Fact-checked by Grok 2 weeks ago

Human interface guidelines

Human interface guidelines (HIGs) are formalized collections of design principles, standards, and recommendations developed by software companies, platforms, and open-source projects to guide the creation of intuitive, consistent, and user-centered user interfaces that align with perceptual and cognitive capabilities. These guidelines specify the , , and patterns of interface elements—such as menus, windows, controls, and icons—to ensure uniformity across applications, thereby reducing the learning curve for users and enhancing overall . Originating in the mid-1980s, HIGs have become a foundational in , influencing the development of graphical user interfaces (GUIs) worldwide. The concept of HIGs traces its roots to Apple Computer, where the Human Interface Group was established in 1986 under the leadership of S. Joy Mountford to oversee visual design elements and author the first comprehensive guidelines. Apple's Macintosh Human Interface Guidelines, first published in 1987 and revised in subsequent editions (such as the 1992 version), emphasized a user-centered approach by drawing on metaphors from the physical world, like the and file folders, to make computing accessible to non-experts. This group's proactive collaboration with engineering teams led to innovations such as hierarchical menus, the , and early hypertext prototypes, while the guidelines themselves promoted processes involving , prototyping, and user observation to refine interfaces. By 1993, the group had expanded to around 25 staff but was eventually dispersed into broader Apple teams, leaving a lasting legacy in human-computer interaction standards. At their core, HIGs aim to foster a predictable "" that boosts user productivity, satisfaction, and accessibility while minimizing errors and frustration. They encourage designs that prioritize direct manipulation—allowing users to interact visibly with objects via pointing devices like the —alongside immediate through visual cues such as dotted outlines during actions. Other foundational principles include in element behavior across applications, user control to let individuals initiate actions without restrictive modes, forgiveness via reversible operations and (e.g., functions), and aesthetic integrity for simple, visually pleasing layouts that defer to content rather than overwhelming it. These tenets, adapted over time, address diverse user needs, from novices to experts, and support features like (what you see is what you get) editing and clear, jargon-free language in interfaces. In contemporary practice, HIGs extend beyond Apple to encompass a wide array of ecosystems, ensuring cohesive experiences in multi-device environments. For instance, Microsoft's for Windows emphasizes natural user interactions, layered visuals, and standardized controls. while Google's principles focus on motion, depth, and responsive layouts for and web applications. Open-source initiatives, such as GNOME's HIG, promote faster learning through familiar elements and behavioral consistency, and Blender's guidelines unify interface language across its 3D modeling tools. Similarly, supplements its HIG with references to broader standards from and to maintain . Updated regularly to incorporate —like touch interfaces, voice user interfaces, and features—modern HIGs serve as essential resources for developers, helping to create inclusive designs that evolve with user expectations and advancements; for example, as of June 2024, Apple's HIG was revised to include new guidance on widgets and app icons.

Fundamentals

Definition and Scope

Human interface guidelines (HIGs) are software development documents that provide designers and developers with recommendations for creating consistent, intuitive user interfaces, ultimately enhancing usability and user satisfaction by aligning designs with human cognitive and perceptual capabilities. These guidelines serve as non-mandatory frameworks, distinct from formal standards, offering general advice derived from human-computer interaction (HCI) research to guide interface creation without requiring broad consensus. In essence, HIGs promote user-centered design principles that prioritize learnability, efficiency, and error prevention in digital products. The scope of HIGs encompasses a wide range of digital platforms, including environments, applications, interfaces, and systems, where they standardize core elements such as layouts, interactions, and visual hierarchies to ensure and familiarity across devices. This broad applicability allows HIGs to address diverse interaction contexts, from graphical user interfaces to touch-based systems, fostering a unified approach to design that adapts to technological evolution while maintaining core HCI tenets. Adherence to HIGs plays a crucial role in reducing users' by minimizing unnecessary mental effort in interpreting and navigating interfaces, thereby improving task completion rates and overall satisfaction. They also enhance by incorporating principles that accommodate users with varying abilities, such as clear visual cues and navigation support, ensuring equitable experiences. Furthermore, HIGs contribute to by enforcing uniform design languages across an organization's products, which strengthens user trust and recognition. Key components of HIGs typically include visual design rules that dictate color schemes, typography, and spacing for aesthetic coherence; interaction patterns that outline standard behaviors for elements like buttons and menus; and behavioral norms that specify feedback mechanisms, error handling, and system responses to user actions. These elements collectively form a comprehensive toolkit for creating interfaces that feel predictable and responsive.

Historical Development

The roots of human interface guidelines emerged in the at Xerox's Palo Alto Research (PARC), where innovations in s—such as windows, icons, menus, and the —laid the groundwork for intuitive interactions that prioritized control and visual metaphors. These PARC developments directly influenced Apple's early work, particularly after ' 1979 visit, which inspired the for the Macintosh computer released in 1984. Building on principles from the 1983 project, which introduced commercial GUI elements like overlapping windows and desktop metaphors derived from PARC, Apple formalized its first documented Human Interface Guidelines (HIG) in 1987 for the Macintosh. This 1987 HIG emphasized user-initiated actions, active engagement, and direct manipulation to make computing accessible to non-experts, marking a shift from command-line interfaces to visually intuitive designs. In the 1990s, developed initial Windows interface guidelines alongside the launch of , focusing on consistency in controls and dialog boxes to support the growing adoption of GUIs in personal computing. These evolved into the comprehensive Windows User Experience Interaction Guidelines by 2003, which expanded on and interaction patterns to address complex desktop applications and improve cross-application coherence. The open-source community paralleled these efforts in the late 1990s with the emergence of guidelines for desktop environments; , launched in 1997 as a free alternative to proprietary systems, developed its Human Interface Guidelines to promote consistent, user-centered designs across applications. Similarly, , initiated in 1996, established its own interface guidelines emphasizing and , fostering a collaborative evolution in systems. Google's , launched in 2014 with , represented a pivotal response to mobile OS fragmentation by introducing a unified visual language of layers, shadows, and responsive animations that ensured consistent experiences across diverse devices and screen sizes. Key publications further shaped the field, including Apple's 1992 Macintosh Human Interface Guidelines book, which detailed principles like feedback, forgiveness, and seen-but-not-operated elements to guide developers in creating harmonious Macintosh software. Don Norman's 1988 book profoundly influenced human-computer interaction (HCI) by articulating user-centered principles such as affordances and signifiers, which informed guideline development across platforms by stressing intuitive, error-tolerant designs. From the 2010s onward, human interface guidelines shifted toward to accommodate diverse users, with updates emphasizing features like voice-over support and adaptive layouts for touch interfaces on mobile and tablet devices. By the , integrations of —such as generative AI tools for dynamic content adaptation—appeared in updated guidelines, enhancing while maintaining ethical and transparent interactions, as seen in Apple's 2024 HIG revisions.

Key Principles

Usability and User-Centered Design

Usability forms the cornerstone of human interface guidelines (HIGs), ensuring that interactive systems are intuitive, efficient, and effective for end users. It emphasizes designing interfaces that align with human cognitive and physical capabilities, reducing frustration and enhancing productivity. Central to this is (UCD), an approach that prioritizes users' needs, contexts, and feedback throughout the development lifecycle, as outlined in ISO 9241-210. This standard defines human-centred design as an iterative process aimed at making systems usable and useful by focusing on users, their tasks, and environments. These principles have been widely adopted in HIGs since the mid-1990s, influencing evaluations and standards across digital interfaces. A foundational framework for usability evaluation within HIGs is Jakob Nielsen's ten heuristics, derived from empirical analysis of interface design issues and first published in 1994. These broad rules of thumb guide designers in creating user-friendly interfaces:
  • Visibility of system status: The system should keep users informed about ongoing actions through timely feedback.
  • Match between system and the real world: Interfaces should use familiar language and concepts from the user's perspective.
  • User and freedom: Provide clear exits from unintended actions, such as or redo options.
  • Consistency and standards: Follow established conventions to avoid confusion across similar elements.
  • Error prevention: Design to anticipate and avert common mistakes before they occur.
  • Recognition rather than recall: Make actions and options visible to minimize memory demands.
  • Flexibility and efficiency of use: Offer shortcuts for experts while supporting novices.
  • Aesthetic and minimalist design: Eliminate irrelevant information to focus on essential content.
  • Help users recognize, diagnose, and recover from errors: Use in error messages with constructive solutions.
  • Help and documentation: Provide searchable, task-oriented support when needed.
    Nielsen's heuristics, validated through thousands of usability studies, serve as a for heuristic evaluations in UCD processes.
The UCD process integrates these heuristics through iterative cycles of research, prototyping, and testing. Key activities include developing personas—archetypal user profiles based on empirical data—to represent diverse user segments—and scenarios that simulate real-world interactions, ensuring designs address specific needs and pain points. Iterative testing, such as usability inspections or lab-based observations, refines interfaces by incorporating user feedback at each stage, from wireframing to final validation. This cyclical approach, as per ISO 9241-210, involves specifying the context of use, defining requirements, producing solutions, and evaluating against criteria to iteratively improve adherence to HIGs. Usability in HIGs is quantified through established metrics that provide objective insights into interface performance. Task completion time measures the duration required for users to achieve goals, with lower times indicating higher efficiency. Error rates track the frequency and severity of user mistakes, helping identify design flaws that lead to frustration or failure. User satisfaction is often assessed via the System Usability Scale (SUS), a standardized 10-item questionnaire developed by John Brooke in 1996, which generates scores from 0 to 100; scores above 68 typically denote above-average usability. These metrics, applied in controlled tests with representative users, enable designers to benchmark and optimize interfaces. Accessibility is a critical extension of , ensuring HIGs accommodate diverse abilities and prevent exclusion. Integration involves compliance with standards like the (WCAG) 2.1, which require a minimum color of 4.5:1 between text and background for by users with low vision. Keyboard navigation support, per WCAG Success Criterion 2.1.1, mandates that all functionality be operable via keyboard alone, avoiding reliance on mouse or touch inputs to enable use by those with motor impairments. These requirements embed inclusive practices into UCD, aligning with broader equity goals.

Consistency, Feedback, and Metaphors

The consistency principle in human interface guidelines emphasizes uniform application of icons, terminology, and behaviors across an interface ecosystem to minimize and reduce users' learning curves. By adhering to —such as using the same icons for similar actions throughout an application—and external consistency with established platform conventions, designers enable users to predict outcomes without relearning interactions. This approach fosters reliability, as evidenced in usability studies where inconsistent elements increased task completion times compared to standardized designs. Feedback mechanisms provide immediate of actions, ensuring of to build and prevent . Visual feedback, such as animations that highlight a press or indicators during loading, allows users to perceive changes instantly. Auditory cues, like subtle sound effects for notifications, reinforce actions in environments where visual attention is divided, while haptic responses—vibrations or tactile pulses—offer discreet on touch devices, particularly beneficial for . These feedbacks, when appropriately timed within 0.1 seconds for instantaneous responses or up to 1 second for ongoing processes, enhance perceived without overwhelming users. Metaphors in interface design draw analogies to familiar real-world concepts to make abstract digital interactions intuitive, such as the representing files as folders and documents as manipulable sheets on a workspace. This principle evolved through skeuomorphism, which imitated physical textures like leather-bound calendars, aiding early adoption by leveraging users' prior knowledge, though it risked visual clutter. Transitions to , exemplified by Apple's 2013 shift in from ornate skeuomorphic elements to simplified, abstract forms, prioritized clarity and scalability across devices while retaining metaphorical familiarity through color and layout cues. Such evolutions balance intuition with efficiency, as flat designs reduced rendering complexity and improved performance on resource-constrained hardware. Error handling within these principles incorporates progressive disclosure to reveal information gradually, avoiding overload by presenting only essential options initially and expanding as needed. Forgiving inputs complement this by automatically correcting minor errors, such as reformatting dates or phone numbers entered in varied styles, thereby guiding users toward success without punitive interruptions. These techniques reduce frustration, with studies showing forgiving formats decrease abandonment rates in forms compared to strict validation alone.

Platform-Specific Guidelines

Apple Human Interface Guidelines

The Apple Human Interface Guidelines (HIG) originated with the 1987 publication of the Macintosh Human Interface Guidelines, which provided foundational principles for designing intuitive interfaces on the Macintosh platform, emphasizing user control, direct manipulation, and across applications. This initial , developed by Apple's Human Interface Group formed in 1986, guided third-party developers in creating software that aligned with the system's visual and interaction metaphors, such as the paradigm and menu-driven . Over the decades, the HIG has evolved through regular updates to accommodate new hardware, software , and user expectations, with versions adapting to shifts like the transition to Aqua in macOS and the rise of touch interfaces in . The 2025 iteration introduces a new featuring Liquid Glass materials for more expressive interfaces, while reinforcing core themes of clarity, deference, and depth to ensure content remains prominent and interactions feel natural across platforms. Clarity in the HIG prioritizes legible text, recognizable icons, and straightforward layouts to minimize , ensuring users can quickly understand and navigate interfaces without ambiguity. Deference directs designers to make elements subtle and supportive, allowing to take visual precedence, often through translucent overlays or minimalistic controls that recede into the background. Depth adds subtle dimensionality via shadows, layering, and motion to guide attention and provide contextual feedback, enhancing perceived interactivity without overwhelming the design. These principles integrate with modern assets like SF Symbols, a library of over 6,900 vector-based icons introduced in 2019 and expanded annually, which scale adaptively and pair seamlessly with the font family for consistent . Adaptive layouts further support these by using Auto Layout and safe areas to respond dynamically to device orientations, sizes, and features like dynamic type, ensuring responsiveness across , , and displays. Key recommendations in the HIG cover navigation patterns such as tab bars for bottom-edge access to primary app sections on , which accommodate up to five items for quick switching, and sidebars for hierarchical content organization on larger screens like and , promoting efficient exploration without cluttering the main view. Typography guidelines mandate the use of the () font family, including SF Pro for interfaces and SF Compact for compact displays, with variable weights and sizes to optimize readability and support dynamic scaling for . Color usage emphasizes semantic colors like systemBlue, which automatically adapt to light/dark modes and accessibility preferences, providing consistent tints for actions such as links or selections while maintaining vibrancy and contrast. Privacy-focused interactions require transparent permission requests, minimal indicators, and features like on-device processing to build user trust, with guidelines for pre-alert screens that clearly explain data usage before access. For macOS, the HIG adapts to productivity-oriented workflows by recommending persistent menu bars at the top of the screen for global app commands, such as File and Edit menus, which provide discoverable actions and integrate with system-wide shortcuts to streamline multitasking on larger displays. In contrast, iOS guidelines prioritize touch-based interactions, including gesture recognizers like swipe-to-delete for efficient list management, where a leftward swipe on a row reveals a Delete button, offering intuitive editing without additional taps. Developers can prototype and test HIG-compliant designs using previews, which enable real-time rendering of and UIKit interfaces across simulated devices, and resources like the Apple Design Resources kit for templates and color palettes to ensure fidelity during iteration.

Microsoft Design Guidelines

Microsoft's guidelines for human interfaces have evolved significantly since the , beginning with early Windows standards that emphasized intuitive controls and consistency across applications. In the and early 2000s, guidelines focused on skeuomorphic elements, such as the rubbery visuals in (2001) and the glass-like interface in (2006), prioritizing personalization and hardware-accelerated effects for visual appeal. The shift toward modern accelerated with (2012), introducing the style that stressed , flat layouts, and touch-friendly interactions, though it faced criticism for diverging from traditional metaphors. By , Microsoft transitioned to the in 2017, codenamed Project , which integrated light, depth, motion, material, and scale to create more adaptive, cross-device experiences. This system continued to mature through (2021) and into 2025, incorporating Fluent 2 for enhanced collaboration and universality, emphasizing human-centered aesthetics while supporting enterprise scalability. Core elements of the revolve around five pillars: light for establishing through color and translucency; depth via layering and elevation to denote content priority; motion for reactive animations that guide user interactions; material to simulate physical textures like glass or fabric; and scale to ensure adaptability across devices from desktops to tablets. material, a key translucent effect, adds dynamism by blending app surfaces with underlying wallpapers or windows, enhancing focus and environmental connection without overwhelming the interface—available in background and in-app variants for different contexts. Reveal highlights, an earlier interaction effect, provided subtle glows on hover or focus to indicate interactivity, though by 2025, it has been refined into broader lighting systems like Reveal Focus for keyboard and navigation. guidelines promote consistent patterns, such as menus for compact, slide-out lists in space-constrained views and pivot controls for swiping between content sections in (UWP) apps, ensuring seamless transitions. is integral, with support for high-contrast themes that adjust colors and borders to meet ratios (e.g., 4.5:1 for text), enabling via Settings > Accessibility > Contrast themes to aid users with visual impairments. Windows-specific guidelines address system-level integrations to maintain ecosystem cohesion. The , evolved into a search-centric, centered layout in , supports pinning apps and folders into customizable groups for quick access, with behaviors like live tiles (phased out in favor of static icons by 2025) replaced by dynamic recommendations. pinning allows users to anchor frequently used apps for one-click launch, with policies for managed environments to override defaults via XML configurations, promoting productivity without clutter. UWP app standards enforce Fluent principles through WinUI controls, ensuring apps render consistently across Windows devices while supporting features like snap layouts and virtual desktops. Developers access these via the Windows UI Library, a collection of reusable XAML controls and styles for building compliant interfaces, and the Design Toolkit, which includes templates and assets in tools like for prototyping.

Google Material Design

Google Material Design is a design language developed by Google, introduced on June 25, 2014, at the conference to create a unified visual and interactive experience across , , and other platforms. It draws inspiration from the physical world, using principles like elevation and shadows to simulate tangible materials, ensuring interfaces feel intuitive and consistent. The system was significantly updated to Material Design 3 (also known as Material You) on October 28, 2021, alongside , introducing dynamic color extraction from user wallpapers for personalized theming. By 2025, enhancements in Material 3 Expressive further advanced personalization, with improved dynamic color syncing across devices like phones and watches, allowing themes to adapt in real-time to user preferences such as wallpaper colors or moods, while optimizing for battery efficiency. At its core, Material Design emphasizes four key principles: material as a metaphor, bold typography, meaningful motion, and responsive layouts. The material as metaphor principle treats interfaces as physical surfaces with properties like light, depth, and movement, using an elevation system to create perceived layering— for instance, components at higher elevations (measured in density-independent pixels, or dp) cast realistic shadows to indicate hierarchy. Bold typography relies on scalable type systems, originally featuring the Roboto font for clarity and readability across devices, though Material 3 expands to adaptive scales for better expressiveness. Meaningful motion incorporates purposeful animations, such as shared element transitions that smoothly guide users between screens by morphing elements like images or buttons, enhancing navigation flow without disorientation. Responsive layouts ensure adaptability to various screen sizes and orientations, using flexible grids and breakpoints to maintain usability on mobiles, tablets, and desktops. Material Design provides a library of standardized components to streamline development, including cards for grouping related content, Floating Action Buttons (FABs) as prominent call-to-action elements typically circular and elevated, bottom navigation bars for quick access to primary destinations, and the system to convey depth and . Cards, for example, use subtle shadows and rounded corners to mimic paper sheets, with options for elevated variants that separate them visually from the background. FABs float above content at a fixed , often positioned at the bottom-right for primary actions like adding items, and can expand into menus for secondary options. Bottom navigation supports up to five tabs with icons and labels, promoting thumb-friendly interactions on mobile. These components are implemented across apps via Jetpack Compose and on the web through libraries like Angular Material, ensuring cohesive experiences. To facilitate adoption, offers tools such as the Material Theme Builder, a that generates custom color schemes from dynamic sources like wallpapers, harmonizes brand colors, and exports code snippets for , , and web frameworks. Complementary plugins, including the Material 3 Design Kit, allow designers to prototype components with real-time theming previews, supporting iterative customization without coding. These resources enable developers and designers to apply principles efficiently, fostering accessible and personalized interfaces that evolve with user needs across platforms.

Linux and Open-Source Guidelines

The and open-source ecosystems have developed community-driven human interface guidelines (HIGs) to promote consistent, accessible, and user-friendly desktop experiences, primarily through major projects like and . These guidelines emerged as alternatives to proprietary standards, emphasizing collaboration, modularity, and adaptability to diverse hardware and user needs within environments. The Human Interface Guidelines, first introduced with 2.0 in 2002, prioritize simplicity by focusing applications on a single purpose and using progressive disclosure to reveal information only when needed, reducing for users. They incorporate spatial metaphors, particularly in file management tools like , where folders and files are treated as persistent, positionable objects to mimic physical interactions and aid . is a core tenet, with designs that accommodate varying physical abilities, cultural contexts, and devices, requiring no specialized technical knowledge; this is supported through the toolkit, which enables scalable, themeable s compliant with these principles. The guidelines have evolved iteratively, with a major update in 2021 integrating modern patterns for 40 and beyond, emphasizing intuitive workflows over complex customizations. In contrast, the KDE Human Interface Guidelines stress configurability to allow users extensive personalization while maintaining a cohesive within the . They promote the use of widgets for modular, interactive components that users can arrange and modify, enhancing without sacrificing . Built around the framework, these guidelines facilitate cross-platform development and responsive designs that adapt to user preferences, such as dynamic layouts and themeable elements. Updated in 2024, the KDE HIG now includes detailed icon selection rules and workflow patterns to ensure applications integrate seamlessly with 's extensible architecture. Across both and , common principles include support for infinitely scalable interfaces through high-DPI (HiDPI) rendering and fractional scaling, enabling crisp visuals on diverse displays without performance degradation. is embedded via robust i18n and l10n frameworks, allowing seamless language and locale adaptations in applications. Integration with , the modern display server protocol, has become standard, providing tear-free compositing, secure input handling, and efficient rendering that aligns with these HIGs for smoother, more secure user interactions. By 2025, the evolution of these guidelines reflects stronger adherence to standards, such as the XDG specifications, which ensure cross-desktop consistency in areas like application launching, file handling, and data interchange, fostering interoperability among , , and other environments without mandating uniform aesthetics. This collaborative approach has solidified open-source HIGs as flexible frameworks that prioritize developer freedom and user empowerment.

Cross-Platform Approaches

Universal Design Principles

Universal design principles form the foundation for creating human interface guidelines (HIGs) that ensure interfaces are accessible and usable across diverse platforms, emphasizing inclusivity without requiring platform-specific adaptations. These principles, originally developed for physical environments, have been adapted to interfaces to promote in software and applications that span multiple operating systems, such as , , and web ecosystems. By prioritizing user needs over platform constraints, fosters HIGs that support equitable access for all users, including those with disabilities, varying technical expertise, or different device preferences. The seven tenets of universal design, as outlined by the Center for Universal Design at North Carolina State University, provide a structured framework for HIG development in cross-platform contexts. These principles were compiled by a team including architect Ron Mace, who coined the term "universal design" in the 1980s to advocate for environments usable by all without specialized adaptations.
  • Equitable Use: The design is useful and marketable to people with diverse abilities, providing the same means of use for all users—identical when possible, equivalent when not—while avoiding segregation or stigmatization. In cross-platform HIGs, this translates to interfaces like navigation menus that function consistently via touch, keyboard, or voice across iOS, Android, and desktop, ensuring broad accessibility without exclusion.
  • Flexibility in Use: The design accommodates a wide range of individual preferences and abilities, offering choices in methods of use, accommodating right- or left-handed access, and facilitating adjustments for precision or speed. For example, resizable text and adjustable input methods in multi-platform apps allow users to tailor interactions to their needs, regardless of device.
  • Simple and Intuitive Use: The design is easy to understand, regardless of the user's experience, knowledge, language skills, or current concentration level, by eliminating unnecessary complexity and aligning with user expectations. Cross-platform HIGs apply this through straightforward icons and workflows that remain predictable, such as universal search functions that behave similarly on mobile and web interfaces.
  • Perceptible Information: The design communicates necessary information effectively to the user, regardless of ambient conditions or sensory abilities, using different modes (visual, verbal, tactile) to present essential content. In digital HIGs, this means redundant cues like audio feedback alongside visual alerts in apps running on varied hardware, ensuring information is accessible in noisy or low-light environments.
  • Tolerance for Error: The design minimizes hazards and the adverse consequences of accidental or unintended actions, arranging elements to minimize errors and providing fail-safe features like confirmations or undos. For cross-platform applications, this involves error-preventing mechanisms, such as swipe gesture safeguards that adapt to platform norms but prevent data loss universally.
  • Low Physical Effort: The design can be used efficiently, comfortably, and with a minimum of fatigue, allowing comfortable postures and minimal physical effort through automation where possible. Interfaces adhering to this principle in multi-platform HIGs include gesture-based controls that require light touches, reducing strain across touchscreens of different sizes.
  • Size and Space for Approach and Use: The design provides adequate space and size for approach, reach, manipulation, and use, regardless of the user's body size, posture, or mobility. In software, this ensures scalable layouts and sufficient touch targets in cross-platform designs, accommodating users with assistive devices or varying screen resolutions.
Standards bodies like the (ISO) further reinforce these tenets through ISO 9241-210:2019, which establishes requirements and recommendations for in interactive systems. This standard emphasizes of human-system interaction by focusing on user needs throughout the system , applicable to computer-based systems across platforms, including hardware and software for diverse devices like mobile phones and websites. It promotes principles such as and usability evaluation to ensure systems are usable and useful, directly informing cross-platform HIGs by providing a global benchmark for inclusivity and interoperability. Cross-platform development frameworks embed these universal principles and HIG compliance by offering tools for adaptive interfaces that align with platform idioms while maintaining shared behaviors. For instance, Google's framework uses built-in widgets like components for and Cupertino widgets for , enabling developers to create UIs that automatically adapt to each platform's HIG—such as rounded corners and bottom navigation on versus cards and top tabs on —while ensuring core interactions remain consistent and accessible. Similarly, Meta's facilitates platform-specific code through modules like Platform.OS and file extensions (e.g., .ios.js), allowing native components that comply with Apple's Human Interface Guidelines on and Google's on , thus supporting equitable and intuitive experiences without full rewrites. Despite these tools, challenges persist in balancing platform-specific idioms with universal behaviors, particularly in apps where gestures must adapt to native expectations. Developers often face difficulties reconciling iOS's swipe-to-go-back gesture with Android's up-navigation pattern, risking user confusion if not handled through conditional logic, as differing HIGs like Apple's emphasis on versus Android's material depth can lead to inconsistent experiences if universal principles are not prioritized. Platform-specific adaptations, such as those detailed in Apple's and Google's guidelines, can inform these solutions but require careful integration to avoid fragmentation.

Web and Accessibility Standards

Human interface guidelines for web interfaces emphasize accessibility to ensure equitable user experiences across diverse abilities, with the (WCAG) 2.2 serving as the primary international standard. Published by the (W3C) in October 2023, WCAG 2.2 builds on previous versions by adding nine new success criteria addressing visual, mobility, hearing, and cognitive disabilities, while maintaining . The guidelines are structured around four core principles known as POUR: Perceivable, ensuring information and components are presented in ways users can perceive; Operable, making interfaces navigable and usable; Understandable, providing clear and predictable content; and Robust, supporting compatibility with assistive technologies and future evolutions. Conformance levels include A (minimum requirements), AA (intermediate, including all A criteria plus additional enhancements), and AAA (highest, incorporating all prior levels with advanced provisions), with AA often targeted for broad compliance. Web-specific elements in these guidelines promote techniques like responsive design using CSS to adapt layouts across devices, ensuring content remains usable on varying screen sizes without compromising accessibility. (Accessible Rich Internet Applications) roles enhance compatibility by assigning semantic meanings to dynamic or custom elements, such as labeling interactive components for better navigation. further supports this by employing elements like
,

References

  1. [1]
    [PDF] Macintosh Human Interface Guidelines - Vintage Apple
    This section presents a set of principles useful for designing products for. Macintosh computers. The reason for defining a set of design principles is to.
  2. [2]
    A History of the Apple Human Interface Group - CWI
    They were responsible for visual design aspects such as designing icons and control panels, and writing the Human Interface Guidelines. I felt that the ...
  3. [3]
    Macintosh human interface guidelines: | Guide books
    Macintosh Human Interface Guidelines describes the way to create products that optimize the interaction between people and Macintosh computers.Missing: definition | Show results with:definition
  4. [4]
    Meet the new Human Interface Guidelines - Apple Developer
    Jun 7, 2022 · Apple's Human Interface Guidelines (HIG) is a comprehensive resource for designers and developers looking to create great experiences across Apple platforms.Missing: history | Show results with:history
  5. [5]
    [PDF] Human Interface Guidelines - Microsoft Download Center
    In this document, when we refer to selecting, we mean selecting an item and triggering an action. Page 99. Kinect for Windows | Human Interface Guidelines v1.7.
  6. [6]
    Human Interface Guidelines - Blender Developer Documentation
    The Human Interface Guidelines (HIG) help contributors make great user interfaces, with a common design language throughout Blender.
  7. [7]
    Eclipse User Interface Guidelines Version 2.1
    It is a supplement to the other standard UI guidelines such as Microsoft® User Experience, Macintosh Human Interface Guidelines, and Java Look and Feel ...<|control11|><|separator|>
  8. [8]
  9. [9]
    What is Human-Computer Interaction (HCI)?
    ### Summary of Human Interface Guidelines/UI Guidelines in HCI
  10. [10]
    International standards for HCI and usability - ScienceDirect.com
    A comprehensive range of international standards has been developed to define the general principles of user-centred design and good practice in user interface ...
  11. [11]
  12. [12]
  13. [13]
    GNOME Human Interface Guidelines
    The GNOME Human Interface Guidelines are the primary source of design documentation for those creating software with the GNOME development platform.Guidelines · Design Principles · Tools & Resources · PatternsMissing: HCI | Show results with:HCI
  14. [14]
    Human Interface Guidelines - Alooba
    Human Interface Guidelines (HIG) are a set of rules and best practices that help designers create user-friendly interfaces for apps and software.Missing: definition | Show results with:definition
  15. [15]
    Bringing Design to Software Profile 4 - Macintosh Interface Guidelines
    Figure 4.3 Macintosh Human Interface Guidelines These guidelines specify how each design element (in this case, a document window) should look, and what ...
  16. [16]
    Menus, Metaphors and Materials: Milestones of User Interface Design
    Jun 24, 2020 · The user interface of the Xerox Star is one of the most dramatic, influential and yet overlooked designs of the 20th century. Conceived by David ...
  17. [17]
    Rediscovering Apple's Human Interface Guidelines from 1987 |
    Apr 26, 2016 · “The user, not the computer, initiates and controls all actions. People learn best when they're actively engaged. Too often, however, the ...Missing: definition | Show results with:definition
  18. [18]
    Windows: Interface Guidelines (1995) [pdf] - Hacker News
    Mar 3, 2020 · So well after the 1990s, 2000 or 2003 alledged highwater marks of usability and feature completeness. Still an example of latterday ...Missing: history | Show results with:history
  19. [19]
    [PDF] Windows User Experience Interaction Guidelines
    Sep 29, 2010 · ❍ Putting an icon in the notification area. ❍ Using a notification. ❍ Having a first run experience. ❍ Having a tour. UX before knobs ...Missing: 1990s | Show results with:1990s
  20. [20]
    A brief history of the Linux desktop - Both.org
    Over time, both KDE and GNOME had made significant strides, yet brought only incremental changes to the user interface. For example, KDE 2 and 3 continued to ...
  21. [21]
    How Google's Material Design In Android Lollipop Will Reduce ...
    Nov 5, 2014 · Material reduces Android's software fragmentation issues by reducing complexity in the third-party experience; by creating shallower learning ...
  22. [22]
  23. [23]
    State of science: New frontiers in inclusive design and digital health ...
    Inclusive design has evolved as a design approach and a research topic in the last three decades. Despite its evolution, there are new frontiers to consider in ...Introduction · Inclusive Design: Past And... · The Potential Of Ai In...Missing: guidelines | Show results with:guidelines
  24. [24]
    Human Interface Guidelines | Apple Developer Documentation
    The HIG contains guidance and best practices that can help you design a great experience for any Apple platform.Layout · Components · Typography · App iconsMissing: history | Show results with:history
  25. [25]
    ISO 9241-210:2019 - Ergonomics of human-system interaction
    In stockThis document provides requirements and recommendations for human-centred design principles and activities throughout the life cycle of computer-based ...Missing: seminal | Show results with:seminal
  26. [26]
    10 Usability Heuristics for User Interface Design - NN/G
    Apr 24, 1994 · The design should always keep users informed about what is going on, through appropriate feedback within a reasonable amount of time. When users ...
  27. [27]
    Usability Metrics - NN/G
    Jan 20, 2001 · Basic usability metrics include success rate, task time, error rate, and users' subjective satisfaction. These help track progress and make ...
  28. [28]
    [PDF] SUS - A quick and dirty usability scale - Digital Healthcare Research
    This chapter describes the System. Usability Scale (SUS) a reliable, low-cost usability scale that can be used for global assessments of systems usability.
  29. [29]
    Web Content Accessibility Guidelines (WCAG) 2.1 - W3C
    May 6, 2025 · The visual presentation of text and images of text has a contrast ratio of at least 4.5:1, except for the following: Large Text. Large-scale ...Understanding WCAG · No Keyboard Trap · Translations of W3C standards · Errata
  30. [30]
    Maintain Consistency and Adhere to Standards (Usability Heuristic #4)
    they should use the same patterns everywhere ...Internal Consistency · External Consistency · Page And Button LayoutMissing: human | Show results with:human
  31. [31]
    Visibility of System Status (Usability Heuristic #1)
    Jun 3, 2018 · Visibility of system status: How well the state of the system is conveyed to its users. Ideally, systems should always keep users informed ...Knowledge Is Power · Appropriate Feedback · Compel Users to Action
  32. [32]
  33. [33]
    METAPHORS - Stanford Computer Science
    Metaphors are a technique used to simplify interface design. A carefully chosen metaphor can assist a user new to a particular interface.
  34. [34]
    A Comparative Study of Skeuomorphic and Flat Design from a UX ...
    Skeuomorphism was used in UI design long before flat design and it is built upon the notion of metaphors and affordances.
  35. [35]
    The Design Battle Behind Apple's iOS 7 - WIRED
    Jun 10, 2013 · The new iOS 7 is radically simplified, incredibly flat, colorful, and multi-layered. It is, according to Apple CEO Tim Cook, “the biggest change to iOS since ...
  36. [36]
    Progressive Disclosure - NN/G
    Dec 3, 2006 · Progressive disclosure defers advanced or rarely used features to a secondary screen, making applications easier to learn and less error-prone.Applications Vs. Websites · Usability Criteria For... · Staged Disclosure: One Step...Missing: HCI forgiving
  37. [37]
  38. [38]
    A history of the Apple human interface group
    The HIG was formed in 1986, initially focused on visual design and guidelines, later moved to advanced development, and developed hypertext applications.
  39. [39]
    Apple Human Interface Guidelines (aka HIG, 1987)
    Jul 13, 2023 · The first edition of Apple's book on human interface design, meant both to explain the rationale behind the design of the Lisa and Macintosh interfaces.Missing: definition | Show results with:definition
  40. [40]
    Apple introduces a delightful and elegant new software design
    Jun 9, 2025 · Apple previewed a new software design, crafted with Liquid Glass, that makes apps and system experiences more expressive and delightful.Apple (CA) · Apple (AU) · Apple (IL) · Apple (NZ)
  41. [41]
    Materials | Apple Developer Documentation
    Human Interface Guidelines. To navigate the symbols, press Up Arrow, Down ... Copyright © 2025 Apple Inc. All rights reserved. Terms of Use Privacy ...Materials · Liquid Glass · Platform Considerations<|control11|><|separator|>
  42. [42]
    Typography | Apple Developer Documentation
    You can download the San Francisco and New York fonts here. The system provides the SF and NY fonts in the variable font format, which combines different font ...
  43. [43]
    Layout | Apple Developer Documentation
    Apple provides templates, guides, and other resources that can help you integrate Apple technologies and design your apps and games to run on all Apple ...
  44. [44]
    SF Symbols - Apple Developer
    SF Symbols 7 is a library of over 6900 symbols designed to integrate seamlessly with San Francisco, the system font for Apple platforms.What’s new in SF Symbols 7 · What’s new in SF Symbols 6 · Learn more
  45. [45]
    Tab bars | Apple Developer Documentation
    A tab bar lets people navigate among different sections of an app, like the Alarm, Stopwatch, and Timer tabs in the Clock app.
  46. [46]
    Sidebars | Apple Developer Documentation
    A tab bar provides more space to feature content, and offers enough flexibility to navigate between many apps' main areas. If you need to expose more areas than ...Sidebars · Best Practices · Platform Considerations
  47. [47]
    Fonts - Apple Developer
    SF Symbols. SF Symbols is a library of thousands of symbols designed to integrate seamlessly with San Francisco, the system font for Apple platforms. Learn ...Text display and fonts · Font Feature Registry · System Fonts · Typography
  48. [48]
    Color | Apple Developer Documentation
    The system defines colors that look good on various backgrounds and appearance modes, and can automatically adapt to vibrancy and accessibility settings.
  49. [49]
    Privacy | Apple Developer Documentation
    Privacy is paramount: it's critical to be transparent about the privacy-related data and resources you require and essential to protect the data people ...Privacy · Requesting Permission · Pre-Alert Screens, Windows...
  50. [50]
    The menu bar | Apple Developer Documentation
    On a Mac or an iPad, the menu bar at the top of the screen displays the top-level menus in your app or game.
  51. [51]
    Gestures | Apple Developer Documentation
    A gesture is a physical motion that a person uses to directly affect an object in an app or game on their device.
  52. [52]
    Apple Design Resources
    Apple Design Resources. Design apps accurately and quickly using official Apple design templates, icon production templates, color guides, and more.
  53. [53]
    Build programmatic UI with Xcode Previews - WWDC23 - Videos
    Jun 7, 2023 · Learn how you can use the #Preview macro on Xcode 15 to quickly iterate on your UI code written in SwiftUI, UIKit, or AppKit.
  54. [54]
    A glimpse into the history of Windows design
    Mar 27, 2025 · From the iconic Windows XP to the sleek Windows 11, Windows has constantly evolved to reflect the changing needs and preferences of users ...Missing: guidelines | Show results with:guidelines
  55. [55]
    Design for Windows apps - Microsoft Learn
    Nov 4, 2024 · Here, you'll find design guidelines and examples for creating Windows app experiences. Windows 11 incorporates Fluent's design language and principles.Color in Windows · Iconography in Windows · Materials · Layering and Elevation
  56. [56]
    Home - Fluent 2 Design System - Microsoft Design
    Explore the next evolution of Microsoft's design system, enabling more seamless collaboration and creativity than ever. Move fluidly from design to ...Microsoft Inclusive Design · Design principles · Content Design · Fluent 1
  57. [57]
    Acrylic material - Windows apps | Microsoft Learn
    Jul 15, 2024 · The Fluent Design System helps you create modern, bold UI that incorporates light, depth, motion, material, and scale. Acrylic is a Fluent ...Supporting Ui And Vertical... · In-App Acrylic · Custom Acrylic Brush
  58. [58]
    Reveal Focus - UWP applications - Microsoft Learn
    Nov 25, 2024 · Reveal Focus is a lighting effect that animates the border of focusable elements when the user moves gamepad or keyboard focus to them.Missing: explanation | Show results with:explanation
  59. [59]
    Pivot - Windows apps | Microsoft Learn
    Feb 26, 2025 · WinUI 2/UWP - Use a NavigationView or TabView control instead of a Pivot control. See the Use NavigationView instead of Pivot section for an ...Use Navigationview Instead... · Create A Pivot Control · Uwp And Winui 2
  60. [60]
    Contrast themes - Windows apps | Microsoft Learn
    Feb 27, 2025 · To see how your app behaves with contrast themes, enable and customize them through the Settings > Accessibility > Contrast themes page. Tip.Setting... · Detecting high contrast
  61. [61]
    Customize The Start Layout For Managed Windows Devices
    Apr 3, 2025 · Learn how to customize the Windows Start layout, export its configuration, and deploy the customization to other devices.Configure the Windows taskbar · Start menu policy settings · Microsoft Ignite
  62. [62]
    Pin your app to the taskbar - Windows - Microsoft Learn
    Jul 28, 2025 · Now you can programmatically request users to pin your Win32 or UWP app to the taskbar, similar to how you can pin your app to the Start menu.
  63. [63]
    Unveiling Material You
    May 18, 2021 · When we introduced Material Design in 2014, our vision was to help make technology simple and beautiful for everyone, and to rationalize ...Personal For Every Style · Accessible For Every Need · On-Demand Content
  64. [64]
    Android and Wear OS are getting a big refresh
    May 13, 2025 · Material 3 Expressive brings huge personalization options to Android. Expect smoother animations and more intuitive interactions. Wear OS 6 ...
  65. [65]
    Material Design 3 in Compose - Android Developers
    Dynamic color is the key part of Material You, in which an algorithm derives custom colors from a user's wallpaper to be applied to their apps and system UI.
  66. [66]
  67. [67]
    Introducing Material Theme Builder
    Oct 27, 2021 · Material Theme Builder is a plugin that can recolor your designs using Material 3 dynamic color, create a custom color theme, and export to ...
  68. [68]
    Material Theme Builder - Figma
    The Material Theme builder is built to assist in exploring the possibilities of dynamic color, harmonizing brand colors, and customizing a type scale.
  69. [69]
    Interoperability specifications - Freedesktop.org
    May 7, 2021 · Below are some of the specifications we have produced, many under the banner of 'XDG', which stands for the Cross-Desktop Group. Some of these ...Missing: consistency Linux 2025
  70. [70]
    Design Principles - GNOME Human Interface Guidelines
    The HIG and the GNOME platform are reflective of the GNOME design tradition and philosophy, which has been informed by the project's collective experience ...
  71. [71]
    [PDF] GNOME Human Interface Guidelines (1.0) - Free
    However, to enhance their spatial efficency and readability, do not show keyboard shortcuts in popup menus. • Since the user may not be aware of their presence, ...
  72. [72]
    GNOME's New Human Interface Guidelines Now Official - Phoronix
    Aug 6, 2021 · After being refined in recent months, the updated HIG has now been officially deployed to developer.gnome.org for those looking toward GNOME's ...
  73. [73]
    KDE Human Interface Guidelines | Developer
    Welcome to the KDE Human Interface Guidelines! Following them will help you build a beautiful and powerful app that feels at home when run in KDE Plasma, and ...Icons · KDE 人机界面指南 · Simple by default · Layout and navigation
  74. [74]
    New Human Interface Guidelines for KDE - LWN.net
    Jun 14, 2024 · KDE developer Nate Graham has announced a new set of KDE Human Interface Guidelines (HIG) for the KDE project.
  75. [75]
    Full explanation of current HiDPI (fractional and integer) scaling ...
    Feb 28, 2023 · Full explanation of current HiDPI (fractional and integer) scaling support in Wayland · How does integer scaling work for XWayland applications?
  76. [76]
  77. [77]
    Freedesktop.org Specifications
    The standards published on these pages are active or tentative (if marked as such) specifications which desktop environments may implement to improve mutual ...Desktop Menu Specification · System Tray Protocol · Version 0.8
  78. [78]
    Freedesktop.org: Building Universal Standards for Linux Desktop ...
    Jun 12, 2025 · Cross-Platform Compatibility: XDG specifications are designed to work seamlessly across GNOME, KDE, XFCE, and any other desktop environment that ...
  79. [79]
    [PDF] THE PRINCIPLES OF UNIVERSAL DESIGN 1 2 3 4 7 6 5
    These seven principles may be applied to evaluate existing designs, guide the design process, and educate both designers and consumers about the characteristics.
  80. [80]
    Capabilities & policies - Flutter documentation
    Learn how to adapt your app to the capabilities and policies required by the platform, app store, your company, and so on.Missing: human | Show results with:human
  81. [81]
    Platform-Specific Code - React Native
    Oct 8, 2025 · React Native provides two ways to organize your code and separate it by platform: Using the Platform module. Using platform-specific file ...Platform module · 0.78 · 0.79
  82. [82]
    [PDF] Cross-Platform Mobile App Development: A Comprehensive Review ...
    Native app development faces a significant challenge due to the differing design guidelines established by Apple and Google: Apple's Human Interface Guidelines ...
  83. [83]
    [PDF] Development Of Multiplatform Software: Approach And Challenges ...
    May 3, 2025 · In the case of Android and iOS devices, the operating systems have their own interface design guidelines, such as Material Design (Android) and ...
  84. [84]
    Accessibility Principles | Web Accessibility Initiative (WAI) - W3C
    Jul 15, 2024 · Summary · Text is readable and understandable · Content appears and operates in predictable ways · Users are helped to avoid and correct mistakes.Perceivable information and... · Operable user interface and...
  85. [85]
    Web Content Accessibility Guidelines (WCAG) 2 Level AA ... - W3C
    Jul 13, 2020 · Level A is the minimum level. · Level AA includes all Level A and AA requirements. Many organizations strive to meet Level AA. · Level AAA ...
  86. [86]
  87. [87]
    H101: Using semantic HTML elements to identify regions of a page
    The purpose of this technique is to provide programmatic access to sections of a web page. Landmark roles (or "landmarks") programmatically identify sections ...
  88. [88]
    Progressive web apps - MDN Web Docs - Mozilla
    Aug 25, 2025 · A progressive web app (PWA) is an app that's built using web platform technologies, but that provides a user experience like that of a platform-specific app.Missing: HIGs | Show results with:HIGs
  89. [89]
    Guidance on Web Accessibility and the ADA - ADA.gov
    Mar 18, 2022 · Poor color contrast. People with limited vision or color blindness cannot read text if there is not enough contrast between the text and ...Missing: source | Show results with:source
  90. [90]
    unifiedTitleAndToolbar | Apple Developer Documentation
    Note that using this mask opts in to layer-backing. Use the contentLayoutRect or the contentLayoutGuide to lay out views underneath the title bar–toolbar area.
  91. [91]
    Toolbars | Apple Developer Documentation
    In contrast to a toolbar, a tab bar is specifically for navigating between areas of an app. Best practices. Choose items deliberately to avoid overcrowding.
  92. [92]
    Introducing the Windows Ribbon Framework - Win32 apps
    Jun 19, 2021 · The Windows Ribbon framework is a rich command presentation system that provides a modern alternative to the layered menus, toolbars, and task panes of ...
  93. [93]
    Themes - Visual Studio Code
    Color themes enable you to modify the colors in the Visual Studio Code user interface to match your preferences and work environment.
  94. [94]
    Apple unveils groundbreaking new technologies for app development
    Jun 3, 2019 · SwiftUI saves developers time by providing a huge amount of automatic functionality including interface layout, Dark Mode, Accessibility ...Swiftui · Core Ml And Create Ml · Augmented RealityMissing: reduces | Show results with:reduces
  95. [95]
    Migrating from WPF to WinUI 3: Common Pitfalls and Solutions
    Sep 17, 2025 · You'll learn about key technical differences, project planning, compatibility issues, code migration tips, and best practices for future- ...
  96. [96]
    Last Week on My Mac: Who's afraid of changing interface?
    May 11, 2025 · Rumours are that macOS 16 will bring interface changes to increase consistency across platforms. What does this mean in terms of macOS API ...<|separator|>
  97. [97]
    Progress indicators | Apple Developer Documentation
    A refresh control lets people immediately reload content, typically in a table view, without waiting for the next automatic content update to occur. A refresh ...
  98. [98]
    Bottom sheets – Material Design 3
    Bottom sheets show secondary content anchored to the bottom of the screen. There are two types of bottom sheets: standard and modal.
  99. [99]
    Sheets: bottom - Material Design 2
    Before you can use Material bottom sheets, you need to add a dependency to the Material Components for Android library. For more information, go to the Getting ...
  100. [100]
    Handle different watch shapes | Wear OS - Android Developers
    Dec 6, 2024 · The BoxInsetLayout class in the Wear OS UI Library lets you define a layout that works for round screens. This class lets you easily align views on the center ...
  101. [101]
    Voice input | Wear OS - Android Developers
    Nov 12, 2024 · Call the system's built-in Speech Recognizer activity to get speech input from users. Use speech input to send messages or perform searches.
  102. [102]
    Complications | Apple Developer Documentation
    A complication displays timely, relevant information on the watch face, where people can view it each time they raise their wrist.Missing: benefits reduced compliance
  103. [103]
    Playing haptics | Apple Developer Documentation
    May 7, 2024 · Depending on the platform and the device people are using, the system can play haptics in addition to visual and auditory feedback.Missing: mechanisms | Show results with:mechanisms
  104. [104]
    Dark mode may not save your phone's battery life as much as you ...
    Jul 28, 2021 · The Purdue study found that switching from light mode to dark mode at 100% brightness saves an average of 39%-47% battery power. So turning on ...Missing: optimization | Show results with:optimization
  105. [105]
    Dark theme - Material Design 2
    A dark theme is a low-light UI with mostly dark surfaces, using dark grey, limited color accents, and low light while maintaining usability.Missing: optimization | Show results with:optimization
  106. [106]
    Gestures - Material Design 2
    Gestures help users to navigate between views, take actions, and manipulate content. Types of gestures include: Navigational gestures.
  107. [107]
    Guidelines for Human-AI Interaction - Microsoft HAX Toolkit
    The Design Library helps you learn each Guideline. Explore examples and design patterns for implementing them throughout the user experience.Missing: personalized layouts
  108. [108]
    Creating a dynamic UX: guidance for generative AI applications
    Sep 20, 2024 · The following guidance walks you through the considerations to have in mind when developing the UX for your generative AI application.The right focus to get the job... · Three Foundational principles...Missing: layouts | Show results with:layouts
  109. [109]
    Siri | Apple Developer Documentation
    Human Interface Guidelines. To navigate the symbols, press Up Arrow, Down ... For developer guidance, see Creating an Intents UI Extension. Custom ...
  110. [110]
    Sustainability in UI Design - UX Planet
    Feb 24, 2025 · Principles of sustainable UI design · Focus on clean designs that prioritize functionality. · Use animations sparingly and only when they enhance ...
  111. [111]
    Inside Airbnb's Design DNA: How They're Redefining Scalable UX ...
    Jul 1, 2025 · 1. Cross-Platform Consistency ... With one token system, Airbnb ensures that a change made in the Figma design reflects the same way in iOS, ...
  112. [112]
    Cross-Platform Mobile App Development Guide 2025 - Natively
    Rating 4.8 (1,250) · Free · DeveloperDevelop once, deploy to both platforms. Typically saves 30-50% in development costs compared to maintaining separate native codebases. Faster Time to Market.
  113. [113]
    IBM Commerce Platform - Carbon Design System
    This case study examines the adoption of Carbon for the design and development of the new self-service purchase experience on IBM.com.The Proposed Solution · The Approach · BenefitsMissing: scalability | Show results with:scalability
  114. [114]
    Designing for visionOS | Apple Developer Documentation
    When people wear Apple Vision Pro, they enter an infinite 3D space where they can engage with your app or game while staying connected to their ...
  115. [115]
    The Ethics Of AI In UX: Designing Transparent And Fair Experiences
    Mar 4, 2025 · How Designers Can Advocate For Ethical AI · 1. Proactively Address Biases · 2. Prioritize Explainability · 3. Embed Ethical Guidelines In Design · 4 ...
  116. [116]
    The Impact of UI/UX Design on User Retention | Medium
    Jul 30, 2024 · Studies indicate that a mere 5% increase in an app's user retention can translate to a staggering 25% to 95% boost in profits in the long run.
  117. [117]
    The Impact of User Experience (UX) Design on Adoption Rates of ...
    Aug 28, 2024 · Moreover, companies that prioritize user experience see a 37% increase in customer retention rates, as indicated by research from Forrester.