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Yuanshen

'''Yuanshen''' may refer to:
  • ''[[Genshin Impact]]'', a video game known as ''Yuanshen'' ({{zh|原神}}) in Chinese
  • [[Yuanshen Sports Centre Stadium]], a multi-purpose stadium in Shanghai, China
  • [[Yuanshen Road station]], a station on Line 6 of the Shanghai Metro
  • [[Yuanshen Sports Center station]], a station on Line 6 and 8 of the Shanghai Metro
  • ''Yuan shen'' ({{zh|原神}}), the "original spirit" or a concept in traditional Chinese medicine and Taoism, referring to the innate spirit or essence
For other uses, see the [[Yuanshen (disambiguation)]] page.

Gameplay

Combat

features a system that combines hack-and-slash elements with strategic switching, allowing players to control one active from a party of four while the others provide off-field support. Players execute normal attacks in chains, charged attacks for enhanced damage, and plunging attacks from mid-air to break enemy shields or deal area-of-effect harm, emphasizing fluid movement and positioning during engagements. This core loop encourages frequent switching between party members to chain abilities and exploit enemy vulnerabilities, with management playing a key role in dodging attacks and maintaining momentum. Central to the combat is the elemental system, which revolves around seven elements: Anemo (wind), (earth), (lightning), Dendro (nature), (water), (fire), and (ice). Elemental reactions occur when compatible elements interact on a target, producing effects that amplify or apply debuffs; for instance, Vaporize triggers when is applied to a Hydro-affected enemy for a 2x multiplier on the triggering attack, or Hydro on for 1.5x, with the reaction's total output scaling by the character's Elemental Mastery stat. Similarly, Melt applies to for 2x or to for 1.5x, while Superconduct ( + ) reduces the enemy's physical resistance by 40% for 12 seconds, and Swirl (Anemo interacting with other elements) spreads the absorbed element to nearby foes, increasing based on the Anemo character's Elemental Mastery. Reaction follows gauge unit mechanics, where elements have varying application strengths—such as 's 2-gauge units versus Hydro's 1—and transformative reactions like Overload ( + ) deal fixed area without multipliers but knock back enemies. Each of the over 100 playable characters as of November 2025 possesses unique abilities tied to their , granted through Visions—jeweled amulets that serve as catalysts for channeling power. Core abilities include a normal attack combo for basic melee or ranged strikes, an that activates on cooldown (typically 6-20 seconds) to apply the character's or provide like shields, and an burst as an -cost ability (requiring 40-80 points generated via attacks, reactions, or particles) for high-impact effects. Passive talents further enhance these, such as boosting damage or reducing costs, allowing for diverse roles like main , sub-DPS, or support. Party building emphasizes synergy through elemental resonance bonuses, activated by including two or more characters of the same element, which provide team-wide buffs regardless of the active member. For example, resonance grants a 25% attack increase to all party members, while resonance boosts damage by 15% against affected enemies and reduces damage taken by 15%. Artifact sets, equipped as five-piece gear on each character, optimize stats like attack, critical rate, or elemental mastery; two-piece bonuses offer simple boosts (e.g., +18% damage), and four-piece sets enable advanced effects, such as the Crimson Witch of Flames set enhancing Vaporize and Melt damage by up to 15% after reactions. Combat encounters feature a variety of enemies and bosses with specific weaknesses, requiring targeted strategies to exploit resistances and shields. Domains serve as instanced challenges filled with waves of enemies, often themed around elements like Hilichurls or Abyss Mages that must be stripped of shields via opposing s before dealing full damage. Weekly bosses, such as Stormterror (Dvalin), an Anemo dragon vulnerable to and during its flight phases, demand phase-specific tactics like climbing weak points or using crowd control, rewarding materials upon defeat with a 30 Original cost per challenge. mobs, including Regisvines or Hypostases, further test knowledge by regenerating health or entering defensive states unless interrupted with precise applications.

Exploration

The world of Teyvat in Yuanshen comprises a seamless open-world environment divided into seven nations—Mondstadt, Liyue, Inazuma, Sumeru, , Natlan, and the yet-to-be-fully explored Snezhnaya—each characterized by distinct biomes, cultures, and architectural styles that encourage thorough navigation. Verticality is a core aspect of these landscapes, with players able to climb sheer cliffs, glide across vast distances, and swim through underwater sections introduced in later regions like . points, known as Teleport Waypoints, and the Statues of serve as key anchors for quick repositioning, with the latter offering elemental buffs and stamina increases upon activation and upgrading. Traversal relies on a system that governs actions like climbing, where the meter depletes during ascents on most surfaces but regenerates automatically when the character stops or falls, allowing strategic route planning to reach high vantage points. mechanics utilize the Wind Glider, activated after jumping from heights, with stamina consumption varying by distance and wind currents; upgrades to the glider are obtained by collecting Anemograna in Mondstadt, which reduce stamina drain and enable longer flights. Subsequent updates have added region-specific aids, such as Saurians like the Yumkasaurus in Natlan for faster ground travel, and utility tools like the Traveler's constructs in Liyue for creating temporary platforms during exploration. , enhanced in with abilities like underwater sprinting, further expands traversal options in aquatic areas. Discovery is facilitated by an interactive in-game map that players can annotate to track unopened treasure chests, categorized by rarity as common, exquisite, precious, and luxurious, each yielding mora, artifacts, and experience materials upon opening. Oculi collection, such as Anemoculi in Mondstadt or Geoculi in Liyue, involves hunting region-specific orbs that upgrade Statues of The Seven, unlocking rewards like expanded stamina capacity (up to 240 at maximum) and revealing map subsections. Daily Commissions, accessible from Adventure Rank 12, provide structured tasks across Teyvat for primogem rewards, encouraging routine exploration while integrating with the Adventure Encounters system for alternative completion via chest or oculi finds. Puzzles and challenges emphasize player ingenuity, including time trials that require navigating obstacle courses within time limits for crystal cores, pressure plate mechanisms that demand precise positioning or elemental activation, and elemental monuments solvable by aligning corresponding Anemo, , or other sigils. Co-op domains allow multiplayer puzzle-solving in instanced areas, while Teleport Waypoints dot the for seamless access to remote challenge sites. The Serenitea Pot housing system enables base building in a personal realm, where players customize islands, furnish spaces, and engage in layout challenges for realm currency and buffs. Resource gathering integrates into exploration through mining outcrops that yield ores like Crystal Chunks and region-specific minerals using a pickaxe tool, essential for weapon ascension. Cooking stations allow preparation of dishes from foraged ingredients, granting temporary buffs such as stamina regeneration or defense boosts, with recipes unlocked via world vendors or experimentation. Fishing minigames, introduced in version 2.1 and expanded in updates, involve baited rods and patience mechanics at designated spots to catch fish for alchemy or cuisine, often tied to achievement progress.

World and story

Setting

Teyvat is the primary setting of , a vast fantasy continent where the seven elements—, , , , , , and —flow and converge, shaping the land and its inhabitants. The world is structured around leylines, ancient networks of energy that permeate the surface and connect to deeper layers, serving as conduits for life force and memories. Above Teyvat floats , a divine heavenly inhabited by godlike beings who oversee the enforcement of "Fate," the predetermined cosmic order that governs existence. Beneath lies , a chaotic underlayer teeming with corrupting forces and otherworldly entities that threaten the stability of the surface world. The seven Archons, gods who emerged victorious from ancient wars, rule over Teyvat's nations, each embodying an ideal and wielding authority derived from to maintain this balance. Teyvat comprises seven nations, each aligned with one element and inspired by diverse real-world cultures, landscapes, and traditions. Mondstadt, in the northeast, embodies freedom and is governed by the Anemo Archon Barbatos (also known as Venti or the God of Wind), featuring windswept plains, dandelion fields, and breezy highlands reminiscent of medieval Germany and Switzerland. Liyue, to the east, represents contracts and prosperity under the Geo Archon Morax (Zhongli, the Geo God), with towering mountains, stone forests, and harbors drawing from ancient and imperial China, including sites like the Huanglong River and Tianzi Mountain. Inazuma, a far-eastern archipelago, pursues eternity led by the Electro Archon Narukami Ogosho (Raiden Shogun, the Electro God), characterized by stormy islands, cherry blossoms, and red maples influenced by feudal Japan. Sumeru, in the west-central region, values wisdom as home to the Dendro Archon (the God of Wisdom), encompassing lush rainforests, arid deserts, and ancient ruins inspired by Middle Eastern, South Asian, and Egyptian civilizations. Fontaine, centrally located, upholds justice under the Hydro Archon (the God of Justice), with steampunk aesthetics, cascading waterfalls, and submerged realms evoking 19th-century France and Victorian-era technology. Natlan, in the west, honors war and oaths ruled by the Pyro Archon (the God of War), featuring volcanic gorges, blazing fields, and Saurian creatures modeled after Mesoamerican, Polynesian, and African tribal cultures. Finally, Snezhnaya, whose southern autonomous region is Nod-Krai, in the northwest, is tied to love and ambition under the Cryo Archon Tsaritsa (the God of Love), with frozen tundras, snow-kissed lakes, and imperial fortresses reflecting Tsarist Russia. Key factions and entities shape Teyvat's conflicts and society. The serve as Mondstadt's protective order, upholding freedom against external threats like the , a shadowy group of Abyss-dwellers seeking to unravel 's control. In Liyue, the Adepti—ancient illuminated beasts and guardians like and Madame Ping—aid in defending against abyssal corruption, having once allied with the Geo Archon during cataclysmic events. The Fatui, originating from Snezhnaya, operate as a militaristic delegation led by the Tsaritsa, with their elite Eleven Harbingers executing covert operations across nations to challenge the Archons' rule. Visions, jeweled amulets bestowed by the Archons (or ) upon mortals with profound ambitions, enable the channeling of elemental power, symbolizing the realization of one's desires within Fate's bounds. The art and design of Teyvat emphasize immersive anime-style visuals crafted by HoYoverse, blending cel-shaded 3D models with hand-painted textures for a vibrant, expressive aesthetic. Dynamic systems—ranging from Mondstadt's gentle breezes to Inazuma's thunderstorms—and a persistent day-night cycle influence environmental interactions, enhancing exploration and synergies in gameplay.

Plot

The plot of centers on the , an adventurer, and their twin , who are journeying through multiple s when they encounter the , a celestial enforcer who deems their travel forbidden. The separates the s, encasing one in crystalline blocks and stripping the of their affinities before casting them into the world of Teyvat. The awakens powerless on a beach in Mondstadt, amnesiac and accompanied by the guide , and embarks on a quest to reunite with their while gradually regaining the ability to wield Teyvat's seven elements through interactions with the Statues of the Seven, ancient monuments tied to the region's Archons. The narrative unfolds across Teyvat's nations, each governed by an Archon representing one of the seven elements, as the Traveler uncovers a conspiracy involving the Fatui—a militaristic organization from Snezhnaya led by the Tsaritsa, the Cryo Archon—who seek to collect the Archons' Gnoses, artifacts containing divine authority, ostensibly to challenge the heavenly order. In the Prologue set in Mondstadt, the City of Freedom, the Traveler aids the Knights of Favonius in resolving the Stormterror crisis, where the dragon Dvalin, corrupted by the Abyss Order (a faction led by the Traveler's lost sibling opposing the gods), attacks the city; this arc culminates in confronting the Anemo Archon Venti (Barbatos), whose Gnosis is taken by the Fatui Harbinger La Signora. The story progresses to Liyue Harbor in Chapter I, where the Traveler investigates the apparent assassination of the Geo Archon Rex Lapis (Zhongli), averting the awakening of the ancient sea beast Osial with the aid of the Liyue Qixing; revelations show Zhongli faked his death and voluntarily surrendered his Gnosis to the Fatui's Childe (Tartaglia) to test Liyue's self-reliance. Chapter II transports the to Inazuma, an isolated archipelago under the Electro 's eternal rule, where the Vision Hunt Decree confiscates elemental Visions to suppress rebellion amid the civil war. The allies with resistance forces, including Sangonomiya Kokomi and , to infiltrate the Tenshukaku and challenge the (), defeating in the process and learning of Ei's pursuit of "eternity" through divine isolation; the decree is lifted, restoring Visions and Ei's is claimed by on behalf of the Fatui. In Sumeru (Chapter III), the delves into the Akademiya's corruption, where the sages have imprisoned the Dendro Lesser Lord Kusanali () and pursue forbidden knowledge via the , a network that records and alters reality. Aiding 's escape, the confronts the Fatui Harbinger and purges the Akademiya's false god, with negotiating away her to the Tsaritsa in exchange for protecting Sumeru's future; mechanics allow timeline alterations, such as erasing the 's existence from certain memories to prevent corruption. The Fontaine arc (Chapter IV) unfolds in the nation of , threatened by a of total dissolution in a . The assists magician Lyney in a murder trial, uncovers serial disappearances linked to Primordial Seawater experiments by Vacher, and investigates the Fortress of Meropide where is imprisoned; deeper revelations expose , the apparent Hydro , as a impostor enduring centuries of deception to maintain 's survival, while the true Archon Focalors sacrifices her divinity to empower , the and reincarnated Hydro Sovereign, who halts the by forgiving ancient sins and converting the seawater. The Hydro passes to the Fatui Arlecchino, deepening the mystery of the Tsaritsa's motives. Chapter V in Natlan, the nation of war and Pyro, revolves around the Night Warden Wars and the Pilgrimage of the Sacred Flame, where heroes compete to revive fallen warriors against Abyss incursions. The Traveler rescues young warrior Kachina from the Night Kingdom after a failed resurrection tainted by Abyss forces, allies with the Pyro Archon Mavuika against the Fatui Harbinger Capitano (revealed as the ancient hero Thrain), and participates in assembling six tribal champions to combat tumors spawned by the abyssal entity Gosoythoth. The arc resolves in Version 5.2's interlude "All Fires Fuel the Flame," with Capitano sacrificing his immortality to fuse with the Lord of the Night, stabilizing Natlan's cycle of death and rebirth; Mavuika survives the conflict, and the Traveler's Irminsul immunity aids in purifying abyssal influences, foreshadowing confrontations with Snezhnaya and the Abyss twin's role in challenging the Heavenly Principles. Chapter VI, titled "Everwinter Without Mercy," begins the Traveler's journey into Snezhnaya through its southern autonomous region of Nod-Krai, introduced in version 6.0 (September 2025). Here, the Traveler encounters local freedom fighters opposing Fatui expansion, including an ancient defending Nod-Krai's . Key events involve interactions with the Harbinger , associated with lunar themes, and the Sinner Rerir, revealing origins of the five Sinners from Khaenri'ah and Il Dottore's experiments tied to the . The arc explores themes of autonomy versus imperial control, with revelations about the Tsaritsa's rebellion against and the Traveler's sibling's connections. As of version 6.1 (November 2025), Acts I-III have been released, including "A Nation That Doesn't Exist," with the storyline ongoing toward the heart of Snezhnaya. Throughout the main Archon Quests, themes of free will versus divine order emerge prominently, as the resists celestial mandates while navigating elemental harmony among Teyvat's factions; sibling bonds drive the personal stakes, contrasted by the Abyss twin's antagonistic leadership of the order against the gods, and the Tsaritsa's collection of Gnoses hints at a against the God's enforced stasis. Side narratives expand these through Story Quests, such as Zhongli's retirement and Liyue's Rite of Descension, which explore character backstories and cultural rituals, and events like the Lantern Rite festival in Liyue, which reinforce themes of reunion and legacy amid ongoing threats.

Development

Announcement and pre-release

Genshin Impact, known as Yuánshén (原神) in Chinese, was first announced on June 8, 2019, via a cinematic trailer that showcased its open-world fantasy setting in the continent of Teyvat, elemental-based combat, and character collection mechanics. The reveal positioned the game as a action developed by , emphasizing cross-platform availability on PC, mobile, and later consoles. Subsequent trailers, including gameplay footage at , further highlighted exploration and co-op features, building early anticipation among global audiences. The pre-release phase included multiple closed beta tests to refine , starting with Closed Beta Test 1 from June 21 to 28, 2019, which focused on core mechanics in the Mondstadt region. Additional betas followed, including Closed Beta Test 2 from March 18 to April 7, 2020, and the final Closed Beta Test 3 from July 2 to 22, 2020, incorporating testing. Beta participants provided feedback on fluidity, interactions, and the system for character acquisition, leading to adjustments for balance and accessibility before launch. A key showcase occurred at the 2020 Online on September 27, where a version 1.0 trailer demonstrated polished and story elements. Marketing efforts ramped up through miHoYo's official live streams, developer diaries, and press conferences, promoting the model with optional in-app purchases and seamless cross-platform progression. Collaborations included a partnership with announced in August 2019, bringing a console-optimized version to at launch and highlighting high-fidelity graphics for the platform. Influencer partnerships and pre-registration campaigns, which surpassed 10 million sign-ups by August 2020, underscored the emphasis on community engagement and global accessibility. Pre-launch discussions included controversies over perceived similarities to The Legend of Zelda: Breath of the Wild, particularly in open-world design and climbing mechanics, sparking protests by Chinese Zelda fans at ChinaJoy 2019 who accused of . Beta testers and media also raised early concerns about the monetization system's potential for encouraging excessive spending, prompting to clarify pity mechanics and spending limits in official communications. These issues fueled debates on originality and in games but did not delay the September 28, 2020, launch.

Production

Genshin Impact, known as Yuanshen in China, was developed by , a company founded in 2012 by three graduates from : , Liu Wei, and Luo Yuhao. The studio, which rebranded its global operations as HoYoverse in 2022 to better serve international audiences, assembled a dedicated team exceeding 700 members for the project's production, drawing significant inspiration from their prior success with , particularly in action-RPG mechanics and character-driven storytelling. , serving as both president and producer, oversaw the effort, emphasizing a philosophy of creating immersive anime-inspired worlds that blend Eastern and Western aesthetics. The game's technical foundation relied on the engine to enable seamless across PC, mobile devices, and 5, with ports planned for and to expand accessibility. World-building combined for expansive terrain variety with hand-crafted key areas to ensure narrative depth and visual coherence, allowing for a vast, explorable continent of Teyvat that evolves through player interaction. was a core component, recorded in four primary languages—English, , , and —to support global localization, with additional dialects added for regional authenticity in later updates. Artistically, adopted a anime-style cel-shading technique, developed internally by miHoYo's artists, to achieve vibrant, flat-color visuals reminiscent of while maintaining high-fidelity environments. The , composed primarily by in collaboration with HOYO-MiX, featured an orchestral score incorporating regional cultural elements, such as guzheng strings for the Liyue region's Chinese-inspired themes, to enhance immersion across Teyvat's diverse nations. Development faced notable challenges, including delays from the that disrupted miHoYo's Shanghai-based operations, postponing content releases like version 2.7 by weeks due to lockdowns. Extensive localization efforts were required to adapt dialogue, cultural references, and for international markets, ensuring narrative consistency across languages without losing original intent. As a live-service title, the production established an ongoing content pipeline, budgeting approximately $200 million annually post-launch to sustain regular expansions, events, and character additions that keep the world dynamic. As of 2025, HoYoverse has incorporated tools to enhance efficiency and explore growth beyond traditional gaming.

Release and updates

Launch

Genshin Impact was released globally on September 28, 2020, simultaneously on Microsoft Windows, , , and platforms. A native version followed on April 28, 2021, offering enhanced graphics and faster load times. In January 2020, a port was announced for a future release, but it has faced repeated delays and remains unavailable as of November 2025. The game operates on a model, with monetization centered on a system known as Wishes. Players accumulate the premium currency Primogems through gameplay to perform pulls on event banners, which feature limited 5-star and with a 0.6% base drop rate for the featured item. A pity guarantees a 5-star item after 90 pulls on character banners or 80 on weapon banners if not obtained earlier. Complementing this, the Gnostic battle pass, priced at $9.99 USD, unlocks enhanced rewards including additional materials, Hero's Wit for character leveling, and a choice of 4-star weapon upon reaching level 50. Version 1.0 introduced the expansive regions of Mondstadt and Liyue as the initial explorable areas, setting the stage for the game's story in the world of Teyvat. At launch, 23 playable characters were available, including the customizable protagonist and a mix of 4-star and 5-star units like Jean, Diluc, and Keqing, each tied to one of seven elements. Co-op multiplayer mode supported up to four players, allowing cooperative exploration, domain challenges, and boss fights once players reached Adventure Rank 16, though story quests remained single-player only. The launch generated immediate discussion around its monetization, with the mechanics drawing criticism for pay-to-win perceptions, as spending real money could accelerate access to high-rarity characters essential for tougher content. Regional pricing for Genesis Crystals—the real-money purchase for Primogems—also faced backlash in late 2020, particularly in countries like where packs cost up to 80% more relative to average incomes compared to the .

Post-launch content

Following its launch, has maintained a live-service model with major updates released every six weeks, or 42 days, each introducing new story chapters, playable characters, regions, and limited-time events, while bi-weekly minor patches address bug fixes and minor optimizations. These updates have progressively expanded the game world of Teyvat, starting with in 2021, which added the electro-infused of Inazuma and its associated Quest chapter. Subsequent expansions included Sumeru in 3.0 (August 2022), a dendro-themed nation of rainforests and deserts; in 4.0 (August 2023), a hydro-centric realm; and Natlan in 5.0 (August 2024), a land of tribal warriors and ancient flames, featuring the introduction of the Mavuika as a playable character in 5.3 (January 2025). Quality-of-life improvements have been integrated across updates to enhance player experience, such as the addition of artifact loadouts in Version 5.7 (June 2025), allowing quick swaps of equipment sets without manual unequipping, and expansions to the endgame Spiral Abyss mode with new floors and automated reward claims introduced in the same patch. Limited-time events recur seasonally, including the annual Windblume Festival in Mondstadt, which debuted in Version 1.4 (March 2021) as a celebration of spring with minigames and rewards, and returned in versions like 3.5 (March 2023) and 5.6 (May 2025), the latter integrating festival elements into the Quest storyline. Beyond in-game content, HoYoverse has expanded the franchise through multimedia and collaborations. Official animated shorts, such as "" (May 2024) featuring the and new characters, and a series detailing pre-game lore have been released on platforms like and official websites. Live concerts, including the GENSHIN CONCERT 2021 tour and the 2023 orchestral performances, have toured globally to showcase the game's soundtrack. Collaborations include fast-food tie-ins like the 2021 event in featuring themed meals and in-game rewards with characters Diluc and , renewed in 2025 with new merchandise and an animated short starring Alhaitham and Kaveh; partnerships for official action figures have been handled through licensed producers like Max Factory. In 2025, updates continued to refine Natlan's mechanics, with Version 5.2 (November 2024) adding explorable areas like Tezcatepetonco Range and new tribal gameplay elements, followed by mobile performance optimizations in subsequent patches to support higher frame rates on newer devices. Version 6.0 " I" (September 2025) introduced the Nod-Krai region, the borderlands of Snezhnaya, featuring frozen landscapes, new playable characters such as the Dendro user Lauma, and story quests delving into Fatui lore and connections to Khaenri'ah, as previewed in the August 2025 special program livestream.

Reception

Critical response

Genshin Impact received generally favorable reviews upon its launch, with aggregate scores reflecting praise for its expansive world and technical achievements alongside critiques of its monetization model. On , the version holds a score of 86 out of 100 based on four critic reviews, highlighting its status as one of the most accessible titles with sublime graphics and generous content updates comparable to expansions. The PC version scored 84 out of 100, while the overall consensus emphasized the game's immersive exploration mechanics and visual fidelity, though some noted limited utilization of platform-specific features like the DualSense controller. Critics lauded the game's open-world design and elemental combat system for creating an addictive loop inspired by titles like The Legend of Zelda: Breath of the Wild, earning it a 9 out of 10 from , which described it as an "amazing open-world adventure" blending aesthetics with seamless traversal and character progression. The soundtrack, composed by HOYO-MiX, was frequently highlighted for its cultural authenticity and emotional depth, winning the BIGC Award for Excellent Game Music of the Year in 2020 and the GIAC Award for Excellent Game Music in the same year, with regional tracks drawing from traditional instruments to enhance immersion. Character designs were also celebrated for their variety and appeal, contributing to the game's broad accessibility across platforms. The title garnered several accolades recognizing its innovation in mobile and ongoing gaming. It won Best Mobile Game at , acknowledging its compelling structure and . Additionally, it received the Best Mobile Game award at 2024, underscoring its enduring appeal in delivering high-production-value content. Despite these strengths, reviewers criticized for its shallowness and reliance on repetitive grinding, with noting that post-level 40 progression feels frustrating and unnecessary due to the system's emphasis on resource farming over meaningful challenges. Quests were often described as formulaic, with pointing to forced daily activities that prioritize filler content over narrative depth, leading to player burnout. The faced backlash for leaning into tropes, such as over-the-top character archetypes, which some felt undermined emotional investment. Regional also drew ire, particularly the redesign of Inazuma characters' outfits to comply with regulations, resulting in permanent alterations like more conservative NPC appearances that clashed with global player expectations. By 2025, reviews of later content updates highlighted improvements in narrative sophistication, particularly the arc, which praised as delivering "one of the best game stories of the year" through its intricate plotting and character-driven twists that elevated the overall lore. Community discussions, as analyzed in gaming outlets, have focused on power creep—where newer characters outpace older ones in viability—forcing players to invest heavily to remain competitive in modes, a trend Ultimate Gacha described as eroding strategic depth in titles like . issues have sparked debate, with Diggit Magazine examining accusations of racist undertones in cultural depictions, such as Sumeru's portrayal of Eastern-inspired elements, which fueled calls for more authentic in character designs and storytelling. Similar representation concerns arose with Natlan, where character designs were criticized for lacking diverse skin tones and authentic indigenous influences, leading to backlash and calls for improved .

Sales and impact

Genshin Impact has achieved significant commercial success since its launch, generating substantial revenue primarily through its gacha-based monetization model. As of October 2024, the game had amassed over $5 billion in revenue from alone, with global lifetime earnings on track to reach $10 billion by 2025 across mobile and other platforms. Mobile revenue alone surpassed $6.4 billion by September 2025, positioning it as one of the top-grossing mobile games historically, though annual figures declined to $710 million in 2024 from $1.3 billion in 2023 due to market saturation. The game's player base expanded rapidly, with over 23 million downloads in its first week and approximately 225 million lifetime installs worldwide by early 2025. Peak monthly reached around 60 million shortly after launch, while total registered players exceeded 300 million by mid-2025. Revenue distribution shows roughly 50% originating from , with strong performance in and , where regional adaptations and cultural resonance drove adoption. High-spending "whale" players, comprising a small of the user base, contribute disproportionately, often averaging over $100 monthly on in-game purchases like character pulls and resources. Beyond financial metrics, has exerted considerable cultural influence, popularizing anime-inspired open-world gaming and integrating elements of and folklore to global audiences. It has boosted tourism to real-world inspirations, such as , which served as a prototype for the Liyue region, leading to official collaborations that enhanced visitor experiences through in-game tie-ins. The game's success elevated miHoYo's valuation to $23 billion by 2024, ranking it among the top private gaming companies and fueling investments in AI and new titles. The Natlan region, introduced in Version 5.0 in , contributed to a temporary uptick in early 2025, with monthly earnings peaking at $88.4 million in January amid festival events. Esports integration grew through tournaments like the University Invitational and Genius Invokation TCG competitions, fostering competitive communities. Additionally, the game's mechanics have drawn academic scrutiny, with studies exploring their psychological effects on player engagement and potential links to addictive behaviors.

Other uses

Places in Shanghai

Yuanshen refers to a neighborhood within the Yangjing Subdistrict of the New Area of , centered around Yuanshen Road, emerging as a key development zone during the rapid expansion of Pudong in the 1990s. This area transformed from into a modern urban hub following the government's announcement of Pudong's opening on April 18, 1990, which catalyzed growth and positioned Yuanshen as an integral part of the region's economic and residential evolution. By the late 1990s, Yuanshen had become a focal point for , integrating residential communities, commercial spaces, and public facilities to support 's eastward urban shift. A prominent landmark in the Yuanshen area is the Yuanshen Sports Centre Stadium, a multi-purpose venue that broke ground in 1997 and serves as the largest public sports facility in . With a of 16,000, the features a grass surface and hosts a variety of events, including matches for local team Pudong Zobon FC, concerts, and community fitness programs such as MMA training and sessions. Adjacent facilities include the 5,000-seat Yuanshen Gymnasium, which previously accommodated the basketball team until 2021, and an indoor swimming pool, enhancing the site's role as a comprehensive sports and recreation complex. Transportation infrastructure bolsters Yuanshen's connectivity, with two metro stations facilitating access to central and beyond. The Yuanshen Sports Center station on Line 6, located near the financial district, opened on December 29, 2007, providing rapid links to areas like the Oriental Sports Center and Waigaoqiao Free Trade Zone. Complementing this is the Yuanshen Road station on Line 14, situated at the intersection of Yuanshen Road and Avenue, which commenced operations on December 30, 2021, and supports east-west travel across toward Jinqiao. The surrounding Yuanshen neighborhood blends residential high-rises, commercial outlets, and leisure amenities, forming a vibrant model centered on sports and transit integration. Hotels such as the Novotel Shanghai Atlantis offer accommodations with views of the nearby , while local parks and green spaces provide recreational outlets for residents and visitors. This proximity to the , just a short distance north, underscores Yuanshen's strategic position in 's waterfront development, fostering a balanced environment for living, working, and leisure. The name "Yuanshen," translating to "source deep" in , evokes a foundational essence that aligns loosely with traditional concepts of inner vitality, though its modern usage emphasizes geographical and infrastructural significance.

Yuanshen in traditional Chinese medicine

In (TCM), yuanshen (原神), translated as "original spirit," represents the innate, prenatal aspect of the human spirit, forming one of the (San Bao)—alongside yuan jing (original essence) and yuan qi (original energy)—which are considered the foundational vital substances sustaining life and health. This original spirit is inherited from the parents at conception, embodying pure untainted by postnatal experiences, and is primarily housed , where it serves as the core of an individual's divine and essential nature. Yuanshen plays a central role in maintaining mental and emotional health by governing , , and higher cognitive functions, ensuring clarity of thought and ; when balanced, it fosters against stress and supports overall vitality. Imbalances in yuanshen, often arising from excessive emotional disturbances or depletion of the heart's vital substances, can manifest as mental disorders such as anxiety, , or diminished , leading to a disconnection from one's innate . To cultivate and tonify yuanshen, TCM emphasizes practices like and , which quiet the and restore the spirit's purity through focused and , thereby enhancing mental clarity and preventing disorders rooted in depletion. Distinct from the acquired shen (often termed shishen or postnatal ), which develops after birth and encompasses the emotional influenced by daily experiences and sensory inputs, yuanshen remains the unchanging, that anchors all mental activities. The acquired shen interacts dynamically with yuanshen, but when overactive, it can obscure the original , leading to emotional volatility; in contrast, a harmonious yuanshen stabilizes the acquired shen, promoting balanced psychological traits. This relationship extends to the hun (ethereal soul, associated with the liver and movement) and (corporeal soul, linked to the lungs and yin sensations), which represent the soul's migratory and instinctual components, respectively—the hun provides visionary impulses and dreams that yuanshen refines into willpower, while the po grounds physical instincts that yuanshen integrates into conscious awareness, ensuring the psyche's unity. Disruptions in these interactions, such as liver stagnation affecting the hun, can weaken yuanshen's governing role, resulting in symptoms like restlessness or fear. The concept of yuanshen is rooted in classical texts, notably the (Yellow Emperor's Inner Canon), compiled around 200 BCE, which describes it as the prenatal spirit essential to life's formation and housed in the heart, influencing all diseases through its harmony or disharmony. In modern TCM, applications to tonify yuanshen include points such as Heart 7 (Shenmen) to calm the and restore consciousness, often combined with herbal formulas like Gui Pi Tang, which nourishes the heart and to bolster original spirit and address mental fatigue or . These interventions aim to reinforce yuanshen's foundational role, integrating ancient theory with contemporary treatments for psychiatric conditions by addressing root spiritual imbalances rather than symptoms alone.

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