta-analysis of social attitude research in VR by examining 50 separate findings from 39 studies.
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[198]
The reality of virtual reality - FrontiersFeb 14, 2023 · Virtual reality (VR) has become a popular tool for investigating human behavior and brain functions. Nevertheless, it is unclear whether VR ...Abstract · Introduction · Materials and methods · Discussion<|separator|>
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A critical review of the role of virtual reality (VR) - ScienceDirectThis critical review examines VR as a promising new media tool to reduce prejudice and improve intergroup relations.
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[200]
Using Virtual Reality Interventions to Promote Social and Emotional ...Dec 29, 2023 · This study provides a comprehensive review of the application of virtual reality (VR) in social and emotional learning (SEL) for children and adolescents over ...
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[201]
Modeling Marine Ecosystems with Virtual RealityThe Virtual Ecosystem Viewer is an interactive virtual reality model NOAA scientists use to visualize changing ocean ecosystems, especially fish populations ...
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[202]
modelling ecosystem reference conditions in virtual realityOct 29, 2021 · Virtual reality (VR) can be used to render virtual landscapes as immersive, visceral experiences and communicate ecosystem dynamics to users in an effective ...
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[203]
Virtual reality is only mildly effective in improving forest conservation ...Dec 5, 2024 · Our findings provide cautionary evidence about the additional potential of using immersive technologies, like VR, to improve conservation behaviors compared to ...
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[204]
Virtual reality as a tool for environmental conservation and fundraisingVirtual reality is an effective way to raise awareness of environmental threats and encourage behavioral action, especially when tailored to target groups.
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[205]
Training through Immersive Technology | US EPAMar 28, 2025 · EPA is developing immersive technologies to train personnel for disaster response. These virtual environments allow users to practice in risk-free environments.
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[206]
Using a Nature-Based Virtual Reality Environment for Improving ...The researchers developed a novel VR environment that combined 360-degree videos of natural areas and botanical gardens with interactive digital features that ...
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[207]
University center advances energy, environmental knowledge via ...Nov 6, 2020 · Through virtual reality, Myrick said the experience shows people how water flows through soil and how water levels affect plants, air and humans ...
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[208]
A Systematic Review of Extended Reality (XR) Technologies in ...Mar 26, 2025 · XR-based training and simulation tools can educate farmers on sustainable practices, fostering the adoption of environmentally friendly ...
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Enhancing Education in Agriculture via XR-Based Digital Twins - MDPIThis study explores an AI-driven Digital Twin (DT) system embedded within a gamified XR environment designed to enhance decision-making, resource management, ...
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[210]
[PDF] Enhancing Agricultural Education through Virtual Reality: Facilitation ...Jan 31, 2024 · This agricultural development methods paper presents the Virtual Reality. Facilitation, Application, Reflection, and Measurement (VRFARM).
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[211]
World's First Virtual Reality Cattle Handling Training Tool - CattleVRSep 10, 2024 · CattleVR is the world's first virtual reality cattle handling training tool that teaches how to move animals safely through the yard.Missing: husbandry livestock management
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[212]
Pig Farm Livestock Management Simulation - ForgeFX SimulationsZoetis /Pfizer Animal Health, Virtual Walking the Pens is an interactive 3D training simulation that allows Zoetis / Pfizer customers to conduct a virtual, barn ...
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[213]
Student-reported experience of using virtual reality to tour a livestock ...Sep 30, 2025 · This study assessed university student perceptions of the usability of a virtual reality (VR) farm tour focused on swine or dairy farming.
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[214]
Virtual reality to help teach farm animal welfare - FeedstuffsOct 29, 2020 · Four virtual reality modules that the grant will help develop will focus on operating, commercial dairy and swine farms.Missing: husbandry | Show results with:husbandry<|separator|>
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Virtual reality for safety training: A systematic literature review and ...... peer-reviewed journals like white papers and pre-prints. 4.9. Comparison of different types of VR training devices. Seventeen papers were reviewed that ...
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[217]
Analysis of the effectiveness and user experience of employing ...Jul 21, 2024 · Virtual reality (VR) offers immersive experiences that enhance the efficacy of safety training. Method. This study evaluated VR's effectiveness ...
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[218]
(PDF) Use of Virtual Reality for Safety Training: A Systematic ReviewAug 7, 2025 · Various studies prove that virtual reality training is superior to traditional training techniques and can actively engage learners leading to better learning ...
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[219]
Revolutionize Construction Training: VR Solutions by PIXOVR construction training provides an immersive simulation for construction safety and hard skills training that has been proven to be extremely effective and ...
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[220]
Virtual reality safety training and auditing in warehouse environmentsJun 2, 2025 · This study investigates how virtual reality (VR) can transform safety training, risk management, and auditing techniques in warehouse environments.<|control11|><|separator|>
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Virtual reality and safety training - Texas Department of InsuranceAug 15, 2025 · VR projects for mining include rescue and escape training and enhanced hazard recognition by using eye-tracking glasses. VR safety training is ...
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[222]
[PDF] Mine Escapeway Multiuser Training with Desktop Virtual RealitySep 6, 2025 · Surface mining, milling, agriculture, and construction are all occupations where VR training simulators could have a positive impact on safety.
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[223]
A systematic review on the efficacy of virtual reality and gamification ...Nov 7, 2023 · This systematic review aims to assess the effectiveness of virtual reality (VR) and gamification interventions in addressing anxiety and depression.
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[224]
A systematic review and meta-analysis of randomized-controlled trialsThe objective is to evaluate the treatment effect of virtual reality applications in the treatment of anxiety disorders compared to conventional therapy.
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[225]
Efficacy of immersive PTSD treatments: A systematic review of virtual ...Virtual/Augmented reality exposure therapy (V/ARET) may enhance PTSD treatment. VRET outperformed waitlist control and matched other active psychotherapies.
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[226]
Effects of Virtual Reality-Based Graded Exposure Therapy on PTSD ...Nov 29, 2022 · The findings showed VR-GET showed a significantly larger effect size for PTSD symptoms (g = 1.100, p = 0.001), compared to controls.
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[227]
Restorative Effects of Virtual Nature on the Emotional Well-being of ...Virtual nature can improve psychological well-being in older adults, especially in urban areas, and may reduce the emotional burden of lack of direct nature ...
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[228]
Restorative psychophysiological effects of biophilic virtual environmentThese results suggest that biophilic VR environments could reduce perceptions of discomfort, sadness, and unease. In addition, no significant effects were ...
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[229]
Effectiveness of virtual reality therapy in the treatment of anxiety ...The results of Meta-analysis showed that compared with conventional interventions, virtual reality therapy significantly improved the symptoms and level of ...
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[230]
Virtual reality for stroke rehabilitation - Laver, KE - Cochrane LibraryJun 20, 2025 · We found moderate‐ to low‐certainty evidence that the use of virtual reality and interactive video gaming is slightly more beneficial than ...
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[231]
Effect of Virtual Reality on Pain Management and Opioid Use ...Aug 1, 2022 · Conclusions and relevance: In this randomized clinical trial, VR reduced pain scores and opioid use compared with a control intervention.
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[232]
Efficacy of virtual reality for pain relief in medical proceduresFeb 14, 2024 · Immersive VR technology offers effective pain control across various medical procedures, albeit statistical heterogeneity.
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[233]
Effectiveness and safety of virtual reality rehabilitation after strokeSep 14, 2023 · Current evidence suggests that multiple meta-analyses agreed on the superiority of VR with or without conventional therapy over conventional ...<|separator|>
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[234]
The effect of virtual reality applications on treatment outcomes in ...Sep 23, 2024 · This compilation includes many studies that encounter a major limitation of VR: the inability to blind patients and practitioners. This poses ...
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[235]
In-Home Virtual Reality Program for Chronic Lower Back Pain: A ...May 23, 2023 · An 8-week self-administered behavioral skills virtual reality program was found to impart clinically meaningful improvements above a strong active control ...
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[236]
Virtual reality in stroke recovery: a meta-review of systematic reviewsOct 5, 2024 · Evidence from high-quality systematic reviews suggests that there is benefit from VR in upper limb, lower limb, gait, and balance recovery.
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[237]
Exploring the potential of virtual reality (VR) in mental healthcareAug 20, 2025 · The review explores the therapeutic applications of VR-HMDs across a wide spectrum of psychiatric and neurological conditions, with the ...
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[238]
How NASA uses virtual reality to train astronautsThe Virtual Reality Laboratory (VRL) is an immersive training facility that provides real time graphics and motion simulators integrated with a tendon-driven ...
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[239]
[PDF] Training Astronauts using Hardware-in-the- Loop Simulations and ...The Virtual Reality Training Laboratory (VRL) was adopted early on as a training facility capable of modeling entire space vehicles in their true configuration ...
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[240]
Virtual reality astronaut training At NASA's Johnson Space Center in ...Jul 7, 2025 · At NASA's Johnson Space Center in Houston, Texas, one lab uses the virtual reality environment to study how astronauts perform on spacewalks.
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[241]
[PDF] The Reality of Space: Exploring Virtual, Augmented, and Mixed ...NASA. VR. The VR Lab uses HTC Vive Pros and two immersive stations, EV1 and EV2, enabling dual astronaut training in a shared virtual space for efficient ...
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[242]
Nine Ways We Use AR and VR on the International Space StationSep 20, 2021 · Crew members wear a head-mounted VR display, listen to instructions, and use a finger trackball connected to a laptop to respond. They take ...
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[243]
Virtual & Augmented Reality Use in Space ExplorationSep 28, 2022 · VR is used for astronaut training, robot control, and adapting to microgravity. AR is used for maintenance and guided instructions.
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[244]
[PDF] Extended Reality Strategy - XR at ESAOperations Support: XR enhances how we visualize data and control missions, from Earth observation, Space Safety to robotic operations or crisis response.<|separator|>
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Varjo & Boeing: A New Era in Astronaut Training using Virtual RealityVarjo & Boeing: Astronaut Training in Virtual Reality – from pre-launch to docking to landing – entirely in VR for the first time.Missing: design | Show results with:design<|separator|>
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Is Virtual Reality a Major Trend in 2025? Market Growth & InsightsMay 27, 2025 · Barriers to Adoption: High Costs: Premium VR headsets (e.g., Meta Quest 3, Apple Vision Pro) start at $399–$599, limiting accessibility ...
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Describing, Evaluating, and Exploring Barriers to Adoption of Virtual ...Nov 3, 2024 · High-cost was the most important prohibitive barrier to VR uptake ... VR experience should be defined by its interplay between hardware and ...<|separator|>
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[248]
Barriers to adopting therapeutic virtual reality - PubMed Central - NIHMar 18, 2025 · Costs. Participants (both NIG and IG) identified high acquisition costs as well as high running costs as significant barriers to VR adoption.
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Minimizing Latency in VR: Best Practices to Reduce Motion SicknessJan 6, 2025 · According to a study published by the IEEE, latency above 20 milliseconds significantly increases users' risk of motion sickness, while VR ...
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[250]
A Study on Sensor System Latency in VR Motion Sickness - MDPIGood VR user experiences essentially require ultra-low latency (less than 20 ms) [19]. Motivated by the aforementioned latency-related challenges, in this paper ...
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Survey of Motion Sickness Mitigation Efforts in Virtual Reality - IVRHAOct 1, 2024 · Motion sickness occurs when the user's physical movement does not match their visual cues, leading to feelings of nausea, dizziness, and discomfort.
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Sick in the Car, Sick in VR? Understanding How Real-World ...Aug 28, 2023 · A substantial number of Virtual Reality (VR) users (studies report 30–80%) suffer from cyber sickness, a negative experience caused by a ...<|separator|>
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[253]
Investigating VR Accessibility Reviews for Users with DisabilitiesAug 18, 2025 · An empirical investigation found that 88.99% of applications have accessibility issues (Chen et al., 2022) . However, to the best of our ...
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[254]
Making VR and XR Inclusive: Key Accessibility Features and UsesOct 10, 2025 · Another challenge for people with disabilities is the lack of tactile feedback in VR systems. People who are blind or have visual impairments ...
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[255]
Understanding the Accessibility of Single-User Virtual Reality ...Jul 4, 2025 · In this paper, we aim to understand accessibility issues for people with intellectual and developmental disabilities (I/DD) with single-user ...
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[256]
Investigating VR Accessibility Reviews for Users with DisabilitiesAug 21, 2025 · In total, 1,076 (0.078%) VR accessibility reviews referenced various disabilities across 100 VR applications. These applications were ...
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[257]
Augmented, Virtual and Mixed Realities and their potential in ...AR/VR/MR in education benefits motivation, self-study, satisfaction, memory retention, and performance, but has barriers like lack of resources and high costs.
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[258]
Determining the severity and prevalence of cybersickness in virtual ...Jun 4, 2025 · This study examines the relationship between cybersickness and the degree of physical movement in VR simulations used for psychiatric education.
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[259]
Cybersickness and Its Severity Arising from Virtual Reality ContentA previous study has reported that 80 % of people show symptoms of cybersickness within 10 min of becoming immersed in the VR environment [3]. In early studies, ...Missing: prevalence peer-
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Factors Influencing Virtual Reality Sickness in Emergency ...Jul 5, 2024 · The incidence of virtual reality sickness was found to be 57.3% and is significantly associated with male gender, myopia, astigmatism, and the use of ...Missing: statistics | Show results with:statistics
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Are Virtual Reality Headsets Safe for Eyes?Aug 21, 2024 · Staring at a VR headset screen—or any digital device—for a prolonged period may cause eye strain or fatigue. That's because you tend to blink ...
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[262]
Can VR headsets harm your eyes? - All About VisionResearch shows wearing VR headsets can cause eye strain, eye discomfort, eye fatigue and blurred vision.
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Factors Associated With Virtual Reality Sickness in Head-Mounted ...Despite the improvements in HMD technology, a recent review suggests that the prevalence of VR sickness is still problematic (Rebenitsch and Owen, 2016).
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[264]
Virtual reality, real injuries: OSU study shows how to reduce physical ...Jan 7, 2020 · Carpal tunnel, stiff shoulders, eye-strain headaches – these are all well-known side effects of prolonged computer use.Missing: physiological | Show results with:physiological
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[265]
Effects of Cybersickness Caused by Head-Mounted Display–Based ...Oct 17, 2022 · This study analyzed the effects of cybersickness caused by head-mounted display–based VR on physiological responses.
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Adverse Effects of Virtual and Augmented Reality Interventions ... - NIHMay 5, 2023 · Of 73 studies meeting the inclusion criteria, 7 reported worsening clinical symptoms or an increased fall risk. Another 21 studies reported “no adverse effects”
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Identifying Causes of and Solutions for Cybersickness in Immersive ...Nov 4, 2020 · This article evaluates the state of research on this problem, identifies challenges that must be addressed, and formulates an updated cybersickness research ...Missing: prevalence peer-
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Privacy in Augmented and Virtual Reality Platforms: Challenges and ...Why privacy in VR and AR is a high-stakes issue · 1. Expansive data collection: What's being tracked? · 2. Biometric and behavioral privacy risks · 3. Security ...
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[PDF] Security and privacy in virtual reality: A literature reviewBecause of the personal nature of the collected data from the users, VR users perceived some danger in its privacy issues (Psychoula et al., 2018). VR includes.
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Security and privacy in virtual reality: a literature survey - SpringerLinkDec 20, 2024 · In this paper, we provide a literature survey on VR threats and issues, in terms of privacy and security, with the aim of highlighting what has been done and ...
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VR Poses Privacy Risks for Kids. A New Study Finds Parents Aren't ...May 6, 2024 · Our findings highlight parents generally lack S&P awareness due to the perception that VR is still in its infancy.
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Virtual Reality Data and Its Privacy Regulatory Challenges: A Call to ...Apr 14, 2025 · This Note argues that virtual reality exposes a more fundamental problem of the GDPR: the futility of text-based informed consent in the context of virtual ...
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A scoping review of the ethics frameworks describing issues related ...Apr 18, 2024 · The dominant principles are privacy, informed consent, responsibility, transparency, and freedom, which featured in approximately 50% of the ...
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Ethical Challenges of Using Virtual Environments in the Assessment ...The addition of IoT, algorithmic devices, and social VR leads to additional ethical concerns related to the logging and sharing of the patient's habits, ...
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[275]
Virtual virtues: a governance framework of moral consequentialism ...We present a governance framework integrating moral consequentialism and deontological ethics to assess and guide interactions in VR platforms. •. We highlight ...
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Some Practical Considerations of Ethical Issues in VR ResearchAug 9, 2025 · Exposing participants to VR systems may raise ethical problems due to motion sickness, information overload, intensification of experience, and ...
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Ethical issues of educational virtual reality - ScienceDirect.comVR technology faces a number of ethical issues, including a reduction of users' autonomy, health problems, and privacy concerns.
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Virtual Reality: The Impending Revolution and Risky ConsequencesAug 11, 2023 · Users can become so engrossed in the virtual world that they may neglect real-life responsibilities, leading to social isolation, poor grades, ...
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Social Virtual Reality (VR) Involvement Affects Depression When ...We conclude that high levels of involvement in social VR games by socially isolated users with low self-esteem can negatively affect their well-being.
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The Dark Side of VR: Isolation, Addiction, and the Metaverse MirageJun 6, 2025 · Studies have shown that individuals are more likely to engage in aggressive or antisocial behavior in virtual environments than they are in real ...
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Problematic social media use in 3D? Relationships between ...Increased social VR social support was associated with decreased depression, anxiety, and social isolation. Problematic social VR use was associated with ...
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Escaping through virtual gaming—what is the association with ...Nov 8, 2023 · Our review reinforces the evidence linking EM in the context of virtual games to poor mental health and non-adaptive social behavior.<|separator|>
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Is Virtual Reality Lonely? The VR–Isolation Stereotype and Its ...Dec 10, 2024 · Our investigation reveals that non-owners perceive VR as a medium of social isolation, which may hinder its broader acceptance.
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Types of Virtual Reality & Use Cases - Research AIMultipleSep 3, 2025 · The virtual reality (VR) market has grown significantly, increasing from $6 billion in 2020 to $21 billion in 2025. The COVID-19 pandemic had a ...Missing: viability | Show results with:viability
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VR Headsets Market Size, Analysis & Forecast, 2025-2034The global VR headsets market size was estimated at USD 9.1 billion in 2024. The market is expected to grow from USD 10.3 billion in 2025 to USD 51.9 billion ...Missing: hurdles | Show results with:hurdles
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Exploring the Economic Viability of Virtual Reality in Architectural ...Aug 27, 2024 · This study aims to explore the costs associated with integrating VR into architectural, engineering, and construction (AEC) education.5. Discussion · 5.1. Vr Platform · 6. Research Outcome
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A game-changing model for harnessing the potential of virtual reality ...Aug 27, 2025 · The findings reveal that the primary barriers to adoption include high hardware costs and training, fears of job insecurity, training ...<|separator|>
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Overcoming Adoption Barriers for AR/VR in BusinessesMay 31, 2025 · 1. High Perceived Costs · 2. Technical Complexity · 3. Lack of Expertise · 4. Uncertainty About ROI · 5. Resistance to Change · 1. Addressing High ...
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Barriers to the Adoption of Augmented Reality Technologies for ...Findings revealed that investment cost is the major hindrance stakeholders face in implementing ART for education and training in the built environment.
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Virtual Reality (VR) Market Analysis, Size, and Forecast 2025-2029According to recent reports, the global VR market is projected to reach a 30% adoption rate by 2025, underscoring its growing importance in various industries.Missing: hurdles | Show results with:hurdles