Assassin's Creed Valhalla
Assassin's Creed Valhalla is an action role-playing video game developed primarily by Ubisoft Montreal and published by Ubisoft.[1][2] The game was released worldwide on November 10, 2020, initially for Microsoft Windows, PlayStation 4, Xbox One, Xbox Series X/S, and Stadia, with later support for PlayStation 5.[3][4] Players control Eivor, a customizable Viking warrior leading a clan from Norway to raid and settle in 9th-century England amid the historical Viking invasions known as the Great Heathen Army.[5][6]
The game's narrative intertwines Viking Age historical events with the series' longstanding conflict between the Assassins, who seek free will, and the Templars, who pursue order through control, augmented by mythological elements from Norse lore and interactions with ancient precursor civilizations called the Isu.[5] Gameplay emphasizes open-world exploration across a vast recreation of medieval England, Ireland, and Norway, with mechanics focused on raiding monasteries, building settlements, engaging in real-time combat, and advancing RPG-style character progression through skill trees and gear customization.[2][7]
Assassin's Creed Valhalla achieved significant commercial success, generating over $1 billion in revenue within its first year and a half of release, driven by strong launch sales coinciding with next-generation console debuts.[8] It received generally positive critical reception, earning an aggregate score of 80 out of 100 on Metacritic based on professional reviews praising its expansive world, refined combat, and historical immersion, though some critiqued repetitive side activities and narrative pacing.[1] The title's defining characteristics include its shift toward deeper RPG elements compared to prior entries, extensive post-launch expansions like Dawn of Ragnarök, and integration of player choice in alliances and story outcomes, solidifying its place as a benchmark for the franchise's evolution toward Viking-era storytelling.[2][9]
Gameplay
Core Mechanics and Exploration
Assassin's Creed Valhalla employs third-person perspective gameplay centered on open-world traversal, where players control the Viking raider Eivor across expansive regions depicting 9th-century England, Norway, and supernatural realms. Core movement mechanics include fluid parkour for climbing structures and navigating terrain, horseback riding for overland travel, and longship sailing for river and coastal navigation, enabling access to otherwise isolated areas.[2][10] Exploration is enhanced by the raven companion, Synin, which players deploy to scout elevated views, marking hidden collectibles, enemies, and synchronization points on the map without ground-level icons cluttering the interface. Odin's Sight ability scans surroundings to highlight lootable objects, clues, and interactables in blue hues, promoting deliberate environmental interaction over checklist-style progression.[11][12] Map synchronization occurs by ascending high vantage points, such as towers or cliffs, which reveal regional overviews and unlock fast travel to those locations, the player's settlement, or docked longship; the latter serves as a mobile hub, callable via raven and supporting auto-pilot for quest-directed voyages.[13][14][15] The design prioritizes organic discovery through world events—self-contained vignettes like cursed standing stones or anomalous phenomena—and puzzle-linked wealth caches, reducing reliance on minimap guidance in favor of player agency and contextual lore integration. Assistance modes, such as Explorer, balance hints for objectives with unguided terrain probing, while Pathfinder offers waypoint trails for structured navigation.[16][17][18]Combat and Raiding Systems
The combat system in Assassin's Creed Valhalla emphasizes real-time melee engagements with a focus on dual-wielding, allowing players to equip any combination of two weapons or a weapon paired with a shield in the off-hand.[19] Light attacks deliver quick successive strikes, while heavy attacks consume stamina and possess greater potential to stagger or stunlock foes by depleting their defense bar, a thin indicator above the enemy's health that, once broken, exposes them to follow-up damage.[20] Parrying enemy strikes, executable with any equipped weapon, briefly stuns opponents and creates openings for counterattacks, with timing windows designed for accessibility.[20] Stamina, represented by a blue bar beneath the health meter, governs heavy attacks and dodges, necessitating strategic management to avoid vulnerability during prolonged fights; evasion maneuvers also enable attack canceling, permitting fluid transitions between combos without full commitment to animations.[20] Ranged options complement melee via bows for distant engagements, with up to four mappable ranged abilities, while melee abilities—such as axe-throwing or a flying knee strike—draw from an adrenaline resource accumulated through successful hits, environmental pickups like mushrooms, or enemy decapitations, supporting up to eight total mappable skills located via in-world Books of Knowledge.[19][20] Raiding integrates combat directly, initiated by approaching monasteries, enemy camps, or river-adjacent sites via longship, where the player summons their clan crew to overwhelm defenders in group assaults.[21] During raids, the crew engages foes autonomously, freeing the player to prioritize looting wealth—marked by blue icons for supplies, leather, iron ore, and other materials essential for settlement upgrades—or to participate in combat for faster clears and experience gains.[22] These operations yield raw resources convertible at the settlement, scaling in scope from small-scale pillaging to larger assaults on Saxon strongholds once an army is assembled through alliances, thereby altering regional power dynamics.[21] Combat variety during raids encounters diverse enemy archetypes, including shielded infantry and archers, demanding adaptive use of parries, dual-wield combos, and abilities to maintain momentum.[21]Settlement Building and Progression
In Assassin's Creed Valhalla, the settlement known as Ravensthorpe functions as the central hub for the player's clan, enabling construction and upgrades that enhance gameplay capabilities such as gear improvement, recruitment, and raiding efficiency.[23] Development begins early in the narrative, with the initial blacksmith constructed during the "Settling Down" quest to establish basic forging options.[24] Construction requires two primary resources: supplies, gathered from world events, quests, and exploration, and raw materials, predominantly acquired through raiding monasteries or enemy camps, as these yield the highest concentrations.[25] [26] To initiate building, players interact with designated plaques in Ravensthorpe, selecting structures that unlock progressively as the settlement advances through six levels.[27] Settlement progression is calculated by aggregating the levels of constructed buildings, with feast-related structures (such as the mead hall) providing the most efficient advancement due to their multi-tier upgrades that contribute visual and functional improvements without excessive resource demands.[28] Achieving higher levels expands capacity for supplies storage, unlocks new NPC interactions for quests, and grants passive bonuses like enhanced clan morale and recruitment pools.[24] Maximum level 6 necessitates fully upgrading all available buildings, including specialized ones like the barracks for Jomsviking customization, which integrates with raiding mechanics by allowing player-created allies to assist in cooperative assaults.[29] [30] Key buildings provide targeted utilities that tie into broader progression:| Building | Function | Unlock Requirements | Benefits |
|---|---|---|---|
| Blacksmith (Gunnar's Forge) | Gear upgrades and weapon crafting | Level 1, initial quest | Improved equipment stats; essential for combat scaling.[31] |
| Stable | Horse and raven upgrades | Early settlement access | Enhanced mobility and scouting; increases exploration efficiency.[32] |
| Hidden Ones Bureau | Stealth skill tree access | Mid-level progression | Unlocks Leap of Faith ability and order-related missions.[33] |
| Armory | Tattoo and ration pouch expansions | Level 3 and first River Raid | Boosts inventory and cosmetic options; supports extended campaigns.[34] |
| Barracks | Jomsviking creation and hall upgrades | River Raids mode activation | Customizable raid allies; facilitates multiplayer-like support in solo play.[35] |
Setting and Narrative
Historical and Mythological Context
Assassin's Creed Valhalla is set during the late 9th century CE, amid the Viking expansions from Scandinavia into England, a period marked by raids, conquests, and settlements by Norse seafarers seeking land and wealth. The game's narrative unfolds around 873 CE, following Norse clans fleeing internal strife in Norway and establishing footholds in Anglo-Saxon territories, reflecting the broader Viking Age migrations driven by overpopulation, political instability, and opportunities for plunder.[5] This era saw the arrival of the Great Heathen Army in 865 CE, a coalition of Danish and Norwegian warriors estimated at 3,000 to 5,000 men, who overran East Anglia, Northumbria, and Mercia, executing kings and partitioning lands.[39] King Alfred the Great of Wessex, crowned in 871 CE, resisted these incursions through guerrilla tactics and fortifications, achieving a decisive victory at the Battle of Edington in 878 CE against the Viking leader Guthrum, which led to the Treaty of Wedmore and the delineation of the Danelaw—Viking-controlled regions in eastern and northern England.[40] Historical Viking activities included monastic raids for treasure, as monasteries held wealth without strong defenses, and the establishment of trading hubs like York (Jorvik), which the game recreates with attention to archaeological evidence of Norse material culture.[41] The mythological context draws from Norse paganism, the dominant religion of Vikings, centered on a polytheistic pantheon led by Odin (Allfather and god of wisdom and war), Thor (thunder god and protector), and Freyja (goddess of love, fertility, and war).[9] Core beliefs included an afterlife in Valhalla for warriors slain in battle, where they feasted eternally under Odin's hall, or Fólkvangr under Freyja, emphasizing a heroic ethos of raiding and combat as paths to divine favor.[42] Cosmology featured nine worlds linked by Yggdrasil, the world tree, with Asgard as the gods' realm, Midgard for humans, and realms like Jötunheim for giants; prophecies of Ragnarök foretold a cataclysmic battle ending the gods' era, followed by renewal.[9] While the game integrates these elements into its lore—portraying gods as ancient beings and incorporating mythic visions and realms—Viking religious practices involved sacrifices, runes for divination, and sagas preserving oral traditions, contrasting with the encroaching Christianity of Alfred's Wessex, which viewed Norse faith as heathen idolatry.[43] Archaeological finds, such as runestones and ship burials, corroborate the cultural reverence for these myths, though the game's supernatural extensions, like encounters with mythic creatures, blend English folklore with Norse traditions for narrative purposes.[44]Main Plot Overview
The narrative of Assassin's Creed Valhalla unfolds primarily in England during the Viking Age, spanning the years 872 to 878 AD, amid the Great Heathen Army's campaigns against Anglo-Saxon kingdoms. Players control Eivor Varinsdottir (or Varinsson, with customizable gender presentation, though the canon narrative treats Eivor as female), a Norwegian Viking warrior orphaned as a child after rival jarl Kjotve the Cruel slaughters their family during a raid. Adopted by jarl Styrbjorn of the Raven Clan, Eivor grows alongside adoptive brother Sigurd Styrbjornsson, marked by a wolf cub bite interpreted as Odin’s favor. Facing King Harald Fairhair's forced unification of Norway in 872 AD, which demands submission or exile, Sigurd convinces Eivor to lead their clan westward to England for new lands, fleeing Harald's decree that bans private armies.[45][46] Upon arrival, Eivor establishes the clan's settlement at Ravensthorpe in Mercia, a neutral territory, and pursues alliances with fractured Saxon rulers to secure territory and resources through raids on monasteries and forts. The core storyline progresses via regional arcs, where Eivor aids figures like King Aelfred of Wessex and others, uncovering and assassinating members of the Order of the Ancients—a proto-Templar cabal infiltrating English nobility to impose control via a Shards of Eden artifact. Sigurd's return from Byzantine service introduces tension, as his discovery of a Yggdrasil branch (an Isu relic granting visions) drives quests blending Norse mythology with historical events; Eivor experiences Isu memories as Odin, reenacting divine conflicts against Loki (revealed as Basim Ibn Ishaq, an ancient assassin reborn). These visions culminate in Eivor binding the wolf Fenrir, symbolizing restraint of chaos, while real-world betrayals— including Styrbjorn's past sins and Order infiltrators—fracture clan loyalties.[46][47][48] The plot intertwines personal vendettas, such as Eivor's revenge against Kjotve, with broader geopolitical strife, including the siege of London and clashes with the Great Heathen Army led by figures like Ivarr the Boneless. Sigurd's growing instability leads to a trial in Norway exposing family secrets—Eivor as Styrbjorn's biological child from a non-consensual encounter—forcing a choice between brothers that impacts clan unity. After Sigurd departs for Norway in disillusionment, Eivor solidifies alliances, dismantles the Order's English leadership (sparing Aelfred, unmasked as its head), and reflects on legacy through optional pilgrimages. In the modern-day frame (2020 AD), analyst Layla Hassan accesses Eivor's genetic memories via the Isu Yggdrasil device in Norway, communing with digital Isu shades of Odin and others to avert apocalypse, before her death passes the relay to Desmond Miles' preserved consciousness. The Viking saga ends with an elderly Eivor relocating to Vinland (North America) for a peaceful death, evading further conflict.[46][45][48]DLC Expansions and Endgame Content
Assassin's Creed Valhalla received multiple downloadable content (DLC) expansions following its November 2020 launch, extending the core narrative and introducing new regions, abilities, and mythological elements. These expansions, accessible via the season pass or individual purchase, built upon the base game's Viking invasion mechanics and Isu lore, with major story additions released between 2021 and 2022.[49] Smaller free updates and events complemented the paid content, adding replayable challenges and seasonal activities.[50] The primary story expansions include Wrath of the Druids, released on May 13, 2021, which transports Eivor to Ireland for alliances with druidic clans amid a trade in hallucinogenic "druid's curse" and conflicts with a cultish order.[51] This DLC introduces poison-based weapons, new gear sets like the Dublin Champion armor, and a level cap increase to 6, providing 20-30 hours of content focused on political intrigue and mythical visions.[51] The Siege of Paris, launched August 12, 2021, shifts to Francia, depicting Viking assaults on Paris and diplomatic maneuvers with Frankish nobility, emphasizing infiltration and bribery mechanics over direct raiding.[51] It features branching siege outcomes, the "black market" system for gear customization, and ties into historical events like the 845 siege, with content spanning 15-25 hours.[51] Further expansions encompass Dawn of Ragnarök, a mythology-heavy arc released March 10, 2022, where Eivor embodies Odin in Svartalfheim battling fire giants, incorporating god-like powers such as shapeshifting into a raven or wolf and elemental weapons.[52] This self-contained story offers around 20 hours, a higher power level (up to 7), and unique environmental puzzles, diverging from historical settings into Norse eschatology.[52] Concluding the saga, The Last Chapter, a free update on December 6, 2022, resolves Eivor's modern-day counterpart Basim's arc and provides narrative closure after forming all England alliances, requiring main story completion for access.[53] It adds reflective quests and raven mastery abilities, emphasizing themes of free will versus predestination in under 5 hours.[54]| Expansion | Release Date | Key Features | Estimated Playtime |
|---|---|---|---|
| Wrath of the Druids | May 13, 2021 | Ireland exploration, poison mechanics, druidic alliances | 20-30 hours[51] |
| The Siege of Paris | August 12, 2021 | Frankish sieges, infiltration tools, historical diplomacy | 15-25 hours[51] |
| Dawn of Ragnarök | March 10, 2022 | Mythical Svartalfheim, shapeshifting powers, giant battles | 20 hours[52] |
| The Last Chapter | December 6, 2022 | Basim resolution, raven abilities, story epilogue | <5 hours[53] |
Development
Concept and Pre-Production
Development of Assassin's Creed Valhalla commenced in 2017, concurrent with the launch of Assassin's Creed Origins, marking the inception of pre-production under Ubisoft Montreal's leadership, with collaborative input from multiple studios to establish core concepts for a Viking-era entry in the series.[60] The selection of the 9th-century Norse setting stemmed from its historical alignment with expansive raiding campaigns into England, enabling integration of aggressive conquest mechanics alongside the franchise's stealth traditions, as opposed to the exploratory naval focus of Odyssey.[5] This era choice facilitated a protagonist narrative centered on clan leadership and territorial expansion, diverging from prior ancient-world constraints by emphasizing rugged, natural landscapes over monumental architecture.[61] Pre-production emphasized prototyping the dual-identity of Eivor as both a fierce Viking raider and a hidden Assassin operative, with early concept art exploring varied character designs to support player-customizable gender options while grounding the figure in Norse warrior aesthetics.[62] Narrative director Darby McDevitt, drawing from prior consultations on Origins, directed initial story frameworks to prioritize epic, film-like quest arcs over fragmented side activities, recognizing the need for cohesive regional narratives amid the open-world scale.[63] Visual conception focused on distinct environmental motifs—such as misty fjords in Norway and fog-shrouded Anglo-Saxon kingdoms—to enhance immersion and locational awareness without relying on iconic landmarks.[61] Key decisions in this phase included blending mythological Isu elements with historical Viking lore, informed by sagas and archaeological insights, to underpin the game's lore while avoiding anachronistic fantasy dominance.[64] The raiding system prototype emerged as a cornerstone, simulating historical assaults on religious sites to fund settlement growth, tested to balance aggressive play with series staples like social stealth.[65] These elements were iterated through internal pitches and art blasts, setting the foundation for full production amid Ubisoft's post-Origins pivot to expansive RPG structures.[66]Production Process and Technical Challenges
Development of Assassin's Creed Valhalla was led by Ubisoft Montreal and began in 2017 following the release of Assassin's Creed Origins, with full production involving the onboarding of additional studios starting in October and November 2018.[66] The project scaled to encompass 17 Ubisoft studios worldwide, employing over 1,000 developers by the final phases, who collaborated on creating an expansive Viking-era open world spanning Norway, England, and mythological realms.[66] This multi-studio approach enabled parallel work on assets like environments, animations, and raiding mechanics but required intensive synchronization, including week-long in-person kickoffs before remote escalation.[66] The COVID-19 pandemic struck during the post-alpha polishing stage in early 2020, forcing a rapid transition to fully remote operations amid global lockdowns, which complicated real-time collaboration across time zones and disrupted traditional review pipelines.[66] Producer Julien Laferrière noted the challenges of managing such a massive distributed team without physical presence, addressed through enhanced digital tools like low-latency remote desktops, hardware deliveries to employees' homes, and structured daily stand-ups at 9:30 AM to foster informal communication.[66] Despite these hurdles, the game shipped on November 10, 2020, with Laferrière crediting the team's dedication for meeting the deadline, though the remote setup strained bug triage and final optimizations.[66] Technically, Valhalla built on the AnvilNext 2.0 engine, which handled the game's vast procedural biomes and dynamic weather but struggled with optimization for the scale, resulting in launch-day issues like frame drops, stuttering, and crashes, particularly on PC where the port exhibited inconsistent performance regardless of hardware settings.[67] Common glitches included quest progression blocks, visual artifacts, and save corruption, documented extensively in player reports and addressed via post-launch title updates that refined the engine's threading and rendering. Ubisoft's internal update pipeline emphasized iterative hotfixes, but the engine's limitations in handling dense NPC crowds and long draw distances highlighted broader challenges in scaling legacy technology for next-gen consoles without a full overhaul.[68]Historical Research and Design Decisions
Ubisoft's historical research for Assassin's Creed Valhalla emphasized empirical sources to depict 9th-century Norse and Anglo-Saxon societies. Research advisor Thierry Noël, from the company's Editorial Research Unit, drew on archaeological evidence, Viking sagas, and Anglo-Saxon chronicles to reconstruct elements like settlements, rituals, and multiethnic interactions in England during the Viking expansions. The process involved site visits to Norway, Denmark, and England, consultations with reenactors for immersive experiences such as longship rowing and combat drills, and cross-referencing sparse primary records to address evidentiary gaps.[5][43] External academic input focused on regional authenticity, particularly Anglo-Saxon England. Professor Ryan Lavelle of the University of Winchester, specializing in early medieval history and King Alfred's reign, led developers on a two-day tour of Wessex sites including Winchester, Portchester Castle, and Stonehenge, advising on governance, estate landscapes, and social hierarchies derived from 9th-10th century documents like estate records. Dr. Eric Lacey developed the in-game Wordsmith tool, generating Old English names for locations, characters, and artifacts based on linguistic evidence. These contributions informed depictions of historical events, such as the Great Heathen Army's campaigns, and figures like Alfred, while highlighting Viking social mobility, including slaves ascending to warrior status.[69][70] Design choices integrated research with gameplay needs, prioritizing immersion over verbatim replication. Combat mechanics reflected Viking tactical versatility, such as dual-wielding and shield use, substantiated by weapon finds and raid accounts, while settlement systems mirrored archaeological traces of Norse outposts in England. Player-selectable gender for protagonist Eivor invoked saga accounts of female fighters, though archaeological support remains limited to debated cases like the Birka grave. Mythological visions, framed through the franchise's ancient precursor narrative, blended Norse lore with verifiable conflicts, allowing stylized raids that abstracted historical sieges for action pacing. Lavelle emphasized avoiding anachronistic tropes, like uniform peasant militias, but acknowledged creative fills for incomplete records, ensuring the game served as informed fiction rather than documentary simulation.[5][70]Release and Post-Launch
Launch Platforms and Marketing
Assassin's Creed Valhalla was released worldwide on November 10, 2020, for PlayStation 4, Xbox One, Xbox Series X and Series S, Microsoft Windows via Ubisoft Connect and the Epic Games Store, and Google Stadia.[3][71] The PlayStation 5 version followed on November 12, 2020, coinciding with the console's North American launch, while support for Amazon Luna was added shortly after.[72] The release date was advanced from an initial November 17 target to align with the Xbox Series X and S debut, positioning the game as a cross-generation title with enhanced features like faster load times and higher resolutions on next-gen hardware.[71][3] A PC version via Valve's Steam platform arrived later on December 6, 2022.[7] Ubisoft's marketing campaign emphasized Viking raids, Norse mythology, and expansive open-world exploration, beginning with an official announcement on April 29, 2020, via an eight-hour livestream featuring concept art.[3] Pre-launch efforts included multiple cinematic and gameplay trailers, such as a television commercial-style trailer released in late October 2020 highlighting combat and settlement-building mechanics.[73] Digital promotions spanned social media platforms like Instagram, YouTube, and TikTok, alongside display ads, PlayStation Store integrations, and out-of-home advertising such as metro campaigns.[74] A notable stunt revived the 2009 "Techno Viking" viral meme, adapting it to feature game elements like longships and axes to generate buzz ahead of launch.[75] These initiatives contributed to high pre-order engagement, with Ubisoft reporting the game as the biggest day-one launch in the franchise's history based on player counts and hours played.[72]Patches, Updates, and Technical Support
Assassin's Creed Valhalla launched with a day-one patch addressing initial stability issues, followed by a series of title updates (TUs) that fixed bugs, optimized performance, and integrated new content from DLC expansions. Title Update 1.2.0, deployed on March 15, 2021, across Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna, introduced features like transmog customization and river raid improvements while resolving progression blockers and combat glitches.[76] Subsequent updates, such as TU 1.3.2 on October 5, 2021, targeted additional bug fixes and added graphics modes for Stadia, though the platform's service ended later that year.[77] Later TUs focused on settlement expansions and endgame enhancements. TU 1.6.1, released September 27, 2022, added the Rune Forge building to Ravensthorpe for gear enchantment and included stability improvements for DLC modes like The Forgotten Saga.[78] TU 1.6.2, deployed December 6, 2022 (with sizes of 15.1 GB on Xbox Series X|S and 13 GB on Xbox One), served as the final major content update, incorporating The Final Chapter DLC, eliminating repeating festivals, and applying broad fixes for audio, animations, and quest triggers.[79] TU 1.7.0 followed on February 21, 2023, with further optimizations, and a platform-specific variant addressed Windows 11 24H2 compatibility issues via a ~230 MB patch on January 14, 2025, for PC users.[80][81] Technical support for the game is handled through Ubisoft's official channels, including server status monitoring and troubleshooting guides for connectivity and performance problems. PC players facing low FPS, crashes, or stuttering—often tied to autosaves or zone transitions—are directed to general optimization steps like driver updates and verification of game files.[82][83] Bug reports require details on occurrence points and expected behaviors, with unresolved issues like random crashes persisting in some builds despite patches.[84] Community forums and Ubisoft Help also cover audio cutouts and NPC interaction failures, frequently mitigated by post-launch TUs rather than standalone support resolutions.[85]Additional Content Releases
In addition to paid expansions, Assassin's Creed Valhalla received a series of free content updates and seasonal events through title updates, extending gameplay with new modes, activities, and rewards accessible to all players. These releases formed part of Ubisoft's post-launch roadmap, announced in October 2020, which emphasized regular free additions alongside bug fixes and quality-of-life improvements to sustain the open-world Viking saga over two years.[86] Recurring seasonal festivals, such as Yule (winter), Ostara (spring), and Haust (autumn), debuted starting with the first post-launch season in late 2020 and returned annually, introducing limited-time events at the Ravensthorpe settlement with activities like feasts, games, and cosmetic rewards tied to Viking traditions.[87] These events encouraged social and exploratory play without narrative progression, with Ostara, for instance, returning in Title Update 1.5.1 on April 19, 2022, alongside new mastery challenges.[87]| Content Release | Release Date | Key Features |
|---|---|---|
| River Raids | February 16, 2021 (Title Update 1.1.2) | Cooperative raiding mode along river maps in England, France, and Norway; progression system for foreign supplies, Jomsviking upgrades, and unique gear like the Riverhog shield. Expanded in later updates, e.g., Title Update 1.3.1 on September 7, 2021, adding three new waterways and Aesir difficulty.[88][89] |
| Tombs of the Fallen | November 9, 2021 | Six environmental puzzle tombs scattered across England, solvable via parkour and combat for lore items and the Excalibur sword variant; additional tombs added in Title Update 1.6.1 on September 27, 2022.[91][92] |
| The Last Chapter | December 6, 2022 (Title Update 1.6.2) | Concluding free story arc resolving Eivor's Odin visions and relationships, requiring completion of main arcs and certain DLCs; included a new hood cosmetic and marked the end of post-launch content after 25 months of support.[53][93] |